#include "quakedef.h"
+// Tell startup code that we have a client
+int cl_available = true;
+
// global video state
viddef_t vid;
int current_vid_width;
int current_vid_height;
int current_vid_bitsperpixel;
-extern int VID_InitMode (int fullscreen, int width, int height, int bpp);
int VID_Mode(int fullscreen, int width, int height, int bpp)
{
Con_Printf("Video: %s %dx%dx%d\n", fullscreen ? "fullscreen" : "window", width, height, bpp);