Con_Printf("GL_EXTENSIONS: %s\n", gl_extensions);
Con_Printf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+ CHECKGLERROR
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size);
Con_Print("Checking OpenGL extensions...\n");
if ((gl_support_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false)))
if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false)))
gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
+ CHECKGLERROR
}
void Force_CenterView_f (void)