]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
S_LoadSound now automatically tries both with and without sound/ when loading sounds...
[xonotic/darkplaces.git] / vid_sdl.c
index 4749302ab3c5ae18446b70c6a4024832cc1816b0..b366fd9b18baf70ff7ff427e3be6a8d6c3219cd3 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -195,7 +195,7 @@ static unsigned int tbl_sdltoquake[] =
 #undef fiftyoh
 #undef hundredoh
 
-static int MapKey( int sdlkey )
+static int MapKey( unsigned int sdlkey )
 {
        if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
                return 0;
@@ -281,10 +281,12 @@ void Sys_SendKeyEvents( void )
                                break;
                        case SDL_ACTIVEEVENT:
                                if( event.active.state == SDL_APPACTIVE ) 
+                               {
                                        if( event.active.gain )
                                                vid_hidden = false;
                                        else
                                                vid_hidden = true;
+                               }
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                                if( event.button.button == SDL_BUTTON_MIDDLE ) 
@@ -386,7 +388,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
        drivername = "libGL.so.1";
 #endif
 
-// COMMANDLINEOPTION: -gl_driver <drivername> selects a GL driver library, default is libGL.so.1 (Linux/BSD) or opengl32.dll (windows) or /usr/X11R6/lib/libGL.1.dylib (MacOSX), if you don't know what this is for, you don't need it
+// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is libGL.so.1 (Linux/BSD) or opengl32.dll (windows) or OpenGL.framework (MacOSX), useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
        i = COM_CheckParm("-gl_driver");
        if (i && i < com_argc - 1)
                drivername = com_argv[i + 1];
@@ -413,11 +415,23 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                vid_isfullscreen = true;
        }
 
-       SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
+       if (bpp >= 32)
+       {
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
+               SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+       }
+       else
+       {
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
+       }
 
        screen = SDL_SetVideoMode(width, height, bpp, flags);
        if (screen == NULL)