]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_shared.c
removed \n from all Host_Error, Sys_Error, PRVM_ERROR, PF_ERROR calls, since Host_Err...
[xonotic/darkplaces.git] / vid_shared.c
index d253881cbd4fea9f2a626a83b62cf2d335b13dd0..f9621dc3f3c8f98c7cb09745350d3a5531488df3 100644 (file)
@@ -48,6 +48,8 @@ int gl_support_shading_language_100 = false;
 int gl_support_vertex_shader = false;
 // GL_ARB_fragment_shader
 int gl_support_fragment_shader = false;
+// GL_NV_half_float
+int gl_support_half_float = false;
 
 // LordHavoc: if window is hidden, don't update screen
 qboolean vid_hidden = true;
@@ -623,7 +625,7 @@ void VID_CheckExtensions(void)
        gl_support_fragment_shader = false;
 
        if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
-               Sys_Error("OpenGL 1.1.0 functions not found\n");
+               Sys_Error("OpenGL 1.1.0 functions not found");
 
        Con_Printf("GL_VENDOR: %s\n", gl_vendor);
        Con_Printf("GL_RENDERER: %s\n", gl_renderer);
@@ -673,12 +675,15 @@ void VID_CheckExtensions(void)
 
 // COMMANDLINEOPTION: GL: -noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader)
 // COMMANDLINEOPTION: GL: -noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader)
-// COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (currently unused, allows vertex shader effects)
-// COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (currently unused, allows pixel shader effects)
+// COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects)
+// COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities)
        if ((gl_support_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-noshaderobjects", false)))
                if ((gl_support_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false)))
                        if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false)))
                                gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
+
+// COMMANDLINEOPTION: GL: -nohalffloat disables GL_NV_half_float extension
+       gl_support_half_float = GL_CheckExtension("GL_NV_half_float", NULL, "-nohalffloat", false);
 }
 
 qboolean vid_vertexarrays_are_var = false;
@@ -935,7 +940,7 @@ void VID_Restart_f(void)
        {
                Con_Print("Video mode change failed\n");
                if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel))
-                       Sys_Error("Unable to restore to last working video mode\n");
+                       Sys_Error("Unable to restore to last working video mode");
        }
        VID_OpenSystems();
 }
@@ -987,7 +992,7 @@ void VID_Start(void)
                if (!success && vid_fullscreen.integer)
                        success = VID_Mode(false, 640, 480, 16);
                if (!success)
-                       Sys_Error("Video modes failed\n");
+                       Sys_Error("Video modes failed");
        }
        VID_OpenSystems();
 }