int gl_supportslockarrays = false;
// GLX_SGI_swap_control or WGL_EXT_swap_control
int gl_videosyncavailable = false;
-// stencil available
-int gl_stencil = false;
// 3D textures available
int gl_texture3d = false;
// GL_ARB_texture_cubemap
vid.userefreshrate = vid.mode.userefreshrate;
vid.stereobuffer = vid.mode.stereobuffer;
vid.samples = vid.mode.samples;
- gl_stencil = vid.mode.bitsperpixel > 16;
+ vid.stencil = vid.mode.bitsperpixel > 16;
Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(" (%ix AA)", mode.samples) : "");
Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);