]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_wgl.c
added -gl_driver commandline option, it's useless though (crashs when I try it on...
[xonotic/darkplaces.git] / vid_wgl.c
index 7287e2c16daaa3f7e2e338ede4f7ec61b0546543..571b5ad72d97d21f13d80ecd985d4e2991f18f8e 100644 (file)
--- a/vid_wgl.c
+++ b/vid_wgl.c
@@ -40,12 +40,6 @@ BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
 BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
 const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
 
-static gl_extensionfunctionlist_t getextensionsstringfuncs[] =
-{
-       {"wglGetExtensionsString", (void **) &qwglGetExtensionsStringARB},
-       {NULL, NULL}
-};
-
 static gl_extensionfunctionlist_t wglfuncs[] =
 {
        {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
@@ -68,270 +62,47 @@ static gl_extensionfunctionlist_t wglswapintervalfuncs[] =
        {NULL, NULL}
 };
 
-#define MAX_MODE_LIST  30
-#define VID_ROW_SIZE   3
-#define MAXWIDTH               10000
-#define MAXHEIGHT              10000
-
-#define MODE_WINDOWED                  0
-#define NO_MODE                                        (MODE_WINDOWED - 1)
-#define MODE_FULLSCREEN_DEFAULT        (MODE_WINDOWED + 1)
-
-typedef struct {
-       modestate_t     type;
-       int                     width;
-       int                     height;
-       int                     modenum;
-       int                     dib;
-       int                     fullscreen;
-       int                     bpp;
-       char            modedesc[17];
-} vmode_t;
-
-typedef struct {
-       int                     width;
-       int                     height;
-} lmode_t;
-
-lmode_t        lowresmodes[] = {
-       {320, 200},
-       {320, 240},
-       {400, 300},
-       {512, 384},
-};
+void VID_RestoreGameGamma(void);
+void VID_GetSystemGamma(void);
+void VID_RestoreSystemGamma(void);
 
 qboolean scr_skipupdate;
 
-static vmode_t modelist[MAX_MODE_LIST];
-static int nummodes;
-static vmode_t badmode;
-
 static DEVMODE gdevmode;
 static qboolean vid_initialized = false;
-static qboolean windowed, leavecurrentmode;
 static qboolean vid_wassuspended = false;
 static int vid_usingmouse;
 extern qboolean mouseactive;  // from in_win.c
 static HICON hIcon;
 
-int DIBWidth, DIBHeight;
-RECT WindowRect;
-DWORD WindowStyle, ExWindowStyle;
-
 HWND mainwindow;
 
-int vid_modenum = NO_MODE;
-int vid_realmode;
-int vid_default = MODE_WINDOWED;
-static int windowed_default;
-unsigned char vid_curpal[256*3];
-
-HGLRC baseRC;
-HDC maindc;
-
-HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
-
-// global video state
-viddef_t vid;
+//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
 
-modestate_t modestate = MS_UNINIT;
+static int vid_isfullscreen;
 
-void VID_MenuDraw (void);
-void VID_MenuKey (int key);
+//void VID_MenuDraw (void);
+//void VID_MenuKey (int key);
 
-LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
-void AppActivate(BOOL fActive, BOOL minimize);
-char *VID_GetModeDescription (int mode);
-void ClearAllStates (void);
-void VID_UpdateWindowStatus (void);
+//LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+//void AppActivate(BOOL fActive, BOOL minimize);
+//void ClearAllStates (void);
+//void VID_UpdateWindowStatus (void);
 
 //====================================
 
-int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
-RECT window_rect;
-
-// direct draw software compatability stuff
-
-void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
-{
-       int CenterX, CenterY;
-
-       CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
-       CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
-       if (CenterX > CenterY*2)
-               CenterX >>= 1;  // dual screens
-       CenterX = (CenterX < 0) ? 0: CenterX;
-       CenterY = (CenterY < 0) ? 0: CenterY;
-       SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
-                       SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
-}
-
-qboolean VID_SetWindowedMode (int modenum)
-{
-       int lastmodestate, width, height;
-       RECT rect;
-
-       lastmodestate = modestate;
-
-       WindowRect.top = WindowRect.left = 0;
-
-       WindowRect.right = modelist[modenum].width;
-       WindowRect.bottom = modelist[modenum].height;
-
-       DIBWidth = modelist[modenum].width;
-       DIBHeight = modelist[modenum].height;
-
-       WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
-       ExWindowStyle = 0;
-
-       rect = WindowRect;
-       AdjustWindowRectEx(&rect, WindowStyle, false, 0);
-
-       width = rect.right - rect.left;
-       height = rect.bottom - rect.top;
-
-       // Create the DIB window
-       mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
-
-       if (!mainwindow)
-               Sys_Error ("Couldn't create DIB window");
-
-       // Center and show the DIB window
-       CenterWindow(mainwindow, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, false);
-
-       ShowWindow (mainwindow, SW_SHOWDEFAULT);
-       UpdateWindow (mainwindow);
-
-       modestate = MS_WINDOWED;
-
-       SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon);
-       SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon);
-
-       return true;
-}
-
-
-qboolean VID_SetFullDIBMode (int modenum)
-{
-       int lastmodestate, width, height;
-       RECT rect;
-
-       if (!leavecurrentmode)
-       {
-               gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
-               gdevmode.dmBitsPerPel = modelist[modenum].bpp;
-               gdevmode.dmPelsWidth = modelist[modenum].width;
-               gdevmode.dmPelsHeight = modelist[modenum].height;
-               gdevmode.dmSize = sizeof (gdevmode);
-
-               if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
-                       Sys_Error ("Couldn't set fullscreen DIB mode");
-       }
-
-       lastmodestate = modestate;
-       modestate = MS_FULLDIB;
-
-       WindowRect.top = WindowRect.left = 0;
-
-       WindowRect.right = modelist[modenum].width;
-       WindowRect.bottom = modelist[modenum].height;
-
-       DIBWidth = modelist[modenum].width;
-       DIBHeight = modelist[modenum].height;
-
-       WindowStyle = WS_POPUP;
-       ExWindowStyle = 0;
-
-       rect = WindowRect;
-       AdjustWindowRectEx(&rect, WindowStyle, false, 0);
-
-       width = rect.right - rect.left;
-       height = rect.bottom - rect.top;
-
-       // Create the DIB window
-       mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
-
-       if (!mainwindow)
-               Sys_Error ("Couldn't create DIB window");
-
-       ShowWindow (mainwindow, SW_SHOWDEFAULT);
-       UpdateWindow (mainwindow);
-
-// needed because we're not getting WM_MOVE messages fullscreen on NT
-       window_x = 0;
-       window_y = 0;
-
-       SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon);
-       SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon);
-
-       return true;
-}
-
-
-int VID_SetMode (int modenum)
-{
-       int original_mode;
-       qboolean stat = 0;
-       MSG msg;
-
-       if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes)))
-               Sys_Error ("Bad video mode\n");
-
-       CDAudio_Pause ();
-
-       if (vid_modenum == NO_MODE)
-               original_mode = windowed_default;
-       else
-               original_mode = vid_modenum;
-
-       // Set either the fullscreen or windowed mode
-       if (modelist[modenum].type == MS_WINDOWED)
-               stat = VID_SetWindowedMode(modenum);
-       else if (modelist[modenum].type == MS_FULLDIB)
-               stat = VID_SetFullDIBMode(modenum);
-       else
-               Sys_Error ("VID_SetMode: Bad mode type in modelist");
-
-       window_width = DIBWidth;
-       window_height = DIBHeight;
-       VID_UpdateWindowStatus ();
-
-       CDAudio_Resume ();
-
-       if (!stat)
-               Sys_Error ("Couldn't set video mode");
-
-// now we try to make sure we get the focus on the mode switch, because
-// sometimes in some systems we don't.  We grab the foreground, then
-// finish setting up, pump all our messages, and sleep for a little while
-// to let messages finish bouncing around the system, then we put
-// ourselves at the top of the z order, then grab the foreground again,
-// Who knows if it helps, but it probably doesn't hurt
-       SetForegroundWindow (mainwindow);
-       vid_modenum = modenum;
-       Cvar_SetValue ("vid_mode", (float)vid_modenum);
-
-       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
-       {
-               TranslateMessage (&msg);
-               DispatchMessage (&msg);
-       }
-
-       Sleep (100);
-
-       SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
-
-       SetForegroundWindow (mainwindow);
-
-// fix the leftover Alt from any Alt-Tab or the like that switched us away
-       ClearAllStates ();
-
-       if (!msg_suppress_1)
-               Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum));
+int window_x, window_y, window_width, window_height;
+int window_center_x, window_center_y;
 
-       return true;
-}
+void IN_ShowMouse (void);
+void IN_DeactivateMouse (void);
+void IN_HideMouse (void);
+void IN_ActivateMouse (void);
+void IN_MouseEvent (int mstate);
+void IN_UpdateClipCursor (void);
 
+qboolean mouseinitialized;
+static qboolean dinput;
 
 /*
 ================
@@ -340,14 +111,18 @@ VID_UpdateWindowStatus
 */
 void VID_UpdateWindowStatus (void)
 {
-       window_rect.left = window_x;
-       window_rect.top = window_y;
-       window_rect.right = window_x + window_width;
-       window_rect.bottom = window_y + window_height;
-       window_center_x = (window_rect.left + window_rect.right) / 2;
-       window_center_y = (window_rect.top + window_rect.bottom) / 2;
-
-       IN_UpdateClipCursor ();
+       window_center_x = window_x + window_width / 2;
+       window_center_y = window_y + window_height / 2;
+
+       if (mouseinitialized && mouseactive && !dinput)
+       {
+               RECT window_rect;
+               window_rect.left = window_x;
+               window_rect.top = window_y;
+               window_rect.right = window_x + window_width;
+               window_rect.bottom = window_y + window_height;
+               ClipCursor (&window_rect);
+       }
 }
 
 
@@ -360,26 +135,30 @@ VID_GetWindowSize
 */
 void VID_GetWindowSize (int *x, int *y, int *width, int *height)
 {
-       *x = *y = 0;
-       *width = WindowRect.right - WindowRect.left;
-       *height = WindowRect.bottom - WindowRect.top;
+       *x = 0;
+       *y = 0;
+       *width = window_width;
+       *height = window_height;
 }
 
 
 void VID_Finish (void)
 {
+       HDC hdc;
        int vid_usemouse;
        if (r_render.integer && !scr_skipupdate)
        {
                qglFinish();
-               SwapBuffers(maindc);
+               hdc = GetDC(mainwindow);
+               SwapBuffers(hdc);
+               ReleaseDC(mainwindow, hdc);
        }
 
 // handle the mouse state when windowed if that's changed
        vid_usemouse = false;
        if (vid_mouse.integer && !key_consoleactive)
                vid_usemouse = true;
-       if (modestate == MS_FULLDIB)
+       if (vid_isfullscreen)
                vid_usemouse = true;
        if (!vid_activewindow)
                vid_usemouse = false;
@@ -403,92 +182,9 @@ void VID_Finish (void)
        }
 }
 
-void VID_SetDefaultMode (void)
-{
-       IN_DeactivateMouse ();
-}
-
-void VID_RestoreSystemGamma(void);
-
-void VID_Shutdown (void)
-{
-       HGLRC hRC;
-       HDC hDC;
-
-       if (vid_initialized)
-       {
-               if (qwglGetCurrentContext)
-                       hRC = qwglGetCurrentContext();
-               if (qwglGetCurrentDC)
-                       hDC = qwglGetCurrentDC();
-
-               if (qwglMakeCurrent)
-                       qwglMakeCurrent(NULL, NULL);
-
-               if (hRC && qwglDeleteContext)
-                       qwglDeleteContext(hRC);
-
-               // close the library before we get rid of the window
-               GL_CloseLibrary();
-
-               if (hDC && mainwindow)
-                       ReleaseDC(mainwindow, hDC);
-
-               if (modestate == MS_FULLDIB)
-                       ChangeDisplaySettings (NULL, 0);
-
-               if (maindc && mainwindow)
-                       ReleaseDC (mainwindow, maindc);
-
-               AppActivate(false, false);
-
-               VID_RestoreSystemGamma();
-       }
-}
-
-
 //==========================================================================
 
 
-BOOL bSetupPixelFormat(HDC hDC)
-{
-       static PIXELFORMATDESCRIPTOR pfd = {
-       sizeof(PIXELFORMATDESCRIPTOR),  // size of this pfd
-       1,                              // version number
-       PFD_DRAW_TO_WINDOW              // support window
-       |  PFD_SUPPORT_OPENGL   // support OpenGL
-       |  PFD_DOUBLEBUFFER ,   // double buffered
-       PFD_TYPE_RGBA,                  // RGBA type
-       24,                             // 24-bit color depth
-       0, 0, 0, 0, 0, 0,               // color bits ignored
-       0,                              // no alpha buffer
-       0,                              // shift bit ignored
-       0,                              // no accumulation buffer
-       0, 0, 0, 0,                     // accum bits ignored
-       32,                             // 32-bit z-buffer
-       0,                              // no stencil buffer
-       0,                              // no auxiliary buffer
-       PFD_MAIN_PLANE,                 // main layer
-       0,                              // reserved
-       0, 0, 0                         // layer masks ignored
-       };
-       int pixelformat;
-
-       if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
-       {
-               MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
-               return false;
-       }
-
-       if (SetPixelFormat(hDC, pixelformat, &pfd) == false)
-       {
-               MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
-               return false;
-       }
-
-       return true;
-}
-
 
 
 qbyte scantokey[128] =
@@ -583,7 +279,7 @@ void AppActivate(BOOL fActive, BOOL minimize)
 
        if (fActive)
        {
-               if (modestate == MS_FULLDIB)
+               if (vid_isfullscreen)
                {
                        if (vid_wassuspended)
                        {
@@ -604,7 +300,7 @@ void AppActivate(BOOL fActive, BOOL minimize)
                vid_usingmouse = false;
                IN_DeactivateMouse ();
                IN_ShowMouse ();
-               if (modestate == MS_FULLDIB)
+               if (vid_isfullscreen)
                {
                        ChangeDisplaySettings (NULL, 0);
                        vid_wassuspended = true;
@@ -628,7 +324,7 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
        switch (uMsg)
        {
                case WM_KILLFOCUS:
-                       if (modestate == MS_FULLDIB)
+                       if (vid_isfullscreen)
                                ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
                        break;
 
@@ -735,368 +431,75 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
 }
 
 
-/*
-=================
-VID_NumModes
-=================
-*/
-int VID_NumModes (void)
+//static int grabsysgamma = true;
+WORD systemgammaramps[3][256], currentgammaramps[3][256];
+
+int VID_SetGamma(float prescale, float gamma, float scale, float base)
 {
-       return nummodes;
-}
+       int i;
+       HDC hdc;
+       hdc = GetDC (NULL);
 
+       BuildGammaTable16(prescale, gamma, scale, base, &currentgammaramps[0][0]);
+       for (i = 0;i < 256;i++)
+               currentgammaramps[1][i] = currentgammaramps[2][i] = currentgammaramps[0][i];
 
-/*
-=================
-VID_GetModePtr
-=================
-*/
-vmode_t *VID_GetModePtr (int modenum)
-{
+       i = SetDeviceGammaRamp(hdc, &currentgammaramps[0][0]);
 
-       if ((modenum >= 0) && (modenum < nummodes))
-               return &modelist[modenum];
-       else
-               return &badmode;
+       ReleaseDC (NULL, hdc);
+       return i; // return success or failure
 }
 
-
-/*
-=================
-VID_GetModeDescription
-=================
-*/
-char *VID_GetModeDescription (int mode)
+void VID_RestoreGameGamma(void)
 {
-       char            *pinfo;
-       vmode_t         *pv;
-       static char     temp[100];
+       VID_UpdateGamma(true);
+}
 
-       if ((mode < 0) || (mode >= nummodes))
-               return NULL;
+void VID_GetSystemGamma(void)
+{
+       HDC hdc;
+       hdc = GetDC (NULL);
 
-       if (!leavecurrentmode)
-       {
-               pv = VID_GetModePtr (mode);
-               pinfo = pv->modedesc;
-       }
-       else
-       {
-               sprintf (temp, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height);
-               pinfo = temp;
-       }
+       GetDeviceGammaRamp(hdc, &systemgammaramps[0][0]);
 
-       return pinfo;
+       ReleaseDC (NULL, hdc);
 }
 
-
-// KJB: Added this to return the mode driver name in description for console
-
-char *VID_GetExtModeDescription (int mode)
+void VID_RestoreSystemGamma(void)
 {
-       static char     pinfo[40];
-       vmode_t         *pv;
-
-       if ((mode < 0) || (mode >= nummodes))
-               return NULL;
+       HDC hdc;
+       hdc = GetDC (NULL);
 
-       pv = VID_GetModePtr (mode);
-       if (modelist[mode].type == MS_FULLDIB)
-       {
-               if (!leavecurrentmode)
-                       sprintf(pinfo,"%s fullscreen", pv->modedesc);
-               else
-                       sprintf (pinfo, "Desktop resolution (%dx%d)", modelist[MODE_FULLSCREEN_DEFAULT].width, modelist[MODE_FULLSCREEN_DEFAULT].height);
-       }
-       else
-       {
-               if (modestate == MS_WINDOWED)
-                       sprintf(pinfo, "%s windowed", pv->modedesc);
-               else
-                       sprintf(pinfo, "windowed");
-       }
+       SetDeviceGammaRamp(hdc, &systemgammaramps[0][0]);
 
-       return pinfo;
+       ReleaseDC (NULL, hdc);
 }
 
+//========================================================
+// Video menu stuff
+//========================================================
 
-/*
-=================
-VID_DescribeCurrentMode_f
-=================
-*/
-void VID_DescribeCurrentMode_f (void)
-{
-       Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
-}
+#if 0
+extern void M_Menu_Options_f (void);
+extern void M_Print (float cx, float cy, char *str);
+extern void M_PrintWhite (float cx, float cy, char *str);
+extern void M_DrawCharacter (float cx, float cy, int num);
+extern void M_DrawPic (float cx, float cy, char *picname);
 
+static int vid_wmodes;
 
-/*
-=================
-VID_NumModes_f
-=================
-*/
-void VID_NumModes_f (void)
+typedef struct
 {
-       if (nummodes == 1)
-               Con_Printf ("%d video mode is available\n", nummodes);
-       else
-               Con_Printf ("%d video modes are available\n", nummodes);
-}
+       int modenum;
+       char *desc;
+       int iscur;
+} modedesc_t;
+
+#define MAX_COLUMN_SIZE                9
+#define MODE_AREA_HEIGHT       (MAX_COLUMN_SIZE + 2)
+#define MAX_MODEDESCS          (MAX_COLUMN_SIZE*3)
 
-
-/*
-=================
-VID_DescribeMode_f
-=================
-*/
-void VID_DescribeMode_f (void)
-{
-       int             t, modenum;
-
-       modenum = atoi (Cmd_Argv(1));
-
-       t = leavecurrentmode;
-       leavecurrentmode = 0;
-
-       Con_Printf ("%s\n", VID_GetExtModeDescription (modenum));
-
-       leavecurrentmode = t;
-}
-
-
-/*
-=================
-VID_DescribeModes_f
-=================
-*/
-void VID_DescribeModes_f (void)
-{
-       int                     i, lnummodes, t;
-       char            *pinfo;
-       vmode_t         *pv;
-
-       lnummodes = VID_NumModes ();
-
-       t = leavecurrentmode;
-       leavecurrentmode = 0;
-
-       for (i=1 ; i<lnummodes ; i++)
-       {
-               pv = VID_GetModePtr (i);
-               pinfo = VID_GetExtModeDescription (i);
-               Con_Printf ("%2d: %s\n", i, pinfo);
-       }
-
-       leavecurrentmode = t;
-}
-
-void VID_AddMode(int type, int width, int height, int modenum, int dib, int fullscreen, int bpp)
-{
-       int i;
-       if (nummodes >= MAX_MODE_LIST)
-               return;
-       modelist[nummodes].type = type;
-       modelist[nummodes].width = width;
-       modelist[nummodes].height = height;
-       modelist[nummodes].modenum = modenum;
-       modelist[nummodes].dib = dib;
-       modelist[nummodes].fullscreen = fullscreen;
-       modelist[nummodes].bpp = bpp;
-       if (bpp == 0)
-               sprintf (modelist[nummodes].modedesc, "%dx%d", width, height);
-       else
-               sprintf (modelist[nummodes].modedesc, "%dx%dx%d", width, height, bpp);
-       for (i = 0;i < nummodes;i++)
-       {
-               if (!memcmp(&modelist[i], &modelist[nummodes], sizeof(vmode_t)))
-                       return;
-       }
-       nummodes++;
-}
-
-void VID_InitDIB (HINSTANCE hInstance)
-{
-       int w, h;
-       WNDCLASS                wc;
-
-       // Register the frame class
-       wc.style         = 0;
-       wc.lpfnWndProc   = (WNDPROC)MainWndProc;
-       wc.cbClsExtra    = 0;
-       wc.cbWndExtra    = 0;
-       wc.hInstance     = hInstance;
-       wc.hIcon         = 0;
-       wc.hCursor       = LoadCursor (NULL,IDC_ARROW);
-       wc.hbrBackground = NULL;
-       wc.lpszMenuName  = 0;
-       wc.lpszClassName = gamename;
-
-       if (!RegisterClass (&wc) )
-               Sys_Error ("Couldn't register window class");
-
-       if (COM_CheckParm("-width"))
-               w = atoi(com_argv[COM_CheckParm("-width")+1]);
-       else
-               w = 640;
-
-       if (w < 320)
-               w = 320;
-
-       if (COM_CheckParm("-height"))
-               h = atoi(com_argv[COM_CheckParm("-height")+1]);
-       else
-               h = w * 240/320;
-
-       if (h < 240)
-               h = 240;
-
-       VID_AddMode(MS_WINDOWED, w, h, 0, 1, 0, 0);
-}
-
-
-/*
-=================
-VID_InitFullDIB
-=================
-*/
-void VID_InitFullDIB (HINSTANCE hInstance)
-{
-       DEVMODE devmode;
-       int             modenum;
-       int             originalnummodes;
-       int             numlowresmodes;
-       int             j;
-       int             bpp;
-       int             done;
-       BOOL    stat;
-
-// enumerate >8 bpp modes
-       originalnummodes = nummodes;
-       modenum = 0;
-
-       do
-       {
-               stat = EnumDisplaySettings (NULL, modenum, &devmode);
-
-               if ((devmode.dmBitsPerPel >= 15) && (devmode.dmPelsWidth <= MAXWIDTH) && (devmode.dmPelsHeight <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST))
-               {
-                       devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
-
-                       if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
-                               VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth, devmode.dmPelsHeight, 0, 1, 1, devmode.dmBitsPerPel);
-               }
-
-               modenum++;
-       }
-       while (stat);
-
-// see if there are any low-res modes that aren't being reported
-       numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]);
-       bpp = 16;
-       done = 0;
-
-       do
-       {
-               for (j=0 ; (j<numlowresmodes) && (nummodes < MAX_MODE_LIST) ; j++)
-               {
-                       devmode.dmBitsPerPel = bpp;
-                       devmode.dmPelsWidth = lowresmodes[j].width;
-                       devmode.dmPelsHeight = lowresmodes[j].height;
-                       devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
-
-                       if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
-                               VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth, devmode.dmPelsHeight, 0, 1, 1, devmode.dmBitsPerPel);
-               }
-               switch (bpp)
-               {
-                       case 16:
-                               bpp = 32;
-                               break;
-
-                       case 32:
-                               bpp = 24;
-                               break;
-
-                       case 24:
-                               done = 1;
-                               break;
-               }
-       }
-       while (!done);
-
-       if (nummodes == originalnummodes)
-               Con_SafePrintf ("No fullscreen DIB modes found\n");
-}
-
-//static int grabsysgamma = true;
-WORD systemgammaramps[3][256], currentgammaramps[3][256];
-
-int VID_SetGamma(float prescale, float gamma, float scale, float base)
-{
-       int i;
-       HDC hdc;
-       hdc = GetDC (NULL);
-
-       BuildGammaTable16(prescale, gamma, scale, base, &currentgammaramps[0][0]);
-       for (i = 0;i < 256;i++)
-               currentgammaramps[1][i] = currentgammaramps[2][i] = currentgammaramps[0][i];
-
-       i = SetDeviceGammaRamp(hdc, &currentgammaramps[0][0]);
-
-       ReleaseDC (NULL, hdc);
-       return i; // return success or failure
-}
-
-void VID_RestoreGameGamma(void)
-{
-       VID_UpdateGamma(true);
-}
-
-void VID_GetSystemGamma(void)
-{
-       HDC hdc;
-       hdc = GetDC (NULL);
-
-       GetDeviceGammaRamp(hdc, &systemgammaramps[0][0]);
-
-       ReleaseDC (NULL, hdc);
-}
-
-void VID_RestoreSystemGamma(void)
-{
-       HDC hdc;
-       hdc = GetDC (NULL);
-
-       SetDeviceGammaRamp(hdc, &systemgammaramps[0][0]);
-
-       ReleaseDC (NULL, hdc);
-}
-
-//========================================================
-// Video menu stuff
-//========================================================
-
-extern void M_Menu_Options_f (void);
-extern void M_Print (float cx, float cy, char *str);
-extern void M_PrintWhite (float cx, float cy, char *str);
-extern void M_DrawCharacter (float cx, float cy, int num);
-extern void M_DrawPic (float cx, float cy, char *picname);
-
-static int vid_wmodes;
-
-typedef struct
-{
-       int modenum;
-       char *desc;
-       int iscur;
-} modedesc_t;
-
-#define MAX_COLUMN_SIZE                9
-#define MODE_AREA_HEIGHT       (MAX_COLUMN_SIZE + 2)
-#define MAX_MODEDESCS          (MAX_COLUMN_SIZE*3)
-
-static modedesc_t modedescs[MAX_MODEDESCS];
+static modedesc_t modedescs[MAX_MODEDESCS];
 
 /*
 ================
@@ -1183,6 +586,7 @@ void VID_MenuKey (int key)
                break;
        }
 }
+#endif
 
 static HINSTANCE gldll;
 
@@ -1219,130 +623,1397 @@ void *GL_GetProcAddress(const char *name)
                p = (void *) GetProcAddress(gldll, name);
        return p;
 }
-/*
-===================
-VID_Init
-===================
-*/
-void VID_Init (int fullscreen, int width, int height, int bpp)
-{
-       int i, bestmode;
-       double rating, bestrating;
-       int basenummodes, done;
-       HDC hdc;
-       DEVMODE devmode;
-
-       if (!GL_OpenLibrary("opengl32.dll"))
-               Sys_Error("Unable to load GL driver\n");
-
-       memset(&devmode, 0, sizeof(devmode));
-
-       Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
-       Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
-       Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
-       Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
 
-       VID_GetSystemGamma();
+void VID_Init(void)
+{
+       WNDCLASS wc;
 
+       InitCommonControls();
        hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
 
-       InitCommonControls();
+       // Register the frame class
+       wc.style         = 0;
+       wc.lpfnWndProc   = (WNDPROC)MainWndProc;
+       wc.cbClsExtra    = 0;
+       wc.cbWndExtra    = 0;
+       wc.hInstance     = global_hInstance;
+       wc.hIcon         = 0;
+       wc.hCursor       = LoadCursor (NULL,IDC_ARROW);
+       wc.hbrBackground = NULL;
+       wc.lpszMenuName  = 0;
+       wc.lpszClassName = "DarkPlacesWindowClass";
+
+       if (!RegisterClass (&wc))
+               Sys_Error("Couldn't register window class\n");
+}
 
-       VID_InitDIB (global_hInstance);
-       basenummodes = nummodes = 1;
+int VID_InitMode (int fullscreen, int width, int height, int bpp)
+{
+       int i;
+       HDC hdc;
+       RECT rect;
+       MSG msg;
+       PIXELFORMATDESCRIPTOR pfd =
+       {
+               sizeof(PIXELFORMATDESCRIPTOR),  // size of this pfd
+               1,                              // version number
+               PFD_DRAW_TO_WINDOW              // support window
+               |  PFD_SUPPORT_OPENGL   // support OpenGL
+               |  PFD_DOUBLEBUFFER ,   // double buffered
+               PFD_TYPE_RGBA,                  // RGBA type
+               24,                             // 24-bit color depth
+               0, 0, 0, 0, 0, 0,               // color bits ignored
+               0,                              // no alpha buffer
+               0,                              // shift bit ignored
+               0,                              // no accumulation buffer
+               0, 0, 0, 0,                     // accum bits ignored
+               32,                             // 32-bit z-buffer
+               0,                              // no stencil buffer
+               0,                              // no auxiliary buffer
+               PFD_MAIN_PLANE,                 // main layer
+               0,                              // reserved
+               0, 0, 0                         // layer masks ignored
+       };
+       int pixelformat;
+       DWORD WindowStyle, ExWindowStyle;
+       HGLRC baseRC;
+       int CenterX, CenterY;
+       const char *gldrivername;
 
-       VID_InitFullDIB (global_hInstance);
+       if (vid_initialized)
+               Sys_Error("VID_InitMode called when video is already initialised\n");
 
-       if (!fullscreen)
+       gldrivername = "opengl32.dll";
+       i = COM_CheckParm("-gl_driver");
+       if (i && i < com_argc - 1)
+               gldrivername = com_argv[i + 1];
+       if (!GL_OpenLibrary(gldrivername))
        {
-               hdc = GetDC (NULL);
+               Con_Printf("Unable to load GL driver %s\n", gldrivername);
+               return false;
+       }
 
-               if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
-                       Sys_Error ("Can't run in non-RGB mode");
+       memset(&gdevmode, 0, sizeof(gdevmode));
 
-               ReleaseDC (NULL, hdc);
+       VID_GetSystemGamma();
 
-               windowed = true;
+       vid_isfullscreen = false;
+       if (fullscreen)
+       {
+               gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+               gdevmode.dmBitsPerPel = bpp;
+               gdevmode.dmPelsWidth = width;
+               gdevmode.dmPelsHeight = height;
+               gdevmode.dmSize = sizeof (gdevmode);
+               if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+               {
+                       VID_Shutdown();
+                       Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+                       return false;
+               }
 
-               vid_default = MODE_WINDOWED;
+               vid_isfullscreen = true;
+               WindowStyle = WS_POPUP;
+               ExWindowStyle = 0;
        }
        else
        {
-               if (nummodes == 1)
-                       Sys_Error ("No RGB fullscreen modes available");
-
-               windowed = false;
-
-               done = 0;
-
-               bestmode = -1;
-               bestrating = 1000000000;
-               for (i = 0;i < nummodes;i++)
+               hdc = GetDC (NULL);
+               i = GetDeviceCaps(hdc, RASTERCAPS);
+               ReleaseDC (NULL, hdc);
+               if (i & RC_PALETTE)
                {
-                       if (fullscreen == modelist[i].fullscreen)
-                       {
-                               rating = VID_CompareMode(width, height, bpp, modelist[i].width, modelist[i].height, modelist[i].bpp);
-                               if (bestrating > rating)
-                               {
-                                       bestrating = rating;
-                                       bestmode = i;
-                               }
-                       }
+                       VID_Shutdown();
+                       Con_Printf ("Can't run in non-RGB mode\n");
+                       return false;
                }
 
-               if (bestmode < 0)
-                       Sys_Error ("Specified video mode not available");
+               WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+               ExWindowStyle = 0;
        }
 
-       vid_initialized = true;
-
-       VID_SetMode (vid_default);
-
-       maindc = GetDC(mainwindow);
-       bSetupPixelFormat(maindc);
+       rect.top = 0;
+       rect.left = 0;
+       rect.right = width;
+       rect.bottom = height;
+       AdjustWindowRectEx(&rect, WindowStyle, false, 0);
 
-       if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
-               Sys_Error("wgl functions not found\n");
+       if (fullscreen)
+       {
+               CenterX = 0;
+               CenterY = 0;
+       }
+       else
+       {
+               CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+               CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+       }
+       CenterX = max(0, CenterX);
+       CenterY = max(0, CenterY);
+
+       // x and y may be changed by WM_MOVE messages
+       window_x = CenterX;
+       window_y = CenterY;
+       window_width = width;
+       window_height = height;
+       rect.left += CenterX;
+       rect.right += CenterX;
+       rect.top += CenterY;
+       rect.bottom += CenterY;
+
+       mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+       if (!mainwindow)
+       {
+               VID_Shutdown();
+               Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %d, %p) failed\n", ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+               return false;
+       }
 
-       baseRC = qwglCreateContext( maindc );
-       if (!baseRC)
-               Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.");
-       if (!qwglMakeCurrent( maindc, baseRC ))
-               Sys_Error ("wglMakeCurrent failed");
+       /*
+       if (!fullscreen)
+               SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
+       */
 
-       qglGetString = GL_GetProcAddress("glGetString");
-       if (qglGetString == NULL)
-               Sys_Error ("glGetString does not exist");
-       gl_renderer = qglGetString(GL_RENDERER);
-       gl_vendor = qglGetString(GL_VENDOR);
-       gl_version = qglGetString(GL_VERSION);
-       gl_extensions = qglGetString(GL_EXTENSIONS);
-       gl_platform = "WGL";
-       gl_platformextensions = "";
+       ShowWindow (mainwindow, SW_SHOWDEFAULT);
+       UpdateWindow (mainwindow);
 
-       if (GL_CheckExtension("WGL_ARB_extensions_string", getextensionsstringfuncs, NULL, false))
-               gl_platformextensions = qwglGetExtensionsStringARB(maindc);
+       SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon);
+       SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon);
 
-       gl_videosyncavailable = GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, NULL, false);
+       VID_UpdateWindowStatus ();
 
-       GL_Init ();
+       // now we try to make sure we get the focus on the mode switch, because
+       // sometimes in some systems we don't.  We grab the foreground, then
+       // finish setting up, pump all our messages, and sleep for a little while
+       // to let messages finish bouncing around the system, then we put
+       // ourselves at the top of the z order, then grab the foreground again,
+       // Who knows if it helps, but it probably doesn't hurt
+       SetForegroundWindow (mainwindow);
 
-       // LordHavoc: special differences for ATI (broken 8bit color when also using 32bit? weird!)
-       if (strncasecmp(gl_vendor,"ATI",3)==0)
+       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
        {
-               if (strncasecmp(gl_renderer,"Rage Pro",8)==0)
-                       isRagePro = true;
+               TranslateMessage (&msg);
+               DispatchMessage (&msg);
        }
-       if (strncasecmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh...
-               isG200 = true;
 
-       vid_realmode = vid_modenum;
+       Sleep (100);
 
-       vid_menudrawfn = VID_MenuDraw;
-       vid_menukeyfn = VID_MenuKey;
+       SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
 
-       strcpy (badmode.modedesc, "Bad mode");
+       SetForegroundWindow (mainwindow);
 
-       vid_hidden = false;
+       // fix the leftover Alt from any Alt-Tab or the like that switched us away
+       ClearAllStates ();
+       
+       hdc = GetDC(mainwindow);
+
+       if ((pixelformat = ChoosePixelFormat(hdc, &pfd)) == 0)
+       {
+               VID_Shutdown();
+               Con_Printf("ChoosePixelFormat(%d, %p) failed\n", hdc, &pfd);
+               return false;
+       }
+
+       if (SetPixelFormat(hdc, pixelformat, &pfd) == false)
+       {
+               VID_Shutdown();
+               Con_Printf("SetPixelFormat(%d, %d, %p) failed\n", hdc, pixelformat, &pfd);
+               return false;
+       }
+
+       if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
+       {
+               VID_Shutdown();
+               Con_Printf("wgl functions not found\n");
+               return false;
+       }
+
+       baseRC = qwglCreateContext(hdc);
+       if (!baseRC)
+       {
+               VID_Shutdown();
+               Con_Printf("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
+               return false;
+       }
+       if (!qwglMakeCurrent(hdc, baseRC))
+       {
+               VID_Shutdown();
+               Con_Printf("wglMakeCurrent(%d, %d) failed\n", hdc, baseRC);
+               return false;
+       }
+
+       qglGetString = GL_GetProcAddress("glGetString");
+       qwglGetExtensionsStringARB = GL_GetProcAddress("wglGetExtensionsStringARB");
+       if (qglGetString == NULL)
+       {
+               VID_Shutdown();
+               Con_Printf("glGetString not found\n");
+               return false;
+       }
+       gl_renderer = qglGetString(GL_RENDERER);
+       gl_vendor = qglGetString(GL_VENDOR);
+       gl_version = qglGetString(GL_VERSION);
+       gl_extensions = qglGetString(GL_EXTENSIONS);
+       gl_platform = "WGL";
+       gl_platformextensions = "";
+
+       if (qwglGetExtensionsStringARB)
+               gl_platformextensions = qwglGetExtensionsStringARB(hdc);
+
+       gl_videosyncavailable = GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, NULL, false);
+       ReleaseDC(mainwindow, hdc);
+
+       GL_Init ();
+
+       // LordHavoc: special differences for ATI (broken 8bit color when also using 32bit? weird!)
+       if (strncasecmp(gl_vendor,"ATI",3)==0)
+       {
+               if (strncasecmp(gl_renderer,"Rage Pro",8)==0)
+                       isRagePro = true;
+       }
+       if (strncasecmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh...
+               isG200 = true;
+
+       //vid_menudrawfn = VID_MenuDraw;
+       //vid_menukeyfn = VID_MenuKey;
+       vid_hidden = false;
+       vid_initialized = true;
+       return true;
+}
+
+void VID_Shutdown (void)
+{
+       HGLRC hRC = 0;
+       HDC hDC = 0;
+
+       if (vid_initialized)
+       {
+               vid_initialized = false;
+               if (qwglGetCurrentContext)
+                       hRC = qwglGetCurrentContext();
+               if (qwglGetCurrentDC)
+                       hDC = qwglGetCurrentDC();
+
+               if (qwglMakeCurrent)
+                       qwglMakeCurrent(NULL, NULL);
+
+               if (hRC && qwglDeleteContext)
+                       qwglDeleteContext(hRC);
+
+               // close the library before we get rid of the window
+               GL_CloseLibrary();
+
+               if (hDC && mainwindow)
+                       ReleaseDC(mainwindow, hDC);
+
+               if (vid_isfullscreen)
+                       ChangeDisplaySettings (NULL, 0);
+
+               AppActivate(false, false);
+
+               VID_RestoreSystemGamma();
+       }
+}
+
+
+// input code
+
+#include <dinput.h>
+
+#define DINPUT_BUFFERSIZE           16
+#define iDirectInputCreate(a,b,c,d)    pDirectInputCreate(a,b,c,d)
+
+HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion,
+       LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
+
+// mouse variables
+int                    mouse_buttons;
+int                    mouse_oldbuttonstate;
+POINT          current_pos;
+int                    mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum;
+
+static qboolean        restore_spi;
+static int             originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
+
+unsigned int uiWheelMessage;
+qboolean       mouseactive;
+//qboolean             mouseinitialized;
+static qboolean        mouseparmsvalid, mouseactivatetoggle;
+static qboolean        mouseshowtoggle = 1;
+static qboolean        dinput_acquired;
+
+static unsigned int            mstate_di;
+
+// joystick defines and variables
+// where should defines be moved?
+#define JOY_ABSOLUTE_AXIS      0x00000000              // control like a joystick
+#define JOY_RELATIVE_AXIS      0x00000010              // control like a mouse, spinner, trackball
+#define        JOY_MAX_AXES            6                               // X, Y, Z, R, U, V
+#define JOY_AXIS_X                     0
+#define JOY_AXIS_Y                     1
+#define JOY_AXIS_Z                     2
+#define JOY_AXIS_R                     3
+#define JOY_AXIS_U                     4
+#define JOY_AXIS_V                     5
+
+enum _ControlList
+{
+       AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
+};
+
+DWORD  dwAxisFlags[JOY_MAX_AXES] =
+{
+       JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
+};
+
+DWORD  dwAxisMap[JOY_MAX_AXES];
+DWORD  dwControlMap[JOY_MAX_AXES];
+PDWORD pdwRawValue[JOY_MAX_AXES];
+
+// none of these cvars are saved over a session
+// this means that advanced controller configuration needs to be executed
+// each time.  this avoids any problems with getting back to a default usage
+// or when changing from one controller to another.  this way at least something
+// works.
+cvar_t in_joystick = {CVAR_SAVE, "joystick","0"};
+cvar_t joy_name = {0, "joyname", "joystick"};
+cvar_t joy_advanced = {0, "joyadvanced", "0"};
+cvar_t joy_advaxisx = {0, "joyadvaxisx", "0"};
+cvar_t joy_advaxisy = {0, "joyadvaxisy", "0"};
+cvar_t joy_advaxisz = {0, "joyadvaxisz", "0"};
+cvar_t joy_advaxisr = {0, "joyadvaxisr", "0"};
+cvar_t joy_advaxisu = {0, "joyadvaxisu", "0"};
+cvar_t joy_advaxisv = {0, "joyadvaxisv", "0"};
+cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15"};
+cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15"};
+cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15"};
+cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15"};
+cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0"};
+cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0"};
+cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0"};
+cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0"};
+cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0"};
+cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0"};
+
+qboolean       joy_avail, joy_advancedinit, joy_haspov;
+DWORD          joy_oldbuttonstate, joy_oldpovstate;
+
+int                    joy_id;
+DWORD          joy_flags;
+DWORD          joy_numbuttons;
+
+static LPDIRECTINPUT           g_pdi;
+static LPDIRECTINPUTDEVICE     g_pMouse;
+
+static JOYINFOEX       ji;
+
+static HINSTANCE hInstDI;
+
+//static qboolean      dinput;
+
+typedef struct MYDATA {
+       LONG  lX;                   // X axis goes here
+       LONG  lY;                   // Y axis goes here
+       LONG  lZ;                   // Z axis goes here
+       BYTE  bButtonA;             // One button goes here
+       BYTE  bButtonB;             // Another button goes here
+       BYTE  bButtonC;             // Another button goes here
+       BYTE  bButtonD;             // Another button goes here
+} MYDATA;
+
+static DIOBJECTDATAFORMAT rgodf[] = {
+  { &GUID_XAxis,    FIELD_OFFSET(MYDATA, lX),       DIDFT_AXIS | DIDFT_ANYINSTANCE,   0,},
+  { &GUID_YAxis,    FIELD_OFFSET(MYDATA, lY),       DIDFT_AXIS | DIDFT_ANYINSTANCE,   0,},
+  { &GUID_ZAxis,    FIELD_OFFSET(MYDATA, lZ),       0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE,   0,},
+  { 0,              FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
+  { 0,              FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
+  { 0,              FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
+  { 0,              FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
+};
+
+#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0]))
+
+static DIDATAFORMAT    df = {
+       sizeof(DIDATAFORMAT),       // this structure
+       sizeof(DIOBJECTDATAFORMAT), // size of object data format
+       DIDF_RELAXIS,               // absolute axis coordinates
+       sizeof(MYDATA),             // device data size
+       NUM_OBJECTS,                // number of objects
+       rgodf,                      // and here they are
+};
+
+// forward-referenced functions
+void IN_StartupJoystick (void);
+void Joy_AdvancedUpdate_f (void);
+void IN_JoyMove (usercmd_t *cmd);
+
+
+/*
+===========
+IN_ShowMouse
+===========
+*/
+void IN_ShowMouse (void)
+{
+       if (!mouseshowtoggle)
+       {
+               ShowCursor (true);
+               mouseshowtoggle = 1;
+       }
+}
+
+
+/*
+===========
+IN_HideMouse
+===========
+*/
+void IN_HideMouse (void)
+{
+       if (mouseshowtoggle)
+       {
+               ShowCursor (false);
+               mouseshowtoggle = 0;
+       }
+}
+
+
+/*
+===========
+IN_ActivateMouse
+===========
+*/
+void IN_ActivateMouse (void)
+{
+
+       mouseactivatetoggle = true;
+
+       if (mouseinitialized)
+       {
+               if (dinput)
+               {
+                       if (g_pMouse)
+                       {
+                               if (!dinput_acquired)
+                               {
+                                       IDirectInputDevice_Acquire(g_pMouse);
+                                       dinput_acquired = true;
+                               }
+                       }
+                       else
+                       {
+                               return;
+                       }
+               }
+               else
+               {
+                       RECT window_rect;
+                       window_rect.left = window_x;
+                       window_rect.top = window_y;
+                       window_rect.right = window_x + window_width;
+                       window_rect.bottom = window_y + window_height;
+
+                       if (mouseparmsvalid)
+                               restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
+
+                       SetCursorPos (window_center_x, window_center_y);
+                       SetCapture (mainwindow);
+                       ClipCursor (&window_rect);
+               }
+
+               mouseactive = true;
+       }
+}
+
+
+/*
+===========
+IN_DeactivateMouse
+===========
+*/
+void IN_DeactivateMouse (void)
+{
+
+       mouseactivatetoggle = false;
+
+       if (mouseinitialized)
+       {
+               if (dinput)
+               {
+                       if (g_pMouse)
+                       {
+                               if (dinput_acquired)
+                               {
+                                       IDirectInputDevice_Unacquire(g_pMouse);
+                                       dinput_acquired = false;
+                               }
+                       }
+               }
+               else
+               {
+                       if (restore_spi)
+                               SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
+
+                       ClipCursor (NULL);
+                       ReleaseCapture ();
+               }
+
+               mouseactive = false;
+       }
+}
+
+
+/*
+===========
+IN_InitDInput
+===========
+*/
+qboolean IN_InitDInput (void)
+{
+    HRESULT            hr;
+       DIPROPDWORD     dipdw = {
+               {
+                       sizeof(DIPROPDWORD),        // diph.dwSize
+                       sizeof(DIPROPHEADER),       // diph.dwHeaderSize
+                       0,                          // diph.dwObj
+                       DIPH_DEVICE,                // diph.dwHow
+               },
+               DINPUT_BUFFERSIZE,              // dwData
+       };
+
+       if (!hInstDI)
+       {
+               hInstDI = LoadLibrary("dinput.dll");
+               
+               if (hInstDI == NULL)
+               {
+                       Con_SafePrintf ("Couldn't load dinput.dll\n");
+                       return false;
+               }
+       }
+
+       if (!pDirectInputCreate)
+       {
+               pDirectInputCreate = (void *)GetProcAddress(hInstDI,"DirectInputCreateA");
+
+               if (!pDirectInputCreate)
+               {
+                       Con_SafePrintf ("Couldn't get DI proc addr\n");
+                       return false;
+               }
+       }
+
+// register with DirectInput and get an IDirectInput to play with.
+       hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
+
+       if (FAILED(hr))
+       {
+               return false;
+       }
+
+// obtain an interface to the system mouse device.
+       hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
+
+       if (FAILED(hr))
+       {
+               Con_SafePrintf ("Couldn't open DI mouse device\n");
+               return false;
+       }
+
+// set the data format to "mouse format".
+       hr = IDirectInputDevice_SetDataFormat(g_pMouse, &df);
+
+       if (FAILED(hr))
+       {
+               Con_SafePrintf ("Couldn't set DI mouse format\n");
+               return false;
+       }
+
+// set the cooperativity level.
+       hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
+                       DISCL_EXCLUSIVE | DISCL_FOREGROUND);
+
+       if (FAILED(hr))
+       {
+               Con_SafePrintf ("Couldn't set DI coop level\n");
+               return false;
+       }
+
+
+// set the buffer size to DINPUT_BUFFERSIZE elements.
+// the buffer size is a DWORD property associated with the device
+       hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
+
+       if (FAILED(hr))
+       {
+               Con_SafePrintf ("Couldn't set DI buffersize\n");
+               return false;
+       }
+
+       return true;
+}
+
+
+/*
+===========
+IN_StartupMouse
+===========
+*/
+void IN_StartupMouse (void)
+{
+       if (COM_CheckParm ("-nomouse") || COM_CheckParm("-safe")) 
+               return; 
+
+       mouseinitialized = true;
+
+       if (COM_CheckParm ("-dinput"))
+       {
+               dinput = IN_InitDInput ();
+
+               if (dinput)
+               {
+                       Con_SafePrintf ("DirectInput initialized\n");
+               }
+               else
+               {
+                       Con_SafePrintf ("DirectInput not initialized\n");
+               }
+       }
+
+       if (!dinput)
+       {
+               mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0);
+
+               if (mouseparmsvalid)
+               {
+                       if ( COM_CheckParm ("-noforcemspd") ) 
+                               newmouseparms[2] = originalmouseparms[2];
+
+                       if ( COM_CheckParm ("-noforcemaccel") ) 
+                       {
+                               newmouseparms[0] = originalmouseparms[0];
+                               newmouseparms[1] = originalmouseparms[1];
+                       }
+
+                       if ( COM_CheckParm ("-noforcemparms") ) 
+                       {
+                               newmouseparms[0] = originalmouseparms[0];
+                               newmouseparms[1] = originalmouseparms[1];
+                               newmouseparms[2] = originalmouseparms[2];
+                       }
+               }
+       }
+
+       mouse_buttons = 3;
+
+// if a fullscreen video mode was set before the mouse was initialized,
+// set the mouse state appropriately
+       if (mouseactivatetoggle)
+               IN_ActivateMouse ();
+}
+
+
+/*
+===========
+IN_Init
+===========
+*/
+void IN_Init (void)
+{
+       // joystick variables
+       Cvar_RegisterVariable (&in_joystick);
+       Cvar_RegisterVariable (&joy_name);
+       Cvar_RegisterVariable (&joy_advanced);
+       Cvar_RegisterVariable (&joy_advaxisx);
+       Cvar_RegisterVariable (&joy_advaxisy);
+       Cvar_RegisterVariable (&joy_advaxisz);
+       Cvar_RegisterVariable (&joy_advaxisr);
+       Cvar_RegisterVariable (&joy_advaxisu);
+       Cvar_RegisterVariable (&joy_advaxisv);
+       Cvar_RegisterVariable (&joy_forwardthreshold);
+       Cvar_RegisterVariable (&joy_sidethreshold);
+       Cvar_RegisterVariable (&joy_pitchthreshold);
+       Cvar_RegisterVariable (&joy_yawthreshold);
+       Cvar_RegisterVariable (&joy_forwardsensitivity);
+       Cvar_RegisterVariable (&joy_sidesensitivity);
+       Cvar_RegisterVariable (&joy_pitchsensitivity);
+       Cvar_RegisterVariable (&joy_yawsensitivity);
+       Cvar_RegisterVariable (&joy_wwhack1);
+       Cvar_RegisterVariable (&joy_wwhack2);
+
+       Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f);
+
+       uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
+
+       IN_StartupMouse ();
+       IN_StartupJoystick ();
+}
+
+/*
+===========
+IN_Shutdown
+===========
+*/
+void IN_Shutdown (void)
+{
+       IN_DeactivateMouse ();
+       IN_ShowMouse ();
+
+    if (g_pMouse)
+       {
+               IDirectInputDevice_Release(g_pMouse);
+               g_pMouse = NULL;
+       }
+
+    if (g_pdi)
+       {
+               IDirectInput_Release(g_pdi);
+               g_pdi = NULL;
+       }
+}
+
+
+/*
+===========
+IN_MouseEvent
+===========
+*/
+void IN_MouseEvent (int mstate)
+{
+       int     i;
+
+       if (mouseactive && !dinput)
+       {
+       // perform button actions
+               for (i=0 ; i<mouse_buttons ; i++)
+               {
+                       if ( (mstate & (1<<i)) &&
+                               !(mouse_oldbuttonstate & (1<<i)) )
+                       {
+                               Key_Event (K_MOUSE1 + i, true);
+                       }
+
+                       if ( !(mstate & (1<<i)) &&
+                               (mouse_oldbuttonstate & (1<<i)) )
+                       {
+                               Key_Event (K_MOUSE1 + i, false);
+                       }
+               }       
+                       
+               mouse_oldbuttonstate = mstate;
+       }
+}
+
+
+/*
+===========
+IN_MouseMove
+===========
+*/
+void IN_MouseMove (usercmd_t *cmd)
+{
+       int                                     i, mx, my;
+       DIDEVICEOBJECTDATA      od;
+       DWORD                           dwElements;
+       HRESULT                         hr;
+
+       if (!mouseactive)
+       {
+               GetCursorPos (&current_pos);
+               ui_mouseupdate(current_pos.x - window_x, current_pos.y - window_y);
+               return;
+       }
+
+       if (dinput)
+       {
+               mx = 0;
+               my = 0;
+
+               for (;;)
+               {
+                       dwElements = 1;
+
+                       hr = IDirectInputDevice_GetDeviceData(g_pMouse,
+                                       sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
+
+                       if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
+                       {
+                               dinput_acquired = true;
+                               IDirectInputDevice_Acquire(g_pMouse);
+                               break;
+                       }
+
+                       /* Unable to read data or no data available */
+                       if (FAILED(hr) || dwElements == 0)
+                               break;
+
+                       /* Look at the element to see what happened */
+
+                       switch (od.dwOfs)
+                       {
+                               case DIMOFS_X:
+                                       mx += od.dwData;
+                                       break;
+
+                               case DIMOFS_Y:
+                                       my += od.dwData;
+                                       break;
+
+                               case DIMOFS_BUTTON0:
+                                       if (od.dwData & 0x80)
+                                               mstate_di |= 1;
+                                       else
+                                               mstate_di &= ~1;
+                                       break;
+
+                               case DIMOFS_BUTTON1:
+                                       if (od.dwData & 0x80)
+                                               mstate_di |= (1<<1);
+                                       else
+                                               mstate_di &= ~(1<<1);
+                                       break;
+
+                               case DIMOFS_BUTTON2:
+                                       if (od.dwData & 0x80)
+                                               mstate_di |= (1<<2);
+                                       else
+                                               mstate_di &= ~(1<<2);
+                                       break;
+                       }
+               }
+
+       // perform button actions
+               for (i=0 ; i<mouse_buttons ; i++)
+               {
+                       if ( (mstate_di & (1<<i)) &&
+                               !(mouse_oldbuttonstate & (1<<i)) )
+                       {
+                               Key_Event (K_MOUSE1 + i, true);
+                       }
+
+                       if ( !(mstate_di & (1<<i)) &&
+                               (mouse_oldbuttonstate & (1<<i)) )
+                       {
+                               Key_Event (K_MOUSE1 + i, false);
+                       }
+               }
+
+               mouse_oldbuttonstate = mstate_di;
+       }
+       else
+       {
+               GetCursorPos (&current_pos);
+               mx = current_pos.x - window_center_x + mx_accum;
+               my = current_pos.y - window_center_y + my_accum;
+               mx_accum = 0;
+               my_accum = 0;
+       }
+
+       IN_Mouse(cmd, mx, my);
+
+       // if the mouse has moved, force it to the center, so there's room to move
+       if (!dinput && (mx || my))
+               SetCursorPos (window_center_x, window_center_y);
+}
+
+
+/*
+===========
+IN_Move
+===========
+*/
+void IN_Move (usercmd_t *cmd)
+{
+       if (vid_activewindow && !vid_hidden)
+       {
+               IN_MouseMove (cmd);
+               IN_JoyMove (cmd);
+       }
+
+       cl.viewangles[PITCH] = bound (in_pitch_min.value, cl.viewangles[PITCH], in_pitch_max.value);
+}
+
+
+/*
+===========
+IN_Accumulate
+===========
+*/
+void IN_Accumulate (void)
+{
+       if (mouseactive)
+       {
+               if (!dinput)
+               {
+                       GetCursorPos (&current_pos);
+
+                       mx_accum += current_pos.x - window_center_x;
+                       my_accum += current_pos.y - window_center_y;
+
+               // force the mouse to the center, so there's room to move
+                       SetCursorPos (window_center_x, window_center_y);
+               }
+       }
+}
+
+
+/*
+===================
+IN_ClearStates
+===================
+*/
+void IN_ClearStates (void)
+{
+       if (mouseactive)
+       {
+               mx_accum = 0;
+               my_accum = 0;
+               mouse_oldbuttonstate = 0;
+       }
+}
+
+
+/* 
+=============== 
+IN_StartupJoystick 
+=============== 
+*/  
+void IN_StartupJoystick (void) 
+{ 
+       int                     numdevs;
+       JOYCAPS         jc;
+       MMRESULT        mmr;
+       mmr = 0;
+       // assume no joystick
+       joy_avail = false; 
+
+       // abort startup if user requests no joystick
+       if (COM_CheckParm ("-nojoy") || COM_CheckParm("-safe")) 
+               return; 
+       // verify joystick driver is present
+       if ((numdevs = joyGetNumDevs ()) == 0)
+       {
+               Con_Printf ("\njoystick not found -- driver not present\n\n");
+               return;
+       }
+
+       // cycle through the joystick ids for the first valid one
+       for (joy_id=0 ; joy_id<numdevs ; joy_id++)
+       {
+               memset (&ji, 0, sizeof(ji));
+               ji.dwSize = sizeof(ji);
+               ji.dwFlags = JOY_RETURNCENTERED;
+
+               if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
+                       break;
+       } 
+
+       // abort startup if we didn't find a valid joystick
+       if (mmr != JOYERR_NOERROR)
+       {
+               Con_Printf ("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
+               return;
+       }
+
+       // get the capabilities of the selected joystick
+       // abort startup if command fails
+       memset (&jc, 0, sizeof(jc));
+       if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
+       {
+               Con_Printf ("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr); 
+               return;
+       }
+
+       // save the joystick's number of buttons and POV status
+       joy_numbuttons = jc.wNumButtons;
+       joy_haspov = jc.wCaps & JOYCAPS_HASPOV;
+
+       // old button and POV states default to no buttons pressed
+       joy_oldbuttonstate = joy_oldpovstate = 0;
+
+       // mark the joystick as available and advanced initialization not completed
+       // this is needed as cvars are not available during initialization
+
+       joy_avail = true; 
+       joy_advancedinit = false;
+
+       Con_Printf ("\njoystick detected\n\n"); 
+}
+
+
+/*
+===========
+RawValuePointer
+===========
+*/
+PDWORD RawValuePointer (int axis)
+{
+       switch (axis)
+       {
+       case JOY_AXIS_X:
+               return &ji.dwXpos;
+       case JOY_AXIS_Y:
+               return &ji.dwYpos;
+       case JOY_AXIS_Z:
+               return &ji.dwZpos;
+       case JOY_AXIS_R:
+               return &ji.dwRpos;
+       case JOY_AXIS_U:
+               return &ji.dwUpos;
+       case JOY_AXIS_V:
+               return &ji.dwVpos;
+       }
+       return NULL; // LordHavoc: hush compiler warning
+}
+
+
+/*
+===========
+Joy_AdvancedUpdate_f
+===========
+*/
+void Joy_AdvancedUpdate_f (void)
+{
+
+       // called once by IN_ReadJoystick and by user whenever an update is needed
+       // cvars are now available
+       int     i;
+       DWORD dwTemp;
+
+       // initialize all the maps
+       for (i = 0; i < JOY_MAX_AXES; i++)
+       {
+               dwAxisMap[i] = AxisNada;
+               dwControlMap[i] = JOY_ABSOLUTE_AXIS;
+               pdwRawValue[i] = RawValuePointer(i);
+       }
+
+       if( joy_advanced.integer == 0)
+       {
+               // default joystick initialization
+               // 2 axes only with joystick control
+               dwAxisMap[JOY_AXIS_X] = AxisTurn;
+               // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
+               dwAxisMap[JOY_AXIS_Y] = AxisForward;
+               // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
+       }
+       else
+       {
+               if (strcmp (joy_name.string, "joystick") != 0)
+               {
+                       // notify user of advanced controller
+                       Con_Printf ("\n%s configured\n\n", joy_name.string);
+               }
+
+               // advanced initialization here
+               // data supplied by user via joy_axisn cvars
+               dwTemp = (DWORD) joy_advaxisx.value;
+               dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
+               dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
+               dwTemp = (DWORD) joy_advaxisy.value;
+               dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
+               dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
+               dwTemp = (DWORD) joy_advaxisz.value;
+               dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
+               dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
+               dwTemp = (DWORD) joy_advaxisr.value;
+               dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
+               dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
+               dwTemp = (DWORD) joy_advaxisu.value;
+               dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
+               dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
+               dwTemp = (DWORD) joy_advaxisv.value;
+               dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
+               dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
+       }
+
+       // compute the axes to collect from DirectInput
+       joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
+       for (i = 0; i < JOY_MAX_AXES; i++)
+       {
+               if (dwAxisMap[i] != AxisNada)
+               {
+                       joy_flags |= dwAxisFlags[i];
+               }
+       }
+}
+
+
+/*
+===========
+IN_Commands
+===========
+*/
+void IN_Commands (void)
+{
+       int             i, key_index;
+       DWORD   buttonstate, povstate;
+
+       if (!joy_avail)
+       {
+               return;
+       }
+
+       
+       // loop through the joystick buttons
+       // key a joystick event or auxillary event for higher number buttons for each state change
+       buttonstate = ji.dwButtons;
+       for (i=0 ; i < (int) joy_numbuttons ; i++)
+       {
+               if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
+               {
+                       key_index = (i < 4) ? K_JOY1 : K_AUX1;
+                       Key_Event (key_index + i, true);
+               }
+
+               if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
+               {
+                       key_index = (i < 4) ? K_JOY1 : K_AUX1;
+                       Key_Event (key_index + i, false);
+               }
+       }
+       joy_oldbuttonstate = buttonstate;
+
+       if (joy_haspov)
+       {
+               // convert POV information into 4 bits of state information
+               // this avoids any potential problems related to moving from one
+               // direction to another without going through the center position
+               povstate = 0;
+               if(ji.dwPOV != JOY_POVCENTERED)
+               {
+                       if (ji.dwPOV == JOY_POVFORWARD)
+                               povstate |= 0x01;
+                       if (ji.dwPOV == JOY_POVRIGHT)
+                               povstate |= 0x02;
+                       if (ji.dwPOV == JOY_POVBACKWARD)
+                               povstate |= 0x04;
+                       if (ji.dwPOV == JOY_POVLEFT)
+                               povstate |= 0x08;
+               }
+               // determine which bits have changed and key an auxillary event for each change
+               for (i=0 ; i < 4 ; i++)
+               {
+                       if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
+                       {
+                               Key_Event (K_AUX29 + i, true);
+                       }
+
+                       if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
+                       {
+                               Key_Event (K_AUX29 + i, false);
+                       }
+               }
+               joy_oldpovstate = povstate;
+       }
+}
+
+
+/* 
+=============== 
+IN_ReadJoystick
+=============== 
+*/  
+qboolean IN_ReadJoystick (void)
+{
+
+       memset (&ji, 0, sizeof(ji));
+       ji.dwSize = sizeof(ji);
+       ji.dwFlags = joy_flags;
+
+       if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
+       {
+               // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
+               // rather than having 32768 be the zero point, they have the zero point at 32668
+               // go figure -- anyway, now we get the full resolution out of the device
+               if (joy_wwhack1.integer != 0.0)
+               {
+                       ji.dwUpos += 100;
+               }
+               return true;
+       }
+       else
+       {
+               // read error occurred
+               // turning off the joystick seems too harsh for 1 read error,
+               // but what should be done?
+               return false;
+       }
+}
+
+
+/*
+===========
+IN_JoyMove
+===========
+*/
+void IN_JoyMove (usercmd_t *cmd)
+{
+       float   speed, aspeed;
+       float   fAxisValue, fTemp;
+       int             i, mouselook = (in_mlook.state & 1) || freelook.integer;
+
+       // complete initialization if first time in
+       // this is needed as cvars are not available at initialization time
+       if( joy_advancedinit != true )
+       {
+               Joy_AdvancedUpdate_f();
+               joy_advancedinit = true;
+       }
+
+       // verify joystick is available and that the user wants to use it
+       if (!joy_avail || !in_joystick.integer)
+       {
+               return; 
+       }
+
+       // collect the joystick data, if possible
+       if (IN_ReadJoystick () != true)
+       {
+               return;
+       }
+
+       if (in_speed.state & 1)
+               speed = cl_movespeedkey.value;
+       else
+               speed = 1;
+       // LordHavoc: viewzoom affects sensitivity for sniping
+       aspeed = speed * host_realframetime * cl.viewzoom;
+
+       // loop through the axes
+       for (i = 0; i < JOY_MAX_AXES; i++)
+       {
+               // get the floating point zero-centered, potentially-inverted data for the current axis
+               fAxisValue = (float) *pdwRawValue[i];
+               // move centerpoint to zero
+               fAxisValue -= 32768.0;
+
+               if (joy_wwhack2.integer != 0.0)
+               {
+                       if (dwAxisMap[i] == AxisTurn)
+                       {
+                               // this is a special formula for the Logitech WingMan Warrior
+                               // y=ax^b; where a = 300 and b = 1.3
+                               // also x values are in increments of 800 (so this is factored out)
+                               // then bounds check result to level out excessively high spin rates
+                               fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
+                               if (fTemp > 14000.0)
+                                       fTemp = 14000.0;
+                               // restore direction information
+                               fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
+                       }
+               }
+
+               // convert range from -32768..32767 to -1..1 
+               fAxisValue /= 32768.0;
+
+               switch (dwAxisMap[i])
+               {
+               case AxisForward:
+                       if ((joy_advanced.integer == 0) && mouselook)
+                       {
+                               // user wants forward control to become look control
+                               if (fabs(fAxisValue) > joy_pitchthreshold.value)
+                               {               
+                                       // if mouse invert is on, invert the joystick pitch value
+                                       // only absolute control support here (joy_advanced is false)
+                                       if (m_pitch.value < 0.0)
+                                       {
+                                               cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
+                                       }
+                                       else
+                                       {
+                                               cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
+                                       }
+                                       V_StopPitchDrift();
+                               }
+                               else
+                               {
+                                       // no pitch movement
+                                       // disable pitch return-to-center unless requested by user
+                                       // *** this code can be removed when the lookspring bug is fixed
+                                       // *** the bug always has the lookspring feature on
+                                       if(lookspring.value == 0.0)
+                                               V_StopPitchDrift();
+                               }
+                       }
+                       else
+                       {
+                               // user wants forward control to be forward control
+                               if (fabs(fAxisValue) > joy_forwardthreshold.value)
+                               {
+                                       cmd->forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
+                               }
+                       }
+                       break;
+
+               case AxisSide:
+                       if (fabs(fAxisValue) > joy_sidethreshold.value)
+                       {
+                               cmd->sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
+                       }
+                       break;
+
+               case AxisTurn:
+                       if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
+                       {
+                               // user wants turn control to become side control
+                               if (fabs(fAxisValue) > joy_sidethreshold.value)
+                               {
+                                       cmd->sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
+                               }
+                       }
+                       else
+                       {
+                               // user wants turn control to be turn control
+                               if (fabs(fAxisValue) > joy_yawthreshold.value)
+                               {
+                                       if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
+                                       {
+                                               cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
+                                       }
+                                       else
+                                       {
+                                               cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
+                                       }
+
+                               }
+                       }
+                       break;
+
+               case AxisLook:
+                       if (mouselook)
+                       {
+                               if (fabs(fAxisValue) > joy_pitchthreshold.value)
+                               {
+                                       // pitch movement detected and pitch movement desired by user
+                                       if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
+                                       {
+                                               cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
+                                       }
+                                       else
+                                       {
+                                               cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0;
+                                       }
+                                       V_StopPitchDrift();
+                               }
+                               else
+                               {
+                                       // no pitch movement
+                                       // disable pitch return-to-center unless requested by user
+                                       // *** this code can be removed when the lookspring bug is fixed
+                                       // *** the bug always has the lookspring feature on
+                                       if(lookspring.integer == 0)
+                                               V_StopPitchDrift();
+                               }
+                       }
+                       break;
+
+               default:
+                       break;
+               }
+       }
 }