]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_shared.c
forbid world writes after precache stage (without using sv.state, instead prog->allow...
[xonotic/darkplaces.git] / vid_shared.c
index 2160e4b065f917b365f6f4db8e30ddce6409c8ce..d253881cbd4fea9f2a626a83b62cf2d335b13dd0 100644 (file)
@@ -50,15 +50,15 @@ int gl_support_vertex_shader = false;
 int gl_support_fragment_shader = false;
 
 // LordHavoc: if window is hidden, don't update screen
-int vid_hidden = true;
+qboolean vid_hidden = true;
 // LordHavoc: if window is not the active window, don't hog as much CPU time,
 // let go of the mouse, turn off sound, and restore system gamma ramps...
-int vid_activewindow = true;
+qboolean vid_activewindow = true;
 
 // we don't know until we try it!
 cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1"};
 // whether hardware gamma ramps are currently in effect
-int vid_usinghwgamma = false;
+qboolean vid_usinghwgamma = false;
 
 unsigned short vid_gammaramps[768];
 unsigned short vid_systemgammaramps[768];
@@ -70,14 +70,9 @@ cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32"};
 
 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0"};
 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
-cvar_t gl_combine = {CVAR_SAVE, "gl_combine", "1"};
+cvar_t gl_combine = {0, "gl_combine", "1"};
 cvar_t gl_finish = {0, "gl_finish", "0"};
 
-cvar_t in_pitch_min = {0, "in_pitch_min", "-90"}; // quake used -70
-cvar_t in_pitch_max = {0, "in_pitch_max", "90"}; // quake used 80
-
-cvar_t m_filter = {CVAR_SAVE, "m_filter","0"};
-
 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1"};
 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1"};
 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0"};
@@ -686,7 +681,7 @@ void VID_CheckExtensions(void)
                                gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
 }
 
-int vid_vertexarrays_are_var = false;
+qboolean vid_vertexarrays_are_var = false;
 void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority)
 {
        void *m;
@@ -723,98 +718,6 @@ void Force_CenterView_f (void)
        cl.viewangles[PITCH] = 0;
 }
 
-void IN_PreMove(void)
-{
-}
-
-void CL_AdjustAngles(void);
-void IN_PostMove(void)
-{
-       // clamp after the move as well to prevent messed up rendering angles
-       CL_AdjustAngles();
-}
-
-/*
-===========
-IN_DoMove
-===========
-*/
-void IN_ProcessMove(void)
-{
-       // get basic movement from keyboard
-       CL_BaseMove();
-
-       // OS independent code
-       IN_PreMove();
-
-       // allow mice or other external controllers to add to the move
-       IN_Move();
-
-       // OS independent code
-       IN_PostMove();
-}
-
-
-void IN_Mouse(float mx, float my)
-{
-       int mouselook = (in_mlook.state & 1) || freelook.integer;
-       float mouse_x, mouse_y;
-       static float old_mouse_x = 0, old_mouse_y = 0;
-
-       if (m_filter.integer)
-       {
-               mouse_x = (mx + old_mouse_x) * 0.5;
-               mouse_y = (my + old_mouse_y) * 0.5;
-       }
-       else
-       {
-               mouse_x = mx;
-               mouse_y = my;
-       }
-
-       old_mouse_x = mx;
-       old_mouse_y = my;
-
-       in_mouse_x = (float) mouse_x * vid.conwidth / vid.realwidth;
-       in_mouse_y = (float) mouse_y * vid.conheight / vid.realheight;
-
-       // AK: eveything else is client stuff
-       // BTW, this should be seperated somewhen
-       if(!in_client_mouse)
-               return;
-
-       if (cl_prydoncursor.integer)
-       {
-               cl.cmd.cursor_screen[0] += mouse_x * sensitivity.value / vid.realwidth;
-               cl.cmd.cursor_screen[1] += mouse_y * sensitivity.value / vid.realheight;
-               V_StopPitchDrift();
-               return;
-       }
-
-       // LordHavoc: viewzoom affects mouse sensitivity for sniping
-       mouse_x *= sensitivity.value * cl.viewzoom;
-       mouse_y *= sensitivity.value * cl.viewzoom;
-
-       // Add mouse X/Y movement to cmd
-       if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
-               cl.cmd.sidemove += m_side.value * mouse_x;
-       else
-               cl.viewangles[YAW] -= m_yaw.value * mouse_x;
-
-       if (mouselook)
-               V_StopPitchDrift();
-
-       if (mouselook && !(in_strafe.state & 1))
-               cl.viewangles[PITCH] += m_pitch.value * mouse_y;
-       else
-       {
-               if ((in_strafe.state & 1) && noclip_anglehack)
-                       cl.cmd.upmove -= m_forward.value * mouse_y;
-               else
-                       cl.cmd.forwardmove -= m_forward.value * mouse_y;
-       }
-}
-
 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3];
 static int cachecolorenable, cachehwgamma;
 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
@@ -978,28 +881,21 @@ void VID_Shared_Init(void)
        Cvar_RegisterVariable(&vid_mouse);
        Cvar_RegisterVariable(&gl_combine);
        Cvar_RegisterVariable(&gl_finish);
-       Cvar_RegisterVariable(&in_pitch_min);
-       Cvar_RegisterVariable(&in_pitch_max);
-       Cvar_RegisterVariable(&m_filter);
        Cmd_AddCommand("force_centerview", Force_CenterView_f);
        Cmd_AddCommand("vid_restart", VID_Restart_f);
        if (gamemode == GAME_GOODVSBAD2)
                Cvar_Set("gl_combine", "0");
 }
 
-int current_vid_fullscreen;
-int current_vid_width;
-int current_vid_height;
-int current_vid_bitsperpixel;
 int VID_Mode(int fullscreen, int width, int height, int bpp)
 {
        Con_Printf("Video: %s %dx%dx%d\n", fullscreen ? "fullscreen" : "window", width, height, bpp);
        if (VID_InitMode(fullscreen, width, height, bpp))
        {
-               current_vid_fullscreen = fullscreen;
-               current_vid_width = width;
-               current_vid_height = height;
-               current_vid_bitsperpixel = bpp;
+               vid.fullscreen = fullscreen;
+               vid.width = width;
+               vid.height = height;
+               vid.bitsperpixel = bpp;
                Cvar_SetValueQuick(&vid_fullscreen, fullscreen);
                Cvar_SetValueQuick(&vid_width, width);
                Cvar_SetValueQuick(&vid_height, height);
@@ -1022,7 +918,7 @@ static void VID_CloseSystems(void)
        R_Modules_Shutdown();
 }
 
-int vid_commandlinecheck = true;
+qboolean vid_commandlinecheck = true;
 
 void VID_Restart_f(void)
 {
@@ -1031,19 +927,21 @@ void VID_Restart_f(void)
                return;
 
        Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp, to %s %dx%dx%dbpp.\n",
-               current_vid_fullscreen ? "fullscreen" : "window", current_vid_width, current_vid_height, current_vid_bitsperpixel,
+               vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel,
                vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
-       VID_Close();
+       VID_CloseSystems();
+       VID_Shutdown();
        if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer))
        {
                Con_Print("Video mode change failed\n");
-               if (!VID_Mode(current_vid_fullscreen, current_vid_width, current_vid_height, current_vid_bitsperpixel))
+               if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel))
                        Sys_Error("Unable to restore to last working video mode\n");
        }
        VID_OpenSystems();
 }
 
-void VID_Open(void)
+// this is only called once by Host_StartVideo
+void VID_Start(void)
 {
        int i, width, height, success;
        if (vid_commandlinecheck)
@@ -1094,9 +992,3 @@ void VID_Open(void)
        VID_OpenSystems();
 }
 
-void VID_Close(void)
-{
-       VID_CloseSystems();
-       VID_Shutdown();
-}
-