]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
added r_renderview cvar (similar to scr_refresh but disables only 3D
[xonotic/darkplaces.git] / vid_sdl.c
index 7ac1e4ec8e367ead582b82a1dcc8c11db14a5c00..d18b5a42506c640b52b5c23275cfbd4c3b3c8a6c 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -22,13 +22,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+#ifdef WIN32
+#define SDL_R_RESTART
+#endif
+
 // Tell startup code that we have a client
 int cl_available = true;
 
 qboolean vid_supportrefreshrate = false;
 
 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
-cvar_t joy_enable = {0, "joy_enable", "1", "enables joystick support"};
+cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
@@ -49,13 +53,17 @@ cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multipl
 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
 
-
-static qboolean vid_usingmouse;
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
 static qboolean vid_isfullscreen;
 static int vid_numjoysticks = 0;
 #define MAX_JOYSTICKS 8
 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
 
+static int win_half_width = 50;
+static int win_half_height = 50;
+static int video_bpp, video_flags;
+
 static SDL_Surface *screen;
 
 /////////////////////////
@@ -229,27 +237,18 @@ static int MapKey( unsigned int sdlkey )
     return tbl_sdltoquake[ sdlkey ];
 }
 
-static void IN_Activate( qboolean grab )
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
 {
-       if (grab)
+       if (vid_usingmouse != relative)
        {
-               if (!vid_usingmouse)
-               {
-                       vid_usingmouse = true;
-                       cl_ignoremousemove = true;
-                       SDL_WM_GrabInput( SDL_GRAB_ON );
-                       SDL_ShowCursor( SDL_DISABLE );
-               }
+               vid_usingmouse = relative;
+               cl_ignoremousemoves = 2;
+               SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
        }
-       else
+       if (vid_usinghidecursor != hidecursor)
        {
-               if (vid_usingmouse)
-               {
-                       vid_usingmouse = false;
-                       cl_ignoremousemove = true;
-                       SDL_WM_GrabInput( SDL_GRAB_OFF );
-                       SDL_ShowCursor( SDL_ENABLE );
-               }
+               vid_usinghidecursor = hidecursor;
+               SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
        }
 }
 
@@ -268,13 +267,43 @@ static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity
 void IN_Move( void )
 {
        int j;
+       static int old_x = 0, old_y = 0;
+       static int stuck = 0;
        int x, y;
-       if( vid_usingmouse )
+       if (vid_usingmouse)
        {
-               SDL_GetRelativeMouseState( &x, &y );
-               in_mouse_x = x;
-               in_mouse_y = y;
+               if(vid_stick_mouse.integer)
+               {
+                       // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
+                       // window grabbing. --blub
+
+                       // we need 2 frames to initialize the center position
+                       if(!stuck)
+                       {
+                               SDL_WarpMouse(win_half_width, win_half_height);
+                               SDL_GetMouseState(&x, &y);
+                               SDL_GetRelativeMouseState(&x, &y);
+                               ++stuck;
+                       } else {
+                               SDL_GetRelativeMouseState(&x, &y);
+                               in_mouse_x = x + old_x;
+                               in_mouse_y = y + old_y;
+                               SDL_GetMouseState(&x, &y);
+                               old_x = x - win_half_width;
+                               old_y = y - win_half_height;
+                               SDL_WarpMouse(win_half_width, win_half_height);
+                       }
+               } else {
+                       SDL_GetRelativeMouseState( &x, &y );
+                       in_mouse_x = x;
+                       in_mouse_y = y;
+               }
        }
+
+       SDL_GetMouseState(&x, &y);
+       in_windowmouse_x = x;
+       in_windowmouse_y = y;
+
        if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
        {
                SDL_Joystick *joy = vid_joysticks[joy_index.integer];
@@ -301,16 +330,30 @@ void IN_Move( void )
 static int Sys_EventFilter( SDL_Event *event )
 {
        //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
+       if (event->type == SDL_QUIT)
+       {
 #ifdef WIN32
-       if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
-               return 0;
-       else
-               return 1;
-#else
-       return 1;
+               if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
+                       return 0;
 #endif
+       }
+       return 1;
 }
 
+#ifdef SDL_R_RESTART
+static qboolean sdl_needs_restart;
+static void sdl_start(void)
+{
+}
+static void sdl_shutdown(void)
+{
+       sdl_needs_restart = false;
+}
+static void sdl_newmap(void)
+{
+}
+#endif
+
 static keynum_t buttonremap[18] =
 {
        K_MOUSE1,
@@ -348,7 +391,7 @@ void Sys_SendKeyEvents( void )
                                Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
                                break;
                        case SDL_ACTIVEEVENT:
-                               if( event.active.state == SDL_APPACTIVE )
+                               if( event.active.state & SDL_APPACTIVE )
                                {
                                        if( event.active.gain )
                                                vid_hidden = false;
@@ -368,18 +411,41 @@ void Sys_SendKeyEvents( void )
                                if (event.jbutton.button < 48)
                                        Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
                                break;
+                       case SDL_VIDEORESIZE:
+                               if(vid_resizable.integer < 2)
+                               {
+                                       vid.width = event.resize.w;
+                                       vid.height = event.resize.h;
+                                       SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+#ifdef SDL_R_RESTART
+                                       // better not call R_Modules_Restart from here directly, as this may wreak havoc...
+                                       // so, let's better queue it for next frame
+                                       if(!sdl_needs_restart)
+                                       {
+                                               Cbuf_AddText("\nr_restart\n");
+                                               sdl_needs_restart = true;
+                                       }
+#endif
+                               }
+                               break;
                }
 
        // enable/disable sound on focus gain/loss
-       if (!vid_activewindow && sound_active)
+       if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
        {
-               S_BlockSound ();
-               sound_active = false;
+               if (!sound_active)
+               {
+                       S_UnblockSound ();
+                       sound_active = true;
+               }
        }
-       else if (vid_activewindow && !sound_active)
+       else
        {
-               S_UnblockSound ();
-               sound_active = true;
+               if (sound_active)
+               {
+                       S_BlockSound ();
+                       sound_active = false;
+               }
        }
 }
 
@@ -396,6 +462,7 @@ void *GL_GetProcAddress(const char *name)
 
 static int Sys_EventFilter( SDL_Event *event );
 static qboolean vid_sdl_initjoysticksystem = false;
+
 void VID_Init (void)
 {
        Cvar_RegisterVariable(&joy_detected);
@@ -419,6 +486,10 @@ void VID_Init (void)
        Cvar_RegisterVariable(&joy_sensitivitypitch);
        Cvar_RegisterVariable(&joy_sensitivityyaw);
        //Cvar_RegisterVariable(&joy_sensitivityroll);
+       
+#ifdef SDL_R_RESTART
+       R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap);
+#endif
 
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
@@ -432,7 +503,7 @@ void VID_Init (void)
 #ifdef WIN32
 #include "resource.h"
 #include <SDL_syswm.h>
-static void VID_SetCaption()
+static void VID_SetCaption(void)
 {
     SDL_SysWMinfo      info;
        HICON                   icon;
@@ -447,20 +518,135 @@ static void VID_SetCaption()
 
        icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
 #ifndef _W64 //If Windows 64bit data types don't exist
+#ifndef SetClassLongPtr
 #define SetClassLongPtr SetClassLong
+#endif
+#ifndef GCLP_HICON
 #define GCLP_HICON GCL_HICON
+#endif
+#ifndef LONG_PTR
 #define LONG_PTR LONG
+#endif
 #endif
        SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
 }
+static void VID_SetIcon(void)
+{
+}
 #else
-static void VID_SetCaption()
+// Adding the OS independent XPM version --blub
+#include "darkplaces.xpm"
+#include "nexuiz.xpm"
+static SDL_Surface *icon = NULL;
+static void VID_SetIcon(void)
+{
+       /*
+        * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
+        * default settings with less than 91 colors and transparency.
+        */
+
+       int width, height, colors, isize, i, j;
+       int thenone = -1;
+       static SDL_Color palette[256];
+       unsigned short palenc[256]; // store color id by char
+
+       char **idata = ENGINE_ICON;
+       char *data = idata[0];
+
+       if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
+       {
+               // NOTE: Only 1-char colornames are supported
+               Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
+               return;
+       }
+
+       if(isize != 1)
+       {
+               // NOTE: Only 1-char colornames are supported
+               Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
+               return;
+       }
+
+       for(i = 0; i < colors; ++i)
+       {
+               unsigned int r, g, b;
+               char idx;
+
+               if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
+               {
+                       char foo[2];
+                       if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+                       {
+                               Con_Printf("This XPM's palette looks odd. Can't continue.\n");
+                               return;
+                       }
+                       else
+                       {
+                               palette[i].r = 255; // color key
+                               palette[i].g = 0;
+                               palette[i].b = 255;
+                               thenone = i; // weeeee
+                       }
+               }
+               else
+               {
+                       palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
+                       palette[i].g = g;
+                       palette[i].b = b;
+               }
+
+               palenc[(unsigned char) idx] = i;
+       }
+
+       // allocate the image data
+       data = (char*) malloc(width*height);
+
+       for(j = 0; j < height; ++j)
+       {
+               for(i = 0; i < width; ++i)
+               {
+                       // casting to the safest possible datatypes ^^
+                       data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+               }
+       }
+
+       if(icon != NULL)
+       {
+               // SDL_FreeSurface should free the data too
+               // but for completeness' sake...
+               if(icon->flags & SDL_PREALLOC)
+               {
+                       free(icon->pixels);
+                       icon->pixels = NULL; // safety
+               }
+               SDL_FreeSurface(icon);
+       }
+
+       icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
+       // 8 bit surfaces get an empty palette allocated according to the docs
+       // so it's a palette image for sure :) no endian check necessary for the mask
+
+       if(icon == NULL) {
+               Con_Printf(     "Failed to create surface for the window Icon!\n"
+                               "%s\n", SDL_GetError());
+               free(data);
+               return;
+       }
+       icon->pixels = data;
+       SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
+       SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
+
+       SDL_WM_SetIcon(icon, NULL);
+}
+
+
+static void VID_SetCaption(void)
 {
        SDL_WM_SetCaption( gamename, NULL );
 }
 #endif
 
-static void VID_OutputVersion()
+static void VID_OutputVersion(void)
 {
        const SDL_version *version;
        version = SDL_Linked_Version();
@@ -470,13 +656,19 @@ static void VID_OutputVersion()
                                        version->major, version->minor, version->patch );
 }
 
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples)
 {
        int i;
        static int notfirstvideomode = false;
        int flags = SDL_OPENGL;
        const char *drivername;
 
+       win_half_width = *width>>1;
+       win_half_height = *height>>1;
+
+       if(vid_resizable.integer)
+               flags |= SDL_RESIZABLE;
+
        VID_OutputVersion();
 
        /*
@@ -515,6 +707,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
                flags |= SDL_FULLSCREEN;
                vid_isfullscreen = true;
        }
+       //flags |= SDL_HWSURFACE;
 
        SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
        if (bpp >= 32)
@@ -528,18 +721,31 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        }
        else
        {
-               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
                SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
        }
        if (stereobuffer)
                SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
+       if (vid_vsync.integer)
+               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
+       else
+               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
+       if (samples > 1)
+       {
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples);
+       }
+
+       video_bpp = bpp;
+       video_flags = flags;
+       VID_SetIcon();
+       screen = SDL_SetVideoMode(*width, *height, bpp, flags);
 
-       screen = SDL_SetVideoMode(width, height, bpp, flags);
        if (screen == NULL)
        {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
+               Con_Printf("Failed to set video mode to %ix%i: %s\n", *width, *height, SDL_GetError());
                VID_Shutdown();
                return false;
        }
@@ -553,15 +759,9 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        // enable key repeat since everyone expects it
        SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
-       gl_renderer = (const char *)qglGetString(GL_RENDERER);
-       gl_vendor = (const char *)qglGetString(GL_VENDOR);
-       gl_version = (const char *)qglGetString(GL_VERSION);
-       gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
        gl_platform = "SDL";
-       // Knghtbrd: should assign platform-specific extensions here
-       //TODO: maybe ;)
        gl_platformextensions = "";
-       gl_videosyncavailable = false;
+       gl_videosyncavailable = true;
 
        GL_Init();
 
@@ -585,16 +785,23 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        vid_hidden = false;
        vid_activewindow = false;
        vid_usingmouse = false;
+       vid_usinghidecursor = false;
+
+       SDL_WM_GrabInput(SDL_GRAB_OFF);
        return true;
 }
 
 void VID_Shutdown (void)
 {
-       // this is needed to retry gamma after a vid_restart
+       VID_SetMouse(false, false, false);
        VID_RestoreSystemGamma();
 
-       IN_Activate(false);
        SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
+       gl_driver[0] = 0;
+       gl_extensions = "";
+       gl_platform = "";
+       gl_platformextensions = "";
 }
 
 int VID_SetGamma (unsigned short *ramps, int rampsize)
@@ -607,10 +814,9 @@ int VID_GetGamma (unsigned short *ramps, int rampsize)
        return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
 }
 
-void VID_Finish (qboolean allowmousegrab)
+void VID_Finish (void)
 {
        Uint8 appstate;
-       qboolean vid_usemouse;
 
        //react on appstate changes
        appstate = SDL_GetAppState();
@@ -622,25 +828,37 @@ void VID_Finish (qboolean allowmousegrab)
        else
                vid_activewindow = true;
 
-       vid_usemouse = false;
-       if( allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback) )
-               vid_usemouse = true;
-       if( vid_isfullscreen )
-               vid_usemouse = true;
-       if( !vid_activewindow )
-               vid_usemouse = false;
-
-       IN_Activate(vid_usemouse);
-
        VID_UpdateGamma(false, 256);
 
-       if (r_render.integer && !vid_hidden)
+       if (!vid_hidden)
        {
                CHECKGLERROR
-               if (r_speeds.integer || gl_finish.integer)
+               if (r_speeds.integer == 2 || gl_finish.integer)
                {
                        qglFinish();CHECKGLERROR
                }
                SDL_GL_SwapBuffers();
        }
 }
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+       size_t k;
+       SDL_Rect **vidmodes;
+       int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+
+       k = 0;
+       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
+       {
+               if(k >= maxcount)
+                       break;
+               modes[k].width = (*vidmodes)->w;
+               modes[k].height = (*vidmodes)->h;
+               modes[k].bpp = bpp;
+               modes[k].refreshrate = 60; // no support for refresh rate in SDL
+               modes[k].pixelheight_num = 1;
+               modes[k].pixelheight_denom = 1; // SDL does not provide this
+               ++k;
+       }
+       return k;
+}