#include "quakedef.h"
+// global video state
+viddef_t vid;
+
// LordHavoc: these are only set in wgl
qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
// LordHavoc: GL_ARB_multitexture support
-int gl_textureunits;
+int gl_textureunits = 0;
// LordHavoc: GL_ARB_texture_env_combine or GL_EXT_texture_env_combine support
int gl_combine_extension = false;
// LordHavoc: GL_EXT_compiled_vertex_array support
int gl_supportslockarrays = false;
// LordHavoc: GLX_SGI_video_sync and WGL_EXT_swap_control
int gl_videosyncavailable = false;
+// indicates that stencil is available
+int gl_stencil = false;
// LordHavoc: if window is hidden, don't update screen
-int vid_hidden = false;
+int vid_hidden = true;
// LordHavoc: if window is not the active window, don't hog as much CPU time,
// let go of the mouse, turn off sound, and restore system gamma ramps...
int vid_activewindow = true;
-cvar_t vid_fullscreen = {0, "vid_fullscreen", "1"};
-cvar_t vid_width = {0, "vid_width", "640"};
-cvar_t vid_height = {0, "vid_height", "480"};
-cvar_t vid_bitsperpixel = {0, "vid_bitsperpixel", "15"};
+cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1"};
+cvar_t vid_width = {CVAR_SAVE, "vid_width", "640"};
+cvar_t vid_height = {CVAR_SAVE, "vid_height", "480"};
+cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "16"};
+cvar_t vid_stencil = {CVAR_SAVE, "vid_stencil", "0"};
cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
cvar_t gl_combine = {0, "gl_combine", "1"};
void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-//void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
-//void (GLAPIENTRY *qglStencilMask)(GLuint mask);
-//void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
-//void (GLAPIENTRY *qglClearStencil)(GLint s);
+void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
+void (GLAPIENTRY *qglStencilMask)(GLuint mask);
+void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+void (GLAPIENTRY *qglClearStencil)(GLint s);
//void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
+void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
// {"glTranslated", (void **) &qglTranslated},
{"glTranslatef", (void **) &qglTranslatef},
{"glReadPixels", (void **) &qglReadPixels},
-// {"glStencilFunc", (void **) &qglStencilFunc},
-// {"glStencilMask", (void **) &qglStencilMask},
-// {"glStencilOp", (void **) &qglStencilOp},
-// {"glClearStencil", (void **) &qglClearStencil},
+ {"glStencilFunc", (void **) &qglStencilFunc},
+ {"glStencilMask", (void **) &qglStencilMask},
+ {"glStencilOp", (void **) &qglStencilOp},
+ {"glClearStencil", (void **) &qglClearStencil},
// {"glTexEnvf", (void **) &qglTexEnvf},
{"glTexEnvi", (void **) &qglTexEnvi},
// {"glTexParameterf", (void **) &qglTexParameterf},
{"glTexImage2D", (void **) &qglTexImage2D},
{"glTexSubImage2D", (void **) &qglTexSubImage2D},
{"glDeleteTextures", (void **) &qglDeleteTextures},
+ {"glPixelStoref", (void **) &qglPixelStoref},
+ {"glPixelStorei", (void **) &qglPixelStorei},
{NULL, NULL}
};
qglDrawRangeElements = qglDrawRangeElementsEXT;
}
-double VID_CompareMode(int width1, int height1, int bpp1, int width2, int height2, int bpp2)
-{
- double dw, dh, db;
- dw = ((width2 - width1) / 2048) * 16;
- dh = ((height2 - height1) / 1536) * 4;
- db = (bpp2 - bpp1) / 32;
- return dw * dw + dh * dh + db * db;
-}
-
void Force_CenterView_f (void)
{
cl.viewangles[PITCH] = 0;
}
}
-void VID_InitCvars(void)
+void VID_Shared_Init(void)
{
int i;
Cvar_RegisterVariable(&vid_width);
Cvar_RegisterVariable(&vid_height);
Cvar_RegisterVariable(&vid_bitsperpixel);
+ Cvar_RegisterVariable(&vid_stencil);
Cvar_RegisterVariable(&vid_mouse);
Cvar_RegisterVariable(&gl_combine);
Cvar_RegisterVariable(&in_pitch_min);
Cvar_RegisterVariable(&in_pitch_max);
Cvar_RegisterVariable(&m_filter);
Cmd_AddCommand("force_centerview", Force_CenterView_f);
+ Cmd_AddCommand("vid_restart", VID_Restart_f);
// interpret command-line parameters
if ((i = COM_CheckParm("-window")) != 0)
Cvar_SetQuick(&vid_height, com_argv[i+1]);
if ((i = COM_CheckParm("-bpp")) != 0)
Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
+ if ((i = COM_CheckParm("-nostencil")) != 0)
+ Cvar_SetValueQuick(&vid_stencil, 0);
+ if ((i = COM_CheckParm("-stencil")) != 0)
+ Cvar_SetValueQuick(&vid_stencil, 1);
+}
+
+int current_vid_fullscreen;
+int current_vid_width;
+int current_vid_height;
+int current_vid_bitsperpixel;
+int current_vid_stencil;
+extern int VID_InitMode (int fullscreen, int width, int height, int bpp, int stencil);
+int VID_Mode(int fullscreen, int width, int height, int bpp, int stencil)
+{
+ Con_Printf("Video: %s %dx%dx%d %s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, stencil ? "with stencil" : "without stencil");
+ if (VID_InitMode(fullscreen, width, height, bpp, stencil))
+ {
+ current_vid_fullscreen = fullscreen;
+ current_vid_width = width;
+ current_vid_height = height;
+ current_vid_bitsperpixel = bpp;
+ current_vid_stencil = stencil;
+ Cvar_SetValueQuick(&vid_fullscreen, fullscreen);
+ Cvar_SetValueQuick(&vid_width, width);
+ Cvar_SetValueQuick(&vid_height, height);
+ Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
+ Cvar_SetValueQuick(&vid_stencil, stencil);
+ return true;
+ }
+ else
+ return false;
+}
+
+static void VID_OpenSystems(void)
+{
+ R_Modules_Start();
+ S_Open();
+ CDAudio_Open();
+}
+
+static void VID_CloseSystems(void)
+{
+ CDAudio_Close();
+ S_Close();
+ R_Modules_Shutdown();
}
+void VID_Restart_f(void)
+{
+ Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp %s, to %s %dx%dx%dbpp %s.\n",
+ current_vid_fullscreen ? "fullscreen" : "window", current_vid_width, current_vid_height, current_vid_bitsperpixel, current_vid_stencil ? "with stencil" : "without stencil",
+ vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer ? "with stencil" : "without stencil");
+ VID_Close();
+ if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer))
+ {
+ Con_Printf("Video mode change failed\n");
+ if (!VID_Mode(current_vid_fullscreen, current_vid_width, current_vid_height, current_vid_bitsperpixel, current_vid_stencil))
+ Sys_Error("Unable to restore to last working video mode\n");
+ }
+ VID_OpenSystems();
+}
+
+void VID_Open(void)
+{
+ Con_Printf("Starting video system\n");
+ if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer))
+ {
+ Con_Printf("Desired video mode fail, trying fallbacks...\n");
+ if (!vid_stencil.integer || !VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, false))
+ {
+ if (vid_fullscreen.integer)
+ {
+ if (!VID_Mode(true, 640, 480, 16, false))
+ if (!VID_Mode(false, 640, 480, 16, false))
+ Sys_Error("Video modes failed\n");
+ }
+ else
+ Sys_Error("Windowed video failed\n");
+ }
+ }
+ VID_OpenSystems();
+}
+
+void VID_Close(void)
+{
+ VID_CloseSystems();
+ VID_Shutdown();
+}