]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
added r_renderview cvar (similar to scr_refresh but disables only 3D
[xonotic/darkplaces.git] / vid_sdl.c
index da6f52992e335d644595f7d583fc836f0ffabece..d18b5a42506c640b52b5c23275cfbd4c3b3c8a6c 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -22,13 +22,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+#ifdef WIN32
+#define SDL_R_RESTART
+#endif
+
 // Tell startup code that we have a client
 int cl_available = true;
 
 qboolean vid_supportrefreshrate = false;
 
 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
-cvar_t joy_enable = {0, "joy_enable", "1", "enables joystick support"};
+cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
@@ -49,7 +53,8 @@ cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multipl
 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
 
-static qboolean vid_usingmouse;
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
 static qboolean vid_isfullscreen;
 static int vid_numjoysticks = 0;
 #define MAX_JOYSTICKS 8
@@ -232,33 +237,18 @@ static int MapKey( unsigned int sdlkey )
     return tbl_sdltoquake[ sdlkey ];
 }
 
-static void IN_Activate( qboolean grab )
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
 {
-       //SDL_WM_GrabInput( SDL_GRAB_OFF );
-       //Con_Printf("< Turning off input-grabbing. --blub\n");
-       if (grab)
+       if (vid_usingmouse != relative)
        {
-               if (!vid_usingmouse)
-               {
-                       vid_usingmouse = true;
-                       cl_ignoremousemove = true;
-                       if(vid_grabkeyboard.integer) {
-                               SDL_WM_GrabInput( SDL_GRAB_ON );
-                       }
-                       SDL_ShowCursor( SDL_DISABLE );
-               }               
+               vid_usingmouse = relative;
+               cl_ignoremousemoves = 2;
+               SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
        }
-       else
+       if (vid_usinghidecursor != hidecursor)
        {
-               if (vid_usingmouse)
-               {
-                       vid_usingmouse = false;
-                       cl_ignoremousemove = true;
-                       if(vid_grabkeyboard.integer) {
-                               SDL_WM_GrabInput( SDL_GRAB_OFF );
-                       }
-                       SDL_ShowCursor( SDL_ENABLE );
-               }
+               vid_usinghidecursor = hidecursor;
+               SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
        }
 }
 
@@ -280,13 +270,13 @@ void IN_Move( void )
        static int old_x = 0, old_y = 0;
        static int stuck = 0;
        int x, y;
-       if( vid_usingmouse )
+       if (vid_usingmouse)
        {
                if(vid_stick_mouse.integer)
                {
                        // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
                        // window grabbing. --blub
-                       
+
                        // we need 2 frames to initialize the center position
                        if(!stuck)
                        {
@@ -309,6 +299,11 @@ void IN_Move( void )
                        in_mouse_y = y;
                }
        }
+
+       SDL_GetMouseState(&x, &y);
+       in_windowmouse_x = x;
+       in_windowmouse_y = y;
+
        if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
        {
                SDL_Joystick *joy = vid_joysticks[joy_index.integer];
@@ -335,15 +330,29 @@ void IN_Move( void )
 static int Sys_EventFilter( SDL_Event *event )
 {
        //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
+       if (event->type == SDL_QUIT)
+       {
 #ifdef WIN32
-       if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
-               return 0;
-       else
-               return 1;
-#else
-       return 1;
+               if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
+                       return 0;
 #endif
+       }
+       return 1;
+}
+
+#ifdef SDL_R_RESTART
+static qboolean sdl_needs_restart;
+static void sdl_start(void)
+{
+}
+static void sdl_shutdown(void)
+{
+       sdl_needs_restart = false;
 }
+static void sdl_newmap(void)
+{
+}
+#endif
 
 static keynum_t buttonremap[18] =
 {
@@ -382,7 +391,7 @@ void Sys_SendKeyEvents( void )
                                Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
                                break;
                        case SDL_ACTIVEEVENT:
-                               if( event.active.state == SDL_APPACTIVE )
+                               if( event.active.state & SDL_APPACTIVE )
                                {
                                        if( event.active.gain )
                                                vid_hidden = false;
@@ -408,12 +417,21 @@ void Sys_SendKeyEvents( void )
                                        vid.width = event.resize.w;
                                        vid.height = event.resize.h;
                                        SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+#ifdef SDL_R_RESTART
+                                       // better not call R_Modules_Restart from here directly, as this may wreak havoc...
+                                       // so, let's better queue it for next frame
+                                       if(!sdl_needs_restart)
+                                       {
+                                               Cbuf_AddText("\nr_restart\n");
+                                               sdl_needs_restart = true;
+                                       }
+#endif
                                }
                                break;
                }
 
        // enable/disable sound on focus gain/loss
-       if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer))
+       if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
        {
                if (!sound_active)
                {
@@ -444,6 +462,7 @@ void *GL_GetProcAddress(const char *name)
 
 static int Sys_EventFilter( SDL_Event *event );
 static qboolean vid_sdl_initjoysticksystem = false;
+
 void VID_Init (void)
 {
        Cvar_RegisterVariable(&joy_detected);
@@ -467,6 +486,10 @@ void VID_Init (void)
        Cvar_RegisterVariable(&joy_sensitivitypitch);
        Cvar_RegisterVariable(&joy_sensitivityyaw);
        //Cvar_RegisterVariable(&joy_sensitivityroll);
+       
+#ifdef SDL_R_RESTART
+       R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap);
+#endif
 
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
@@ -480,7 +503,7 @@ void VID_Init (void)
 #ifdef WIN32
 #include "resource.h"
 #include <SDL_syswm.h>
-static void VID_SetCaption()
+static void VID_SetCaption(void)
 {
     SDL_SysWMinfo      info;
        HICON                   icon;
@@ -495,13 +518,19 @@ static void VID_SetCaption()
 
        icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
 #ifndef _W64 //If Windows 64bit data types don't exist
+#ifndef SetClassLongPtr
 #define SetClassLongPtr SetClassLong
+#endif
+#ifndef GCLP_HICON
 #define GCLP_HICON GCL_HICON
+#endif
+#ifndef LONG_PTR
 #define LONG_PTR LONG
+#endif
 #endif
        SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
 }
-static void VID_SetIcon()
+static void VID_SetIcon(void)
 {
 }
 #else
@@ -509,18 +538,18 @@ static void VID_SetIcon()
 #include "darkplaces.xpm"
 #include "nexuiz.xpm"
 static SDL_Surface *icon = NULL;
-static void VID_SetIcon()
+static void VID_SetIcon(void)
 {
        /*
         * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
         * default settings with less than 91 colors and transparency.
         */
-               
+
        int width, height, colors, isize, i, j;
        int thenone = -1;
        static SDL_Color palette[256];
        unsigned short palenc[256]; // store color id by char
-               
+
        char **idata = ENGINE_ICON;
        char *data = idata[0];
 
@@ -537,10 +566,10 @@ static void VID_SetIcon()
                Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
                return;
        }
-               
+
        for(i = 0; i < colors; ++i)
        {
-               int r, g, b;
+               unsigned int r, g, b;
                char idx;
 
                if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
@@ -580,7 +609,7 @@ static void VID_SetIcon()
                        data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
                }
        }
-               
+
        if(icon != NULL)
        {
                // SDL_FreeSurface should free the data too
@@ -606,18 +635,18 @@ static void VID_SetIcon()
        icon->pixels = data;
        SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
        SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
-               
+
        SDL_WM_SetIcon(icon, NULL);
 }
 
 
-static void VID_SetCaption()
+static void VID_SetCaption(void)
 {
        SDL_WM_SetCaption( gamename, NULL );
 }
 #endif
 
-static void VID_OutputVersion()
+static void VID_OutputVersion(void)
 {
        const SDL_version *version;
        version = SDL_Linked_Version();
@@ -627,15 +656,15 @@ static void VID_OutputVersion()
                                        version->major, version->minor, version->patch );
 }
 
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples)
 {
        int i;
        static int notfirstvideomode = false;
        int flags = SDL_OPENGL;
        const char *drivername;
 
-       win_half_width = width>>1;
-       win_half_height = height>>1;
+       win_half_width = *width>>1;
+       win_half_height = *height>>1;
 
        if(vid_resizable.integer)
                flags |= SDL_RESIZABLE;
@@ -663,7 +692,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
                Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
                return false;
        }
-       
+
        if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
        {
                VID_Shutdown();
@@ -692,22 +721,31 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        }
        else
        {
-               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
-               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+               SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
+               SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
+               SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
                SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
        }
        if (stereobuffer)
                SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
+       if (vid_vsync.integer)
+               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
+       else
+               SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
+       if (samples > 1)
+       {
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
+               SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples);
+       }
 
        video_bpp = bpp;
        video_flags = flags;
        VID_SetIcon();
-       screen = SDL_SetVideoMode(width, height, bpp, flags);
-       
+       screen = SDL_SetVideoMode(*width, *height, bpp, flags);
+
        if (screen == NULL)
        {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
+               Con_Printf("Failed to set video mode to %ix%i: %s\n", *width, *height, SDL_GetError());
                VID_Shutdown();
                return false;
        }
@@ -721,15 +759,9 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        // enable key repeat since everyone expects it
        SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
-       gl_renderer = (const char *)qglGetString(GL_RENDERER);
-       gl_vendor = (const char *)qglGetString(GL_VENDOR);
-       gl_version = (const char *)qglGetString(GL_VERSION);
-       gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
        gl_platform = "SDL";
-       // Knghtbrd: should assign platform-specific extensions here
-       //TODO: maybe ;)
        gl_platformextensions = "";
-       gl_videosyncavailable = false;
+       gl_videosyncavailable = true;
 
        GL_Init();
 
@@ -753,19 +785,23 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        vid_hidden = false;
        vid_activewindow = false;
        vid_usingmouse = false;
+       vid_usinghidecursor = false;
 
-       if(!vid_grabkeyboard.integer)
-               SDL_WM_GrabInput(SDL_GRAB_OFF);
+       SDL_WM_GrabInput(SDL_GRAB_OFF);
        return true;
 }
 
 void VID_Shutdown (void)
 {
-       // this is needed to retry gamma after a vid_restart
+       VID_SetMouse(false, false, false);
        VID_RestoreSystemGamma();
 
-       IN_Activate(false);
        SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
+       gl_driver[0] = 0;
+       gl_extensions = "";
+       gl_platform = "";
+       gl_platformextensions = "";
 }
 
 int VID_SetGamma (unsigned short *ramps, int rampsize)
@@ -778,10 +814,9 @@ int VID_GetGamma (unsigned short *ramps, int rampsize)
        return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
 }
 
-void VID_Finish (qboolean allowmousegrab)
+void VID_Finish (void)
 {
        Uint8 appstate;
-       qboolean vid_usemouse;
 
        //react on appstate changes
        appstate = SDL_GetAppState();
@@ -793,25 +828,37 @@ void VID_Finish (qboolean allowmousegrab)
        else
                vid_activewindow = true;
 
-       vid_usemouse = false;
-       if( allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback) )
-               vid_usemouse = true;
-       if( vid_isfullscreen )
-               vid_usemouse = true;
-       if( !vid_activewindow )
-               vid_usemouse = false;
-
-       IN_Activate(vid_usemouse);
-
        VID_UpdateGamma(false, 256);
 
-       if (r_render.integer && !vid_hidden)
+       if (!vid_hidden)
        {
                CHECKGLERROR
-               if (r_speeds.integer || gl_finish.integer)
+               if (r_speeds.integer == 2 || gl_finish.integer)
                {
                        qglFinish();CHECKGLERROR
                }
                SDL_GL_SwapBuffers();
        }
 }
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+       size_t k;
+       SDL_Rect **vidmodes;
+       int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+
+       k = 0;
+       for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
+       {
+               if(k >= maxcount)
+                       break;
+               modes[k].width = (*vidmodes)->w;
+               modes[k].height = (*vidmodes)->h;
+               modes[k].bpp = bpp;
+               modes[k].refreshrate = 60; // no support for refresh rate in SDL
+               modes[k].pixelheight_num = 1;
+               modes[k].pixelheight_denom = 1; // SDL does not provide this
+               ++k;
+       }
+       return k;
+}