#include "quakedef.h"
#include "image.h"
+#include "dpsoftrast.h"
+#ifndef __IPHONEOS__
#ifdef MACOSX
#include <Carbon/Carbon.h>
#include <IOKit/hidsystem/IOHIDLib.h>
return iohandle;
}
#endif
+#endif
#ifdef WIN32
#define SDL_R_RESTART
qboolean vid_supportrefreshrate = false;
+cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
+cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
+cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
static qboolean vid_usingmouse = false;
static qboolean vid_usinghidecursor = false;
static qboolean vid_isfullscreen;
+#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+static qboolean vid_usingvsync = false;
+#endif
static int vid_numjoysticks = 0;
#define MAX_JOYSTICKS 8
static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
static int video_bpp, video_flags;
static SDL_Surface *screen;
+static SDL_Surface *vid_softsurface;
+
+// joystick axes state
+#define MAX_JOYSTICK_AXES 16
+typedef struct
+{
+ float oldmove;
+ float move;
+ double keytime;
+}joy_axiscache_t;
+static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
/////////////////////////
// Input handling
void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
+#ifndef __IPHONEOS__
#ifdef MACOSX
if(relative)
if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
VID_SetMouse(false, false, false); // ungrab first!
+#endif
#endif
if (vid_usingmouse != relative)
{
vid_usingmouse = relative;
cl_ignoremousemoves = 2;
SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
+#ifndef __IPHONEOS__
#ifdef MACOSX
if(relative)
{
Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
}
}
+#endif
#endif
}
if (vid_usinghidecursor != hidecursor)
return value * sensitivity;
}
+/////////////////////
+// Joystick axis keyevents
+// a sort of hack emulating Arrow keys for joystick axises
+// as some drives dont send such keyevents for them
+// additionally we should block drivers that do send arrow keyevents to prevent double events
+////
+
+static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
+{
+ double joytime;
+
+ if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
+ return; // no such axis on this joystick
+
+ joytime = Sys_DoubleTime();
+ // no key event, continuous keydown event
+ if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
+ {
+ if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
+ {
+ //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
+ Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
+ joy_axescache[axis].keytime = joytime + 0.5 / 20;
+ }
+ return;
+ }
+ // generate key up event
+ if (joy_axescache[axis].oldmove)
+ {
+ //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
+ Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
+ }
+ // generate key down event
+ if (joy_axescache[axis].move)
+ {
+ //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
+ Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
+ joy_axescache[axis].keytime = joytime + 0.5;
+ }
+}
+
+static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
+{
+ if (!joy_axiskeyevents.integer)
+ return false;
+
+ // block keyevent if it's going to be provided by joystick keyevent system
+ if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
+ {
+ SDL_Joystick *joy = vid_joysticks[joy_index.integer];
+
+ if (keycode == K_UPARROW || keycode == K_DOWNARROW)
+ if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, 0.01) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
+ return true;
+ if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
+ if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, 0.01) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
+ return true;
+ }
+
+ return false;
+}
+
+/////////////////////
+// Movement handling
+////
+
void IN_Move( void )
{
int j;
static int old_x = 0, old_y = 0;
static int stuck = 0;
- int x, y;
+ int x, y, numaxes, numballs;
+
if (vid_usingmouse)
{
if(vid_stick_mouse.integer)
if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
{
SDL_Joystick *joy = vid_joysticks[joy_index.integer];
- int numballs = SDL_JoystickNumBalls(joy);
+
+ // balls convert to mousemove
+ numballs = SDL_JoystickNumBalls(joy);
for (j = 0;j < numballs;j++)
{
SDL_JoystickGetBall(joy, j, &x, &y);
in_mouse_x += x;
in_mouse_y += y;
}
+
+ // axes
cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
//cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
+
+ // cache state of axes to emulate button events for them
+ numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
+ for (j = 0; j < numaxes; j++)
+ {
+ joy_axescache[j].oldmove = joy_axescache[j].move;
+ joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, 0.01);
+ }
+
+ // run keyevents
+ if (joy_axiskeyevents.integer)
+ {
+ IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
+ IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
+ }
}
}
// Message Handling
////
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
static int Sys_EventFilter( SDL_Event *event )
{
//TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
}
return 1;
}
+#endif
#ifdef SDL_R_RESTART
static qboolean sdl_needs_restart;
void Sys_SendKeyEvents( void )
{
static qboolean sound_active = true;
+ int keycode;
SDL_Event event;
while( SDL_PollEvent( &event ) )
switch( event.type ) {
case SDL_QUIT:
+#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+#ifdef WIN32
+ if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
+ return 0;
+#endif
+#endif
Sys_Quit(0);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
- Key_Event( MapKey( event.key.keysym.sym ), event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
+ keycode = MapKey(event.key.keysym.sym);
+ if (!IN_JoystickBlockDoubledKeyEvents(keycode))
+ Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
break;
case SDL_ACTIVEEVENT:
if( event.active.state & SDL_APPACTIVE )
vid.width = event.resize.w;
vid.height = event.resize.h;
SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+ if (vid_softsurface)
+ {
+ SDL_FreeSurface(vid_softsurface);
+ vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
+ vid.softpixels = (unsigned int *)vid_softsurface->pixels;
+ SDL_SetAlpha(vid_softsurface, 0, 255);
+ if (vid.softdepthpixels)
+ free(vid.softdepthpixels);
+ vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
+ }
#ifdef SDL_R_RESTART
// better not call R_Modules_Restart from here directly, as this may wreak havoc...
// so, let's better queue it for next frame
return p;
}
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
static int Sys_EventFilter( SDL_Event *event );
+#endif
static qboolean vid_sdl_initjoysticksystem = false;
void VID_Init (void)
{
+#ifndef __IPHONEOS__
#ifdef MACOSX
Cvar_RegisterVariable(&apple_mouse_noaccel);
#endif
+#endif
+ Cvar_RegisterVariable(&vid_soft);
+ Cvar_RegisterVariable(&vid_soft_threads);
Cvar_RegisterVariable(&joy_detected);
Cvar_RegisterVariable(&joy_enable);
Cvar_RegisterVariable(&joy_index);
Cvar_RegisterVariable(&joy_sensitivitypitch);
Cvar_RegisterVariable(&joy_sensitivityyaw);
//Cvar_RegisterVariable(&joy_sensitivityroll);
+ Cvar_RegisterVariable(&joy_axiskeyevents);
#ifdef SDL_R_RESTART
R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
if (SDL_Init(SDL_INIT_VIDEO) < 0)
Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
- vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
+ vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
if (vid_sdl_initjoysticksystem)
Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
vid_isfullscreen = false;
}
static void VID_SetIcon_Post(void)
{
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+// LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
int j;
char *data;
}
}
#endif
+#endif
}
version->major, version->minor, version->patch );
}
-qboolean VID_InitMode(viddef_mode_t *mode)
+qboolean VID_InitModeGL(viddef_mode_t *mode)
{
int i;
+// FIXME SDL_SetVideoMode
static int notfirstvideomode = false;
int flags = SDL_OPENGL;
const char *drivername;
}
if (mode->stereobuffer)
SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
- if (vid_vsync.integer)
- SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
- else
- SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
if (mode->samples > 1)
{
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
}
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+ if (vid_vsync.integer)
+ SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
+ else
+ SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
+#else
+ // TODO: SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION
+#endif
video_bpp = mode->bitsperpixel;
video_flags = flags;
return false;
}
+ vid_softsurface = NULL;
+ vid.softpixels = NULL;
+
// set window title
VID_SetCaption();
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
// set up an event filter to ask confirmation on close button in WIN32
SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+#endif
// init keyboard
SDL_EnableUNICODE( SDL_ENABLE );
// enable key repeat since everyone expects it
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+ SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
+ vid_usingvsync = (vid_vsync.integer != 0);
+#endif
+
gl_platform = "SDL";
gl_platformextensions = "";
return true;
}
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
+
+qboolean VID_InitModeSoft(viddef_mode_t *mode)
+{
+// FIXME SDL_SetVideoMode
+ int i;
+ int flags = SDL_HWSURFACE;
+
+ win_half_width = mode->width>>1;
+ win_half_height = mode->height>>1;
+
+ if(vid_resizable.integer)
+ flags |= SDL_RESIZABLE;
+
+ VID_OutputVersion();
+
+ vid_isfullscreen = false;
+ if (mode->fullscreen) {
+ flags |= SDL_FULLSCREEN;
+ vid_isfullscreen = true;
+ }
+
+ video_bpp = mode->bitsperpixel;
+ video_flags = flags;
+ VID_SetIcon_Pre();
+ screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
+ VID_SetIcon_Post();
+
+ if (screen == NULL)
+ {
+ Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
+ VID_Shutdown();
+ return false;
+ }
+
+ // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
+ vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
+ if (vid_softsurface == NULL)
+ {
+ Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
+ VID_Shutdown();
+ return false;
+ }
+ SDL_SetAlpha(vid_softsurface, 0, 255);
+
+ vid.softpixels = (unsigned int *)vid_softsurface->pixels;
+ vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
+ DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels);
+
+ // set window title
+ VID_SetCaption();
+ // set up an event filter to ask confirmation on close button in WIN32
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+ SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+#endif
+ // init keyboard
+ SDL_EnableUNICODE( SDL_ENABLE );
+ // enable key repeat since everyone expects it
+ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
+ gl_platform = "SDLSoft";
+ gl_platformextensions = "";
+
+ gl_renderer = "DarkPlaces-Soft";
+ gl_vendor = "Forest Hale";
+ gl_version = "0.0";
+ gl_extensions = "";
+
+ // clear the extension flags
+ memset(&vid.support, 0, sizeof(vid.support));
+ Cvar_SetQuick(&gl_info_extensions, "");
+
+ vid.forcevbo = false;
+ vid.support.arb_depth_texture = true;
+ vid.support.arb_draw_buffers = true;
+ vid.support.arb_occlusion_query = true;
+ vid.support.arb_shadow = true;
+ //vid.support.arb_texture_compression = true;
+ vid.support.arb_texture_cube_map = true;
+ vid.support.arb_texture_non_power_of_two = false;
+ vid.support.arb_vertex_buffer_object = true;
+ vid.support.ext_blend_subtract = true;
+ vid.support.ext_draw_range_elements = true;
+ vid.support.ext_framebuffer_object = true;
+ vid.support.ext_texture_3d = true;
+ //vid.support.ext_texture_compression_s3tc = true;
+ vid.support.ext_texture_filter_anisotropic = true;
+ vid.support.ati_separate_stencil = true;
+
+ vid.maxtexturesize_2d = 16384;
+ vid.maxtexturesize_3d = 512;
+ vid.maxtexturesize_cubemap = 16384;
+ vid.texunits = 4;
+ vid.teximageunits = 32;
+ vid.texarrayunits = 8;
+ vid.max_anisotropy = 1;
+ vid.maxdrawbuffers = 4;
+
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
+ vid.renderpath = RENDERPATH_SOFT;
+ vid.useinterleavedarrays = false;
+
+ Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+ Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+ Cvar_SetQuick(&gl_info_version, gl_version);
+ Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+ Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+ // LordHavoc: report supported extensions
+ Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+ // clear to black (loading plaque will be seen over this)
+ GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
+
+ vid_numjoysticks = SDL_NumJoysticks();
+ vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
+ Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
+ Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
+ memset(vid_joysticks, 0, sizeof(vid_joysticks));
+ for (i = 0;i < vid_numjoysticks;i++)
+ {
+ SDL_Joystick *joy;
+ joy = vid_joysticks[i] = SDL_JoystickOpen(i);
+ if (!joy)
+ {
+ Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
+ continue;
+ }
+ Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
+ }
+
+ vid_hidden = false;
+ vid_activewindow = false;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+
+ SDL_WM_GrabInput(SDL_GRAB_OFF);
+ return true;
+}
+
+qboolean VID_InitMode(viddef_mode_t *mode)
+{
+ if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
+ Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+#ifdef SSE2_PRESENT
+ if (vid_soft.integer)
+ return VID_InitModeSoft(mode);
+ else
+#endif
+ return VID_InitModeGL(mode);
+}
+
void VID_Shutdown (void)
{
VID_SetMouse(false, false, false);
VID_RestoreSystemGamma();
+#ifndef WIN32
+ if (icon)
+ SDL_FreeSurface(icon);
+ icon = NULL;
+#endif
+
+ if (vid_softsurface)
+ SDL_FreeSurface(vid_softsurface);
+ vid_softsurface = NULL;
+ vid.softpixels = NULL;
+ if (vid.softdepthpixels)
+ free(vid.softdepthpixels);
+ vid.softdepthpixels = NULL;
+
SDL_QuitSubSystem(SDL_INIT_VIDEO);
gl_driver[0] = 0;
if (!vid_hidden)
{
- CHECKGLERROR
- if (r_speeds.integer == 2 || gl_finish.integer)
+ switch(vid.renderpath)
{
- qglFinish();CHECKGLERROR
+ case RENDERPATH_GL11:
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL20:
+ case RENDERPATH_CGGL:
+ CHECKGLERROR
+ if (r_speeds.integer == 2 || gl_finish.integer)
+ {
+ qglFinish();CHECKGLERROR
+ }
+#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+{
+ qboolean vid_usevsync;
+ vid_usevsync = (vid_vsync.integer && !cls.timedemo);
+ if (vid_usingvsync != vid_usevsync)
+ {
+ if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
+ Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
+ else
+ Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
+ }
+}
+#endif
+ SDL_GL_SwapBuffers();
+ break;
+ case RENDERPATH_SOFT:
+ DPSOFTRAST_Flush();
+ SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
+ SDL_Flip(screen);
+ break;
+ case RENDERPATH_D3D9:
+ case RENDERPATH_D3D10:
+ case RENDERPATH_D3D11:
+ break;
}
- SDL_GL_SwapBuffers();
}
}