// LordHavoc: report supported extensions
Con_Printf ("\nQSG extensions: %s\n", QSG_EXTENSIONS);
// LordHavoc: set up state
-// glEnable(GL_DEPTH_TEST);
-// glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
-// glShadeModel(GL_SMOOTH);
-// glEnable(GL_TEXTURE_2D);
glAlphaFunc(GL_GREATER, 0.5);
-// if (isRagePro || isG200)
-// {
-// glEnable(GL_ALPHA_TEST);
-// glAlphaFunc(GL_GREATER, 0.5);
-// }
-// else
-// glDisable(GL_ALPHA_TEST);
-// glDepthMask(1);
-// glDisable(GL_DITHER); // LordHavoc: disable dithering
-// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glEnable(GL_BLEND);
-
-// glClearColor (0,0,0,0); // LordHavoc: changed from red to black
glCullFace(GL_FRONT);
-
-// glAlphaFunc(GL_GREATER, 0.666);
}
/*