]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_wgl.c
added vid_sRGB cvar, this replaces the r_texture_sRGB* cvars and
[xonotic/darkplaces.git] / vid_wgl.c
index acfece3a1e1f90d6e00e8da93723ce583b722ed9..2d0ac602f5865c1fd2c3daa30a50a05c9ae3ded0 100644 (file)
--- a/vid_wgl.c
+++ b/vid_wgl.c
@@ -313,6 +313,7 @@ void VID_Finish (void)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        if (vid_usingvsync != vid_usevsync)
                        {
@@ -1569,6 +1570,9 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        memset(&vid.support, 0, sizeof(vid.support));
        Cvar_SetQuick(&gl_info_extensions, "");
 
+       // D3D9 requires BGRA
+       vid.forcetextype = TEXTYPE_BGRA;
+
        vid.forcevbo = false;
        vid.support.arb_depth_texture = true;
        vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
@@ -1585,6 +1589,7 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        vid.support.ext_texture_compression_s3tc = true;
        vid.support.ext_texture_filter_anisotropic = true;
        vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
+       vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
 
        vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
        vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
@@ -1600,6 +1605,8 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
        Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
        vid.renderpath = RENDERPATH_D3D9;
+       vid.sRGBcapable2D = false;
+       vid.sRGBcapable3D = true;
        vid.useinterleavedarrays = true;
 
        Cvar_SetQuick(&gl_info_vendor, gl_vendor);