int gl_dot3arb = false;
// GL_SGIS_texture_edge_clamp
int gl_support_clamptoedge = false;
+// GL_NV_vertex_array_range
+int gl_support_var = false;
+// GL_NV_vertex_array_range2
+int gl_support_var2 = false;
// LordHavoc: if window is hidden, don't update screen
int vid_hidden = true;
void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
void (GLAPIENTRY *qglUnlockArraysEXT) (void);
+//GL_NV_vertex_array_range
+GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer);
+GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer);
+GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid);
// general GL functions
{NULL, NULL}
};
+static dllfunction_t glxvarfuncs[] =
+{
+ {"glXAllocateMemoryNV", (void **) &qglAllocateMemoryNV},
+ {"glXFreeMemoryNV", (void **) &qglFreeMemoryNV},
+ {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV},
+ {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV},
+ {NULL, NULL}
+};
+
+static dllfunction_t wglvarfuncs[] =
+{
+ {"wglAllocateMemoryNV", (void **) &qglAllocateMemoryNV},
+ {"wglFreeMemoryNV", (void **) &qglFreeMemoryNV},
+ {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV},
+ {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV},
+ {NULL, NULL}
+};
+
+
void VID_CheckExtensions(void)
{
gl_stencil = vid_stencil.integer;
gl_supportslockarrays = false;
gl_textureunits = 1;
gl_support_clamptoedge = false;
+ gl_support_var = false;
+ gl_support_var2 = false;
if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
Sys_Error("OpenGL 1.1.0 functions not found\n");
gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
+ if (!strcmp(gl_platform, "GLX"))
+ gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", glxvarfuncs, "-novar", false);
+ else if (!strcmp(gl_platform, "WGL"))
+ gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", wglvarfuncs, "-novar", false);
+ if (gl_support_var)
+ gl_support_var2 = GL_CheckExtension("GL_NV_vertex_array_range2", NULL, "-novar2", false);
+
// we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
if (qglDrawRangeElements == NULL)
qglDrawRangeElements = qglDrawRangeElementsEXT;
}
+int vid_vertexarrays_are_var = false;
+void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority)
+{
+ void *m;
+ vid_vertexarrays_are_var = false;
+ if (fast && qglAllocateMemoryNV)
+ {
+ CHECKGLERROR
+ m = qglAllocateMemoryNV(size, readfrequency, writefrequency, priority);
+ CHECKGLERROR
+ if (m)
+ {
+ vid_vertexarrays_are_var = true;
+ return m;
+ }
+ }
+ return Mem_Alloc(pool, size);
+}
+
+void VID_FreeVertexArrays(void *pointer)
+{
+ if (vid_vertexarrays_are_var)
+ {
+ CHECKGLERROR
+ qglFreeMemoryNV(pointer);
+ CHECKGLERROR
+ }
+ else
+ Mem_Free(pointer);
+ vid_vertexarrays_are_var = false;
+}
+
void Force_CenterView_f (void)
{
cl.viewangles[PITCH] = 0;
VID_CloseSystems();
VID_Shutdown();
}
+