]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
renamed r_shadow_cursor cvars to actually have the word cursor in their name like...
[xonotic/darkplaces.git] / vid_sdl.c
index f42e821d0ced49453639ac8bd7253fe1741e53fa..c2ece5914dd0b132ed901be4e774ce3f706e8676 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -195,7 +195,7 @@ static unsigned int tbl_sdltoquake[] =
 #undef fiftyoh
 #undef hundredoh
 
-static int MapKey( int sdlkey )
+static int MapKey( unsigned int sdlkey )
 {
        if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
                return 0;
@@ -218,28 +218,30 @@ void IN_Commands (void)
 {
 }
 
-static void IN_MouseMove (usercmd_t *cmd)
+static void IN_MouseMove (void)
 {
        int x, y;
 
        if( !vid_usingmouse ) {
-               IN_Mouse( cmd, 0, 0 );
+               IN_Mouse( 0, 0 );
                return;
        }
 
        SDL_GetRelativeMouseState( &x, &y );
-       IN_Mouse( cmd, x, y );
+       IN_Mouse( x, y );
 }
 
-void IN_Move( usercmd_t *cmd )
+void IN_Move( void )
 {
-       IN_MouseMove( cmd );    
+       IN_MouseMove(); 
 }
 
 static void IN_Init( void )
 {
        // init keyboard
        SDL_EnableUNICODE( SDL_ENABLE );
+       // enable key repeat since everyone expects it
+       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
        // init mouse
        vid_usingmouse = false;
@@ -277,14 +279,16 @@ void Sys_SendKeyEvents( void )
                                break;
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
-                               Key_Event( MapKey( event.key.keysym.sym ), event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
+                               Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
                                break;
                        case SDL_ACTIVEEVENT:
                                if( event.active.state == SDL_APPACTIVE ) 
+                               {
                                        if( event.active.gain )
                                                vid_hidden = false;
                                        else
                                                vid_hidden = true;
+                               }
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                                if( event.button.button == SDL_BUTTON_MIDDLE ) 
@@ -357,7 +361,7 @@ static void VID_OutputVersion()
 {
        const SDL_version *version;
        version = SDL_Linked_Version();
-       Con_DPrintf(    "Linked against SDL version %d.%d.%d\n"
+       Con_Printf(     "Linked against SDL version %d.%d.%d\n"
                                        "Using SDL library version %d.%d.%d\n",
                                        SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
                                        version->major, version->minor, version->patch );       
@@ -376,22 +380,20 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                We cant switch from one OpenGL video mode to another.
                Thus we first switch to some stupid 2D mode and then back to OpenGL.
        */
+#ifndef MACOSX
        SDL_SetVideoMode( 0, 0, 0, 0 );
-
-#ifdef WIN32
-       drivername = "opengl32.dll";
-#elif defined(__APPLE__) && defined(__MACH__)
-       drivername = "OpenGL.framework";
-#else
-       drivername = "libGL.so.1";
 #endif
 
+       // SDL usually knows best
+       drivername = NULL;
+
+// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
        i = COM_CheckParm("-gl_driver");
        if (i && i < com_argc - 1)
                drivername = com_argv[i + 1];
-       if (SDL_GL_LoadLibrary(drivername))
+       if (SDL_GL_LoadLibrary(drivername) < 0)
        {   
-               Con_Printf("Unable to load GL driver \"%s\": ", drivername, SDL_GetError());
+               Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
                return false;
        }
 
@@ -412,11 +414,23 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                vid_isfullscreen = true;
        }
 
-       SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
+       if (bpp >= 32)
+       {
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
+               SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+       }
+       else
+       {
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
+       }
 
        screen = SDL_SetVideoMode(width, height, bpp, flags);
        if (screen == NULL)
@@ -474,7 +488,8 @@ void VID_Finish (void)
        Uint8 appstate;
        int vid_usemouse;
 
-       qglFinish();
+       if (r_speeds.integer || gl_finish.integer)
+               qglFinish();
        SDL_GL_SwapBuffers();
 
        //react on appstate changes