int gl_texture3d = false;
// GL_ARB_texture_cubemap
int gl_texturecubemap = false;
+// GL_ARB_texture_non_power_of_two
+int gl_support_arb_texture_non_power_of_two = false;
// GL_ARB_texture_env_dot3
int gl_dot3arb = false;
// GL_SGIS_texture_edge_clamp
// GL_EXT_texture_filter_anisotropic
int gl_support_anisotropy = false;
int gl_max_anisotropy = 1;
+// OpenGL2.0 core glStencilOpSeparate, or GL_ATI_separate_stencil
+int gl_support_separatestencil = false;
// GL_EXT_stencil_two_side
int gl_support_stenciltwoside = false;
+// GL_EXT_blend_minmax
+int gl_support_ext_blend_minmax = false;
+// GL_EXT_blend_subtract
+int gl_support_ext_blend_subtract = false;
// GL_ARB_shader_objects
int gl_support_shader_objects = false;
// GL_ARB_shading_language_100
void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
+void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
//[515]: added on 29.07.2005
void (GLAPIENTRY *qglLineWidth)(GLfloat width);
void (GLAPIENTRY *qglPointSize)(GLfloat size);
+void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
+
+void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
+void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
{"glScissor", (void **) &qglScissor},
{"glPolygonOffset", (void **) &qglPolygonOffset},
{"glPolygonMode", (void **) &qglPolygonMode},
+ {"glPolygonStipple", (void **) &qglPolygonStipple},
{NULL, NULL}
};
{NULL, NULL}
};
+static dllfunction_t atiseparatestencilfuncs[] =
+{
+ {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
+ {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
+ {NULL, NULL}
+};
+
+static dllfunction_t gl2separatestencilfuncs[] =
+{
+ {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
+ {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
+ {NULL, NULL}
+};
+
static dllfunction_t stenciltwosidefuncs[] =
{
{"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
{NULL, NULL}
};
+static dllfunction_t blendequationfuncs[] =
+{
+ {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
+ {NULL, NULL}
+};
+
static dllfunction_t shaderobjectsfuncs[] =
{
{"glDeleteObjectARB", (void **) &qglDeleteObjectARB},
gl_supportslockarrays = false;
gl_texture3d = false;
gl_texturecubemap = false;
+ gl_support_arb_texture_non_power_of_two = false;
gl_dot3arb = false;
gl_support_clamptoedge = false;
gl_support_anisotropy = false;
gl_max_anisotropy = 1;
+ gl_support_separatestencil = false;
gl_support_stenciltwoside = false;
+ gl_support_ext_blend_minmax = false;
+ gl_support_ext_blend_subtract = false;
gl_support_shader_objects = false;
gl_support_shading_language_100 = false;
gl_support_vertex_shader = false;
// COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false)))
qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size);
+ gl_support_arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
// COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster)
gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
// COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false)))
qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy);
+ gl_support_ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
+ gl_support_ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
+
+// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (accelerates shadow rendering)
+ if (!(gl_support_separatestencil = GL_CheckExtension("glStencilOpSeparate", gl2separatestencilfuncs, "-noseparatestencil", false)))
+ gl_support_separatestencil = GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
// COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (accelerates shadow rendering)
gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);