#include "quakedef.h"
+#include "cdaudio.h"
// global video state
viddef_t vid;
int gl_combine_extension = false;
// GL_EXT_compiled_vertex_array
int gl_supportslockarrays = false;
-// GLX_SGI_video_sync or WGL_EXT_swap_control
+// GLX_SGI_swap_control or WGL_EXT_swap_control
int gl_videosyncavailable = false;
// stencil available
int gl_stencil = false;
cvar_t vid_height = {CVAR_SAVE, "vid_height", "480"};
cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32"};
-cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "1"};
+cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0"};
cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
cvar_t gl_combine = {CVAR_SAVE, "gl_combine", "1"};
cvar_t gl_finish = {0, "gl_finish", "0"};
char gl_driver[256];
// GL_ARB_multitexture
+void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
+void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *qglActiveTexture) (GLenum);
void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
void (GLAPIENTRY *qglArrayElement)(GLint i);
void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
+void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
+void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
void (GLAPIENTRY *qglBegin)(GLenum mode);
int failed = false;
const dllfunction_t *func;
- Con_DPrintf("checking for %s... ", name);
+ Con_Printf("checking for %s... ", name);
for (func = funcs;func && func->name;func++)
*func->funcvariable = NULL;
if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
{
- Con_DPrint("disabled by commandline\n");
+ Con_Print("disabled by commandline\n");
return false;
}
// delay the return so it prints all missing functions
if (failed)
return false;
- Con_DPrint("enabled\n");
+ Con_Print("enabled\n");
return true;
}
else
{
- Con_DPrint("not detected\n");
+ Con_Print("not detected\n");
return false;
}
}
{"glTexCoordPointer", (void **) &qglTexCoordPointer},
{"glArrayElement", (void **) &qglArrayElement},
{"glColor4f", (void **) &qglColor4f},
+ {"glTexCoord1f", (void **) &qglTexCoord1f},
{"glTexCoord2f", (void **) &qglTexCoord2f},
{"glTexCoord3f", (void **) &qglTexCoord3f},
+ {"glTexCoord4f", (void **) &qglTexCoord4f},
{"glVertex2f", (void **) &qglVertex2f},
{"glVertex3f", (void **) &qglVertex3f},
{"glBegin", (void **) &qglBegin},
static dllfunction_t multitexturefuncs[] =
{
+ {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
{"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
{"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
+ {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
{"glActiveTextureARB", (void **) &qglActiveTexture},
{"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
{NULL, NULL}
if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
Sys_Error("OpenGL 1.1.0 functions not found\n");
- Con_DPrintf("GL_VENDOR: %s\n", gl_vendor);
- Con_DPrintf("GL_RENDERER: %s\n", gl_renderer);
- Con_DPrintf("GL_VERSION: %s\n", gl_version);
- Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
- Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+ Con_Printf("GL_VENDOR: %s\n", gl_vendor);
+ Con_Printf("GL_RENDERER: %s\n", gl_renderer);
+ Con_Printf("GL_VERSION: %s\n", gl_version);
+ Con_Printf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_Printf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
- Con_DPrint("Checking OpenGL extensions...\n");
+ Con_Print("Checking OpenGL extensions...\n");
// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true))
IN_DoMove
===========
*/
-void IN_ProcessMove(usercmd_t *cmd)
+void IN_ProcessMove(void)
{
// get basic movement from keyboard
- CL_BaseMove(cmd);
+ CL_BaseMove();
// OS independent code
IN_PreMove();
// allow mice or other external controllers to add to the move
- IN_Move(cmd);
+ IN_Move();
// OS independent code
IN_PostMove();
}
-void IN_Mouse(usercmd_t *cmd, float mx, float my)
+void IN_Mouse(float mx, float my)
{
int mouselook = (in_mlook.state & 1) || freelook.integer;
float mouse_x, mouse_y;
if(!in_client_mouse)
return;
+ if (cl_prydoncursor.integer)
+ {
+ cl.cmd.cursor_screen[0] += mouse_x * sensitivity.value / vid.realwidth;
+ cl.cmd.cursor_screen[1] += mouse_y * sensitivity.value / vid.realheight;
+ V_StopPitchDrift();
+ return;
+ }
+
// LordHavoc: viewzoom affects mouse sensitivity for sniping
mouse_x *= sensitivity.value * cl.viewzoom;
mouse_y *= sensitivity.value * cl.viewzoom;
// Add mouse X/Y movement to cmd
if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
- cmd->sidemove += m_side.value * mouse_x;
+ cl.cmd.sidemove += m_side.value * mouse_x;
else
cl.viewangles[YAW] -= m_yaw.value * mouse_x;
else
{
if ((in_strafe.state & 1) && noclip_anglehack)
- cmd->upmove -= m_forward.value * mouse_y;
+ cl.cmd.upmove -= m_forward.value * mouse_y;
else
- cmd->forwardmove -= m_forward.value * mouse_y;
+ cl.cmd.forwardmove -= m_forward.value * mouse_y;
}
}
&& cachewhite[1] == v_color_white_g.value
&& cachewhite[2] == v_color_white_b.value)
return;
-
+
forcenextframe = false;
if (vid_activewindow && v_hwgamma.integer)
nt[x] = lhrandom(1, 8.2);
}
}
-
+
for (x = 0;x < 3;x++)
{
nt[x] -= host_realframetime;
n[x] += nd[x] * host_realframetime;
n[x] -= floor(n[x]);
}
-
+
for (x = 0, ramp = vid_gammaramps;x < 3;x++)
for (y = 0, t = n[x] - 0.75f;y < 256;y++, t += 0.75f * (2.0f / 256.0f))
*ramp++ = cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f;
}
Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps));
+ // if custom gamma ramps failed (Windows stupidity), restore to system gamma
+ if(!vid_hardwaregammasupported.integer)
+ VID_SetGamma(vid_systemgammaramps);
}
else
{
Cvar_RegisterVariable(&v_color_white_b);
Cvar_RegisterVariable(&v_hwgamma);
-
+
Cvar_RegisterVariable(&v_psycho);
Cvar_RegisterVariable(&vid_fullscreen);
{
R_Modules_Start();
S_Startup();
- CDAudio_Startup();
}
static void VID_CloseSystems(void)
{
- CDAudio_Shutdown();
S_Shutdown();
R_Modules_Shutdown();
}
Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
}
- Con_DPrint("Starting video system\n");
+ Con_Print("Starting video system\n");
success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
if (!success)
{