]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_shared.c
added vid_grabkeyboard cvar which defaults to 0, this means that the glx client no...
[xonotic/darkplaces.git] / vid_shared.c
index 5a66af884d46d6e93994035c4c8c7715c3b48987..9024098fc1c143ed13f14edcf336eca2cf47b436 100644 (file)
@@ -33,6 +33,8 @@ int gl_stencil = false;
 int gl_texture3d = false;
 // GL_ARB_texture_cubemap
 int gl_texturecubemap = false;
+// GL_ARB_texture_non_power_of_two
+int gl_support_arb_texture_non_power_of_two = false;
 // GL_ARB_texture_env_dot3
 int gl_dot3arb = false;
 // GL_SGIS_texture_edge_clamp
@@ -40,8 +42,14 @@ int gl_support_clamptoedge = false;
 // GL_EXT_texture_filter_anisotropic
 int gl_support_anisotropy = false;
 int gl_max_anisotropy = 1;
+// OpenGL2.0 core glStencilOpSeparate, or GL_ATI_separate_stencil
+int gl_support_separatestencil = false;
 // GL_EXT_stencil_two_side
 int gl_support_stenciltwoside = false;
+// GL_EXT_blend_minmax
+int gl_support_ext_blend_minmax = false;
+// GL_EXT_blend_subtract
+int gl_support_ext_blend_subtract = false;
 // GL_ARB_shader_objects
 int gl_support_shader_objects = false;
 // GL_ARB_shading_language_100
@@ -71,13 +79,15 @@ cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
+cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
 
 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
+cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
 cvar_t gl_combine = {0, "gl_combine", "1", "faster rendering by using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above)"};
-cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each frame render (can help with strange input or video lag problems on some machines)"};
+cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
 
 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
@@ -92,7 +102,7 @@ cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of g
 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
-cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above)"};
+cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"};
 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg (does not work on Windows2000 or above)"};
 
 // brand of graphics chip
@@ -239,11 +249,16 @@ void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
 
 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
+void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
 
 //[515]: added on 29.07.2005
 void (GLAPIENTRY *qglLineWidth)(GLfloat width);
 void (GLAPIENTRY *qglPointSize)(GLfloat size);
 
+void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
+
+void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
+void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
 
 void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
@@ -467,6 +482,7 @@ static dllfunction_t opengl110funcs[] =
        {"glScissor", (void **) &qglScissor},
        {"glPolygonOffset", (void **) &qglPolygonOffset},
        {"glPolygonMode", (void **) &qglPolygonMode},
+       {"glPolygonStipple", (void **) &qglPolygonStipple},
        {NULL, NULL}
 };
 
@@ -508,12 +524,32 @@ static dllfunction_t texture3dextfuncs[] =
        {NULL, NULL}
 };
 
+static dllfunction_t atiseparatestencilfuncs[] =
+{
+       {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
+       {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
+       {NULL, NULL}
+};
+
+static dllfunction_t gl2separatestencilfuncs[] =
+{
+       {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
+       {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
+       {NULL, NULL}
+};
+
 static dllfunction_t stenciltwosidefuncs[] =
 {
        {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
        {NULL, NULL}
 };
 
+static dllfunction_t blendequationfuncs[] =
+{
+       {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
+       {NULL, NULL}
+};
+
 static dllfunction_t shaderobjectsfuncs[] =
 {
        {"glDeleteObjectARB", (void **) &qglDeleteObjectARB},
@@ -624,11 +660,15 @@ void VID_CheckExtensions(void)
        gl_supportslockarrays = false;
        gl_texture3d = false;
        gl_texturecubemap = false;
+       gl_support_arb_texture_non_power_of_two = false;
        gl_dot3arb = false;
        gl_support_clamptoedge = false;
        gl_support_anisotropy = false;
        gl_max_anisotropy = 1;
+       gl_support_separatestencil = false;
        gl_support_stenciltwoside = false;
+       gl_support_ext_blend_minmax = false;
+       gl_support_ext_blend_subtract = false;
        gl_support_shader_objects = false;
        gl_support_shading_language_100 = false;
        gl_support_vertex_shader = false;
@@ -643,6 +683,7 @@ void VID_CheckExtensions(void)
        Con_Printf("GL_EXTENSIONS: %s\n", gl_extensions);
        Con_Printf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
 
+       CHECKGLERROR
        qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size);
 
        Con_Print("Checking OpenGL extensions...\n");
@@ -664,10 +705,18 @@ void VID_CheckExtensions(void)
 
 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
        if ((gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false)))
+       {
                qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_max_3d_texture_size);
+               if (gl_max_3d_texture_size < 32)
+               {
+                       gl_texture3d = false;
+                       Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
+               }
+       }
 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
        if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false)))
                qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size);
+       gl_support_arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
 // COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster)
        gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
@@ -677,6 +726,12 @@ void VID_CheckExtensions(void)
        if ((gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false)))
                qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy);
 
+       gl_support_ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
+       gl_support_ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
+
+// COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (accelerates shadow rendering)
+       if (!(gl_support_separatestencil = GL_CheckExtension("glStencilOpSeparate", gl2separatestencilfuncs, "-noseparatestencil", false)))
+               gl_support_separatestencil = GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (accelerates shadow rendering)
        gl_support_stenciltwoside = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
 
@@ -692,6 +747,7 @@ void VID_CheckExtensions(void)
                if ((gl_support_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false)))
                        if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false)))
                                gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
+       CHECKGLERROR
 }
 
 void Force_CenterView_f (void)
@@ -699,41 +755,60 @@ void Force_CenterView_f (void)
        cl.viewangles[PITCH] = 0;
 }
 
+static int gamma_forcenextframe = false;
 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3];
 static int cachecolorenable, cachehwgamma;
-#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
 void VID_UpdateGamma(qboolean force, int rampsize)
 {
        cvar_t *c;
        float f;
-       static int forcenextframe = false;
+       int wantgamma;
 
        // LordHavoc: don't mess with gamma tables if running dedicated
        if (cls.state == ca_dedicated)
                return;
 
-       if (!force
-        && !forcenextframe
-        && !v_psycho.integer
-        && vid_usinghwgamma == (vid_activewindow && v_hwgamma.integer)
-        && v_gamma.value == cachegamma
-        && v_contrast.value == cachecontrast
-        && v_brightness.value == cachebrightness
-        && cachecolorenable == v_color_enable.integer
-        && cacheblack[0] == v_color_black_r.value
-        && cacheblack[1] == v_color_black_g.value
-        && cacheblack[2] == v_color_black_b.value
-        && cachegrey[0] == v_color_grey_r.value
-        && cachegrey[1] == v_color_grey_g.value
-        && cachegrey[2] == v_color_grey_b.value
-        && cachewhite[0] == v_color_white_r.value
-        && cachewhite[1] == v_color_white_g.value
-        && cachewhite[2] == v_color_white_b.value)
+       wantgamma = (vid_activewindow ? v_hwgamma.integer : 0);
+#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
+       BOUNDCVAR(v_gamma, 0.1, 5);
+       BOUNDCVAR(v_contrast, 1, 5);
+       BOUNDCVAR(v_brightness, 0, 0.8);
+       BOUNDCVAR(v_color_black_r, 0, 0.8);
+       BOUNDCVAR(v_color_black_g, 0, 0.8);
+       BOUNDCVAR(v_color_black_b, 0, 0.8);
+       BOUNDCVAR(v_color_grey_r, 0, 0.95);
+       BOUNDCVAR(v_color_grey_g, 0, 0.95);
+       BOUNDCVAR(v_color_grey_b, 0, 0.95);
+       BOUNDCVAR(v_color_white_r, 1, 5);
+       BOUNDCVAR(v_color_white_g, 1, 5);
+       BOUNDCVAR(v_color_white_b, 1, 5);
+#undef BOUNDCVAR
+
+       if (force || v_psycho.integer)
+               gamma_forcenextframe = true;
+#define GAMMACHECK(cache, value) if (cache != (value)) gamma_forcenextframe = true;cache = (value)
+       GAMMACHECK(cachehwgamma    , wantgamma);
+       GAMMACHECK(cachegamma      , v_gamma.value);
+       GAMMACHECK(cachecontrast   , v_contrast.value);
+       GAMMACHECK(cachebrightness , v_brightness.value);
+       GAMMACHECK(cachecolorenable, v_color_enable.integer);
+       GAMMACHECK(cacheblack[0]   , v_color_black_r.value);
+       GAMMACHECK(cacheblack[1]   , v_color_black_g.value);
+       GAMMACHECK(cacheblack[2]   , v_color_black_b.value);
+       GAMMACHECK(cachegrey[0]    , v_color_grey_r.value);
+       GAMMACHECK(cachegrey[1]    , v_color_grey_g.value);
+       GAMMACHECK(cachegrey[2]    , v_color_grey_b.value);
+       GAMMACHECK(cachewhite[0]   , v_color_white_r.value);
+       GAMMACHECK(cachewhite[1]   , v_color_white_g.value);
+       GAMMACHECK(cachewhite[2]   , v_color_white_b.value);
+#undef GAMMACHECK
+
+       if (!gamma_forcenextframe)
                return;
 
-       forcenextframe = false;
+       gamma_forcenextframe = false;
 
-       if (vid_activewindow && v_hwgamma.integer)
+       if (cachehwgamma)
        {
                if (!vid_usinghwgamma)
                {
@@ -746,26 +821,9 @@ void VID_UpdateGamma(qboolean force, int rampsize)
                                vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short));
                                vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize;
                        }
-                       Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_GetGamma(vid_systemgammaramps, vid_gammarampsize));
-                       if (!vid_hardwaregammasupported.integer)
-                               return;
+                       VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
                }
 
-               BOUNDCVAR(v_gamma, 0.1, 5);cachegamma = v_gamma.value;
-               BOUNDCVAR(v_contrast, 1, 5);cachecontrast = v_contrast.value;
-               BOUNDCVAR(v_brightness, 0, 0.8);cachebrightness = v_brightness.value;
-               BOUNDCVAR(v_color_black_r, 0, 0.8);cacheblack[0] = v_color_black_r.value;
-               BOUNDCVAR(v_color_black_g, 0, 0.8);cacheblack[1] = v_color_black_g.value;
-               BOUNDCVAR(v_color_black_b, 0, 0.8);cacheblack[2] = v_color_black_b.value;
-               BOUNDCVAR(v_color_grey_r, 0, 0.95);cachegrey[0] = v_color_grey_r.value;
-               BOUNDCVAR(v_color_grey_g, 0, 0.95);cachegrey[1] = v_color_grey_g.value;
-               BOUNDCVAR(v_color_grey_b, 0, 0.95);cachegrey[2] = v_color_grey_b.value;
-               BOUNDCVAR(v_color_white_r, 1, 5);cachewhite[0] = v_color_white_r.value;
-               BOUNDCVAR(v_color_white_g, 1, 5);cachewhite[1] = v_color_white_g.value;
-               BOUNDCVAR(v_color_white_b, 1, 5);cachewhite[2] = v_color_white_b.value;
-               cachecolorenable = v_color_enable.integer;
-               cachehwgamma = v_hwgamma.integer;
-
                if (cachecolorenable)
                {
                        BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps, rampsize);
@@ -789,7 +847,7 @@ void VID_UpdateGamma(qboolean force, int rampsize)
                        static float n[3], nd[3], nt[3];
                        static int init = true;
                        unsigned short *ramp;
-                       forcenextframe = true;
+                       gamma_forcenextframe = true;
                        if (init)
                        {
                                init = false;
@@ -818,16 +876,26 @@ void VID_UpdateGamma(qboolean force, int rampsize)
                                        *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
                }
 
-               Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize));
+               // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value)
+               Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2);
                // if custom gamma ramps failed (Windows stupidity), restore to system gamma
                if(!vid_hardwaregammasupported.integer)
                {
-                       VID_RestoreSystemGamma();
-                       Cvar_SetValueQuick(&vid_hardwaregammasupported, false);
+                       if (vid_usinghwgamma)
+                       {
+                               vid_usinghwgamma = false;
+                               VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
+                       }
                }
        }
        else
-               VID_RestoreSystemGamma();
+       {
+               if (vid_usinghwgamma)
+               {
+                       vid_usinghwgamma = false;
+                       VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
+               }
+       }
 }
 
 void VID_RestoreSystemGamma(void)
@@ -836,6 +904,8 @@ void VID_RestoreSystemGamma(void)
        {
                vid_usinghwgamma = false;
                Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize));
+               // force gamma situation to be reexamined next frame
+               gamma_forcenextframe = true;
        }
 }
 
@@ -866,8 +936,10 @@ void VID_Shared_Init(void)
        Cvar_RegisterVariable(&vid_height);
        Cvar_RegisterVariable(&vid_bitsperpixel);
        Cvar_RegisterVariable(&vid_refreshrate);
+       Cvar_RegisterVariable(&vid_stereobuffer);
        Cvar_RegisterVariable(&vid_vsync);
        Cvar_RegisterVariable(&vid_mouse);
+       Cvar_RegisterVariable(&vid_grabkeyboard);
        Cvar_RegisterVariable(&vid_minwidth);
        Cvar_RegisterVariable(&vid_minheight);
        Cvar_RegisterVariable(&gl_combine);
@@ -878,21 +950,23 @@ void VID_Shared_Init(void)
                Cvar_Set("gl_combine", "0");
 }
 
-int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate)
+int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
 {
-       Con_Printf("Video: %s %dx%dx%dx%dhz\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate);
-       if (VID_InitMode(fullscreen, width, height, bpp, refreshrate))
+       Con_Printf("Video: %s %dx%dx%dx%dhz%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "");
+       if (VID_InitMode(fullscreen, width, height, bpp, refreshrate, stereobuffer))
        {
                vid.fullscreen = fullscreen;
                vid.width = width;
                vid.height = height;
                vid.bitsperpixel = bpp;
                vid.refreshrate = refreshrate;
+               vid.stereobuffer = stereobuffer;
                Cvar_SetValueQuick(&vid_fullscreen, fullscreen);
                Cvar_SetValueQuick(&vid_width, width);
                Cvar_SetValueQuick(&vid_height, height);
                Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
                Cvar_SetValueQuick(&vid_refreshrate, refreshrate);
+               Cvar_SetValueQuick(&vid_stereobuffer, stereobuffer);
                return true;
        }
        else
@@ -924,10 +998,10 @@ void VID_Restart_f(void)
                vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
        VID_CloseSystems();
        VID_Shutdown();
-       if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer))
+       if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer))
        {
                Con_Print("Video mode change failed\n");
-               if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate))
+               if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer))
                        Sys_Error("Unable to restore to last working video mode");
        }
        VID_OpenSystems();
@@ -969,17 +1043,19 @@ void VID_Start(void)
        }
 
        Con_Print("Starting video system\n");
-       success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer);
+       success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer);
        if (!success)
        {
                Con_Print("Desired video mode fail, trying fallbacks...\n");
-               success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, 60);
+               success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, 60, vid_stereobuffer.integer);
+               if (!success && vid_stereobuffer.integer)
+                       success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, false);
                if (!success && vid_bitsperpixel.integer > 16)
-                       success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16, 60);
+                       success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16, 60, false);
                if (!success && (vid_width.integer > 640 || vid_height.integer > 480))
-                       success = VID_Mode(vid_fullscreen.integer, 640, 480, 16, 60);
+                       success = VID_Mode(vid_fullscreen.integer, 640, 480, 16, 60, false);
                if (!success && vid_fullscreen.integer)
-                       success = VID_Mode(false, 640, 480, 16, 60);
+                       success = VID_Mode(false, 640, 480, 16, 60, false);
                if (!success)
                        Sys_Error("Video modes failed");
        }