int gl_videosyncavailable = false;
// stencil available
int gl_stencil = false;
-// GL_EXT_texture3D
+// 3D textures available
int gl_texture3d = false;
// GL_ARB_texture_cubemap
int gl_texturecubemap = false;
//void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
-void (GLAPIENTRY *qglTexImage3DEXT)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void (GLAPIENTRY *qglTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-void (GLAPIENTRY *qglCopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
int GL_CheckExtension(const char *name, const gl_extensionfunctionlist_t *funcs, const char *disableparm, int silent)
static gl_extensionfunctionlist_t texture3dfuncs[] =
{
- {"glTexImage3DEXT", (void **) &qglTexImage3DEXT},
- {"glTexSubImage3DEXT", (void **) &qglTexSubImage3DEXT},
- {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3DEXT},
+ {"glTexImage3D", (void **) &qglTexImage3D},
+ {"glTexSubImage3D", (void **) &qglTexSubImage3D},
+ {"glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
{NULL, NULL}
};
gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false);
}
- gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dfuncs, "-notexture3d", false);
+ gl_texture3d = GL_CheckExtension("glTexImage3D", texture3dfuncs, "-notexture3d", false);
gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
void VID_Shared_Init(void)
{
- int i;
-
Cvar_RegisterVariable(&vid_fullscreen);
Cvar_RegisterVariable(&vid_width);
Cvar_RegisterVariable(&vid_height);
Cvar_RegisterVariable(&m_filter);
Cmd_AddCommand("force_centerview", Force_CenterView_f);
Cmd_AddCommand("vid_restart", VID_Restart_f);
-
-// interpret command-line parameters
- if ((i = COM_CheckParm("-window")) != 0)
- Cvar_SetValueQuick(&vid_fullscreen, false);
- if ((i = COM_CheckParm("-fullscreen")) != 0)
- Cvar_SetValueQuick(&vid_fullscreen, true);
- if ((i = COM_CheckParm("-width")) != 0)
- Cvar_SetQuick(&vid_width, com_argv[i+1]);
- if ((i = COM_CheckParm("-height")) != 0)
- Cvar_SetQuick(&vid_height, com_argv[i+1]);
- if ((i = COM_CheckParm("-bpp")) != 0)
- Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
- if ((i = COM_CheckParm("-nostencil")) != 0)
- Cvar_SetValueQuick(&vid_stencil, 0);
- if ((i = COM_CheckParm("-stencil")) != 0)
- Cvar_SetValueQuick(&vid_stencil, 1);
}
int current_vid_fullscreen;
VID_OpenSystems();
}
+int vid_commandlinecheck = true;
void VID_Open(void)
{
+ int i;
+ if (vid_commandlinecheck)
+ {
+ // interpret command-line parameters
+ vid_commandlinecheck = false;
+ if ((i = COM_CheckParm("-window")) != 0)
+ Cvar_SetValueQuick(&vid_fullscreen, false);
+ if ((i = COM_CheckParm("-fullscreen")) != 0)
+ Cvar_SetValueQuick(&vid_fullscreen, true);
+ if ((i = COM_CheckParm("-width")) != 0)
+ Cvar_SetQuick(&vid_width, com_argv[i+1]);
+ if ((i = COM_CheckParm("-height")) != 0)
+ Cvar_SetQuick(&vid_height, com_argv[i+1]);
+ if ((i = COM_CheckParm("-bpp")) != 0)
+ Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
+ if ((i = COM_CheckParm("-nostencil")) != 0)
+ Cvar_SetValueQuick(&vid_stencil, 0);
+ if ((i = COM_CheckParm("-stencil")) != 0)
+ Cvar_SetValueQuick(&vid_stencil, 1);
+ }
+
Con_Printf("Starting video system\n");
if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer))
{