cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
-cvar_t vid_multisampling = {CVAR_SAVE, "vid_multisampling", "0", "Make use of GL_AGB_MULTISAMPLING for advaced anti-aliasing techniques such as Alpha-To-Coverage, not yet finished"};
cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
{
if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false))
Sys_Error("OpenGL 1.1.0 functions not found");
- vid.support.gl20shaders = GL_CheckExtension("GL_ARB_fragment_shader", gl20shaderfuncs, "-noshaders", true);
+ vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true);
CHECKGLERROR
vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false);
+ vid.allowalphatocoverage = false;
// COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
// COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
vid.sRGBcapable2D = false;
vid.sRGBcapable3D = true;
vid.useinterleavedarrays = false;
+ Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
+ Con_Printf("vid.mode.samples %i\n", vid.mode.samples);
+ Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders);
+ vid.allowalphatocoverage = vid.support.arb_multisample && vid_samples.integer > 1 && vid.support.gl20shaders;
}
else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
{
vid.sRGBcapable3D = false;
vid.useinterleavedarrays = false;
}
+ // enable multisample antialiasing if possible
+ if (vid_samples.integer > 1 && vid.support.arb_multisample)
+ qglEnable(GL_MULTISAMPLE_ARB);
// VorteX: set other info (maybe place them in VID_InitMode?)
Cvar_SetQuick(&gl_info_vendor, gl_vendor);
void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
{
float f, r;
- if (!joy_axiskeyevents.integer || joystate->is360)
+ if (joystate->is360)
return;
// emulate key events for thumbstick
f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
{
{K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
{K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
- {K_UPARROW, K_UPARROW}, {K_DOWNARROW, K_DOWNARROW}, {K_RIGHTARROW, K_RIGHTARROW}, {K_LEFTARROW, K_LEFTARROW},
+ {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
};
static int joybuttonkey360[][2] =
Cvar_RegisterVariable(&vid_height);
Cvar_RegisterVariable(&vid_bitsperpixel);
Cvar_RegisterVariable(&vid_samples);
- Cvar_RegisterVariable(&vid_multisampling);
Cvar_RegisterVariable(&vid_refreshrate);
Cvar_RegisterVariable(&vid_userefreshrate);
Cvar_RegisterVariable(&vid_stereobuffer);
{
viddef_mode_t mode;
-#if 0
- // LordHavoc: FIXME: VorteX broke vid_restart with this, it is a mystery why it would ever work, commented out
- // multisampling should set at least 2 samples
- if (vid.support.arb_multisample)
- {
- GL_MultiSampling(false);
- if (vid_multisampling.integer)
- samples = max(2, samples);
- }
-#endif
-
memset(&mode, 0, sizeof(mode));
mode.fullscreen = fullscreen != 0;
mode.width = width;
Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
Cvar_SetValueQuick(&vid_stereobuffer, vid.mode.stereobuffer);
- // activate multisampling
- if (vid_multisampling.integer)
- GL_MultiSampling(true);
-
return true;
}
else