HGLRC baseRC;
HDC maindc;
-glvert_t glv;
-
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
viddef_t vid; // global video state
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED)
{
-// if (vid_mouse.value && key_dest == key_game)
+// if (vid_mouse.integer && key_dest == key_game)
// {
// stat = VID_SetWindowedMode(modenum);
// usingmouse = true;
void GL_EndRendering (void)
{
int usemouse;
- if (r_render.value && !scr_skipupdate)
+ if (r_render.integer && !scr_skipupdate)
SwapBuffers(maindc);
// handle the mouse state when windowed if that's changed
usemouse = false;
- if (vid_mouse.value && key_dest == key_game)
+ if (vid_mouse.integer && key_dest == key_game)
usemouse = true;
if (modestate == MS_FULLDIB)
usemouse = true;
}
void VID_RestoreGameGamma(void);
-extern qboolean hostloopactive;
+extern qboolean host_loopactive;
void AppActivate(BOOL fActive, BOOL minimize)
/****************************************************************************
// LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
}
-// else if ((modestate == MS_WINDOWED) && vid_mouse.value && key_dest == key_game)
+// else if ((modestate == MS_WINDOWED) && vid_mouse.integer && key_dest == key_game)
// {
// usingmouse = true;
// IN_ActivateMouse ();
// IN_HideMouse ();
// }
- if (hostloopactive)
+ if (host_loopactive)
VID_RestoreGameGamma();
}
vid_wassuspended = true;
}
}
-// else if ((modestate == MS_WINDOWED) && vid_mouse.value)
+// else if ((modestate == MS_WINDOWED) && vid_mouse.integer)
// {
// usingmouse = false;
// IN_DeactivateMouse ();