]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_shared.c
fixed stair smoothing code so it no longer jitters when riding lifts
[xonotic/darkplaces.git] / vid_shared.c
index 6a9292ec2e5cc1d815471030305a587f59d16b64..40730d2ac65d43a89eb08651d6d25dc6e591c7a3 100644 (file)
@@ -33,6 +33,8 @@ int gl_stencil = false;
 int gl_texture3d = false;
 // GL_ARB_texture_cubemap
 int gl_texturecubemap = false;
+// GL_ARB_texture_non_power_of_two
+int gl_support_arb_texture_non_power_of_two = false;
 // GL_ARB_texture_env_dot3
 int gl_dot3arb = false;
 // GL_SGIS_texture_edge_clamp
@@ -40,8 +42,14 @@ int gl_support_clamptoedge = false;
 // GL_EXT_texture_filter_anisotropic
 int gl_support_anisotropy = false;
 int gl_max_anisotropy = 1;
+// OpenGL2.0 core glStencilOpSeparate, or GL_ATI_separate_stencil
+int gl_support_separatestencil = false;
 // GL_EXT_stencil_two_side
 int gl_support_stenciltwoside = false;
+// GL_EXT_blend_minmax
+int gl_support_ext_blend_minmax = false;
+// GL_EXT_blend_subtract
+int gl_support_ext_blend_subtract = false;
 // GL_ARB_shader_objects
 int gl_support_shader_objects = false;
 // GL_ARB_shading_language_100
@@ -71,6 +79,7 @@ cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
+cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
 
 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
@@ -239,11 +248,16 @@ void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
 
 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
+void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
 
 //[515]: added on 29.07.2005
 void (GLAPIENTRY *qglLineWidth)(GLfloat width);
 void (GLAPIENTRY *qglPointSize)(GLfloat size);
 
+void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
+
+void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
+void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
 
 void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
@@ -467,6 +481,7 @@ static dllfunction_t opengl110funcs[] =
        {"glScissor", (void **) &qglScissor},
        {"glPolygonOffset", (void **) &qglPolygonOffset},
        {"glPolygonMode", (void **) &qglPolygonMode},
+       {"glPolygonStipple", (void **) &qglPolygonStipple},
        {NULL, NULL}
 };
 
@@ -508,12 +523,32 @@ static dllfunction_t texture3dextfuncs[] =
        {NULL, NULL}
 };
 
+static dllfunction_t atiseparatestencilfuncs[] =
+{
+       {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
+       {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
+       {NULL, NULL}
+};
+
+static dllfunction_t gl2separatestencilfuncs[] =
+{
+       {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
+       {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
+       {NULL, NULL}
+};
+
 static dllfunction_t stenciltwosidefuncs[] =
 {
        {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
        {NULL, NULL}
 };
 
+static dllfunction_t blendequationfuncs[] =
+{
+       {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
+       {NULL, NULL}
+};
+
 static dllfunction_t shaderobjectsfuncs[] =
 {
        {"glDeleteObjectARB", (void **) &qglDeleteObjectARB},
@@ -624,11 +659,15 @@ void VID_CheckExtensions(void)
        gl_supportslockarrays = false;
        gl_texture3d = false;
        gl_texturecubemap = false;
+       gl_support_arb_texture_non_power_of_two = false;
        gl_dot3arb = false;
        gl_support_clamptoedge = false;
        gl_support_anisotropy = false;
        gl_max_anisotropy = 1;
+       gl_support_separatestencil = false;
        gl_support_stenciltwoside = false;
+       gl_support_ext_blend_minmax = false;
+       gl_support_ext_blend_subtract = false;
        gl_support_shader_objects = false;
        gl_support_shading_language_100 = false;
        gl_support_vertex_shader = false;
@@ -676,6 +715,7 @@ void VID_CheckExtensions(void)
 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
        if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false)))
                qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size);
+       gl_support_arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
 // COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster)
        gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
@@ -685,6 +725,12 @@ void VID_CheckExtensions(void)
        if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false)))
                qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy);
 
+       gl_support_ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
+       gl_support_ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
+
+// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (accelerates shadow rendering)
+       if (!(gl_support_separatestencil = GL_CheckExtension("glStencilOpSeparate", gl2separatestencilfuncs, "-noseparatestencil", false)))
+               gl_support_separatestencil = GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (accelerates shadow rendering)
        gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
 
@@ -885,6 +931,7 @@ void VID_Shared_Init(void)
        Cvar_RegisterVariable(&vid_height);
        Cvar_RegisterVariable(&vid_bitsperpixel);
        Cvar_RegisterVariable(&vid_refreshrate);
+       Cvar_RegisterVariable(&vid_stereobuffer);
        Cvar_RegisterVariable(&vid_vsync);
        Cvar_RegisterVariable(&vid_mouse);
        Cvar_RegisterVariable(&vid_minwidth);
@@ -897,21 +944,23 @@ void VID_Shared_Init(void)
                Cvar_Set("gl_combine", "0");
 }
 
-int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate)
+int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
 {
-       Con_Printf("Video: %s %dx%dx%dx%dhz\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate);
-       if (VID_InitMode(fullscreen, width, height, bpp, refreshrate))
+       Con_Printf("Video: %s %dx%dx%dx%dhz%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "");
+       if (VID_InitMode(fullscreen, width, height, bpp, refreshrate, stereobuffer))
        {
                vid.fullscreen = fullscreen;
                vid.width = width;
                vid.height = height;
                vid.bitsperpixel = bpp;
                vid.refreshrate = refreshrate;
+               vid.stereobuffer = stereobuffer;
                Cvar_SetValueQuick(&vid_fullscreen, fullscreen);
                Cvar_SetValueQuick(&vid_width, width);
                Cvar_SetValueQuick(&vid_height, height);
                Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
                Cvar_SetValueQuick(&vid_refreshrate, refreshrate);
+               Cvar_SetValueQuick(&vid_stereobuffer, stereobuffer);
                return true;
        }
        else
@@ -943,10 +992,10 @@ void VID_Restart_f(void)
                vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
        VID_CloseSystems();
        VID_Shutdown();
-       if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer))
+       if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer))
        {
                Con_Print("Video mode change failed\n");
-               if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate))
+               if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer))
                        Sys_Error("Unable to restore to last working video mode");
        }
        VID_OpenSystems();
@@ -988,17 +1037,19 @@ void VID_Start(void)
        }
 
        Con_Print("Starting video system\n");
-       success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer);
+       success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer);
        if (!success)
        {
                Con_Print("Desired video mode fail, trying fallbacks...\n");
-               success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, 60);
+               success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, 60, vid_stereobuffer.integer);
+               if (!success && vid_stereobuffer.integer)
+                       success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, false);
                if (!success && vid_bitsperpixel.integer > 16)
-                       success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16, 60);
+                       success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16, 60, false);
                if (!success && (vid_width.integer > 640 || vid_height.integer > 480))
-                       success = VID_Mode(vid_fullscreen.integer, 640, 480, 16, 60);
+                       success = VID_Mode(vid_fullscreen.integer, 640, 480, 16, 60, false);
                if (!success && vid_fullscreen.integer)
-                       success = VID_Mode(false, 640, 480, 16, 60);
+                       success = VID_Mode(false, 640, 480, 16, 60, false);
                if (!success)
                        Sys_Error("Video modes failed");
        }