]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_wgl.c
flush unused models when running dedicated server
[xonotic/darkplaces.git] / vid_wgl.c
index 7f4cc5f6438194b515d3491cf3bc0e84fa586de2..5da80a2cae5672018f788f61793ab437b7ca476e 100644 (file)
--- a/vid_wgl.c
+++ b/vid_wgl.c
@@ -93,8 +93,6 @@ unsigned char vid_curpal[256*3];
 HGLRC  baseRC;
 HDC            maindc;
 
-glvert_t glv;
-
 HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
 
 viddef_t       vid;                            // global video state
@@ -274,7 +272,7 @@ int VID_SetMode (int modenum)
        // Set either the fullscreen or windowed mode
        if (modelist[modenum].type == MS_WINDOWED)
        {
-//             if (vid_mouse.value && key_dest == key_game)
+//             if (vid_mouse.integer && key_dest == key_game)
 //             {
 //                     stat = VID_SetWindowedMode(modenum);
 //                     usingmouse = true;
@@ -387,12 +385,12 @@ void GL_BeginRendering (int *x, int *y, int *width, int *height)
 void GL_EndRendering (void)
 {
        int usemouse;
-       if (r_render.value && !scr_skipupdate)
+       if (r_render.integer && !scr_skipupdate)
                SwapBuffers(maindc);
 
 // handle the mouse state when windowed if that's changed
        usemouse = false;
-       if (vid_mouse.value && key_dest == key_game)
+       if (vid_mouse.integer && key_dest == key_game)
                usemouse = true;
        if (modestate == MS_FULLDIB)
                usemouse = true;
@@ -583,7 +581,7 @@ void ClearAllStates (void)
 }
 
 void VID_RestoreGameGamma(void);
-extern qboolean hostloopactive;
+extern qboolean host_loopactive;
 
 void AppActivate(BOOL fActive, BOOL minimize)
 /****************************************************************************
@@ -631,13 +629,13 @@ void AppActivate(BOOL fActive, BOOL minimize)
                        // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
                        MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
                }
-//             else if ((modestate == MS_WINDOWED) && vid_mouse.value && key_dest == key_game)
+//             else if ((modestate == MS_WINDOWED) && vid_mouse.integer && key_dest == key_game)
 //             {
 //                     usingmouse = true;
 //                     IN_ActivateMouse ();
 //                     IN_HideMouse ();
 //             }
-               if (hostloopactive)
+               if (host_loopactive)
                        VID_RestoreGameGamma();
        }
 
@@ -657,7 +655,7 @@ void AppActivate(BOOL fActive, BOOL minimize)
                                vid_wassuspended = true;
                        }
                }
-//             else if ((modestate == MS_WINDOWED) && vid_mouse.value)
+//             else if ((modestate == MS_WINDOWED) && vid_mouse.integer)
 //             {
 //                     usingmouse = false;
 //                     IN_DeactivateMouse ();