int gl_support_vertex_shader = false;
// GL_ARB_fragment_shader
int gl_support_fragment_shader = false;
-// GL_NV_half_float
-int gl_support_half_float = false;
// LordHavoc: if window is hidden, don't update screen
qboolean vid_hidden = true;
// whether hardware gamma ramps are currently in effect
qboolean vid_usinghwgamma = false;
-unsigned short vid_gammaramps[768];
-unsigned short vid_systemgammaramps[768];
+int vid_gammarampsize = 0;
+unsigned short *vid_gammaramps = NULL;
+unsigned short *vid_systemgammaramps = NULL;
cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
Con_Printf("GL_EXTENSIONS: %s\n", gl_extensions);
Con_Printf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+ CHECKGLERROR
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size);
Con_Print("Checking OpenGL extensions...\n");
if ((gl_support_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false)))
if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false)))
gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
-
-// COMMANDLINEOPTION: GL: -nohalffloat disables GL_NV_half_float extension
- gl_support_half_float = GL_CheckExtension("GL_NV_half_float", NULL, "-nohalffloat", false);
+ CHECKGLERROR
}
void Force_CenterView_f (void)
static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3];
static int cachecolorenable, cachehwgamma;
#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
-void VID_UpdateGamma(qboolean force)
+void VID_UpdateGamma(qboolean force, int rampsize)
{
cvar_t *c;
float f;
if (!force
&& !forcenextframe
&& !v_psycho.integer
- && vid_usinghwgamma == (vid_activewindow && v_hwgamma.integer)
+ && cachehwgamma == (vid_activewindow && v_hwgamma.integer)
&& v_gamma.value == cachegamma
&& v_contrast.value == cachecontrast
&& v_brightness.value == cachebrightness
&& cachewhite[2] == v_color_white_b.value)
return;
+ BOUNDCVAR(v_gamma, 0.1, 5);cachegamma = v_gamma.value;
+ BOUNDCVAR(v_contrast, 1, 5);cachecontrast = v_contrast.value;
+ BOUNDCVAR(v_brightness, 0, 0.8);cachebrightness = v_brightness.value;
+ BOUNDCVAR(v_color_black_r, 0, 0.8);cacheblack[0] = v_color_black_r.value;
+ BOUNDCVAR(v_color_black_g, 0, 0.8);cacheblack[1] = v_color_black_g.value;
+ BOUNDCVAR(v_color_black_b, 0, 0.8);cacheblack[2] = v_color_black_b.value;
+ BOUNDCVAR(v_color_grey_r, 0, 0.95);cachegrey[0] = v_color_grey_r.value;
+ BOUNDCVAR(v_color_grey_g, 0, 0.95);cachegrey[1] = v_color_grey_g.value;
+ BOUNDCVAR(v_color_grey_b, 0, 0.95);cachegrey[2] = v_color_grey_b.value;
+ BOUNDCVAR(v_color_white_r, 1, 5);cachewhite[0] = v_color_white_r.value;
+ BOUNDCVAR(v_color_white_g, 1, 5);cachewhite[1] = v_color_white_g.value;
+ BOUNDCVAR(v_color_white_b, 1, 5);cachewhite[2] = v_color_white_b.value;
+ cachecolorenable = v_color_enable.integer;
+ cachehwgamma = vid_activewindow && v_hwgamma.integer;
+
forcenextframe = false;
- if (vid_activewindow && v_hwgamma.integer)
+ if (cachehwgamma)
{
if (!vid_usinghwgamma)
{
vid_usinghwgamma = true;
- Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_GetGamma(vid_systemgammaramps));
+ if (vid_gammarampsize != rampsize || !vid_gammaramps)
+ {
+ vid_gammarampsize = rampsize;
+ if (vid_gammaramps)
+ Z_Free(vid_gammaramps);
+ vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short));
+ vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize;
+ }
+ VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
}
- BOUNDCVAR(v_gamma, 0.1, 5);cachegamma = v_gamma.value;
- BOUNDCVAR(v_contrast, 1, 5);cachecontrast = v_contrast.value;
- BOUNDCVAR(v_brightness, 0, 0.8);cachebrightness = v_brightness.value;
- BOUNDCVAR(v_color_black_r, 0, 0.8);cacheblack[0] = v_color_black_r.value;
- BOUNDCVAR(v_color_black_g, 0, 0.8);cacheblack[1] = v_color_black_g.value;
- BOUNDCVAR(v_color_black_b, 0, 0.8);cacheblack[2] = v_color_black_b.value;
- BOUNDCVAR(v_color_grey_r, 0, 0.95);cachegrey[0] = v_color_grey_r.value;
- BOUNDCVAR(v_color_grey_g, 0, 0.95);cachegrey[1] = v_color_grey_g.value;
- BOUNDCVAR(v_color_grey_b, 0, 0.95);cachegrey[2] = v_color_grey_b.value;
- BOUNDCVAR(v_color_white_r, 1, 5);cachewhite[0] = v_color_white_r.value;
- BOUNDCVAR(v_color_white_g, 1, 5);cachewhite[1] = v_color_white_g.value;
- BOUNDCVAR(v_color_white_b, 1, 5);cachewhite[2] = v_color_white_b.value;
- cachecolorenable = v_color_enable.integer;
- cachehwgamma = v_hwgamma.integer;
-
if (cachecolorenable)
{
- BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps);
- BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + 256);
- BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + 512);
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps, rampsize);
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + vid_gammarampsize, rampsize);
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + vid_gammarampsize*2, rampsize);
}
else
{
- BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps);
- BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 256);
- BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 512);
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps, rampsize);
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + vid_gammarampsize, rampsize);
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + vid_gammarampsize*2, rampsize);
}
// LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
for (x = 0;x < 3;x++)
{
- nt[x] -= host_realframetime;
+ nt[x] -= cl.realframetime;
if (nt[x] < 0)
{
nd[x] = -nd[x];
nt[x] += lhrandom(1, 8.2);
}
- n[x] += nd[x] * host_realframetime;
+ n[x] += nd[x] * cl.realframetime;
n[x] -= floor(n[x]);
}
for (x = 0, ramp = vid_gammaramps;x < 3;x++)
- for (y = 0, t = n[x] - 0.75f;y < 256;y++, t += 0.75f * (2.0f / 256.0f))
- *ramp++ = cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f;
+ for (y = 0, t = n[x] - 0.75f;y < vid_gammarampsize;y++, t += 0.75f * (2.0f / vid_gammarampsize))
+ *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
}
- Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps));
+ Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize));
// if custom gamma ramps failed (Windows stupidity), restore to system gamma
if(!vid_hardwaregammasupported.integer)
- VID_SetGamma(vid_systemgammaramps);
- }
- else
- {
- if (vid_usinghwgamma)
{
- vid_usinghwgamma = false;
- Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps));
+ VID_RestoreSystemGamma();
+ Cvar_SetValueQuick(&vid_hardwaregammasupported, false);
}
}
+ else
+ VID_RestoreSystemGamma();
}
void VID_RestoreSystemGamma(void)
if (vid_usinghwgamma)
{
vid_usinghwgamma = false;
- VID_SetGamma(vid_systemgammaramps);
+ Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize));
}
}