]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_wgl.c
added vid_sRGB cvar, this replaces the r_texture_sRGB* cvars and
[xonotic/darkplaces.git] / vid_wgl.c
index 81e45c3b84666b556b29bb9db612bb784f2c50e4..2d0ac602f5865c1fd2c3daa30a50a05c9ae3ded0 100644 (file)
--- a/vid_wgl.c
+++ b/vid_wgl.c
@@ -45,6 +45,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #ifdef SUPPORTDIRECTX
 #include <dinput.h>
 #endif
+#include "dpsoftrast.h"
 
 #ifdef SUPPORTD3D
 #include <d3d9.h>
@@ -139,6 +140,11 @@ HWND mainwindow;
 static HDC      baseDC;
 static HGLRC baseRC;
 
+static HDC vid_softhdc;
+static HGDIOBJ vid_softhdc_backup;
+static BITMAPINFO vid_softbmi;
+static HBITMAP vid_softdibhandle;
+
 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
 
 static qboolean vid_isfullscreen;
@@ -259,6 +265,7 @@ static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast th
 static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
 static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
 static cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
+static cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
 
 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
 
@@ -293,76 +300,93 @@ qboolean vid_begunscene = false;
 void VID_Finish (void)
 {
 #ifdef SUPPORTD3D
-       if (vid_d3d9dev)
-       {
-               HRESULT hr;
-               if (vid_begunscene)
-               {
-                       IDirect3DDevice9_EndScene(vid_d3d9dev);
-                       vid_begunscene = false;
-               }
-               if (vid_reallyhidden)
-                       return;
-               if (!vid_d3ddevicelost)
-               {
-                       vid_hidden = vid_reallyhidden;
-                       hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
-                       if (hr == D3DERR_DEVICELOST)
-                       {
-                               vid_d3ddevicelost = true;
-                               vid_hidden = true;
-                               Sleep(100);
-                       }
-               }
-               else
-               {
-                       hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
-                       switch(hr)
-                       {
-                       case D3DERR_DEVICELOST:
-                               vid_d3ddevicelost = true;
-                               vid_hidden = true;
-                               Sleep(100);
-                               break;
-                       case D3DERR_DEVICENOTRESET:
-                               vid_d3ddevicelost = false;
-                               vid_hidden = vid_reallyhidden;
-                               R_Modules_DeviceLost();
-                               IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
-                               R_Modules_DeviceRestored();
-                               break;
-                       case D3D_OK:
-                               vid_hidden = vid_reallyhidden;
-                               IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
-                               break;
-                       }
-               }
-               if (!vid_begunscene && !vid_hidden)
-               {
-                       IDirect3DDevice9_BeginScene(vid_d3d9dev);
-                       vid_begunscene = true;
-               }
-               return;
-       }
+       HRESULT hr;
 #endif
-
        vid_hidden = vid_reallyhidden;
 
        vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
-       if (vid_usingvsync != vid_usevsync)
-       {
-               vid_usingvsync = vid_usevsync;
-               qwglSwapIntervalEXT (vid_usevsync);
-       }
 
        if (!vid_hidden)
        {
-               CHECKGLERROR
-               if (r_speeds.integer == 2 || gl_finish.integer)
+               switch(vid.renderpath)
                {
-                       qglFinish();CHECKGLERROR
+               case RENDERPATH_GL11:
+               case RENDERPATH_GL13:
+               case RENDERPATH_GL20:
+               case RENDERPATH_GLES1:
+               case RENDERPATH_GLES2:
+                       if (vid_usingvsync != vid_usevsync)
+                       {
+                               vid_usingvsync = vid_usevsync;
+                               qwglSwapIntervalEXT (vid_usevsync);
+                       }
+                       if (r_speeds.integer == 2 || gl_finish.integer)
+                               GL_Finish();
+                       SwapBuffers(baseDC);
+                       break;
+               case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
+                       if (vid_begunscene)
+                       {
+                               IDirect3DDevice9_EndScene(vid_d3d9dev);
+                               vid_begunscene = false;
+                       }
+                       if (!vid_reallyhidden)
+                       {
+                               if (!vid_d3ddevicelost)
+                               {
+                                       vid_hidden = vid_reallyhidden;
+                                       hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+                                       if (hr == D3DERR_DEVICELOST)
+                                       {
+                                               vid_d3ddevicelost = true;
+                                               vid_hidden = true;
+                                               Sleep(100);
+                                       }
+                               }
+                               else
+                               {
+                                       hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
+                                       switch(hr)
+                                       {
+                                       case D3DERR_DEVICELOST:
+                                               vid_d3ddevicelost = true;
+                                               vid_hidden = true;
+                                               Sleep(100);
+                                               break;
+                                       case D3DERR_DEVICENOTRESET:
+                                               vid_d3ddevicelost = false;
+                                               vid_hidden = vid_reallyhidden;
+                                               R_Modules_DeviceLost();
+                                               IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
+                                               R_Modules_DeviceRestored();
+                                               break;
+                                       case D3D_OK:
+                                               vid_hidden = vid_reallyhidden;
+                                               IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+                                               break;
+                                       }
+                               }
+                               if (!vid_begunscene && !vid_hidden)
+                               {
+                                       IDirect3DDevice9_BeginScene(vid_d3d9dev);
+                                       vid_begunscene = true;
+                               }
+                       }
+#endif
+                       break;
+               case RENDERPATH_D3D10:
+                       break;
+               case RENDERPATH_D3D11:
+                       break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_Finish();
+//                     baseDC = GetDC(mainwindow);
+                       BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
+//                     ReleaseDC(mainwindow, baseDC);
+//                     baseDC = NULL;
+                       break;
                }
-               SwapBuffers(baseDC);
        }
 
        // make sure a context switch can happen every frame - Logitech drivers
@@ -1546,7 +1570,8 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        memset(&vid.support, 0, sizeof(vid.support));
        Cvar_SetQuick(&gl_info_extensions, "");
 
-       CHECKGLERROR
+       // D3D9 requires BGRA
+       vid.forcetextype = TEXTYPE_BGRA;
 
        vid.forcevbo = false;
        vid.support.arb_depth_texture = true;
@@ -1564,6 +1589,7 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        vid.support.ext_texture_compression_s3tc = true;
        vid.support.ext_texture_filter_anisotropic = true;
        vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
+       vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
 
        vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
        vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
@@ -1579,6 +1605,9 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
        Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
        vid.renderpath = RENDERPATH_D3D9;
+       vid.sRGBcapable2D = false;
+       vid.sRGBcapable3D = true;
+       vid.useinterleavedarrays = true;
 
        Cvar_SetQuick(&gl_info_vendor, gl_vendor);
        Cvar_SetQuick(&gl_info_renderer, gl_renderer);
@@ -1613,8 +1642,293 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
 }
 #endif
 
+qboolean VID_InitModeSOFT(viddef_mode_t *mode)
+{
+       int i;
+       HDC hdc;
+       RECT rect;
+       MSG msg;
+       int pixelformat, newpixelformat;
+       DWORD WindowStyle, ExWindowStyle;
+       int CenterX, CenterY;
+       int depth;
+       DEVMODE thismode;
+       qboolean foundmode, foundgoodmode;
+       int bpp = mode->bitsperpixel;
+       int width = mode->width;
+       int height = mode->height;
+       int refreshrate = (int)floor(mode->refreshrate+0.5);
+       int fullscreen = mode->fullscreen;
+
+       if (vid_initialized)
+               Sys_Error("VID_InitMode called when video is already initialised");
+
+       memset(&gdevmode, 0, sizeof(gdevmode));
+
+       vid_isfullscreen = false;
+       if (fullscreen)
+       {
+               if(vid_forcerefreshrate.integer)
+               {
+                       foundmode = true;
+                       gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+                       gdevmode.dmBitsPerPel = bpp;
+                       gdevmode.dmPelsWidth = width;
+                       gdevmode.dmPelsHeight = height;
+                       gdevmode.dmSize = sizeof (gdevmode);
+                       if(refreshrate)
+                       {
+                               gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+                               gdevmode.dmDisplayFrequency = refreshrate;
+                       }
+               }
+               else
+               {
+                       if(refreshrate == 0)
+                               refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
+
+                       foundmode = false;
+                       foundgoodmode = false;
+
+                       thismode.dmSize = sizeof(thismode);
+                       thismode.dmDriverExtra = 0;
+                       for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+                       {
+                               if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+                               {
+                                       Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+                                       continue;
+                               }
+                               if(developer_extra.integer)
+                                       Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+                               if(thismode.dmBitsPerPel != (DWORD)bpp)
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong bpp\n");
+                                       continue;
+                               }
+                               if(thismode.dmPelsWidth != (DWORD)width)
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong width\n");
+                                       continue;
+                               }
+                               if(thismode.dmPelsHeight != (DWORD)height)
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong height\n");
+                                       continue;
+                               }
+
+                               if(foundgoodmode)
+                               {
+                                       // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+                                       if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
+                                       {
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("too high refresh rate\n");
+                                               continue;
+                                       }
+                                       else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
+                                       {
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("doesn't beat previous best match (too low)\n");
+                                               continue;
+                                       }
+                               }
+                               else if(foundmode)
+                               {
+                                       // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+                                       if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
+                                       {
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("doesn't beat previous best match (too high)\n");
+                                               continue;
+                                       }
+                               }
+                               // otherwise, take anything
+
+                               memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+                               if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+                                       foundgoodmode = true;
+                               else
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("(out of range)\n");
+                               }
+                               foundmode = true;
+                               if(developer_extra.integer)
+                                       Con_DPrintf("accepted\n");
+                       }
+               }
+
+               if (!foundmode)
+               {
+                       VID_Shutdown();
+                       Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+                       return false;
+               }
+               else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+               {
+                       VID_Shutdown();
+                       Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+                       return false;
+               }
+
+               vid_isfullscreen = true;
+               WindowStyle = WS_POPUP;
+               ExWindowStyle = WS_EX_TOPMOST;
+       }
+       else
+       {
+               hdc = GetDC (NULL);
+               i = GetDeviceCaps(hdc, RASTERCAPS);
+               depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
+               ReleaseDC (NULL, hdc);
+               if (i & RC_PALETTE)
+               {
+                       VID_Shutdown();
+                       Con_Print("Can't run in non-RGB mode\n");
+                       return false;
+               }
+               if (bpp > depth)
+               {
+                       VID_Shutdown();
+                       Con_Print("A higher desktop depth is required to run this video mode\n");
+                       return false;
+               }
+
+               WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+               ExWindowStyle = 0;
+       }
+
+       rect.top = 0;
+       rect.left = 0;
+       rect.right = width;
+       rect.bottom = height;
+       AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+       if (fullscreen)
+       {
+               CenterX = 0;
+               CenterY = 0;
+       }
+       else
+       {
+               CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+               CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+       }
+       CenterX = max(0, CenterX);
+       CenterY = max(0, CenterY);
+
+       // x and y may be changed by WM_MOVE messages
+       window_x = CenterX;
+       window_y = CenterY;
+       rect.left += CenterX;
+       rect.right += CenterX;
+       rect.top += CenterY;
+       rect.bottom += CenterY;
+
+       pixelformat = 0;
+       newpixelformat = 0;
+       gl_extensions = "";
+       gl_platformextensions = "";
+
+       mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+       if (!mainwindow)
+       {
+               Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+               VID_Shutdown();
+               return false;
+       }
+
+       baseDC = GetDC(mainwindow);
+       vid.softpixels = NULL;
+       memset(&vid_softbmi, 0, sizeof(vid_softbmi));
+       vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
+       vid_softbmi.bmiHeader.biWidth = width;
+       vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
+       vid_softbmi.bmiHeader.biPlanes = 1;
+       vid_softbmi.bmiHeader.biBitCount = 32;
+       vid_softbmi.bmiHeader.biCompression = BI_RGB;
+       vid_softbmi.bmiHeader.biSizeImage = width*height*4;
+       vid_softbmi.bmiHeader.biClrUsed = 256;
+       vid_softbmi.bmiHeader.biClrImportant = 256;
+       vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
+       if (!vid_softdibhandle)
+       {
+               Con_Printf("CreateDIBSection failed\n");
+               VID_Shutdown();
+               return false;
+       }
+
+       vid_softhdc = CreateCompatibleDC(baseDC);
+       vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
+       if (!vid_softhdc_backup)
+       {
+               Con_Printf("SelectObject failed\n");
+               VID_Shutdown();
+               return false;
+       }
+//     ReleaseDC(mainwindow, baseDC);
+//     baseDC = NULL;
+
+       vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
+       if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
+       {
+               Con_Printf("Failed to initialize software rasterizer\n");
+               VID_Shutdown();
+               return false;
+       }
+
+       VID_Soft_SharedSetup();
+
+       ShowWindow (mainwindow, SW_SHOWDEFAULT);
+       UpdateWindow (mainwindow);
+
+       // now we try to make sure we get the focus on the mode switch, because
+       // sometimes in some systems we don't.  We grab the foreground, then
+       // finish setting up, pump all our messages, and sleep for a little while
+       // to let messages finish bouncing around the system, then we put
+       // ourselves at the top of the z order, then grab the foreground again,
+       // Who knows if it helps, but it probably doesn't hurt
+       SetForegroundWindow (mainwindow);
+
+       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+       {
+               TranslateMessage (&msg);
+               DispatchMessage (&msg);
+       }
+
+       Sleep (100);
+
+       SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+       SetForegroundWindow (mainwindow);
+
+       // fix the leftover Alt from any Alt-Tab or the like that switched us away
+       ClearAllStates ();
+
+       //vid_menudrawfn = VID_MenuDraw;
+       //vid_menukeyfn = VID_MenuKey;
+       vid_usingmouse = false;
+       vid_usinghidecursor = false;
+       vid_usingvsync = false;
+       vid_reallyhidden = vid_hidden = false;
+       vid_initialized = true;
+
+       IN_StartupMouse ();
+       IN_StartupJoystick ();
+
+       return true;
+}
+
 qboolean VID_InitMode(viddef_mode_t *mode)
 {
+#ifdef SSE_POSSIBLE
+       if (vid_soft.integer)
+               return VID_InitModeSOFT(mode);
+#endif
 #ifdef SUPPORTD3D
 //     if (vid_dx11.integer)
 //             return VID_InitModeDX(mode, 11);
@@ -1644,6 +1958,20 @@ void VID_Shutdown (void)
        gl_extensions = "";
        gl_platform = "";
        gl_platformextensions = "";
+       if (vid_softhdc)
+       {
+               SelectObject(vid_softhdc, vid_softhdc_backup);
+               ReleaseDC(mainwindow, vid_softhdc);
+       }
+       vid_softhdc = NULL;
+       vid_softhdc_backup = NULL;
+       if (vid_softdibhandle)
+               DeleteObject(vid_softdibhandle);
+       vid_softdibhandle = NULL;
+       vid.softpixels = NULL;
+       if (vid.softdepthpixels)
+               free(vid.softdepthpixels);
+       vid.softdepthpixels = NULL;
 #ifdef SUPPORTD3D
        if (vid_d3d9dev)
        {
@@ -1669,6 +1997,7 @@ void VID_Shutdown (void)
        GL_CloseLibrary();
        if (baseDC && mainwindow)
                ReleaseDC(mainwindow, baseDC);
+       baseDC = NULL;
        AppActivate(false, false);
        if (mainwindow)
                DestroyWindow(mainwindow);
@@ -2198,7 +2527,7 @@ int IN_JoystickGetAxisNum(int ControlListType)
        int i;
 
        for (i = 0; i < JOY_MAX_AXES; i++)
-               if (dwAxisMap[i] == ControlListType)
+               if (dwAxisMap[i] == (DWORD) ControlListType)
                        return i;
        return -1;
 }
@@ -2310,11 +2639,11 @@ static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
                        return false;
                axis = IN_JoystickGetAxisNum(AxisForward);
                if (keycode == K_UPARROW || keycode == K_DOWNARROW)
-                       if (IN_JoystickGetAxis(axis, 1, 0.01) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
+                       if (IN_JoystickGetAxis(axis, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
                                return true;
                axis = IN_JoystickGetAxisNum(AxisSide);
                if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
-                       if (IN_JoystickGetAxis(axis, 1, 0.01) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
+                       if (IN_JoystickGetAxis(axis, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
                                return true;
        }
 
@@ -2514,7 +2843,7 @@ static void IN_JoyMove (void)
        
                // cache for keyevents
                joy_axescache[i].oldmove = joy_axescache[i].move;
-               joy_axescache[i].move = IN_JoystickGetAxis(i, 1, 0.01);
+               joy_axescache[i].move = IN_JoystickGetAxis(i, 1, joy_axiskeyevents_deadzone.value);
        }
 
        // run keyevents
@@ -2550,6 +2879,7 @@ static void IN_Init(void)
        Cvar_RegisterVariable (&joy_wwhack1);
        Cvar_RegisterVariable (&joy_wwhack2);
        Cvar_RegisterVariable (&joy_axiskeyevents);
+       Cvar_RegisterVariable (&joy_axiskeyevents_deadzone);
        Cvar_RegisterVariable (&vid_forcerefreshrate);
        Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
 }