vid.maxtexturesize_2d = 0;
vid.maxtexturesize_3d = 0;
vid.maxtexturesize_cubemap = 0;
- vid.texunits = 1;
- vid.teximageunits = 1;
- vid.texarrayunits = 1;
vid.max_anisotropy = 1;
vid.maxdrawbuffers = 1;
qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
- vid.texunits = 4;
- vid.teximageunits = 32;
- vid.texarrayunits = 10;
vid.renderpath = RENDERPATH_GL32;
vid.sRGBcapable2D = false;
vid.sRGBcapable3D = true;