// gl_vidnt.c -- NT GL vid component
#include "quakedef.h"
-#include "winquake.h"
+#include <windows.h>
+#include <dsound.h>
#include "resource.h"
#include <commctrl.h>
+extern void S_BlockSound (void);
+extern void S_UnblockSound (void);
+extern HINSTANCE global_hInstance;
+
+
+#ifndef WM_MOUSEWHEEL
+#define WM_MOUSEWHEEL 0x020A
+#endif
+
+// Tell startup code that we have a client
+int cl_available = true;
+
int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
//int (WINAPI *qwglGetPixelFormat)(HDC);
LONG lRet = 1;
int fActive, fMinimized, temp;
char state[256];
- short ascchar;
+ char asciichar[4];
int vkey;
qboolean down = false;
case WM_SYSKEYUP:
vkey = MapKey(lParam, wParam);
GetKeyboardState (state);
- ToAscii (wParam, vkey, state, &ascchar, 0);
- Key_Event (vkey, (char)(ascchar & 0xFF), down);
+ // alt/ctrl/shift tend to produce funky ToAscii values,
+ // and if it's not a single character we don't know care about it
+ if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || ToAscii (wParam, lParam >> 16, state, (unsigned short *)asciichar, 0) != 1)
+ asciichar[0] = 0;
+ Key_Event (vkey, asciichar[0], down);
break;
case WM_SYSCHAR:
WNDCLASS wc;
InitCommonControls();
- hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
+ hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
// Register the frame class
wc.style = 0;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = global_hInstance;
- wc.hIcon = 0;
+ wc.hIcon = hIcon;
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
HGLRC baseRC;
int CenterX, CenterY;
const char *gldrivername;
+ int depth;
if (vid_initialized)
Sys_Error("VID_InitMode called when video is already initialised\n");
{
hdc = GetDC (NULL);
i = GetDeviceCaps(hdc, RASTERCAPS);
+ depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
ReleaseDC (NULL, hdc);
if (i & RC_PALETTE)
{
Con_Printf ("Can't run in non-RGB mode\n");
return false;
}
+ if (bpp > depth)
+ {
+ VID_Shutdown();
+ Con_Printf ("A higher desktop depth is required to run this video mode\n");
+ return false;
+ }
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
ExWindowStyle = 0;
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
- SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon);
- SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon);
-
- VID_UpdateWindowStatus ();
+ VID_UpdateWindowStatus ();
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then