]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
changed a lot of Con_DPrint/Con_DPrintf calls to Con_Print/Con_Printf (non-technical...
[xonotic/darkplaces.git] / vid_sdl.c
index f42e821d0ced49453639ac8bd7253fe1741e53fa..ce9f0f6eb4e3f97d1a756ba5701dc64b39f84967 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -195,7 +195,7 @@ static unsigned int tbl_sdltoquake[] =
 #undef fiftyoh
 #undef hundredoh
 
-static int MapKey( int sdlkey )
+static int MapKey( unsigned int sdlkey )
 {
        if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
                return 0;
@@ -218,22 +218,22 @@ void IN_Commands (void)
 {
 }
 
-static void IN_MouseMove (usercmd_t *cmd)
+static void IN_MouseMove (void)
 {
        int x, y;
 
        if( !vid_usingmouse ) {
-               IN_Mouse( cmd, 0, 0 );
+               IN_Mouse( 0, 0 );
                return;
        }
 
        SDL_GetRelativeMouseState( &x, &y );
-       IN_Mouse( cmd, x, y );
+       IN_Mouse( x, y );
 }
 
-void IN_Move( usercmd_t *cmd )
+void IN_Move( void )
 {
-       IN_MouseMove( cmd );    
+       IN_MouseMove(); 
 }
 
 static void IN_Init( void )
@@ -281,10 +281,12 @@ void Sys_SendKeyEvents( void )
                                break;
                        case SDL_ACTIVEEVENT:
                                if( event.active.state == SDL_APPACTIVE ) 
+                               {
                                        if( event.active.gain )
                                                vid_hidden = false;
                                        else
                                                vid_hidden = true;
+                               }
                                break;
                        case SDL_MOUSEBUTTONDOWN:
                                if( event.button.button == SDL_BUTTON_MIDDLE ) 
@@ -357,7 +359,7 @@ static void VID_OutputVersion()
 {
        const SDL_version *version;
        version = SDL_Linked_Version();
-       Con_DPrintf(    "Linked against SDL version %d.%d.%d\n"
+       Con_Printf(     "Linked against SDL version %d.%d.%d\n"
                                        "Using SDL library version %d.%d.%d\n",
                                        SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
                                        version->major, version->minor, version->patch );       
@@ -378,14 +380,10 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
        */
        SDL_SetVideoMode( 0, 0, 0, 0 );
 
-#ifdef WIN32
-       drivername = "opengl32.dll";
-#elif defined(__APPLE__) && defined(__MACH__)
-       drivername = "OpenGL.framework";
-#else
-       drivername = "libGL.so.1";
-#endif
+       // SDL usually knows best
+       drivername = NULL;
 
+// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
        i = COM_CheckParm("-gl_driver");
        if (i && i < com_argc - 1)
                drivername = com_argv[i + 1];
@@ -412,11 +410,23 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                vid_isfullscreen = true;
        }
 
-       SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
-       SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
+       if (bpp >= 32)
+       {
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
+               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
+               SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
+       }
+       else
+       {
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
+       }
 
        screen = SDL_SetVideoMode(width, height, bpp, flags);
        if (screen == NULL)
@@ -474,7 +484,8 @@ void VID_Finish (void)
        Uint8 appstate;
        int vid_usemouse;
 
-       qglFinish();
+       if (r_speeds.integer || gl_finish.integer)
+               qglFinish();
        SDL_GL_SwapBuffers();
 
        //react on appstate changes