]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
detect whether dpsoftrast is being built with SDL
[xonotic/darkplaces.git] / vid_sdl.c
index b10b064b7ebf26ad20ae8c82e823dcbb4978eccf..c91b3ea529a268fac0b8c4b2c12c67c0f7a61259 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -16,20 +16,107 @@ You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
+#undef WIN32_LEAN_AND_MEAN  //hush a warning, SDL.h redefines this
 #include <SDL.h>
+#include <SDL_syswm.h>
 #include <stdio.h>
 
 #include "quakedef.h"
+#include "image.h"
+#include "dpsoftrast.h"
+
+#ifndef __IPHONEOS__
+#ifdef MACOSX
+#include <Carbon/Carbon.h>
+#include <IOKit/hidsystem/IOHIDLib.h>
+#include <IOKit/hidsystem/IOHIDParameter.h>
+#include <IOKit/hidsystem/event_status_driver.h>
+static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
+static qboolean vid_usingnoaccel;
+static double originalMouseSpeed = -1.0;
+io_connect_t IN_GetIOHandle(void)
+{
+       io_connect_t iohandle = MACH_PORT_NULL;
+       kern_return_t status;
+       io_service_t iohidsystem = MACH_PORT_NULL;
+       mach_port_t masterport;
+
+       status = IOMasterPort(MACH_PORT_NULL, &masterport);
+       if(status != KERN_SUCCESS)
+               return 0;
+
+       iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
+       if(!iohidsystem)
+               return 0;
+
+       status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
+       IOObjectRelease(iohidsystem);
+
+       return iohandle;
+}
+#endif
+#endif
+
+#ifdef WIN32
+#define SDL_R_RESTART
+#endif
 
 // Tell startup code that we have a client
 int cl_available = true;
-static int vid_usingmouse;
-static int vid_isfullscreen;
+
+qboolean vid_supportrefreshrate = false;
+
+cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
+cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"}; 
+cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
+cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
+cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
+cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
+cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
+cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
+cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
+cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
+cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
+cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
+cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
+cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
+cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
+cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
+cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
+cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
+
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
+static qboolean vid_isfullscreen;
+#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+static qboolean vid_usingvsync = false;
+#endif
+static int vid_numjoysticks = 0;
+#define MAX_JOYSTICKS 8
+static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
+
+static int win_half_width = 50;
+static int win_half_height = 50;
+static int video_bpp, video_flags;
 
 static SDL_Surface *screen;
+static SDL_Surface *vid_softsurface;
 
-static void IN_Init( void );
-static void IN_Shutdown( void );
+// joystick axes state
+#define MAX_JOYSTICK_AXES      16
+typedef struct
+{
+       float oldmove;
+       float move;
+       double keytime;
+}joy_axiscache_t;
+static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
 
 /////////////////////////
 // Input handling
@@ -42,7 +129,7 @@ static void IN_Shutdown( void );
 #define tenoh  0,0,0,0,0, 0,0,0,0,0
 #define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
 #define hundredoh fiftyoh, fiftyoh
-static unsigned int tbl_sdltoquake[] = 
+static unsigned int tbl_sdltoquake[] =
 {
        0,0,0,0,                //SDLK_UNKNOWN          = 0,
        0,0,0,0,                //SDLK_FIRST            = 0,
@@ -180,7 +267,7 @@ static unsigned int tbl_sdltoquake[] =
        0,                      //SDLK_LMETA    = 310,
        0,                      //SDLK_LSUPER   = 311,          /* Left "Windows" key */
        0,                      //SDLK_RSUPER   = 312,          /* Right "Windows" key */
-       0,                      //SDLK_MODE             = 313,          /* "Alt Gr" key */
+       K_ALT,                  //SDLK_MODE             = 313,          /* "Alt Gr" key */
        0,                      //SDLK_COMPOSE  = 314,          /* Multi-key compose key */
        0,                      //SDLK_HELP             = 315,
        0,                      //SDLK_PRINT    = 316,
@@ -202,87 +289,319 @@ static int MapKey( unsigned int sdlkey )
     return tbl_sdltoquake[ sdlkey ];
 }
 
-static void IN_Activate( void )
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
 {
-       SDL_WM_GrabInput( SDL_GRAB_ON );
-       SDL_ShowCursor( SDL_DISABLE );
+#ifndef __IPHONEOS__
+#ifdef MACOSX
+       if(relative)
+               if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
+                       VID_SetMouse(false, false, false); // ungrab first!
+#endif
+#endif
+       if (vid_usingmouse != relative)
+       {
+               vid_usingmouse = relative;
+               cl_ignoremousemoves = 2;
+               SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
+#ifndef __IPHONEOS__
+#ifdef MACOSX
+               if(relative)
+               {
+                       // Save the status of mouse acceleration
+                       originalMouseSpeed = -1.0; // in case of error
+                       if(apple_mouse_noaccel.integer)
+                       {
+                               io_connect_t mouseDev = IN_GetIOHandle();
+                               if(mouseDev != 0)
+                               {
+                                       if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
+                                       {
+                                               Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
+                                               if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
+                                               {
+                                                       Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+                                                       Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+                                               }
+                                       }
+                                       else
+                                       {
+                                               Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
+                                               Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+                                       }
+                                       IOServiceClose(mouseDev);
+                               }
+                               else
+                               {
+                                       Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
+                                       Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
+                               }
+                       }
+
+                       vid_usingnoaccel = !!apple_mouse_noaccel.integer;
+               }
+               else
+               {
+                       if(originalMouseSpeed != -1.0)
+                       {
+                               io_connect_t mouseDev = IN_GetIOHandle();
+                               if(mouseDev != 0)
+                               {
+                                       Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
+                                       if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
+                                               Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+                                       IOServiceClose(mouseDev);
+                               }
+                               else
+                                       Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
+                       }
+               }
+#endif
+#endif
+       }
+       if (vid_usinghidecursor != hidecursor)
+       {
+               vid_usinghidecursor = hidecursor;
+               SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
+       }
 }
 
-static void IN_Deactivate( void )
+static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
 {
-       SDL_WM_GrabInput( SDL_GRAB_OFF );
-       SDL_ShowCursor( SDL_ENABLE );
+       double value;
+       if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
+               return 0; // no such axis on this joystick
+       value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
+       value = bound(-1, value, 1);
+       if (fabs(value) < deadzone)
+               return 0; // within deadzone around center
+       return value * sensitivity;
 }
 
-void IN_Commands (void)
+/////////////////////
+// Joystick axis keyevents
+// a sort of hack emulating Arrow keys for joystick axises
+// as some drives dont send such keyevents for them
+// additionally we should block drivers that do send arrow keyevents to prevent double events
+////
+
+static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
 {
+       double joytime;
+
+       if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
+               return; // no such axis on this joystick
+
+       joytime = Sys_DoubleTime();
+       // no key event, continuous keydown event
+       if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
+       {
+               if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
+               {
+                       //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
+                       Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
+                       joy_axescache[axis].keytime = joytime + 0.5 / 20;
+               }
+               return;
+       }
+       // generate key up event
+       if (joy_axescache[axis].oldmove)
+       {
+               //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
+               Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
+       }
+       // generate key down event
+       if (joy_axescache[axis].move)
+       {
+               //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
+               Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
+               joy_axescache[axis].keytime = joytime + 0.5;
+       }
 }
 
-static void IN_MouseMove (void)
+static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
 {
-       int x, y;
+       if (!joy_axiskeyevents.integer)
+               return false;
 
-       if( !vid_usingmouse ) {
-               IN_Mouse( 0, 0 );
-               return;
+       // block keyevent if it's going to be provided by joystick keyevent system
+       if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
+       {
+               SDL_Joystick *joy = vid_joysticks[joy_index.integer];
+
+               if (keycode == K_UPARROW || keycode == K_DOWNARROW)
+                       if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, 0.01) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
+                               return true;
+               if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
+                       if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, 0.01) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
+                               return true;
        }
 
-       SDL_GetRelativeMouseState( &x, &y );
-       IN_Mouse( x, y );
+       return false;
 }
 
+/////////////////////
+// Movement handling
+////
+
 void IN_Move( void )
 {
-       IN_MouseMove(); 
-}
+       int j;
+       static int old_x = 0, old_y = 0;
+       static int stuck = 0;
+       int x, y, numaxes, numballs;
 
-static void IN_Init( void )
-{
-       // init keyboard
-       SDL_EnableUNICODE( SDL_ENABLE );
-       // enable key repeat since everyone expects it
-       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+       if (vid_usingmouse)
+       {
+               if(vid_stick_mouse.integer)
+               {
+                       // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
+                       // window grabbing. --blub
 
-       // init mouse
-       vid_usingmouse = false;
-}
+                       // we need 2 frames to initialize the center position
+                       if(!stuck)
+                       {
+                               SDL_WarpMouse(win_half_width, win_half_height);
+                               SDL_GetMouseState(&x, &y);
+                               SDL_GetRelativeMouseState(&x, &y);
+                               ++stuck;
+                       } else {
+                               SDL_GetRelativeMouseState(&x, &y);
+                               in_mouse_x = x + old_x;
+                               in_mouse_y = y + old_y;
+                               SDL_GetMouseState(&x, &y);
+                               old_x = x - win_half_width;
+                               old_y = y - win_half_height;
+                               SDL_WarpMouse(win_half_width, win_half_height);
+                       }
+               } else {
+                       SDL_GetRelativeMouseState( &x, &y );
+                       in_mouse_x = x;
+                       in_mouse_y = y;
+               }
+       }
 
-static void IN_Shutdown( void )
-{
+       SDL_GetMouseState(&x, &y);
+       in_windowmouse_x = x;
+       in_windowmouse_y = y;
+
+       if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
+       {
+               SDL_Joystick *joy = vid_joysticks[joy_index.integer];
+
+               // balls convert to mousemove
+               numballs = SDL_JoystickNumBalls(joy);
+               for (j = 0;j < numballs;j++)
+               {
+                       SDL_JoystickGetBall(joy, j, &x, &y);
+                       in_mouse_x += x;
+                       in_mouse_y += y;
+               }
+
+               // axes
+               cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
+               cl.cmd.sidemove    += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
+               cl.cmd.upmove      += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
+               cl.viewangles[0]   += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
+               cl.viewangles[1]   += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
+               //cl.viewangles[2]   += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
+       
+               // cache state of axes to emulate button events for them
+               numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
+               for (j = 0; j < numaxes; j++)
+               {
+                       joy_axescache[j].oldmove = joy_axescache[j].move;
+                       joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, 0.01);
+               }
+
+               // run keyevents
+               if (joy_axiskeyevents.integer)
+               {
+                       IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
+                       IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
+               }
+       }
 }
 
 /////////////////////
 // Message Handling
 ////
 
-static int Sys_EventFilter( SDL_Event *event ) 
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+static int Sys_EventFilter( SDL_Event *event )
 {
        //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
+       if (event->type == SDL_QUIT)
+       {
 #ifdef WIN32
-       if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
-               return 0;
-       else 
-               return 1;
-#else
+               if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
+                       return 0;
+#endif
+       }
        return 1;
+}
 #endif
+
+#ifdef SDL_R_RESTART
+static qboolean sdl_needs_restart;
+static void sdl_start(void)
+{
+}
+static void sdl_shutdown(void)
+{
+       sdl_needs_restart = false;
+}
+static void sdl_newmap(void)
+{
 }
+#endif
+
+static keynum_t buttonremap[18] =
+{
+       K_MOUSE1,
+       K_MOUSE3,
+       K_MOUSE2,
+       K_MWHEELUP,
+       K_MWHEELDOWN,
+       K_MOUSE4,
+       K_MOUSE5,
+       K_MOUSE6,
+       K_MOUSE7,
+       K_MOUSE8,
+       K_MOUSE9,
+       K_MOUSE10,
+       K_MOUSE11,
+       K_MOUSE12,
+       K_MOUSE13,
+       K_MOUSE14,
+       K_MOUSE15,
+       K_MOUSE16,
+};
 
 void Sys_SendKeyEvents( void )
 {
+       static qboolean sound_active = true;
+       int keycode;
        SDL_Event event;
 
        while( SDL_PollEvent( &event ) )
                switch( event.type ) {
                        case SDL_QUIT:
-                               Sys_Quit();
+#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+#ifdef WIN32
+                               if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
+                                       return 0;
+#endif
+#endif
+                               Sys_Quit(0);
                                break;
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
-                               Key_Event( MapKey( event.key.keysym.sym ), event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
+                               keycode = MapKey(event.key.keysym.sym);
+                               if (!IN_JoystickBlockDoubledKeyEvents(keycode))
+                                       Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
                                break;
                        case SDL_ACTIVEEVENT:
-                               if( event.active.state == SDL_APPACTIVE ) 
+                               if( event.active.state & SDL_APPACTIVE )
                                {
                                        if( event.active.gain )
                                                vid_hidden = false;
@@ -291,20 +610,63 @@ void Sys_SendKeyEvents( void )
                                }
                                break;
                        case SDL_MOUSEBUTTONDOWN:
-                               if( event.button.button == SDL_BUTTON_MIDDLE ) 
-                                       event.button.button = SDL_BUTTON_RIGHT;
-                               else if( event.button.button == SDL_BUTTON_RIGHT )
-                                       event.button.button = SDL_BUTTON_MIDDLE;
-                               Key_Event( K_MOUSE1 + event.button.button - 1, 0, true );
-                               break;
                        case SDL_MOUSEBUTTONUP:
-                               if( event.button.button == SDL_BUTTON_MIDDLE ) 
-                                       event.button.button = SDL_BUTTON_RIGHT;
-                               else if( event.button.button == SDL_BUTTON_RIGHT )
-                                       event.button.button = SDL_BUTTON_MIDDLE;
-                               Key_Event( K_MOUSE1 + event.button.button - 1, 0, false );
+                               if (event.button.button <= 18)
+                                       Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
+                               break;
+                       case SDL_JOYBUTTONDOWN:
+                               if (!joy_enable.integer)
+                                       break; // ignore down events if joystick has been disabled
+                       case SDL_JOYBUTTONUP:
+                               if (event.jbutton.button < 48)
+                                       Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
+                               break;
+                       case SDL_VIDEORESIZE:
+                               if(vid_resizable.integer < 2)
+                               {
+                                       vid.width = event.resize.w;
+                                       vid.height = event.resize.h;
+                                       SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+                                       if (vid_softsurface)
+                                       {
+                                               SDL_FreeSurface(vid_softsurface);
+                                               vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
+                                               vid.softpixels = (unsigned int *)vid_softsurface->pixels;
+                                               SDL_SetAlpha(vid_softsurface, 0, 255);
+                                               if (vid.softdepthpixels)
+                                                       free(vid.softdepthpixels);
+                                               vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
+                                       }
+#ifdef SDL_R_RESTART
+                                       // better not call R_Modules_Restart from here directly, as this may wreak havoc...
+                                       // so, let's better queue it for next frame
+                                       if(!sdl_needs_restart)
+                                       {
+                                               Cbuf_AddText("\nr_restart\n");
+                                               sdl_needs_restart = true;
+                                       }
+#endif
+                               }
                                break;
                }
+
+       // enable/disable sound on focus gain/loss
+       if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
+       {
+               if (!sound_active)
+               {
+                       S_UnblockSound ();
+                       sound_active = true;
+               }
+       }
+       else
+       {
+               if (sound_active)
+               {
+                       S_BlockSound ();
+                       sound_active = false;
+               }
+       }
 }
 
 /////////////////
@@ -318,22 +680,60 @@ void *GL_GetProcAddress(const char *name)
        return p;
 }
 
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
 static int Sys_EventFilter( SDL_Event *event );
+#endif
+static qboolean vid_sdl_initjoysticksystem = false;
+
 void VID_Init (void)
 {
+#ifndef __IPHONEOS__
+#ifdef MACOSX
+       Cvar_RegisterVariable(&apple_mouse_noaccel);
+#endif
+#endif
+       Cvar_RegisterVariable(&vid_soft);
+       Cvar_RegisterVariable(&vid_soft_threads);
+       Cvar_RegisterVariable(&joy_detected);
+       Cvar_RegisterVariable(&joy_enable);
+       Cvar_RegisterVariable(&joy_index);
+       Cvar_RegisterVariable(&joy_axisforward);
+       Cvar_RegisterVariable(&joy_axisside);
+       Cvar_RegisterVariable(&joy_axisup);
+       Cvar_RegisterVariable(&joy_axispitch);
+       Cvar_RegisterVariable(&joy_axisyaw);
+       //Cvar_RegisterVariable(&joy_axisroll);
+       Cvar_RegisterVariable(&joy_deadzoneforward);
+       Cvar_RegisterVariable(&joy_deadzoneside);
+       Cvar_RegisterVariable(&joy_deadzoneup);
+       Cvar_RegisterVariable(&joy_deadzonepitch);
+       Cvar_RegisterVariable(&joy_deadzoneyaw);
+       //Cvar_RegisterVariable(&joy_deadzoneroll);
+       Cvar_RegisterVariable(&joy_sensitivityforward);
+       Cvar_RegisterVariable(&joy_sensitivityside);
+       Cvar_RegisterVariable(&joy_sensitivityup);
+       Cvar_RegisterVariable(&joy_sensitivitypitch);
+       Cvar_RegisterVariable(&joy_sensitivityyaw);
+       //Cvar_RegisterVariable(&joy_sensitivityroll);
+       Cvar_RegisterVariable(&joy_axiskeyevents);
+       
+#ifdef SDL_R_RESTART
+       R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
+#endif
+
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
-               Sys_Error ("Failed to init video: %s\n", SDL_GetError());
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+       vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
+       if (vid_sdl_initjoysticksystem)
+               Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
        vid_isfullscreen = false;
-
-       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
-       IN_Init();
 }
 
 // set the icon (we dont use SDL here since it would be too much a PITA)
 #ifdef WIN32
 #include "resource.h"
 #include <SDL_syswm.h>
-static void VID_SetCaption()
+static void VID_SetCaption(void)
 {
     SDL_SysWMinfo      info;
        HICON                   icon;
@@ -341,48 +741,290 @@ static void VID_SetCaption()
        // set the caption
        SDL_WM_SetCaption( gamename, NULL );
 
-       // get the HWND handle 
+       // get the HWND handle
     SDL_VERSION( &info.version );
        if( !SDL_GetWMInfo( &info ) )
                return;
 
-       //icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
-       icon = LoadIcon( NULL, IDI_ERROR );
-       SetClassLong( info.window, GCL_HICON, (LONG) icon );
+       icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
+#ifndef _W64 //If Windows 64bit data types don't exist
+#ifndef SetClassLongPtr
+#define SetClassLongPtr SetClassLong
+#endif
+#ifndef GCLP_HICON
+#define GCLP_HICON GCL_HICON
+#endif
+#ifndef LONG_PTR
+#define LONG_PTR LONG
+#endif
+#endif
+       SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
+}
+static void VID_SetIcon_Pre(void)
+{
+}
+static void VID_SetIcon_Post(void)
+{
 }
 #else
-static void VID_SetCaption()
+// Adding the OS independent XPM version --blub
+#include "darkplaces.xpm"
+#include "nexuiz.xpm"
+static SDL_Surface *icon = NULL;
+static void VID_SetIcon_Pre(void)
+{
+       /*
+        * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
+        * default settings with less than 91 colors and transparency.
+        */
+
+       int width, height, colors, isize, i, j;
+       int thenone = -1;
+       static SDL_Color palette[256];
+       unsigned short palenc[256]; // store color id by char
+       char *xpm;
+       char **idata, *data;
+       const SDL_version *version;
+
+       version = SDL_Linked_Version();
+       // only use non-XPM icon support in SDL v1.3 and higher
+       // SDL v1.2 does not support "smooth" transparency, and thus is better
+       // off the xpm way
+       if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
+       {
+               data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
+               if(data)
+               {
+                       unsigned int red = 0x00FF0000;
+                       unsigned int green = 0x0000FF00;
+                       unsigned int blue = 0x000000FF;
+                       unsigned int alpha = 0xFF000000;
+                       width = image_width;
+                       height = image_height;
+
+                       // reallocate with malloc, as this is in tempmempool (do not want)
+                       xpm = data;
+                       data = malloc(width * height * 4);
+                       memcpy(data, xpm, width * height * 4);
+                       Mem_Free(xpm);
+                       xpm = NULL;
+
+                       icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
+
+                       if(icon == NULL) {
+                               Con_Printf(     "Failed to create surface for the window Icon!\n"
+                                               "%s\n", SDL_GetError());
+                               free(data);
+                               return;
+                       }
+
+                       icon->pixels = data;
+               }
+       }
+
+       // we only get here if non-XPM icon was missing, or SDL version is not
+       // sufficient for transparent non-XPM icons
+       if(!icon)
+       {
+               xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
+               idata = NULL;
+               if(xpm)
+                       idata = XPM_DecodeString(xpm);
+               if(!idata)
+                       idata = ENGINE_ICON;
+               if(xpm)
+                       Mem_Free(xpm);
+
+               data = idata[0];
+
+               if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
+               {
+                       // NOTE: Only 1-char colornames are supported
+                       Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
+                       return;
+               }
+
+               if(isize != 1)
+               {
+                       // NOTE: Only 1-char colornames are supported
+                       Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
+                       return;
+               }
+
+               for(i = 0; i < colors; ++i)
+               {
+                       unsigned int r, g, b;
+                       char idx;
+
+                       if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
+                       {
+                               char foo[2];
+                               if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+                               {
+                                       Con_Printf("This XPM's palette looks odd. Can't continue.\n");
+                                       return;
+                               }
+                               else
+                               {
+                                       palette[i].r = 255; // color key
+                                       palette[i].g = 0;
+                                       palette[i].b = 255;
+                                       thenone = i; // weeeee
+                               }
+                       }
+                       else
+                       {
+                               palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
+                               palette[i].g = g;
+                               palette[i].b = b;
+                       }
+
+                       palenc[(unsigned char) idx] = i;
+               }
+
+               // allocate the image data
+               data = (char*) malloc(width*height);
+
+               for(j = 0; j < height; ++j)
+               {
+                       for(i = 0; i < width; ++i)
+                       {
+                               // casting to the safest possible datatypes ^^
+                               data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+                       }
+               }
+
+               if(icon != NULL)
+               {
+                       // SDL_FreeSurface should free the data too
+                       // but for completeness' sake...
+                       if(icon->flags & SDL_PREALLOC)
+                       {
+                               free(icon->pixels);
+                               icon->pixels = NULL; // safety
+                       }
+                       SDL_FreeSurface(icon);
+               }
+
+               icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
+               // 8 bit surfaces get an empty palette allocated according to the docs
+               // so it's a palette image for sure :) no endian check necessary for the mask
+
+               if(icon == NULL) {
+                       Con_Printf(     "Failed to create surface for the window Icon!\n"
+                                       "%s\n", SDL_GetError());
+                       free(data);
+                       return;
+               }
+
+               icon->pixels = data;
+               SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
+               SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
+       }
+
+       SDL_WM_SetIcon(icon, NULL);
+}
+static void VID_SetIcon_Post(void)
+{
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+// LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
+#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
+       int j;
+       char *data;
+       const SDL_version *version;
+
+       version = SDL_Linked_Version();
+       // only use non-XPM icon support in SDL v1.3 and higher
+       // SDL v1.2 does not support "smooth" transparency, and thus is better
+       // off the xpm way
+       if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
+       {
+               // in this case, we did not set the good icon yet
+               SDL_SysWMinfo info;
+               SDL_VERSION(&info.version);
+               if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
+               {
+                       data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
+                       if(data)
+                       {
+                               // use _NET_WM_ICON too
+                               static long netwm_icon[MAX_NETWM_ICON];
+                               int pos = 0;
+                               int i = 1;
+
+                               while(data)
+                               {
+                                       if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
+                                       {
+                                               netwm_icon[pos++] = image_width;
+                                               netwm_icon[pos++] = image_height;
+                                               for(i = 0; i < image_height; ++i)
+                                                       for(j = 0; j < image_width; ++j)
+                                                               netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
+                                       }
+                                       else
+                                       {
+                                               Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
+                                       }
+                                       ++i;
+                                       Mem_Free(data);
+                                       data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
+                               }
+
+                               info.info.x11.lock_func();
+                               {
+                                       Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
+                                       XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
+                               }
+                               info.info.x11.unlock_func();
+                       }
+               }
+       }
+#endif
+#endif
+}
+
+
+static void VID_SetCaption(void)
 {
        SDL_WM_SetCaption( gamename, NULL );
 }
 #endif
 
-static void VID_OutputVersion()
+static void VID_OutputVersion(void)
 {
        const SDL_version *version;
        version = SDL_Linked_Version();
        Con_Printf(     "Linked against SDL version %d.%d.%d\n"
                                        "Using SDL library version %d.%d.%d\n",
                                        SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
-                                       version->major, version->minor, version->patch );       
+                                       version->major, version->minor, version->patch );
 }
 
-int VID_InitMode(int fullscreen, int width, int height, int bpp)
+qboolean VID_InitModeGL(viddef_mode_t *mode)
 {
        int i;
+// FIXME SDL_SetVideoMode
+       static int notfirstvideomode = false;
        int flags = SDL_OPENGL;
        const char *drivername;
 
+       win_half_width = mode->width>>1;
+       win_half_height = mode->height>>1;
+
+       if(vid_resizable.integer)
+               flags |= SDL_RESIZABLE;
+
        VID_OutputVersion();
 
-       /* 
-       SDL Hack 
+       /*
+       SDL Hack
                We cant switch from one OpenGL video mode to another.
                Thus we first switch to some stupid 2D mode and then back to OpenGL.
        */
-#ifndef MACOSX
-       SDL_SetVideoMode( 0, 0, 0, 0 );
-#endif
+       if (notfirstvideomode)
+               SDL_SetVideoMode( 0, 0, 0, 0 );
+       notfirstvideomode = true;
 
        // SDL usually knows best
        drivername = NULL;
@@ -392,30 +1034,29 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
        if (i && i < com_argc - 1)
                drivername = com_argv[i + 1];
        if (SDL_GL_LoadLibrary(drivername) < 0)
-       {   
+       {
                Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
                return false;
        }
 
-       qglGetString = GL_GetProcAddress("glGetString");
-       
-       // Knghtbrd: should do platform-specific extension string function here
-
-       if (qglGetString == NULL)
+       if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
        {
                VID_Shutdown();
                Con_Print("Required OpenGL function glGetString not found\n");
                return false;
        }
 
+       // Knghtbrd: should do platform-specific extension string function here
+
        vid_isfullscreen = false;
-       if (fullscreen) {
+       if (mode->fullscreen) {
                flags |= SDL_FULLSCREEN;
                vid_isfullscreen = true;
        }
+       //flags |= SDL_HWSURFACE;
 
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
-       if (bpp >= 32)
+       if (mode->bitsperpixel >= 32)
        {
                SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
                SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
@@ -426,93 +1067,362 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
        }
        else
        {
-               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
                SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
        }
+       if (mode->stereobuffer)
+               SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
+       if (mode->samples > 1)
+       {
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
+       }
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+       if (vid_vsync.integer)
+               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
+       else
+               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
+#else
+       // TODO: SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION
+#endif
+
+       video_bpp = mode->bitsperpixel;
+       video_flags = flags;
+       VID_SetIcon_Pre();
+       screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
+       VID_SetIcon_Post();
 
-       screen = SDL_SetVideoMode(width, height, bpp, flags);
        if (screen == NULL)
        {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError);
+               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
                VID_Shutdown();
                return false;
        }
+
+       vid_softsurface = NULL;
+       vid.softpixels = NULL;
+
+       // set window title
        VID_SetCaption();
-       
-       gl_renderer = qglGetString(GL_RENDERER);
-       gl_vendor = qglGetString(GL_VENDOR);
-       gl_version = qglGetString(GL_VERSION);
-       gl_extensions = qglGetString(GL_EXTENSIONS);
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+       // set up an event filter to ask confirmation on close button in WIN32
+       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+#endif
+       // init keyboard
+       SDL_EnableUNICODE( SDL_ENABLE );
+       // enable key repeat since everyone expects it
+       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
+#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+       SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
+       vid_usingvsync = (vid_vsync.integer != 0);
+#endif
+
        gl_platform = "SDL";
-       // Knghtbrd: should assign platform-specific extensions here
-       //TODO: maybe ;)
        gl_platformextensions = "";
-       gl_videosyncavailable = false;
-       
+
        GL_Init();
 
+       vid_numjoysticks = SDL_NumJoysticks();
+       vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
+       Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
+       Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
+       memset(vid_joysticks, 0, sizeof(vid_joysticks));
+       for (i = 0;i < vid_numjoysticks;i++)
+       {
+               SDL_Joystick *joy;
+               joy = vid_joysticks[i] = SDL_JoystickOpen(i);
+               if (!joy)
+               {
+                       Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
+                       continue;
+               }
+               Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
+       }
+
        vid_hidden = false;
        vid_activewindow = false;
        vid_usingmouse = false;
-       IN_Init();
+       vid_usinghidecursor = false;
+
+       SDL_WM_GrabInput(SDL_GRAB_OFF);
        return true;
 }
 
-void VID_Shutdown (void)
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
+
+qboolean VID_InitModeSoft(viddef_mode_t *mode)
 {
-       IN_Shutdown();
-       SDL_QuitSubSystem(SDL_INIT_VIDEO);
+// FIXME SDL_SetVideoMode
+       int i;
+       int flags = SDL_HWSURFACE;
+
+       win_half_width = mode->width>>1;
+       win_half_height = mode->height>>1;
+
+       if(vid_resizable.integer)
+               flags |= SDL_RESIZABLE;
+
+       VID_OutputVersion();
+
+       vid_isfullscreen = false;
+       if (mode->fullscreen) {
+               flags |= SDL_FULLSCREEN;
+               vid_isfullscreen = true;
+       }
+
+       video_bpp = mode->bitsperpixel;
+       video_flags = flags;
+       VID_SetIcon_Pre();
+       screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
+       VID_SetIcon_Post();
+
+       if (screen == NULL)
+       {
+               Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
+               VID_Shutdown();
+               return false;
+       }
+
+       // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
+       vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
+       if (vid_softsurface == NULL)
+       {
+               Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
+               VID_Shutdown();
+               return false;
+       }
+       SDL_SetAlpha(vid_softsurface, 0, 255);
+
+       vid.softpixels = (unsigned int *)vid_softsurface->pixels;
+       vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
+       DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels);
+
+       // set window title
+       VID_SetCaption();
+       // set up an event filter to ask confirmation on close button in WIN32
+#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+#endif
+       // init keyboard
+       SDL_EnableUNICODE( SDL_ENABLE );
+       // enable key repeat since everyone expects it
+       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+
+       gl_platform = "SDLSoft";
+       gl_platformextensions = "";
+
+       gl_renderer = "DarkPlaces-Soft";
+       gl_vendor = "Forest Hale";
+       gl_version = "0.0";
+       gl_extensions = "";
+
+       // clear the extension flags
+       memset(&vid.support, 0, sizeof(vid.support));
+       Cvar_SetQuick(&gl_info_extensions, "");
+
+       vid.forcevbo = false;
+       vid.support.arb_depth_texture = true;
+       vid.support.arb_draw_buffers = true;
+       vid.support.arb_occlusion_query = true;
+       vid.support.arb_shadow = true;
+       //vid.support.arb_texture_compression = true;
+       vid.support.arb_texture_cube_map = true;
+       vid.support.arb_texture_non_power_of_two = false;
+       vid.support.arb_vertex_buffer_object = true;
+       vid.support.ext_blend_subtract = true;
+       vid.support.ext_draw_range_elements = true;
+       vid.support.ext_framebuffer_object = true;
+       vid.support.ext_texture_3d = true;
+       //vid.support.ext_texture_compression_s3tc = true;
+       vid.support.ext_texture_filter_anisotropic = true;
+       vid.support.ati_separate_stencil = true;
+
+       vid.maxtexturesize_2d = 16384;
+       vid.maxtexturesize_3d = 512;
+       vid.maxtexturesize_cubemap = 16384;
+       vid.texunits = 4;
+       vid.teximageunits = 32;
+       vid.texarrayunits = 8;
+       vid.max_anisotropy = 1;
+       vid.maxdrawbuffers = 4;
+
+       vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+       vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+       vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+       Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
+       vid.renderpath = RENDERPATH_SOFT;
+       vid.useinterleavedarrays = false;
+
+       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+       Cvar_SetQuick(&gl_info_version, gl_version);
+       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+       Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+       // LordHavoc: report supported extensions
+       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+       // clear to black (loading plaque will be seen over this)
+       GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
+
+       vid_numjoysticks = SDL_NumJoysticks();
+       vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
+       Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
+       Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
+       memset(vid_joysticks, 0, sizeof(vid_joysticks));
+       for (i = 0;i < vid_numjoysticks;i++)
+       {
+               SDL_Joystick *joy;
+               joy = vid_joysticks[i] = SDL_JoystickOpen(i);
+               if (!joy)
+               {
+                       Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
+                       continue;
+               }
+               Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
+       }
+
+       vid_hidden = false;
+       vid_activewindow = false;
+       vid_usingmouse = false;
+       vid_usinghidecursor = false;
+
+       SDL_WM_GrabInput(SDL_GRAB_OFF);
+       return true;
 }
 
-int VID_SetGamma (unsigned short *ramps)
+qboolean VID_InitMode(viddef_mode_t *mode)
 {
-       return !SDL_SetGammaRamp (ramps, ramps + 256, ramps + 512);
+       if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+#ifdef SSE2_PRESENT
+       if (vid_soft.integer)
+               return VID_InitModeSoft(mode);
+       else
+#endif
+               return VID_InitModeGL(mode);
+}
+
+void VID_Shutdown (void)
+{
+       VID_SetMouse(false, false, false);
+       VID_RestoreSystemGamma();
+
+#ifndef WIN32
+       if (icon)
+               SDL_FreeSurface(icon);
+       icon = NULL;
+#endif
+
+       if (vid_softsurface)
+               SDL_FreeSurface(vid_softsurface);
+       vid_softsurface = NULL;
+       vid.softpixels = NULL;
+       if (vid.softdepthpixels)
+               free(vid.softdepthpixels);
+       vid.softdepthpixels = NULL;
+
+       SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
+       gl_driver[0] = 0;
+       gl_extensions = "";
+       gl_platform = "";
+       gl_platformextensions = "";
 }
 
-int VID_GetGamma (unsigned short *ramps)
+int VID_SetGamma (unsigned short *ramps, int rampsize)
 {
-       return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512);
+       return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
 }
 
-void VID_GetWindowSize (int *x, int *y, int *width, int *height)
+int VID_GetGamma (unsigned short *ramps, int rampsize)
 {
-       *x = *y = 0;
-       *width = screen->w;
-       *height = screen->h;
+       return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
 }
 
 void VID_Finish (void)
 {
        Uint8 appstate;
-       int vid_usemouse;
-
-       if (r_speeds.integer || gl_finish.integer)
-               qglFinish();
-       SDL_GL_SwapBuffers();
 
        //react on appstate changes
        appstate = SDL_GetAppState();
 
-       if( !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
+       vid_hidden = !(appstate & SDL_APPACTIVE);
+
+       if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
                vid_activewindow = false;
-       else 
+       else
                vid_activewindow = true;
 
-       vid_usemouse = false;
-       if( vid_mouse.integer && !key_consoleactive )
-               vid_usemouse = true;
-       if( vid_isfullscreen )
-               vid_usemouse = true;
-       if( !vid_activewindow )
-               vid_usemouse = false;
-
-       if( vid_usemouse && !vid_usingmouse ) {
-               vid_usingmouse = true;
-               IN_Activate();
-       } else if( !vid_usemouse && vid_usingmouse ) {
-               vid_usingmouse = false;
-               IN_Deactivate();
+       VID_UpdateGamma(false, 256);
+
+       if (!vid_hidden)
+       {
+               switch(vid.renderpath)
+               {
+               case RENDERPATH_GL11:
+               case RENDERPATH_GL13:
+               case RENDERPATH_GL20:
+               case RENDERPATH_CGGL:
+                       CHECKGLERROR
+                       if (r_speeds.integer == 2 || gl_finish.integer)
+                       {
+                               qglFinish();CHECKGLERROR
+                       }
+#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+{
+       qboolean vid_usevsync;
+       vid_usevsync = (vid_vsync.integer && !cls.timedemo);
+       if (vid_usingvsync != vid_usevsync)
+       {
+               if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
+                       Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
+               else
+                       Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
+       }
+}
+#endif
+                       SDL_GL_SwapBuffers();
+                       break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_Flush();
+                       SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
+                       SDL_Flip(screen);
+                       break;
+               case RENDERPATH_D3D9:
+               case RENDERPATH_D3D10:
+               case RENDERPATH_D3D11:
+                       break;
+               }
+       }
+}
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+       size_t k;
+       SDL_Rect **vidmodes;
+       int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+
+       k = 0;
+       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
+       {
+               if(k >= maxcount)
+                       break;
+               modes[k].width = (*vidmodes)->w;
+               modes[k].height = (*vidmodes)->h;
+               modes[k].bpp = bpp;
+               modes[k].refreshrate = 60; // no support for refresh rate in SDL
+               modes[k].pixelheight_num = 1;
+               modes[k].pixelheight_denom = 1; // SDL does not provide this
+               ++k;
        }
+       return k;
 }