]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_wgl.c
added vid_sRGB cvar, this replaces the r_texture_sRGB* cvars and
[xonotic/darkplaces.git] / vid_wgl.c
index 8ea9f586cea0f46cbc53c2a69635c4d3564ae1d8..2d0ac602f5865c1fd2c3daa30a50a05c9ae3ded0 100644 (file)
--- a/vid_wgl.c
+++ b/vid_wgl.c
@@ -19,12 +19,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 // vid_wgl.c -- NT GL vid component
 
+#ifdef _MSC_VER
 #pragma comment(lib, "comctl32.lib")
+#endif
 
 #ifdef SUPPORTDIRECTX
 // Include DX libs
+#ifdef _MSC_VER
 #pragma comment(lib, "dinput8.lib")
 #pragma comment(lib, "dxguid.lib")
+#endif
 #ifndef DIRECTINPUT_VERSION
 #      define DIRECTINPUT_VERSION 0x0500  /* Version 5.0 */
 #endif
@@ -41,10 +45,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #ifdef SUPPORTDIRECTX
 #include <dinput.h>
 #endif
+#include "dpsoftrast.h"
 
 #ifdef SUPPORTD3D
 #include <d3d9.h>
-#pragma comment(lib, "d3d9.lib")
 
 cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
 cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
@@ -54,19 +58,19 @@ cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables
 //cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
 
 D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
-#endif
-
-extern HINSTANCE global_hInstance;
 
-static HINSTANCE gldll;
+// we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
+extern LPDIRECT3DDEVICE9 vid_d3d9dev;
 
-#ifdef SUPPORTD3D
 LPDIRECT3D9 vid_d3d9;
-LPDIRECT3DDEVICE9 vid_d3d9dev;
 D3DCAPS9 vid_d3d9caps;
 qboolean vid_d3ddevicelost;
 #endif
 
+extern HINSTANCE global_hInstance;
+
+static HINSTANCE gldll;
+
 #ifndef WM_MOUSEWHEEL
 #define WM_MOUSEWHEEL                   0x020A
 #endif
@@ -136,6 +140,11 @@ HWND mainwindow;
 static HDC      baseDC;
 static HGLRC baseRC;
 
+static HDC vid_softhdc;
+static HGDIOBJ vid_softhdc_backup;
+static BITMAPINFO vid_softbmi;
+static HBITMAP vid_softdibhandle;
+
 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
 
 static qboolean vid_isfullscreen;
@@ -207,6 +216,16 @@ static unsigned int                mstate_di;
 #define JOY_AXIS_U                     4
 #define JOY_AXIS_V                     5
 
+// joystick axes state
+typedef struct
+{
+       float oldmove;
+       float move;
+       float mdelta;
+       double keytime;
+}joy_axiscache_t;
+static joy_axiscache_t joy_axescache[JOY_MAX_AXES];
+
 enum _ControlList
 {
        AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
@@ -245,6 +264,8 @@ static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast
 static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
 static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
 static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
+static cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
+static cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
 
 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
 
@@ -279,62 +300,93 @@ qboolean vid_begunscene = false;
 void VID_Finish (void)
 {
 #ifdef SUPPORTD3D
-       if (vid_d3d9dev)
-       {
-               DWORD d;
-               if (vid_begunscene)
-               {
-                       IDirect3DDevice9_EndScene(vid_d3d9dev);
-                       vid_begunscene = false;
-               }
-               if (vid_reallyhidden)
-                       return;
-               d = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
-               switch(d)
-               {
-               case D3DERR_DEVICELOST:
-                       vid_d3ddevicelost = true;
-                       vid_hidden = true;
-                       Sleep(100);
-                       break;
-               case D3DERR_DEVICENOTRESET:
-                       vid_d3ddevicelost = false;
-                       vid_hidden = vid_reallyhidden;
-                       R_Modules_DeviceLost();
-                       IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
-                       R_Modules_DeviceRestored();
-                       break;
-               case D3D_OK:
-                       vid_hidden = vid_reallyhidden;
-                       IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
-                       break;
-               }
-               if (!vid_begunscene && !vid_hidden)
-               {
-                       IDirect3DDevice9_BeginScene(vid_d3d9dev);
-                       vid_begunscene = true;
-               }
-               return;
-       }
+       HRESULT hr;
 #endif
-
        vid_hidden = vid_reallyhidden;
 
        vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
-       if (vid_usingvsync != vid_usevsync)
-       {
-               vid_usingvsync = vid_usevsync;
-               qwglSwapIntervalEXT (vid_usevsync);
-       }
 
        if (!vid_hidden)
        {
-               CHECKGLERROR
-               if (r_speeds.integer == 2 || gl_finish.integer)
+               switch(vid.renderpath)
                {
-                       qglFinish();CHECKGLERROR
+               case RENDERPATH_GL11:
+               case RENDERPATH_GL13:
+               case RENDERPATH_GL20:
+               case RENDERPATH_GLES1:
+               case RENDERPATH_GLES2:
+                       if (vid_usingvsync != vid_usevsync)
+                       {
+                               vid_usingvsync = vid_usevsync;
+                               qwglSwapIntervalEXT (vid_usevsync);
+                       }
+                       if (r_speeds.integer == 2 || gl_finish.integer)
+                               GL_Finish();
+                       SwapBuffers(baseDC);
+                       break;
+               case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
+                       if (vid_begunscene)
+                       {
+                               IDirect3DDevice9_EndScene(vid_d3d9dev);
+                               vid_begunscene = false;
+                       }
+                       if (!vid_reallyhidden)
+                       {
+                               if (!vid_d3ddevicelost)
+                               {
+                                       vid_hidden = vid_reallyhidden;
+                                       hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+                                       if (hr == D3DERR_DEVICELOST)
+                                       {
+                                               vid_d3ddevicelost = true;
+                                               vid_hidden = true;
+                                               Sleep(100);
+                                       }
+                               }
+                               else
+                               {
+                                       hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
+                                       switch(hr)
+                                       {
+                                       case D3DERR_DEVICELOST:
+                                               vid_d3ddevicelost = true;
+                                               vid_hidden = true;
+                                               Sleep(100);
+                                               break;
+                                       case D3DERR_DEVICENOTRESET:
+                                               vid_d3ddevicelost = false;
+                                               vid_hidden = vid_reallyhidden;
+                                               R_Modules_DeviceLost();
+                                               IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
+                                               R_Modules_DeviceRestored();
+                                               break;
+                                       case D3D_OK:
+                                               vid_hidden = vid_reallyhidden;
+                                               IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+                                               break;
+                                       }
+                               }
+                               if (!vid_begunscene && !vid_hidden)
+                               {
+                                       IDirect3DDevice9_BeginScene(vid_d3d9dev);
+                                       vid_begunscene = true;
+                               }
+                       }
+#endif
+                       break;
+               case RENDERPATH_D3D10:
+                       break;
+               case RENDERPATH_D3D11:
+                       break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_Finish();
+//                     baseDC = GetDC(mainwindow);
+                       BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
+//                     ReleaseDC(mainwindow, baseDC);
+//                     baseDC = NULL;
+                       break;
                }
-               SwapBuffers(baseDC);
        }
 
        // make sure a context switch can happen every frame - Logitech drivers
@@ -557,6 +609,7 @@ static keynum_t buttonremap[16] =
 };
 
 /* main window procedure */
+static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode);
 LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
 {
        LONG    lRet = 1;
@@ -601,7 +654,8 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
                        else if( charlength == 2 ) {
                                asciichar[0] = asciichar[1];
                        }
-                       Key_Event (vkey, asciichar[0], down);
+                       if (!IN_JoystickBlockDoubledKeyEvents(vkey))
+                               Key_Event (vkey, asciichar[0], down);
                        break;
 
                case WM_SYSCHAR:
@@ -1202,7 +1256,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
                mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
                if (!mainwindow)
                {
-                       Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), NULL, NULL, global_hInstance, NULL);
+                       Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
                        VID_Shutdown();
                        return false;
                }
@@ -1215,14 +1269,14 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
                if (!pixelformat)
                {
                        VID_Shutdown();
-                       Con_Printf("ChoosePixelFormat(%p, %p) failed\n", baseDC, &pfd);
+                       Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
                        return false;
                }
 
                if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
                {
                        VID_Shutdown();
-                       Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", baseDC, pixelformat, &pfd);
+                       Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
                        return false;
                }
 
@@ -1243,7 +1297,7 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
                if (!qwglMakeCurrent(baseDC, baseRC))
                {
                        VID_Shutdown();
-                       Con_Printf("wglMakeCurrent(%p, %p) failed\n", baseDC, baseRC);
+                       Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
                        return false;
                }
 
@@ -1362,7 +1416,6 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        int deviceindex;
        RECT rect;
        MSG msg;
-       int pixelformat, newpixelformat;
        DWORD WindowStyle, ExWindowStyle;
        int CenterX, CenterY;
        int bpp = mode->bitsperpixel;
@@ -1416,15 +1469,13 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        rect.top += CenterY;
        rect.bottom += CenterY;
 
-       pixelformat = 0;
-       newpixelformat = 0;
        gl_extensions = "";
        gl_platformextensions = "";
 
        mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
        if (!mainwindow)
        {
-               Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), NULL, NULL, global_hInstance, NULL);
+               Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
                VID_Shutdown();
                return false;
        }
@@ -1441,7 +1492,8 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
        {
                memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
-               vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+//             vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+               vid_d3dpresentparameters.Flags = 0;
                vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
                vid_d3dpresentparameters.hDeviceWindow = mainwindow;
                vid_d3dpresentparameters.BackBufferWidth = width;
@@ -1507,10 +1559,10 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
 
        Con_Printf("D3D9 adapter info:\n");
        Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
-       Con_Printf("DeviceId: %x\n", d3d9adapteridentifier.DeviceId);
-       Con_Printf("DeviceName: %x\n", d3d9adapteridentifier.DeviceName);
+       Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
+       Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
        Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
-       Con_Printf("DriverVersion: %x\n", d3d9adapteridentifier.DriverVersion);
+       Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
        Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
        Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
 
@@ -1518,9 +1570,10 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        memset(&vid.support, 0, sizeof(vid.support));
        Cvar_SetQuick(&gl_info_extensions, "");
 
-       CHECKGLERROR
+       // D3D9 requires BGRA
+       vid.forcetextype = TEXTYPE_BGRA;
 
-       vid.forcevbo = true;
+       vid.forcevbo = false;
        vid.support.arb_depth_texture = true;
        vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
        vid.support.arb_occlusion_query = true; // can't find a cap for this
@@ -1536,6 +1589,7 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        vid.support.ext_texture_compression_s3tc = true;
        vid.support.ext_texture_filter_anisotropic = true;
        vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
+       vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
 
        vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
        vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
@@ -1551,6 +1605,9 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
        Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
        vid.renderpath = RENDERPATH_D3D9;
+       vid.sRGBcapable2D = false;
+       vid.sRGBcapable3D = true;
+       vid.useinterleavedarrays = true;
 
        Cvar_SetQuick(&gl_info_vendor, gl_vendor);
        Cvar_SetQuick(&gl_info_renderer, gl_renderer);
@@ -1585,8 +1642,293 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
 }
 #endif
 
+qboolean VID_InitModeSOFT(viddef_mode_t *mode)
+{
+       int i;
+       HDC hdc;
+       RECT rect;
+       MSG msg;
+       int pixelformat, newpixelformat;
+       DWORD WindowStyle, ExWindowStyle;
+       int CenterX, CenterY;
+       int depth;
+       DEVMODE thismode;
+       qboolean foundmode, foundgoodmode;
+       int bpp = mode->bitsperpixel;
+       int width = mode->width;
+       int height = mode->height;
+       int refreshrate = (int)floor(mode->refreshrate+0.5);
+       int fullscreen = mode->fullscreen;
+
+       if (vid_initialized)
+               Sys_Error("VID_InitMode called when video is already initialised");
+
+       memset(&gdevmode, 0, sizeof(gdevmode));
+
+       vid_isfullscreen = false;
+       if (fullscreen)
+       {
+               if(vid_forcerefreshrate.integer)
+               {
+                       foundmode = true;
+                       gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+                       gdevmode.dmBitsPerPel = bpp;
+                       gdevmode.dmPelsWidth = width;
+                       gdevmode.dmPelsHeight = height;
+                       gdevmode.dmSize = sizeof (gdevmode);
+                       if(refreshrate)
+                       {
+                               gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+                               gdevmode.dmDisplayFrequency = refreshrate;
+                       }
+               }
+               else
+               {
+                       if(refreshrate == 0)
+                               refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
+
+                       foundmode = false;
+                       foundgoodmode = false;
+
+                       thismode.dmSize = sizeof(thismode);
+                       thismode.dmDriverExtra = 0;
+                       for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+                       {
+                               if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+                               {
+                                       Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+                                       continue;
+                               }
+                               if(developer_extra.integer)
+                                       Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+                               if(thismode.dmBitsPerPel != (DWORD)bpp)
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong bpp\n");
+                                       continue;
+                               }
+                               if(thismode.dmPelsWidth != (DWORD)width)
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong width\n");
+                                       continue;
+                               }
+                               if(thismode.dmPelsHeight != (DWORD)height)
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong height\n");
+                                       continue;
+                               }
+
+                               if(foundgoodmode)
+                               {
+                                       // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+                                       if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
+                                       {
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("too high refresh rate\n");
+                                               continue;
+                                       }
+                                       else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
+                                       {
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("doesn't beat previous best match (too low)\n");
+                                               continue;
+                                       }
+                               }
+                               else if(foundmode)
+                               {
+                                       // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+                                       if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
+                                       {
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("doesn't beat previous best match (too high)\n");
+                                               continue;
+                                       }
+                               }
+                               // otherwise, take anything
+
+                               memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+                               if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+                                       foundgoodmode = true;
+                               else
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("(out of range)\n");
+                               }
+                               foundmode = true;
+                               if(developer_extra.integer)
+                                       Con_DPrintf("accepted\n");
+                       }
+               }
+
+               if (!foundmode)
+               {
+                       VID_Shutdown();
+                       Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+                       return false;
+               }
+               else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+               {
+                       VID_Shutdown();
+                       Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+                       return false;
+               }
+
+               vid_isfullscreen = true;
+               WindowStyle = WS_POPUP;
+               ExWindowStyle = WS_EX_TOPMOST;
+       }
+       else
+       {
+               hdc = GetDC (NULL);
+               i = GetDeviceCaps(hdc, RASTERCAPS);
+               depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
+               ReleaseDC (NULL, hdc);
+               if (i & RC_PALETTE)
+               {
+                       VID_Shutdown();
+                       Con_Print("Can't run in non-RGB mode\n");
+                       return false;
+               }
+               if (bpp > depth)
+               {
+                       VID_Shutdown();
+                       Con_Print("A higher desktop depth is required to run this video mode\n");
+                       return false;
+               }
+
+               WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+               ExWindowStyle = 0;
+       }
+
+       rect.top = 0;
+       rect.left = 0;
+       rect.right = width;
+       rect.bottom = height;
+       AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+       if (fullscreen)
+       {
+               CenterX = 0;
+               CenterY = 0;
+       }
+       else
+       {
+               CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+               CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+       }
+       CenterX = max(0, CenterX);
+       CenterY = max(0, CenterY);
+
+       // x and y may be changed by WM_MOVE messages
+       window_x = CenterX;
+       window_y = CenterY;
+       rect.left += CenterX;
+       rect.right += CenterX;
+       rect.top += CenterY;
+       rect.bottom += CenterY;
+
+       pixelformat = 0;
+       newpixelformat = 0;
+       gl_extensions = "";
+       gl_platformextensions = "";
+
+       mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+       if (!mainwindow)
+       {
+               Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+               VID_Shutdown();
+               return false;
+       }
+
+       baseDC = GetDC(mainwindow);
+       vid.softpixels = NULL;
+       memset(&vid_softbmi, 0, sizeof(vid_softbmi));
+       vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
+       vid_softbmi.bmiHeader.biWidth = width;
+       vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
+       vid_softbmi.bmiHeader.biPlanes = 1;
+       vid_softbmi.bmiHeader.biBitCount = 32;
+       vid_softbmi.bmiHeader.biCompression = BI_RGB;
+       vid_softbmi.bmiHeader.biSizeImage = width*height*4;
+       vid_softbmi.bmiHeader.biClrUsed = 256;
+       vid_softbmi.bmiHeader.biClrImportant = 256;
+       vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
+       if (!vid_softdibhandle)
+       {
+               Con_Printf("CreateDIBSection failed\n");
+               VID_Shutdown();
+               return false;
+       }
+
+       vid_softhdc = CreateCompatibleDC(baseDC);
+       vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
+       if (!vid_softhdc_backup)
+       {
+               Con_Printf("SelectObject failed\n");
+               VID_Shutdown();
+               return false;
+       }
+//     ReleaseDC(mainwindow, baseDC);
+//     baseDC = NULL;
+
+       vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
+       if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
+       {
+               Con_Printf("Failed to initialize software rasterizer\n");
+               VID_Shutdown();
+               return false;
+       }
+
+       VID_Soft_SharedSetup();
+
+       ShowWindow (mainwindow, SW_SHOWDEFAULT);
+       UpdateWindow (mainwindow);
+
+       // now we try to make sure we get the focus on the mode switch, because
+       // sometimes in some systems we don't.  We grab the foreground, then
+       // finish setting up, pump all our messages, and sleep for a little while
+       // to let messages finish bouncing around the system, then we put
+       // ourselves at the top of the z order, then grab the foreground again,
+       // Who knows if it helps, but it probably doesn't hurt
+       SetForegroundWindow (mainwindow);
+
+       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+       {
+               TranslateMessage (&msg);
+               DispatchMessage (&msg);
+       }
+
+       Sleep (100);
+
+       SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+       SetForegroundWindow (mainwindow);
+
+       // fix the leftover Alt from any Alt-Tab or the like that switched us away
+       ClearAllStates ();
+
+       //vid_menudrawfn = VID_MenuDraw;
+       //vid_menukeyfn = VID_MenuKey;
+       vid_usingmouse = false;
+       vid_usinghidecursor = false;
+       vid_usingvsync = false;
+       vid_reallyhidden = vid_hidden = false;
+       vid_initialized = true;
+
+       IN_StartupMouse ();
+       IN_StartupJoystick ();
+
+       return true;
+}
+
 qboolean VID_InitMode(viddef_mode_t *mode)
 {
+#ifdef SSE_POSSIBLE
+       if (vid_soft.integer)
+               return VID_InitModeSOFT(mode);
+#endif
 #ifdef SUPPORTD3D
 //     if (vid_dx11.integer)
 //             return VID_InitModeDX(mode, 11);
@@ -1616,6 +1958,20 @@ void VID_Shutdown (void)
        gl_extensions = "";
        gl_platform = "";
        gl_platformextensions = "";
+       if (vid_softhdc)
+       {
+               SelectObject(vid_softhdc, vid_softhdc_backup);
+               ReleaseDC(mainwindow, vid_softhdc);
+       }
+       vid_softhdc = NULL;
+       vid_softhdc_backup = NULL;
+       if (vid_softdibhandle)
+               DeleteObject(vid_softdibhandle);
+       vid_softdibhandle = NULL;
+       vid.softpixels = NULL;
+       if (vid.softdepthpixels)
+               free(vid.softdepthpixels);
+       vid.softdepthpixels = NULL;
 #ifdef SUPPORTD3D
        if (vid_d3d9dev)
        {
@@ -1641,6 +1997,7 @@ void VID_Shutdown (void)
        GL_CloseLibrary();
        if (baseDC && mainwindow)
                ReleaseDC(mainwindow, baseDC);
+       baseDC = NULL;
        AppActivate(false, false);
        if (mainwindow)
                DestroyWindow(mainwindow);
@@ -1898,57 +2255,31 @@ static void IN_MouseMove (void)
 
                        /* Look at the element to see what happened */
 
-                       switch (od.dwOfs)
+                       if ((int)od.dwOfs == DIMOFS_X)
+                               in_mouse_x += (LONG) od.dwData;
+                       if ((int)od.dwOfs == DIMOFS_Y)
+                               in_mouse_y += (LONG) od.dwData;
+                       if ((int)od.dwOfs == DIMOFS_Z)
                        {
-                               case DIMOFS_X:
-                                       in_mouse_x += (LONG) od.dwData;
-                                       break;
-
-                               case DIMOFS_Y:
-                                       in_mouse_y += (LONG) od.dwData;
-                                       break;
-
-                               case DIMOFS_Z:
-                                       if((LONG) od.dwData < 0)
-                                       {
-                                               Key_Event (K_MWHEELDOWN, 0, true);
-                                               Key_Event (K_MWHEELDOWN, 0, false);
-                                       }
-                                       else if((LONG) od.dwData > 0)
-                                       {
-                                               Key_Event (K_MWHEELUP, 0, true);
-                                               Key_Event (K_MWHEELUP, 0, false);
-                                       }
-                                       break;
-
-                               case DIMOFS_BUTTON0:
-                                       if (od.dwData & 0x80)
-                                               mstate_di |= 1;
-                                       else
-                                               mstate_di &= ~1;
-                                       break;
-
-                               case DIMOFS_BUTTON1:
-                                       if (od.dwData & 0x80)
-                                               mstate_di |= (1<<1);
-                                       else
-                                               mstate_di &= ~(1<<1);
-                                       break;
-
-                               case DIMOFS_BUTTON2:
-                                       if (od.dwData & 0x80)
-                                               mstate_di |= (1<<2);
-                                       else
-                                               mstate_di &= ~(1<<2);
-                                       break;
-
-                               case DIMOFS_BUTTON3:
-                                       if (od.dwData & 0x80)
-                                               mstate_di |= (1<<3);
-                                       else
-                                               mstate_di &= ~(1<<3);
-                                       break;
+                               if((LONG)od.dwData < 0)
+                               {
+                                       Key_Event(K_MWHEELDOWN, 0, true);
+                                       Key_Event(K_MWHEELDOWN, 0, false);
+                               }
+                               else if((LONG)od.dwData > 0)
+                               {
+                                       Key_Event(K_MWHEELUP, 0, true);
+                                       Key_Event(K_MWHEELUP, 0, false);
+                               }
                        }
+                       if ((int)od.dwOfs == DIMOFS_BUTTON0)
+                               mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
+                       if ((int)od.dwOfs == DIMOFS_BUTTON1)
+                               mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
+                       if ((int)od.dwOfs == DIMOFS_BUTTON2)
+                               mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
+                       if ((int)od.dwOfs == DIMOFS_BUTTON3)
+                               mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
                }
 
                // perform button actions
@@ -2185,17 +2516,150 @@ static qboolean IN_ReadJoystick (void)
        }
 }
 
+/*
+===========
+ IN_JoystickGetAxisNum
+===========
+*/
+
+int IN_JoystickGetAxisNum(int ControlListType)
+{
+       int i;
+
+       for (i = 0; i < JOY_MAX_AXES; i++)
+               if (dwAxisMap[i] == (DWORD) ControlListType)
+                       return i;
+       return -1;
+}
+
+/*
+===========
+ IN_JoystickGetAxis
+===========
+*/
+static double IN_JoystickGetAxis(int axis, double sensitivity, double deadzone)
+{
+       float   fAxisValue, fTemp;
+
+       if (!joy_avail || axis < 0 || axis >= JOY_MAX_AXES)
+               return 0; // no such axis on this joystick
+
+       // get the floating point zero-centered, potentially-inverted data for the current axis
+       fAxisValue = (float) *pdwRawValue[axis];
+
+       // move centerpoint to zero
+       fAxisValue -= 32768.0;
+
+       if (joy_wwhack2.integer != 0.0)
+       {
+               if (dwAxisMap[axis] == AxisTurn)
+               {
+                       // this is a special formula for the Logitech WingMan Warrior
+                       // y=ax^b; where a = 300 and b = 1.3
+                       // also x values are in increments of 800 (so this is factored out)
+                       // then bounds check result to level out excessively high spin rates
+                       fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
+                       if (fTemp > 14000.0)
+                               fTemp = 14000.0;
+                       // restore direction information
+                       fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
+               }
+       }
+
+       // convert range from -32768..32767 to -1..1
+       fAxisValue /= 32768.0;
+
+       // deadzone around center
+       if (fabs(fAxisValue) < deadzone)
+               return 0; 
+
+       // apply sensitivity
+       return fAxisValue * sensitivity;
+}
+
+/*
+===========
+ IN_JoystickKeyeventForAxis
+===========
+*/
+
+static void IN_JoystickKeyeventForAxis(int axis, int key_pos, int key_neg)
+{
+       double joytime;
+
+       if (axis < 0 || axis >= JOY_MAX_AXES)
+               return; // no such axis on this joystick
+
+       joytime = Sys_DoubleTime();
+       // no key event, continuous keydown event
+       if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
+       {
+               if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
+               {
+                       //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
+                       Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
+                       joy_axescache[axis].keytime = joytime + 0.5 / 20;
+               }
+               return;
+       }
+       // generate key up event
+       if (joy_axescache[axis].oldmove)
+       {
+               //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
+               Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
+       }
+       // generate key down event
+       if (joy_axescache[axis].move)
+       {
+               //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
+               Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
+               joy_axescache[axis].keytime = joytime + 0.5;
+       }
+}
+
+/*
+===========
+ IN_JoystickBlockDoubledKeyEvents
+===========
+*/
+
+static qboolean IN_ReadJoystick (void);
+static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
+{
+       int axis;
+
+       if (!joy_axiskeyevents.integer)
+               return false;
+
+       // block keyevent if it's going to be provided by joystick keyevent system
+       if (joy_avail)
+       {
+               // collect the joystick data, if possible
+               if (IN_ReadJoystick() != true)
+                       return false;
+               axis = IN_JoystickGetAxisNum(AxisForward);
+               if (keycode == K_UPARROW || keycode == K_DOWNARROW)
+                       if (IN_JoystickGetAxis(axis, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
+                               return true;
+               axis = IN_JoystickGetAxisNum(AxisSide);
+               if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
+                       if (IN_JoystickGetAxis(axis, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
+                               return true;
+       }
+
+       return false;
+}
 
 /*
 ===========
-IN_JoyMove
+ IN_JoyMove
 ===========
 */
 static void IN_JoyMove (void)
 {
        float   speed, aspeed;
-       float   fAxisValue, fTemp;
-       int             i, mouselook = (in_mlook.state & 1) || freelook.integer;
+       float   fAxisValue;
+       int             i, mouselook = (in_mlook.state & 1) || freelook.integer, AxisForwardIndex = -1, AxisSideIndex = -1;
 
        // complete initialization if first time in
        // this is needed as cvars are not available at initialization time
@@ -2220,7 +2684,6 @@ static void IN_JoyMove (void)
                                key_index = (i < 16) ? K_JOY1 : K_AUX1;
                                Key_Event (key_index + i, 0, true);
                        }
-
                        if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
                        {
                                key_index = (i < 16) ? K_JOY1 : K_AUX1;
@@ -2285,135 +2748,109 @@ static void IN_JoyMove (void)
        // loop through the axes
        for (i = 0; i < JOY_MAX_AXES; i++)
        {
-               // get the floating point zero-centered, potentially-inverted data for the current axis
-               fAxisValue = (float) *pdwRawValue[i];
-               // move centerpoint to zero
-               fAxisValue -= 32768.0;
-
-               if (joy_wwhack2.integer != 0.0)
-               {
-                       if (dwAxisMap[i] == AxisTurn)
-                       {
-                               // this is a special formula for the Logitech WingMan Warrior
-                               // y=ax^b; where a = 300 and b = 1.3
-                               // also x values are in increments of 800 (so this is factored out)
-                               // then bounds check result to level out excessively high spin rates
-                               fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
-                               if (fTemp > 14000.0)
-                                       fTemp = 14000.0;
-                               // restore direction information
-                               fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
-                       }
-               }
-
-               // convert range from -32768..32767 to -1..1
-               fAxisValue /= 32768.0;
-
+               // convert axis to real move
                switch (dwAxisMap[i])
                {
-               case AxisForward:
-                       if ((joy_advanced.integer == 0) && mouselook)
-                       {
-                               // user wants forward control to become look control
-                               if (fabs(fAxisValue) > joy_pitchthreshold.value)
+                       case AxisForward:
+                               if (AxisForwardIndex < 0)
+                                       AxisForwardIndex = i;
+                               if ((joy_advanced.integer == 0) && mouselook)
                                {
-                                       // if mouse invert is on, invert the joystick pitch value
-                                       // only absolute control support here (joy_advanced is false)
-                                       if (m_pitch.value < 0.0)
+                                       // user wants forward control to become look control
+                                       fAxisValue = IN_JoystickGetAxis(i, joy_pitchsensitivity.value, joy_pitchthreshold.value);
+                                       if (fAxisValue != 0)
                                        {
-                                               cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
+                                               // if mouse invert is on, invert the joystick pitch value
+                                               // only absolute control support here (joy_advanced is false)
+                                               if (m_pitch.value < 0.0)
+                                                       cl.viewangles[PITCH] -= fAxisValue * aspeed * cl_pitchspeed.value;
+                                               else
+                                                       cl.viewangles[PITCH] += fAxisValue * aspeed * cl_pitchspeed.value;
+                                               V_StopPitchDrift();
                                        }
                                        else
                                        {
-                                               cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
+                                               // no pitch movement
+                                               // disable pitch return-to-center unless requested by user
+                                               // *** this code can be removed when the lookspring bug is fixed
+                                               // *** the bug always has the lookspring feature on
+                                               if (lookspring.value == 0.0)
+                                                       V_StopPitchDrift();
                                        }
-                                       V_StopPitchDrift();
                                }
                                else
                                {
-                                       // no pitch movement
-                                       // disable pitch return-to-center unless requested by user
-                                       // *** this code can be removed when the lookspring bug is fixed
-                                       // *** the bug always has the lookspring feature on
-                                       if(lookspring.value == 0.0)
-                                               V_StopPitchDrift();
-                               }
-                       }
-                       else
-                       {
-                               // user wants forward control to be forward control
-                               if (fabs(fAxisValue) > joy_forwardthreshold.value)
-                               {
-                                       cl.cmd.forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
+                                       // user wants forward control to be forward control
+                                       fAxisValue = IN_JoystickGetAxis(i, joy_forwardsensitivity.value, joy_forwardthreshold.value);
+                                       cl.cmd.forwardmove += fAxisValue * speed * cl_forwardspeed.value;
                                }
-                       }
-                       break;
+                               break;
 
-               case AxisSide:
-                       if (fabs(fAxisValue) > joy_sidethreshold.value)
-                       {
-                               cl.cmd.sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
-                       }
-                       break;
+                       case AxisSide:
+                               if (AxisSideIndex < 0)
+                                       AxisSideIndex = i;
+                               fAxisValue = IN_JoystickGetAxis(i, joy_sidesensitivity.value, joy_sidethreshold.value);
+                               cl.cmd.sidemove += fAxisValue * speed * cl_sidespeed.value;
+                               break;
 
-               case AxisTurn:
-                       if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
-                       {
-                               // user wants turn control to become side control
-                               if (fabs(fAxisValue) > joy_sidethreshold.value)
+                       case AxisTurn:
+                               if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
                                {
-                                       cl.cmd.sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
+                                       // user wants turn control to become side control
+                                       fAxisValue = IN_JoystickGetAxis(i, joy_sidesensitivity.value, joy_sidethreshold.value);
+                                       cl.cmd.sidemove -= fAxisValue * speed * cl_sidespeed.value;
                                }
-                       }
-                       else
-                       {
-                               // user wants turn control to be turn control
-                               if (fabs(fAxisValue) > joy_yawthreshold.value)
+                               else
                                {
-                                       if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
-                                       {
-                                               cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
-                                       }
+                                       // user wants turn control to be turn control
+                                       fAxisValue = IN_JoystickGetAxis(i, joy_yawsensitivity.value, joy_yawthreshold.value);
+                                       if (dwControlMap[i] == JOY_ABSOLUTE_AXIS)
+                                               cl.viewangles[YAW] += fAxisValue * aspeed * cl_yawspeed.value;
                                        else
-                                       {
-                                               cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
-                                       }
-
+                                               cl.viewangles[YAW] += fAxisValue * speed * 180.0;
                                }
-                       }
-                       break;
+                               break;
 
-               case AxisLook:
-                       if (mouselook)
-                       {
-                               if (fabs(fAxisValue) > joy_pitchthreshold.value)
+                       case AxisLook:
+                               fAxisValue = IN_JoystickGetAxis(i, joy_pitchsensitivity.value, joy_pitchthreshold.value);
+                               if (mouselook)
                                {
-                                       // pitch movement detected and pitch movement desired by user
-                                       if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
+                                       if (fAxisValue != 0)
                                        {
-                                               cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
+                                               // pitch movement detected and pitch movement desired by user
+                                               if (dwControlMap[i] == JOY_ABSOLUTE_AXIS)
+                                                       cl.viewangles[PITCH] += fAxisValue * aspeed * cl_pitchspeed.value;
+                                               else
+                                                       cl.viewangles[PITCH] += fAxisValue * speed * 180.0;
+                                               V_StopPitchDrift();
                                        }
                                        else
                                        {
-                                               cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0;
+                                               // no pitch movement
+                                               // disable pitch return-to-center unless requested by user
+                                               // *** this code can be removed when the lookspring bug is fixed
+                                               // *** the bug always has the lookspring feature on
+                                               if(lookspring.integer == 0)
+                                                       V_StopPitchDrift();
                                        }
-                                       V_StopPitchDrift();
                                }
-                               else
-                               {
-                                       // no pitch movement
-                                       // disable pitch return-to-center unless requested by user
-                                       // *** this code can be removed when the lookspring bug is fixed
-                                       // *** the bug always has the lookspring feature on
-                                       if(lookspring.integer == 0)
-                                               V_StopPitchDrift();
-                               }
-                       }
-                       break;
+                               break;
 
-               default:
-                       break;
+                       default:
+                               fAxisValue = IN_JoystickGetAxis(i, 1, 0.01);
+                               break;
                }
+       
+               // cache for keyevents
+               joy_axescache[i].oldmove = joy_axescache[i].move;
+               joy_axescache[i].move = IN_JoystickGetAxis(i, 1, joy_axiskeyevents_deadzone.value);
+       }
+
+       // run keyevents
+       if (joy_axiskeyevents.integer)
+       {
+               IN_JoystickKeyeventForAxis(AxisForwardIndex, K_DOWNARROW, K_UPARROW);
+               IN_JoystickKeyeventForAxis(AxisSideIndex, K_RIGHTARROW, K_LEFTARROW);
        }
 }
 
@@ -2441,6 +2878,8 @@ static void IN_Init(void)
        Cvar_RegisterVariable (&joy_yawsensitivity);
        Cvar_RegisterVariable (&joy_wwhack1);
        Cvar_RegisterVariable (&joy_wwhack2);
+       Cvar_RegisterVariable (&joy_axiskeyevents);
+       Cvar_RegisterVariable (&joy_axiskeyevents_deadzone);
        Cvar_RegisterVariable (&vid_forcerefreshrate);
        Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
 }