]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
added vid_sRGB cvar, this replaces the r_texture_sRGB* cvars and
[xonotic/darkplaces.git] / vid_sdl.c
index 26c49f1ed0967798c4f024e95ceb33f6de29eca6..c301160af09adffd8a3fbd0c507ebd00f7389a33 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -66,9 +66,6 @@ int cl_available = true;
 
 qboolean vid_supportrefreshrate = false;
 
-cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
-cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"}; 
-cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer shoud interlace the screen bands occupied by each thread"};
 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
@@ -91,8 +88,9 @@ cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multipl
 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
+cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
 
-#ifdef __IPHONEOS__
+#ifdef USE_GLES2
 # define SETVIDEOMODE 0
 #else
 # if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
@@ -435,12 +433,12 @@ void VID_ShowKeyboard(qboolean show)
 #endif
 }
 
+#ifdef __IPHONEOS__
 qboolean VID_ShowingKeyboard(void)
 {
-#ifdef __IPHONEOS__
        return SDL_iPhoneKeyboardIsShown(window);
-#endif
 }
+#endif
 
 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
 {
@@ -584,10 +582,10 @@ static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
                SDL_Joystick *joy = vid_joysticks[joy_index.integer];
 
                if (keycode == K_UPARROW || keycode == K_DOWNARROW)
-                       if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, 0.01) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
+                       if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
                                return true;
                if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
-                       if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, 0.01) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
+                       if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
                                return true;
        }
 
@@ -599,24 +597,33 @@ static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
 #define MAXFINGERS 11
 int multitouch[MAXFINGERS][3];
 
-qboolean VID_TouchscreenArea(float x, float y, float width, float height, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
+qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
 {
        int finger;
+       float fx, fy, fwidth, fheight;
        float rel[3];
        qboolean button = false;
        VectorClear(rel);
-       if (width > 0 && height > 0 && (key == '`' || key == K_ESCAPE || !VID_ShowingKeyboard()))
+       if (pwidth > 0 && pheight > 0)
+#ifdef __IPHONEOS__
+       if (!VID_ShowingKeyboard())
+#endif
        {
-               x *= 32768.0f / 320.0f;
-               y *= 32768.0f / 480.0f;
-               width *= 32768.0f / 320.0f;
-               height *= 32768.0f / 480.0f;
+               if (corner & 1) px += vid_conwidth.value;
+               if (corner & 2) py += vid_conheight.value;
+               if (corner & 4) px += vid_conwidth.value * 0.5f;
+               if (corner & 8) py += vid_conheight.value * 0.5f;
+               if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
+               fx = px * 32768.0f / vid_conwidth.value;
+               fy = py * 32768.0f / vid_conheight.value;
+               fwidth = pwidth * 32768.0f / vid_conwidth.value;
+               fheight = pheight * 32768.0f / vid_conheight.value;
                for (finger = 0;finger < MAXFINGERS;finger++)
                {
-                       if (multitouch[finger][0] && multitouch[finger][1] >= x && multitouch[finger][2] >= y && multitouch[finger][1] < x + width && multitouch[finger][2] < y + height)
+                       if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
                        {
-                               rel[0] = (multitouch[finger][1] - (x + 0.5f * width)) * (2.0f / width);
-                               rel[1] = (multitouch[finger][2] - (y + 0.5f * height)) * (2.0f / height);
+                               rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth);
+                               rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight);
                                rel[2] = 0;
                                button = true;
                                break;
@@ -625,10 +632,10 @@ qboolean VID_TouchscreenArea(float x, float y, float width, float height, const
                if (scr_numtouchscreenareas < 16)
                {
                        scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
-                       scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = x * vid_conwidth.value / 32768.0f;
-                       scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = y * vid_conheight.value / 32768.0f;
-                       scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = width * vid_conwidth.value / 32768.0f;
-                       scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = height * vid_conheight.value / 32768.0f;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
+                       scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
                        scr_touchscreenareas[scr_numtouchscreenareas].active = button;
                        scr_numtouchscreenareas++;
                }
@@ -665,7 +672,7 @@ void IN_Move( void )
        {
                vec3_t move, aim, click;
                static qboolean buttons[16];
-               static int oldkeydest;
+               static keydest_t oldkeydest;
                keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
                multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
                multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
@@ -682,40 +689,63 @@ void IN_Move( void )
                }
                oldkeydest = keydest;
                // top of screen is toggleconsole and K_ESCAPE
-                       VID_TouchscreenArea(  0,   0,  50,  50, NULL                         , NULL, &buttons[13], '`');
-                       VID_TouchscreenArea( 50,   0, 270,  50, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
                switch(keydest)
                {
                case key_console:
+#ifdef __IPHONEOS__
+                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
+                       VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
                        if (!VID_ShowingKeyboard())
                        {
                                // user entered a command, close the console now
                                Con_ToggleConsole_f();
                        }
+#endif
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[15], (keynum_t)0);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , click,&buttons[2], K_MOUSE1);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
                        break;
                case key_game:
-                       VID_TouchscreenArea(  0, 380, 100, 100, "gfx/touch_movebutton.tga"   , move, &buttons[0], K_MOUSE4);
-                       VID_TouchscreenArea(220, 380, 100, 100, "gfx/touch_aimbutton.tga"    , aim,  &buttons[1], K_MOUSE5);
-                       VID_TouchscreenArea(110, 380, 100, 100, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
-                       VID_TouchscreenArea(  0, 330, 100,  50, "gfx/touch_jumpbutton.tga"   , NULL, &buttons[3], K_SPACE);
-                       VID_TouchscreenArea(220, 330, 100,  50, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
+#ifdef __IPHONEOS__
+                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
+                       VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
+#endif
+                       VID_TouchscreenArea( 2,   0,-128, 128, 128, "gfx/touch_movebutton.tga"   , move, &buttons[0], K_MOUSE4);
+                       VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga"    , aim,  &buttons[1], K_MOUSE5);
+                       VID_TouchscreenArea( 2,   0,-160,  64,  32, "gfx/touch_jumpbutton.tga"   , NULL, &buttons[3], K_SPACE);
+                       VID_TouchscreenArea( 3,-128,-160,  64,  32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
+                       VID_TouchscreenArea( 3, -64,-160,  64,  32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
                        buttons[15] = false;
                        break;
                default:
+#ifdef __IPHONEOS__
+                       VID_TouchscreenArea( 0,   0,   0,  64,  64, NULL                         , NULL, &buttons[13], (keynum_t)'`');
+                       VID_TouchscreenArea( 0,  64,   0,  64,  64, "gfx/touch_menu.tga"         , NULL, &buttons[14], K_ESCAPE);
                        // in menus, an icon in the corner activates keyboard
-                       VID_TouchscreenArea(  0, 430,  50,  50, "gfx/touch_keyboard.tga"     , NULL, &buttons[15], 0);
+                       VID_TouchscreenArea( 2,   0, -32,  32,  32, "gfx/touch_keyboard.tga"     , NULL, &buttons[15], (keynum_t)0);
                        if (buttons[15])
                                VID_ShowKeyboard(true);
-                       VID_TouchscreenArea(  0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
-                       VID_TouchscreenArea(  0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
-                       VID_TouchscreenArea(-320,-480,640, 960, NULL                         , click,&buttons[2], K_MOUSE1);
-                       VID_TouchscreenArea(  0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
-                       VID_TouchscreenArea(  0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
+                       VID_TouchscreenArea(16, -320,-480,640, 960, NULL                         , click,&buttons[2], K_MOUSE1);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
                        if (buttons[2])
                        {
                                in_windowmouse_x = x;
                                in_windowmouse_y = y;
                        }
+#else
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[15], (keynum_t)0);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , move, &buttons[0], K_MOUSE4);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , aim,  &buttons[1], K_MOUSE5);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , click,&buttons[2], K_MOUSE1);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[3], K_SPACE);
+                       VID_TouchscreenArea( 0,   0,   0,   0,   0, NULL                         , NULL, &buttons[4], K_MOUSE2);
+#endif
                        break;
                }
                cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
@@ -794,7 +824,7 @@ void IN_Move( void )
                for (j = 0; j < numaxes; j++)
                {
                        joy_axescache[j].oldmove = joy_axescache[j].move;
-                       joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, 0.01);
+                       joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, joy_axiskeyevents_deadzone.value);
                }
 
                // run keyevents
@@ -824,6 +854,7 @@ static void sdl_newmap(void)
 }
 #endif
 
+#ifndef __IPHONEOS__
 static keynum_t buttonremap[18] =
 {
        K_MOUSE1,
@@ -845,6 +876,7 @@ static keynum_t buttonremap[18] =
        K_MOUSE15,
        K_MOUSE16,
 };
+#endif
 
 #if SETVIDEOMODE
 // SDL 1.2
@@ -876,6 +908,7 @@ void Sys_SendKeyEvents( void )
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                        case SDL_MOUSEBUTTONUP:
+                               if (!vid_touchscreen.integer)
                                if (event.button.button <= 18)
                                        Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
                                break;
@@ -886,6 +919,12 @@ void Sys_SendKeyEvents( void )
                                if (event.jbutton.button < 48)
                                        Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
                                break;
+                       case SDL_JOYAXISMOTION:
+                       case SDL_JOYBALLMOTION:
+                       case SDL_JOYHATMOTION:
+                               break;
+                       case SDL_VIDEOEXPOSE:
+                               break;
                        case SDL_VIDEORESIZE:
                                if(vid_resizable.integer < 2)
                                {
@@ -913,12 +952,15 @@ void Sys_SendKeyEvents( void )
 #endif
                                }
                                break;
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#else
                        case SDL_TEXTEDITING:
                                // unused when SETVIDEOMODE API is used
                                break;
                        case SDL_TEXTINPUT:
                                // this occurs with SETVIDEOMODE but we are not using it
                                break;
+#endif
                        case SDL_MOUSEMOTION:
                                break;
                        default:
@@ -980,10 +1022,9 @@ void Sys_SendKeyEvents( void )
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                        case SDL_MOUSEBUTTONUP:
-#ifndef __IPHONEOS__
+                               if (!vid_touchscreen.integer)
                                if (event.button.button <= 18)
                                        Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
-#endif
                                break;
                        case SDL_JOYBUTTONDOWN:
                                if (!joy_enable.integer)
@@ -992,6 +1033,12 @@ void Sys_SendKeyEvents( void )
                                if (event.jbutton.button < 48)
                                        Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
                                break;
+                       case SDL_JOYAXISMOTION:
+                       case SDL_JOYBALLMOTION:
+                       case SDL_JOYHATMOTION:
+                               break;
+                       case SDL_VIDEOEXPOSE:
+                               break;
                        case SDL_WINDOWEVENT:
                                //if (event.window.windowID == window) // how to compare?
                                {
@@ -1173,9 +1220,12 @@ void Sys_SendKeyEvents( void )
 // Video system
 ////
 
+#ifdef USE_GLES2
 #ifdef __IPHONEOS__
-//#include <SDL_opengles.h>
 #include <OpenGLES/ES2/gl.h>
+#else
+#include <SDL_opengles.h>
+#endif
 
 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
@@ -1197,9 +1247,10 @@ void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
-void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
+//void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
+void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindFragDataLocation(programObj, index, name);}
 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
@@ -1249,7 +1300,7 @@ void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *i
 void wrapglEnable(GLenum cap) {glEnable(cap);}
 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
-void wrapglEnd(void) {Con_Printf("glEnd()\n");}
+//void wrapglEnd(void) {Con_Printf("glEnd()\n");}
 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
 void wrapglFinish(void) {glFinish();}
 void wrapglFlush(void) {glFlush();}
@@ -1300,7 +1351,7 @@ void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLflo
 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
-void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
+//void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
@@ -1418,9 +1469,10 @@ void GLES_Init(void)
        qglAlphaFunc = wrapglAlphaFunc;
        qglArrayElement = wrapglArrayElement;
        qglAttachShader = wrapglAttachShader;
-       qglBegin = wrapglBegin;
+//     qglBegin = wrapglBegin;
 //     qglBeginQueryARB = wrapglBeginQuery;
        qglBindAttribLocation = wrapglBindAttribLocation;
+       qglBindFragDataLocation = wrapglBindFragDataLocation;
        qglBindBufferARB = wrapglBindBuffer;
        qglBindFramebufferEXT = wrapglBindFramebuffer;
        qglBindRenderbufferEXT = wrapglBindRenderbuffer;
@@ -1469,7 +1521,7 @@ void GLES_Init(void)
        qglEnable = wrapglEnable;
        qglEnableClientState = wrapglEnableClientState;
        qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
-       qglEnd = wrapglEnd;
+//     qglEnd = wrapglEnd;
 //     qglEndQueryARB = wrapglEndQuery;
        qglFinish = wrapglFinish;
        qglFlush = wrapglFlush;
@@ -1520,7 +1572,7 @@ void GLES_Init(void)
        qglNormalPointer = wrapglNormalPointer;
        qglPixelStorei = wrapglPixelStorei;
        qglPointSize = wrapglPointSize;
-       qglPolygonMode = wrapglPolygonMode;
+//     qglPolygonMode = wrapglPolygonMode;
        qglPolygonOffset = wrapglPolygonOffset;
 //     qglPolygonStipple = wrapglPolygonStipple;
        qglReadBuffer = wrapglReadBuffer;
@@ -1634,6 +1686,9 @@ void GLES_Init(void)
        
        // LordHavoc: report supported extensions
        Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+       // GLES devices in general do not like GL_BGRA, so use GL_RGBA
+       vid.forcetextype = TEXTYPE_RGBA;
        
        vid.support.gl20shaders = true;
        vid.support.amd_texture_texture4 = false;
@@ -1658,6 +1713,7 @@ void GLES_Init(void)
        vid.support.ext_texture_compression_s3tc = false;
        vid.support.ext_texture_edge_clamp = true;
        vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
+       vid.support.ext_texture_srgb = false;
 
        qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
        if (vid.support.ext_texture_filter_anisotropic)
@@ -1689,6 +1745,8 @@ void GLES_Init(void)
        Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
        vid.renderpath = RENDERPATH_GLES2;
        vid.useinterleavedarrays = false;
+       vid.sRGBcapable2D = false;
+       vid.sRGBcapable3D = false;
 
        // VorteX: set other info (maybe place them in VID_InitMode?)
        extern cvar_t gl_info_vendor;
@@ -1720,9 +1778,6 @@ void VID_Init (void)
        Cvar_RegisterVariable(&apple_mouse_noaccel);
 #endif
 #endif
-       Cvar_RegisterVariable(&vid_soft);
-       Cvar_RegisterVariable(&vid_soft_threads);
-       Cvar_RegisterVariable(&vid_soft_interlace);
        Cvar_RegisterVariable(&joy_detected);
        Cvar_RegisterVariable(&joy_enable);
        Cvar_RegisterVariable(&joy_index);
@@ -1745,6 +1800,7 @@ void VID_Init (void)
        Cvar_RegisterVariable(&joy_sensitivityyaw);
        //Cvar_RegisterVariable(&joy_sensitivityroll);
        Cvar_RegisterVariable(&joy_axiskeyevents);
+       Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
 #ifdef __IPHONEOS__
        Cvar_SetValueQuick(&vid_touchscreen, 1);
 #endif
@@ -1766,20 +1822,20 @@ void VID_Init (void)
 #ifdef WIN32
 #include "resource.h"
 #include <SDL_syswm.h>
-static void VID_SetCaption(void)
+static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
 {
-    SDL_SysWMinfo      info;
-       HICON                   icon;
-
-       // set the caption
+       SDL_Surface *screen = NULL;
+       SDL_SysWMinfo info;
+       HICON icon;
        SDL_WM_SetCaption( gamename, NULL );
-
-       // get the HWND handle
-    SDL_VERSION( &info.version );
-       if( !SDL_GetWMInfo( &info ) )
-               return;
-
-       icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
+       screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
+       if (screen)
+       {
+               // get the HWND handle
+               SDL_VERSION( &info.version );
+               if (SDL_GetWMInfo(&info))
+               {
+                       icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
 #ifndef _W64 //If Windows 64bit data types don't exist
 #ifndef SetClassLongPtr
 #define SetClassLongPtr SetClassLong
@@ -1791,20 +1847,26 @@ static void VID_SetCaption(void)
 #define LONG_PTR LONG
 #endif
 #endif
-       SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
-}
-static void VID_SetIcon_Pre(void)
-{
+                       SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
+               }
+       }
+       return screen;
 }
-static void VID_SetIcon_Post(void)
+#elif defined(MACOSX)
+static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
 {
+       SDL_Surface *screen = NULL;
+       SDL_WM_SetCaption( gamename, NULL );
+       screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
+       // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
+       return screen;
 }
 #else
 // Adding the OS independent XPM version --blub
 #include "darkplaces.xpm"
 #include "nexuiz.xpm"
 static SDL_Surface *icon = NULL;
-static void VID_SetIcon_Pre(void)
+static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
 {
        /*
         * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
@@ -1818,7 +1880,11 @@ static void VID_SetIcon_Pre(void)
        char *xpm;
        char **idata, *data;
        const SDL_version *version;
+       SDL_Surface *screen = NULL;
 
+       if (icon)
+               SDL_FreeSurface(icon);
+       icon = NULL;
        version = SDL_Linked_Version();
        // only use non-XPM icon support in SDL v1.3 and higher
        // SDL v1.2 does not support "smooth" transparency, and thus is better
@@ -1844,14 +1910,14 @@ static void VID_SetIcon_Pre(void)
 
                        icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
 
-                       if(icon == NULL) {
+                       if (icon)
+                               icon->pixels = data;
+                       else
+                       {
                                Con_Printf(     "Failed to create surface for the window Icon!\n"
                                                "%s\n", SDL_GetError());
                                free(data);
-                               return;
                        }
-
-                       icon->pixels = data;
                }
        }
 
@@ -1870,107 +1936,114 @@ static void VID_SetIcon_Pre(void)
 
                data = idata[0];
 
-               if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
+               if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
                {
-                       // NOTE: Only 1-char colornames are supported
-                       Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
-                       return;
-               }
-
-               if(isize != 1)
-               {
-                       // NOTE: Only 1-char colornames are supported
-                       Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
-                       return;
-               }
+                       if(isize == 1)
+                       {
+                               for(i = 0; i < colors; ++i)
+                               {
+                                       unsigned int r, g, b;
+                                       char idx;
 
-               for(i = 0; i < colors; ++i)
-               {
-                       unsigned int r, g, b;
-                       char idx;
+                                       if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
+                                       {
+                                               char foo[2];
+                                               if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+                                                       break;
+                                               else
+                                               {
+                                                       palette[i].r = 255; // color key
+                                                       palette[i].g = 0;
+                                                       palette[i].b = 255;
+                                                       thenone = i; // weeeee
+                                                       palenc[(unsigned char) idx] = i;
+                                               }
+                                       }
+                                       else
+                                       {
+                                               palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
+                                               palette[i].g = g;
+                                               palette[i].b = b;
+                                               palenc[(unsigned char) idx] = i;
+                                       }
+                               }
 
-                       if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
-                       {
-                               char foo[2];
-                               if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+                               if (i == colors)
                                {
-                                       Con_Printf("This XPM's palette looks odd. Can't continue.\n");
-                                       return;
+                                       // allocate the image data
+                                       data = (char*) malloc(width*height);
+
+                                       for(j = 0; j < height; ++j)
+                                       {
+                                               for(i = 0; i < width; ++i)
+                                               {
+                                                       // casting to the safest possible datatypes ^^
+                                                       data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+                                               }
+                                       }
+
+                                       if(icon != NULL)
+                                       {
+                                               // SDL_FreeSurface should free the data too
+                                               // but for completeness' sake...
+                                               if(icon->flags & SDL_PREALLOC)
+                                               {
+                                                       free(icon->pixels);
+                                                       icon->pixels = NULL; // safety
+                                               }
+                                               SDL_FreeSurface(icon);
+                                       }
+
+                                       icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
+                                       // 8 bit surfaces get an empty palette allocated according to the docs
+                                       // so it's a palette image for sure :) no endian check necessary for the mask
+
+                                       if(icon)
+                                       {
+                                               icon->pixels = data;
+                                               SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
+                                               SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
+                                       }
+                                       else
+                                       {
+                                               Con_Printf(     "Failed to create surface for the window Icon!\n"
+                                                               "%s\n", SDL_GetError());
+                                               free(data);
+                                       }
                                }
                                else
                                {
-                                       palette[i].r = 255; // color key
-                                       palette[i].g = 0;
-                                       palette[i].b = 255;
-                                       thenone = i; // weeeee
+                                       Con_Printf("This XPM's palette looks odd. Can't continue.\n");
                                }
                        }
                        else
                        {
-                               palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
-                               palette[i].g = g;
-                               palette[i].b = b;
-                       }
-
-                       palenc[(unsigned char) idx] = i;
-               }
-
-               // allocate the image data
-               data = (char*) malloc(width*height);
-
-               for(j = 0; j < height; ++j)
-               {
-                       for(i = 0; i < width; ++i)
-                       {
-                               // casting to the safest possible datatypes ^^
-                               data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+                               // NOTE: Only 1-char colornames are supported
+                               Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
                        }
                }
-
-               if(icon != NULL)
+               else
                {
-                       // SDL_FreeSurface should free the data too
-                       // but for completeness' sake...
-                       if(icon->flags & SDL_PREALLOC)
-                       {
-                               free(icon->pixels);
-                               icon->pixels = NULL; // safety
-                       }
-                       SDL_FreeSurface(icon);
+                       // NOTE: Only 1-char colornames are supported
+                       Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
                }
+       }
 
-               icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
-               // 8 bit surfaces get an empty palette allocated according to the docs
-               // so it's a palette image for sure :) no endian check necessary for the mask
-
-               if(icon == NULL) {
-                       Con_Printf(     "Failed to create surface for the window Icon!\n"
-                                       "%s\n", SDL_GetError());
-                       free(data);
-                       return;
-               }
+       if (icon)
+               SDL_WM_SetIcon(icon, NULL);
 
-               icon->pixels = data;
-               SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
-               SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
-       }
+       SDL_WM_SetCaption( gamename, NULL );
+       screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
 
-       SDL_WM_SetIcon(icon, NULL);
-}
-static void VID_SetIcon_Post(void)
-{
 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
-       int j;
-       char *data;
-       const SDL_version *version;
 
        version = SDL_Linked_Version();
        // only use non-XPM icon support in SDL v1.3 and higher
        // SDL v1.2 does not support "smooth" transparency, and thus is better
        // off the xpm way
-       if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
+       if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
        {
                // in this case, we did not set the good icon yet
                SDL_SysWMinfo info;
@@ -2015,13 +2088,9 @@ static void VID_SetIcon_Post(void)
        }
 #endif
 #endif
+       return screen;
 }
 
-
-static void VID_SetCaption(void)
-{
-       SDL_WM_SetCaption( gamename, NULL );
-}
 #endif
 #endif
 
@@ -2087,7 +2156,8 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        mode->fullscreen = true;
        // hide the menu with SDL_WINDOW_BORDERLESS
        windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
-#else
+#endif
+#ifndef USE_GLES2
        if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
        {
                VID_Shutdown();
@@ -2139,22 +2209,17 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        else
                SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
 #else
-#ifdef __IPHONEOS__
+#ifdef USE_GLES2
        SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
        SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
        SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
-       // FIXME: get proper resolution from OS somehow (iPad for instance...)
-       mode->width = 320;
-       mode->height = 480;
 #endif
 #endif
 
        video_bpp = mode->bitsperpixel;
 #if SETVIDEOMODE
        video_flags = flags;
-       VID_SetIcon_Pre();
-       screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
-       VID_SetIcon_Post();
+       screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
        if (screen == NULL)
        {
                Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
@@ -2185,10 +2250,6 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        vid_softsurface = NULL;
        vid.softpixels = NULL;
 
-#if SETVIDEOMODE
-       // set window title
-       VID_SetCaption();
-#endif
        // init keyboard
        SDL_EnableUNICODE( SDL_ENABLE );
        // enable key repeat since everyone expects it
@@ -2202,7 +2263,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        gl_platform = "SDL";
        gl_platformextensions = "";
 
-#ifdef __IPHONEOS__
+#ifdef USE_GLES2
        GLES_Init();
 #else
        GL_Init();
@@ -2249,6 +2310,7 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode)
        int i;
 #if SETVIDEOMODE
        int flags = SDL_HWSURFACE;
+       if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
 #else
        int windowflags = SDL_WINDOW_SHOWN;
 #endif
@@ -2278,9 +2340,7 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode)
        video_bpp = mode->bitsperpixel;
 #if SETVIDEOMODE
        video_flags = flags;
-       VID_SetIcon_Pre();
-       screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
-       VID_SetIcon_Post();
+       screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
        if (screen == NULL)
        {
                Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
@@ -2320,71 +2380,12 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode)
                return false;
        }
 
-#if SETVIDEOMODE
-       // set window title
-       VID_SetCaption();
-#endif
        // init keyboard
        SDL_EnableUNICODE( SDL_ENABLE );
        // enable key repeat since everyone expects it
        SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
-       gl_platform = "SDLSoft";
-       gl_platformextensions = "";
-
-       gl_renderer = "DarkPlaces-Soft";
-       gl_vendor = "Forest Hale";
-       gl_version = "0.0";
-       gl_extensions = "";
-
-       // clear the extension flags
-       memset(&vid.support, 0, sizeof(vid.support));
-       Cvar_SetQuick(&gl_info_extensions, "");
-
-       vid.forcevbo = false;
-       vid.support.arb_depth_texture = true;
-       vid.support.arb_draw_buffers = true;
-       vid.support.arb_occlusion_query = true;
-       vid.support.arb_shadow = true;
-       //vid.support.arb_texture_compression = true;
-       vid.support.arb_texture_cube_map = true;
-       vid.support.arb_texture_non_power_of_two = false;
-       vid.support.arb_vertex_buffer_object = true;
-       vid.support.ext_blend_subtract = true;
-       vid.support.ext_draw_range_elements = true;
-       vid.support.ext_framebuffer_object = true;
-       vid.support.ext_texture_3d = true;
-       //vid.support.ext_texture_compression_s3tc = true;
-       vid.support.ext_texture_filter_anisotropic = true;
-       vid.support.ati_separate_stencil = true;
-
-       vid.maxtexturesize_2d = 16384;
-       vid.maxtexturesize_3d = 512;
-       vid.maxtexturesize_cubemap = 16384;
-       vid.texunits = 4;
-       vid.teximageunits = 32;
-       vid.texarrayunits = 8;
-       vid.max_anisotropy = 1;
-       vid.maxdrawbuffers = 4;
-
-       vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
-       vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
-       vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
-       Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
-       vid.renderpath = RENDERPATH_SOFT;
-       vid.useinterleavedarrays = false;
-
-       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
-       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
-       Cvar_SetQuick(&gl_info_version, gl_version);
-       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
-       Cvar_SetQuick(&gl_info_driver, gl_driver);
-
-       // LordHavoc: report supported extensions
-       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
-
-       // clear to black (loading plaque will be seen over this)
-       GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
+       VID_Soft_SharedSetup();
 
        vid_numjoysticks = SDL_NumJoysticks();
        vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
@@ -2419,7 +2420,7 @@ qboolean VID_InitMode(viddef_mode_t *mode)
 {
        if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
-#ifdef SSE2_PRESENT
+#ifdef SSE_POSSIBLE
        if (vid_soft.integer)
                return VID_InitModeSoft(mode);
        else
@@ -2434,10 +2435,12 @@ void VID_Shutdown (void)
 
 #if SETVIDEOMODE
 #ifndef WIN32
+#ifndef MACOSX
        if (icon)
                SDL_FreeSurface(icon);
        icon = NULL;
 #endif
+#endif
 #endif
 
        if (vid_softsurface)
@@ -2481,7 +2484,7 @@ void VID_Finish (void)
        appstate = SDL_GetAppState();
 
        vid_hidden = !(appstate & SDL_APPACTIVE);
-       vid_hasfocus = (appstate & SDL_APPMOUSEFOCUS) && (appstate & SDL_APPINPUTFOCUS);
+       vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
 #endif
        vid_activewindow = !vid_hidden && vid_hasfocus;
 
@@ -2494,12 +2497,11 @@ void VID_Finish (void)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        if (r_speeds.integer == 2 || gl_finish.integer)
-                       {
-                               qglFinish();CHECKGLERROR
-                       }
+                               GL_Finish();
 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
 #else
 {
@@ -2523,8 +2525,11 @@ void VID_Finish (void)
                case RENDERPATH_SOFT:
                        DPSOFTRAST_Finish();
 #if SETVIDEOMODE
+//             if (!r_test.integer)
+               {
                        SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
                        SDL_Flip(screen);
+               }
 #else
                        {
                                SDL_Surface *screen = SDL_GetWindowSurface(window);
@@ -2536,6 +2541,8 @@ void VID_Finish (void)
                case RENDERPATH_D3D9:
                case RENDERPATH_D3D10:
                case RENDERPATH_D3D11:
+                       if (r_speeds.integer == 2 || gl_finish.integer)
+                               GL_Finish();
                        break;
                }
        }
@@ -2548,7 +2555,7 @@ size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
        int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
 
        k = 0;
-       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
+       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && *vidmodes; ++vidmodes)
        {
                if(k >= maxcount)
                        break;