]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_sdl.c
reworked transparency in palettes, made palette_complete be strictly opaque, added...
[xonotic/darkplaces.git] / vid_sdl.c
index 42dbd46a83736164bb5aa0b805796b18ad8bc10f..e5c844e5362718c3aeb0ae943bc47e05716a77cb 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -23,6 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 // Tell startup code that we have a client
 int cl_available = true;
+
+qboolean vid_supportrefreshrate = false;
+
 static qboolean vid_usingmouse;
 static qboolean vid_isfullscreen;
 
@@ -251,6 +254,26 @@ static int Sys_EventFilter( SDL_Event *event )
 #endif
 }
 
+static keynum_t buttonremap[16] =
+{
+       K_MOUSE1,
+       K_MOUSE3,
+       K_MOUSE2,
+       K_MOUSE4,
+       K_MOUSE5,
+       K_MOUSE6,
+       K_MOUSE7,
+       K_MOUSE8,
+       K_MOUSE9,
+       K_MOUSE10,
+       K_MOUSE11,
+       K_MOUSE12,
+       K_MOUSE13,
+       K_MOUSE14,
+       K_MOUSE15,
+       K_MOUSE16,
+};
+
 void Sys_SendKeyEvents( void )
 {
        SDL_Event event;
@@ -274,18 +297,12 @@ void Sys_SendKeyEvents( void )
                                }
                                break;
                        case SDL_MOUSEBUTTONDOWN:
-                               if( event.button.button == SDL_BUTTON_MIDDLE )
-                                       event.button.button = SDL_BUTTON_RIGHT;
-                               else if( event.button.button == SDL_BUTTON_RIGHT )
-                                       event.button.button = SDL_BUTTON_MIDDLE;
-                               Key_Event( K_MOUSE1 + event.button.button - 1, 0, true );
+                               if (event.button.button <= 16)
+                                       Key_Event( buttonremap[event.button.button - 1], 0, true );
                                break;
                        case SDL_MOUSEBUTTONUP:
-                               if( event.button.button == SDL_BUTTON_MIDDLE )
-                                       event.button.button = SDL_BUTTON_RIGHT;
-                               else if( event.button.button == SDL_BUTTON_RIGHT )
-                                       event.button.button = SDL_BUTTON_MIDDLE;
-                               Key_Event( K_MOUSE1 + event.button.button - 1, 0, false );
+                               if (event.button.button <= 16)
+                                       Key_Event( buttonremap[event.button.button - 1], 0, false );
                                break;
                }
 }
@@ -305,14 +322,8 @@ static int Sys_EventFilter( SDL_Event *event );
 void VID_Init (void)
 {
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
-               Sys_Error ("Failed to init video: %s\n", SDL_GetError());
+               Sys_Error ("Failed to init video: %s", SDL_GetError());
        vid_isfullscreen = false;
-
-       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
-       // init keyboard
-       SDL_EnableUNICODE( SDL_ENABLE );
-       // enable key repeat since everyone expects it
-       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 }
 
 // set the icon (we dont use SDL here since it would be too much a PITA)
@@ -352,7 +363,7 @@ static void VID_OutputVersion()
                                        version->major, version->minor, version->patch );
 }
 
-int VID_InitMode(int fullscreen, int width, int height, int bpp)
+int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate)
 {
        int i;
        int flags = SDL_OPENGL;
@@ -365,9 +376,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                We cant switch from one OpenGL video mode to another.
                Thus we first switch to some stupid 2D mode and then back to OpenGL.
        */
-#ifndef MACOSX
        SDL_SetVideoMode( 0, 0, 0, 0 );
-#endif
 
        // SDL usually knows best
        drivername = NULL;
@@ -382,17 +391,15 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                return false;
        }
 
-       qglGetString = GL_GetProcAddress("glGetString");
-
-       // Knghtbrd: should do platform-specific extension string function here
-
-       if (qglGetString == NULL)
+       if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
        {
                VID_Shutdown();
                Con_Print("Required OpenGL function glGetString not found\n");
                return false;
        }
 
+       // Knghtbrd: should do platform-specific extension string function here
+
        vid_isfullscreen = false;
        if (fullscreen) {
                flags |= SDL_FULLSCREEN;
@@ -424,12 +431,20 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp)
                VID_Shutdown();
                return false;
        }
+
+       // set window title
        VID_SetCaption();
+       // set up an event filter to ask confirmation on close button in WIN32
+       SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
+       // init keyboard
+       SDL_EnableUNICODE( SDL_ENABLE );
+       // enable key repeat since everyone expects it
+       SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
-       gl_renderer = qglGetString(GL_RENDERER);
-       gl_vendor = qglGetString(GL_VENDOR);
-       gl_version = qglGetString(GL_VERSION);
-       gl_extensions = qglGetString(GL_EXTENSIONS);
+       gl_renderer = (const char *)qglGetString(GL_RENDERER);
+       gl_vendor = (const char *)qglGetString(GL_VENDOR);
+       gl_version = (const char *)qglGetString(GL_VERSION);
+       gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
        gl_platform = "SDL";
        // Knghtbrd: should assign platform-specific extensions here
        //TODO: maybe ;)
@@ -460,13 +475,6 @@ int VID_GetGamma (unsigned short *ramps)
        return !SDL_GetGammaRamp( ramps, ramps + 256, ramps + 512);
 }
 
-void VID_GetWindowSize (int *x, int *y, int *width, int *height)
-{
-       *x = *y = 0;
-       *width = screen->w;
-       *height = screen->h;
-}
-
 void VID_Finish (void)
 {
        Uint8 appstate;