]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_wgl.c
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[xonotic/darkplaces.git] / vid_wgl.c
index 298d4ade93e0a8448ad03ee09b89923e459077e9..d30c6a759f368321862876df7e02dfc8873ede85 100644 (file)
--- a/vid_wgl.c
+++ b/vid_wgl.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -17,769 +17,328 @@ along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
-// gl_vidnt.c -- NT GL vid component
+// vid_wgl.c -- NT GL vid component
+
+#ifdef _MSC_VER
+#pragma comment(lib, "comctl32.lib")
+#endif
+
+#ifdef SUPPORTDIRECTX
+// Include DX libs
+#ifdef _MSC_VER
+#pragma comment(lib, "dinput8.lib")
+#pragma comment(lib, "dxguid.lib")
+#endif
+#ifndef DIRECTINPUT_VERSION
+#      define DIRECTINPUT_VERSION 0x0500  /* Version 5.0 */
+#endif
+#endif
 
 #include "quakedef.h"
-#include "winquake.h"
+#include <windows.h>
+#include <mmsystem.h>
+#ifdef SUPPORTDIRECTX
+#include <dsound.h>
+#endif
 #include "resource.h"
 #include <commctrl.h>
-
-#define MAX_MODE_LIST  30
-#define VID_ROW_SIZE   3
-#define WARP_WIDTH             320
-#define WARP_HEIGHT            200
-#define MAXWIDTH               10000
-#define MAXHEIGHT              10000
-#define BASEWIDTH              320
-#define BASEHEIGHT             200
-
-#define MODE_WINDOWED                  0
-#define NO_MODE                                        (MODE_WINDOWED - 1)
-#define MODE_FULLSCREEN_DEFAULT        (MODE_WINDOWED + 1)
-
-typedef struct {
-       modestate_t     type;
-       int                     width;
-       int                     height;
-       int                     modenum;
-       int                     dib;
-       int                     fullscreen;
-       int                     bpp;
-       int                     halfscreen;
-       char            modedesc[17];
-} vmode_t;
-
-typedef struct {
-       int                     width;
-       int                     height;
-} lmode_t;
-
-lmode_t        lowresmodes[] = {
-       {320, 200},
-       {320, 240},
-       {400, 300},
-       {512, 384},
-};
-
-const char *gl_vendor;
-const char *gl_renderer;
-const char *gl_version;
-const char *gl_extensions;
-
-qboolean               DDActive;
-qboolean               scr_skipupdate;
-
-static vmode_t modelist[MAX_MODE_LIST];
-static int             nummodes;
-static vmode_t *pcurrentmode;
-static vmode_t badmode;
-
-static DEVMODE gdevmode;
-static qboolean        vid_initialized = false;
-static qboolean        windowed, leavecurrentmode;
-static qboolean vid_canalttab = false;
-static qboolean vid_wassuspended = false;
-static int             windowed_mouse;
-extern qboolean        mouseactive;  // from in_win.c
-static HICON   hIcon;
-
-int                    DIBWidth, DIBHeight;
-RECT           WindowRect;
-DWORD          WindowStyle, ExWindowStyle;
-
-HWND   mainwindow, dibwindow;
-
-int                    vid_modenum = NO_MODE;
-int                    vid_realmode;
-int                    vid_default = MODE_WINDOWED;
-static int     windowed_default;
-unsigned char  vid_curpal[256*3];
-
-HGLRC  baseRC;
-HDC            maindc;
-
-glvert_t glv;
-
-HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
-
-viddef_t       vid;                            // global video state
-
-float          gldepthmin, gldepthmax;
-
-modestate_t    modestate = MS_UNINIT;
-
-void VID_MenuDraw (void);
-void VID_MenuKey (int key);
-
-LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
-void AppActivate(BOOL fActive, BOOL minimize);
-char *VID_GetModeDescription (int mode);
-void ClearAllStates (void);
-void VID_UpdateWindowStatus (void);
-void GL_Init (void);
-
-// LordHavoc: ARB multitexture support
-int gl_mtex_enum = 0;
-
-qboolean is8bit = false;
-qboolean isPermedia = false;
-qboolean isATI = false; // LordHavoc: special differences for ATI's broken drivers
-qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
-qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
-qboolean gl_mtexable = false;
-qboolean gl_arrays = false;
-
-//====================================
-
-cvar_t         vid_mode = {"vid_mode","0", false};
-// Note that 0 is MODE_WINDOWED
-cvar_t         _vid_default_mode = {"_vid_default_mode","0", true};
-// Note that 3 is MODE_FULLSCREEN_DEFAULT
-cvar_t         _vid_default_mode_win = {"_vid_default_mode_win","3", true};
-cvar_t         vid_wait = {"vid_wait","0"};
-cvar_t         vid_nopageflip = {"vid_nopageflip","0", true};
-cvar_t         _vid_wait_override = {"_vid_wait_override", "0", true};
-cvar_t         vid_config_x = {"vid_config_x","800", true};
-cvar_t         vid_config_y = {"vid_config_y","600", true};
-cvar_t         vid_stretch_by_2 = {"vid_stretch_by_2","1", true};
-cvar_t         _windowed_mouse = {"_windowed_mouse","1", true};
-
-int                    window_center_x, window_center_y, window_x, window_y, window_width, window_height;
-RECT           window_rect;
-
-// direct draw software compatability stuff
-
-void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
-{
-    int     CenterX, CenterY;
-
-       CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
-       CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
-       if (CenterX > CenterY*2)
-               CenterX >>= 1;  // dual screens
-       CenterX = (CenterX < 0) ? 0: CenterX;
-       CenterY = (CenterY < 0) ? 0: CenterY;
-       SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
-                       SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
-}
-
-qboolean VID_SetWindowedMode (int modenum)
-{
-       int                             lastmodestate, width, height;
-       RECT                    rect;
-
-       lastmodestate = modestate;
-
-       WindowRect.top = WindowRect.left = 0;
-
-       WindowRect.right = modelist[modenum].width;
-       WindowRect.bottom = modelist[modenum].height;
-
-       DIBWidth = modelist[modenum].width;
-       DIBHeight = modelist[modenum].height;
-
-       WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
-                                 WS_MINIMIZEBOX;
-       ExWindowStyle = 0;
-
-       rect = WindowRect;
-       AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
-
-       width = rect.right - rect.left;
-       height = rect.bottom - rect.top;
-
-       // Create the DIB window
-       dibwindow = CreateWindowEx (
-                ExWindowStyle,
-#ifdef NEHAHRA
-                "DPNehahraQuake",
-                "DPNehahraGLQuake",
-#else
-                "DarkPlacesQuake",
-                "DarkPlacesGLQuake",
+#ifdef SUPPORTDIRECTX
+#include <dinput.h>
 #endif
-                WindowStyle,
-                rect.left, rect.top,
-                width,
-                height,
-                NULL,
-                NULL,
-                global_hInstance,
-                NULL);
-
-       if (!dibwindow)
-               Sys_Error ("Couldn't create DIB window");
-
-       // Center and show the DIB window
-       CenterWindow(dibwindow, WindowRect.right - WindowRect.left,
-                                WindowRect.bottom - WindowRect.top, false);
-
-       ShowWindow (dibwindow, SW_SHOWDEFAULT);
-       UpdateWindow (dibwindow);
-
-       modestate = MS_WINDOWED;
-
-       // LordHavoc: using GDI functions on an OpenGL window?  bad idea
-       /*
-// because we have set the background brush for the window to NULL
-// (to avoid flickering when re-sizing the window on the desktop),
-// we clear the window to black when created, otherwise it will be
-// empty while Quake starts up.
-       hdc = GetDC(dibwindow);
-       PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
-       ReleaseDC(dibwindow, hdc);
-       */
-
-       if (vid.conheight > modelist[modenum].height)
-               vid.conheight = modelist[modenum].height;
-       if (vid.conwidth > modelist[modenum].width)
-               vid.conwidth = modelist[modenum].width;
-       vid.width = vid.conwidth;
-       vid.height = vid.conheight;
-
-       vid.numpages = 2;
-
-       mainwindow = dibwindow;
-
-       SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
-       SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
-
-       return true;
-}
-
-
-qboolean VID_SetFullDIBMode (int modenum)
-{
-       int                             lastmodestate, width, height;
-       RECT                    rect;
-
-       if (!leavecurrentmode)
-       {
-               gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
-               gdevmode.dmBitsPerPel = modelist[modenum].bpp;
-               gdevmode.dmPelsWidth = modelist[modenum].width <<
-                                                          modelist[modenum].halfscreen;
-               gdevmode.dmPelsHeight = modelist[modenum].height;
-               gdevmode.dmSize = sizeof (gdevmode);
-
-               if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
-                       Sys_Error ("Couldn't set fullscreen DIB mode");
-       }
-
-       lastmodestate = modestate;
-       modestate = MS_FULLDIB;
+#include "dpsoftrast.h"
 
-       WindowRect.top = WindowRect.left = 0;
+#ifdef SUPPORTD3D
+#include <d3d9.h>
 
-       WindowRect.right = modelist[modenum].width;
-       WindowRect.bottom = modelist[modenum].height;
+cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
+cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
+cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing?  or if you have a very fast CPU), usually you want this off"};
+cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
+//cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
+//cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
 
-       DIBWidth = modelist[modenum].width;
-       DIBHeight = modelist[modenum].height;
+D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
 
-       WindowStyle = WS_POPUP;
-       ExWindowStyle = 0;
+// we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
+extern LPDIRECT3DDEVICE9 vid_d3d9dev;
 
-       rect = WindowRect;
-       AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
-
-       width = rect.right - rect.left;
-       height = rect.bottom - rect.top;
-
-       // Create the DIB window
-       dibwindow = CreateWindowEx (
-                ExWindowStyle,
-#ifdef NEHAHRA
-                "DPNehahraQuake",
-                "DPNehahraGLQuake",
-#else
-                "DarkPlacesQuake",
-                "DarkPlacesGLQuake",
+LPDIRECT3D9 vid_d3d9;
+D3DCAPS9 vid_d3d9caps;
+qboolean vid_d3ddevicelost;
 #endif
-                WindowStyle,
-                rect.left, rect.top,
-                width,
-                height,
-                NULL,
-                NULL,
-                global_hInstance,
-                NULL);
-
-       if (!dibwindow)
-               Sys_Error ("Couldn't create DIB window");
-
-       ShowWindow (dibwindow, SW_SHOWDEFAULT);
-       UpdateWindow (dibwindow);
-
-       // LordHavoc: using GDI functions on an OpenGL window?  bad idea
-       /*
-       // Because we have set the background brush for the window to NULL
-       // (to avoid flickering when re-sizing the window on the desktop), we
-       // clear the window to black when created, otherwise it will be
-       // empty while Quake starts up.
-       hdc = GetDC(dibwindow);
-       PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
-       ReleaseDC(dibwindow, hdc);
-       */
-
-       if (vid.conheight > modelist[modenum].height)
-               vid.conheight = modelist[modenum].height;
-       if (vid.conwidth > modelist[modenum].width)
-               vid.conwidth = modelist[modenum].width;
-       vid.width = vid.conwidth;
-       vid.height = vid.conheight;
-
-       vid.numpages = 2;
-
-// needed because we're not getting WM_MOVE messages fullscreen on NT
-       window_x = 0;
-       window_y = 0;
 
-       mainwindow = dibwindow;
+extern HINSTANCE global_hInstance;
 
-       SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
-       SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
-
-       return true;
-}
+static HINSTANCE gldll;
 
+#ifndef WM_MOUSEWHEEL
+#define WM_MOUSEWHEEL                   0x020A
+#endif
 
-int VID_SetMode (int modenum, unsigned char *palette)
+// Tell startup code that we have a client
+int cl_available = true;
+
+qboolean vid_supportrefreshrate = true;
+
+static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
+static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+//static int (WINAPI *qwglGetPixelFormat)(HDC);
+static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
+static BOOL (WINAPI *qwglSwapBuffers)(HDC);
+static HGLRC (WINAPI *qwglCreateContext)(HDC);
+static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
+static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
+static HDC (WINAPI *qwglGetCurrentDC)(VOID);
+static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
+static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
+static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
+static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
+static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+
+static dllfunction_t wglfuncs[] =
 {
-       int                             original_mode, temp;
-       qboolean                stat;
-    MSG                                msg;
-
-       if ((windowed && (modenum != 0)) ||
-               (!windowed && (modenum < 1)) ||
-               (!windowed && (modenum >= nummodes)))
-       {
-               Sys_Error ("Bad video mode\n");
-       }
-
-// so Con_Printfs don't mess us up by forcing vid and snd updates
-       temp = scr_disabled_for_loading;
-       scr_disabled_for_loading = true;
-
-       CDAudio_Pause ();
-
-       if (vid_modenum == NO_MODE)
-               original_mode = windowed_default;
-       else
-               original_mode = vid_modenum;
-
-       // Set either the fullscreen or windowed mode
-       if (modelist[modenum].type == MS_WINDOWED)
-       {
-               if (_windowed_mouse.value && key_dest == key_game)
-               {
-                       stat = VID_SetWindowedMode(modenum);
-                       IN_ActivateMouse ();
-                       IN_HideMouse ();
-               }
-               else
-               {
-                       IN_DeactivateMouse ();
-                       IN_ShowMouse ();
-                       stat = VID_SetWindowedMode(modenum);
-               }
-       }
-       else if (modelist[modenum].type == MS_FULLDIB)
-       {
-               stat = VID_SetFullDIBMode(modenum);
-               IN_ActivateMouse ();
-               IN_HideMouse ();
-       }
-       else
-       {
-               Sys_Error ("VID_SetMode: Bad mode type in modelist");
-       }
-
-       window_width = DIBWidth;
-       window_height = DIBHeight;
-       VID_UpdateWindowStatus ();
-
-       CDAudio_Resume ();
-       scr_disabled_for_loading = temp;
-
-       if (!stat)
-       {
-               Sys_Error ("Couldn't set video mode");
-       }
-
-// now we try to make sure we get the focus on the mode switch, because
-// sometimes in some systems we don't.  We grab the foreground, then
-// finish setting up, pump all our messages, and sleep for a little while
-// to let messages finish bouncing around the system, then we put
-// ourselves at the top of the z order, then grab the foreground again,
-// Who knows if it helps, but it probably doesn't hurt
-       SetForegroundWindow (mainwindow);
-       VID_SetPalette (palette);
-       vid_modenum = modenum;
-       Cvar_SetValue ("vid_mode", (float)vid_modenum);
-
-       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
-       {
-       TranslateMessage (&msg);
-       DispatchMessage (&msg);
-       }
-
-       Sleep (100);
-
-       SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
-                                 SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
-                                 SWP_NOCOPYBITS);
-
-       SetForegroundWindow (mainwindow);
+       {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
+       {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
+//     {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
+       {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
+       {"wglSwapBuffers", (void **) &qwglSwapBuffers},
+       {"wglCreateContext", (void **) &qwglCreateContext},
+       {"wglDeleteContext", (void **) &qwglDeleteContext},
+       {"wglGetProcAddress", (void **) &qwglGetProcAddress},
+       {"wglMakeCurrent", (void **) &qwglMakeCurrent},
+       {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
+       {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
+       {NULL, NULL}
+};
 
-// fix the leftover Alt from any Alt-Tab or the like that switched us away
-       ClearAllStates ();
+static dllfunction_t wglswapintervalfuncs[] =
+{
+       {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
+       {NULL, NULL}
+};
 
-       if (!msg_suppress_1)
-               Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum));
+static dllfunction_t wglpixelformatfuncs[] =
+{
+       {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
+       {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
+       {NULL, NULL}
+};
 
-       VID_SetPalette (palette);
+static DEVMODE gdevmode, initialdevmode;
+static qboolean vid_initialized = false;
+static qboolean vid_wassuspended = false;
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
+static qboolean vid_usingvsync = false;
+static qboolean vid_usevsync = false;
+static HICON hIcon;
 
-       vid.recalc_refdef = 1;
+// used by cd_win.c and snd_win.c
+HWND mainwindow;
 
-       return true;
-}
+static HDC      baseDC;
+static HGLRC baseRC;
 
+static HDC vid_softhdc;
+static HGDIOBJ vid_softhdc_backup;
+static BITMAPINFO vid_softbmi;
+static HBITMAP vid_softdibhandle;
 
-/*
-================
-VID_UpdateWindowStatus
-================
-*/
-void VID_UpdateWindowStatus (void)
-{
+//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
 
-       window_rect.left = window_x;
-       window_rect.top = window_y;
-       window_rect.right = window_x + window_width;
-       window_rect.bottom = window_y + window_height;
-       window_center_x = (window_rect.left + window_rect.right) / 2;
-       window_center_y = (window_rect.top + window_rect.bottom) / 2;
+static qboolean vid_isfullscreen;
 
-       IN_UpdateClipCursor ();
-}
+//void VID_MenuDraw (void);
+//void VID_MenuKey (int key);
 
+//LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+//void AppActivate(BOOL fActive, BOOL minimize);
+//void ClearAllStates (void);
+//void VID_UpdateWindowStatus (void);
 
 //====================================
 
-void (APIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglArrayElement)(GLint i);
-void (APIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-void (APIENTRY *qglMTexCoord2f)(GLenum, GLfloat, GLfloat);
-void (APIENTRY *qglSelectTexture)(GLenum);
-void (APIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
+static int window_x, window_y;
 
-void CheckVertexArrays (void)
-{
-       if (COM_CheckParm("-novertex"))
-       {
-               Con_Printf("...vertex array support disabled\n");
-               return;
-       }
-       if ((qglArrayElement = (void *) wglGetProcAddress("glArrayElement"))
-        && (qglColorPointer = (void *) wglGetProcAddress("glColorPointer"))
-//      && (qglDrawArrays = (void *) wglGetProcAddress("glDrawArrays"))
-        && (qglDrawElements = (void *) wglGetProcAddress("glDrawElements"))
-//      && (qglInterleavedArrays = (void *) wglGetProcAddress("glInterleavedArrays"))
-        && (qglTexCoordPointer = (void *) wglGetProcAddress("glTexCoordPointer"))
-        && (qglVertexPointer = (void *) wglGetProcAddress("glVertexPointer"))
-               )
-       {
-               Con_Printf("...vertex array support detected\n");
-               gl_arrays = true;
-               return;
-       }
+static qboolean mouseinitialized;
 
-       Con_Printf("...vertex array support disabled (not detected - get a better driver)\n");
-}
+#ifdef SUPPORTDIRECTX
+static qboolean dinput;
+#define DINPUT_BUFFERSIZE           16
+#define iDirectInputCreate(a,b,c,d)    pDirectInputCreate(a,b,c,d)
 
-int            texture_extension_number = 1;
+static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
+#endif
 
-void CheckMultiTexture(void) 
-{
-       qglMTexCoord2f = NULL;
-       qglSelectTexture = NULL;
-       // Check to see if multitexture is disabled
-       if (COM_CheckParm("-nomtex"))
-       {
-               Con_Printf("...multitexture disabled\n");
-               return;
-       }
-       // Test for ARB_multitexture
-       if (!COM_CheckParm("-SGISmtex") && strstr(gl_extensions, "GL_ARB_multitexture "))
-       {
-               Con_Printf("...using GL_ARB_multitexture\n");
-               qglMTexCoord2f = (void *) wglGetProcAddress("glMultiTexCoord2fARB");
-               qglSelectTexture = (void *) wglGetProcAddress("glActiveTextureARB");
-               gl_mtexable = true;
-               gl_mtex_enum = GL_TEXTURE0_ARB;
-       }
-       else if (strstr(gl_extensions, "GL_SGIS_multitexture ")) // Test for SGIS_multitexture (if ARB_multitexture not found)
-       {
-               Con_Printf("...using GL_SGIS_multitexture\n");
-               qglMTexCoord2f = (void *) wglGetProcAddress("glMTexCoord2fSGIS");
-               qglSelectTexture = (void *) wglGetProcAddress("glSelectTextureSGIS");
-               gl_mtexable = true;
-               gl_mtex_enum = TEXTURE0_SGIS;
-       }
-       if (!gl_mtexable)
-               Con_Printf("...multitexture disabled (not detected)\n");
-}
+// LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
+/* backslash :: imouse explorer buttons */
+/* These are #ifdefed out for non-Win2K in the February 2001 version of
+   MS's platform SDK, but we need them for compilation. . . */
+#ifndef WM_XBUTTONDOWN
+   #define WM_XBUTTONDOWN      0x020B
+   #define WM_XBUTTONUP      0x020C
+#endif
+#ifndef MK_XBUTTON1
+   #define MK_XBUTTON1         0x0020
+   #define MK_XBUTTON2         0x0040
+#endif
+#ifndef MK_XBUTTON3
+// LordHavoc: lets hope this allows more buttons in the future...
+   #define MK_XBUTTON3         0x0080
+   #define MK_XBUTTON4         0x0100
+   #define MK_XBUTTON5         0x0200
+   #define MK_XBUTTON6         0x0400
+   #define MK_XBUTTON7         0x0800
+#endif
+/* :: backslash */
 
-/*
-===============
-GL_Init
-===============
-*/
-extern char *QSG_EXTENSIONS;
-void GL_Init (void)
-{
-       gl_vendor = glGetString (GL_VENDOR);
-       Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
-       gl_renderer = glGetString (GL_RENDERER);
-       Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
+// mouse variables
+static int                     mouse_buttons;
+static int                     mouse_oldbuttonstate;
 
-       gl_version = glGetString (GL_VERSION);
-       Con_Printf ("GL_VERSION: %s\n", gl_version);
-       gl_extensions = glGetString (GL_EXTENSIONS);
-       Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
+static unsigned int uiWheelMessage;
+#ifdef SUPPORTDIRECTX
+static qboolean        dinput_acquired;
 
-//     Con_Printf ("%s %s\n", gl_renderer, gl_version);
+static unsigned int            mstate_di;
+#endif
 
-       if (strncasecmp(gl_renderer,"Permedia",8)==0)
-               isPermedia = true;
+static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
 
-       // LordHavoc: special differences for ATI (broken 8bit color when also using 32bit? weird!)
-       if (strncasecmp(gl_vendor,"ATI",3)==0)
-       {
-               isATI = true;
-               if (strncasecmp(gl_renderer,"Rage Pro",8)==0)
-                       isRagePro = true;
-       }
-       if (strncasecmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh...
-               isG200 = true;
+#ifdef SUPPORTDIRECTX
+static LPDIRECTINPUT           g_pdi;
+static LPDIRECTINPUTDEVICE     g_pMouse;
+static HINSTANCE hInstDI;
+#endif
 
-       CheckMultiTexture ();
-       CheckVertexArrays ();
+// forward-referenced functions
+static void IN_StartupMouse (void);
 
-       // LordHavoc: report supported extensions
-       Con_Printf ("\nQSG extensions: %s\n", QSG_EXTENSIONS);
-
-       // LordHavoc: set up state
-//     glEnable(GL_DEPTH_TEST);
-//     glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
-//     glShadeModel(GL_SMOOTH);
-//     glEnable(GL_TEXTURE_2D);
-       glAlphaFunc(GL_GREATER, 0.5);
-//     if (isRagePro || isG200)
-//     {
-//             glEnable(GL_ALPHA_TEST);
-//             glAlphaFunc(GL_GREATER, 0.5);
-//     }
-//     else
-//             glDisable(GL_ALPHA_TEST);
-//     glDepthMask(1);
-//     glDisable(GL_DITHER); // LordHavoc: disable dithering
-//     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-//     glEnable(GL_BLEND);
-
-//     glClearColor (0,0,0,0); // LordHavoc: changed from red to black
-       glCullFace(GL_FRONT);
-
-//     glAlphaFunc(GL_GREATER, 0.666);
-}
 
-/*
-=================
-GL_BeginRendering
+//====================================
 
-=================
-*/
-void GL_BeginRendering (int *x, int *y, int *width, int *height)
+qboolean vid_reallyhidden = true;
+#ifdef SUPPORTD3D
+qboolean vid_begunscene = false;
+#endif
+void VID_Finish (void)
 {
-//     extern cvar_t gl_clear;
-
-       *x = *y = 0;
-       *width = WindowRect.right - WindowRect.left;
-       *height = WindowRect.bottom - WindowRect.top;
-
-//     if (!wglMakeCurrent( maindc, baseRC ))
-//             Sys_Error ("wglMakeCurrent failed");
-
-//     glViewport (*x, *y, *width, *height);
-}
-
+#ifdef SUPPORTD3D
+       HRESULT hr;
+#endif
+       vid_hidden = vid_reallyhidden;
 
-void GL_EndRendering (void)
-{
-       if (!scr_skipupdate)
-               SwapBuffers(maindc);
+       vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
 
-// handle the mouse state when windowed if that's changed
-       if (modestate == MS_WINDOWED)
+       if (!vid_hidden)
        {
-               if (!_windowed_mouse.value)
+               switch(vid.renderpath)
                {
-                       if (windowed_mouse)
+               case RENDERPATH_GL11:
+               case RENDERPATH_GL13:
+               case RENDERPATH_GL20:
+               case RENDERPATH_GLES1:
+               case RENDERPATH_GLES2:
+                       if (vid_usingvsync != vid_usevsync)
                        {
-                               IN_DeactivateMouse ();
-                               IN_ShowMouse ();
-                               windowed_mouse = false;
+                               vid_usingvsync = vid_usevsync;
+                               qwglSwapIntervalEXT (vid_usevsync);
                        }
-               }
-               else
-               {
-                       windowed_mouse = true;
-                       if (key_dest == key_game && !mouseactive && ActiveApp)
+                       if (r_speeds.integer == 2 || gl_finish.integer)
+                               GL_Finish();
+                       SwapBuffers(baseDC);
+                       break;
+               case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
+                       if (vid_begunscene)
                        {
-                               IN_ActivateMouse ();
-                               IN_HideMouse ();
+                               IDirect3DDevice9_EndScene(vid_d3d9dev);
+                               vid_begunscene = false;
                        }
-                       else if (mouseactive && key_dest != key_game)
+                       if (!vid_reallyhidden)
                        {
-                               IN_DeactivateMouse ();
-                               IN_ShowMouse ();
+                               if (!vid_d3ddevicelost)
+                               {
+                                       vid_hidden = vid_reallyhidden;
+                                       hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+                                       if (hr == D3DERR_DEVICELOST)
+                                       {
+                                               vid_d3ddevicelost = true;
+                                               vid_hidden = true;
+                                               Sleep(100);
+                                       }
+                               }
+                               else
+                               {
+                                       hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
+                                       switch(hr)
+                                       {
+                                       case D3DERR_DEVICELOST:
+                                               vid_d3ddevicelost = true;
+                                               vid_hidden = true;
+                                               Sleep(100);
+                                               break;
+                                       case D3DERR_DEVICENOTRESET:
+                                               vid_d3ddevicelost = false;
+                                               vid_hidden = vid_reallyhidden;
+                                               R_Modules_DeviceLost();
+                                               IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
+                                               R_Modules_DeviceRestored();
+                                               break;
+                                       case D3D_OK:
+                                               vid_hidden = vid_reallyhidden;
+                                               IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+                                               break;
+                                       }
+                               }
+                               if (!vid_begunscene && !vid_hidden)
+                               {
+                                       IDirect3DDevice9_BeginScene(vid_d3d9dev);
+                                       vid_begunscene = true;
+                               }
                        }
+#endif
+                       break;
+               case RENDERPATH_D3D10:
+                       break;
+               case RENDERPATH_D3D11:
+                       break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_Finish();
+//                     baseDC = GetDC(mainwindow);
+                       BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
+//                     ReleaseDC(mainwindow, baseDC);
+//                     baseDC = NULL;
+                       break;
                }
        }
-}
 
-void VID_SetDefaultMode (void)
-{
-       IN_DeactivateMouse ();
-}
-
-
-void   VID_Shutdown (void)
-{
-       HGLRC hRC;
-       HDC       hDC;
-       int i;
-       GLuint temp[8192];
-
-       if (vid_initialized)
-       {
-               vid_canalttab = false;
-               hRC = wglGetCurrentContext();
-       hDC = wglGetCurrentDC();
-
-       wglMakeCurrent(NULL, NULL);
-
-               // LordHavoc: free textures before closing (may help NVIDIA)
-               for (i = 0;i < 8192;i++) temp[i] = i;
-               glDeleteTextures(8192, temp);
-
-       if (hRC)
-           wglDeleteContext(hRC);
+       // make sure a context switch can happen every frame - Logitech drivers
+       // input drivers sometimes eat cpu time every 3 seconds or lag badly
+       // without this help
+       Sleep(0);
 
-               if (hDC && dibwindow)
-                       ReleaseDC(dibwindow, hDC);
-
-               if (modestate == MS_FULLDIB)
-                       ChangeDisplaySettings (NULL, 0);
-
-               if (maindc && dibwindow)
-                       ReleaseDC (dibwindow, maindc);
-
-               AppActivate(false, false);
-       }
+       VID_UpdateGamma(false, 256);
 }
 
-
 //==========================================================================
 
 
-BOOL bSetupPixelFormat(HDC hDC)
-{
-    static PIXELFORMATDESCRIPTOR pfd = {
-       sizeof(PIXELFORMATDESCRIPTOR),  // size of this pfd
-       1,                              // version number
-       PFD_DRAW_TO_WINDOW              // support window
-       |  PFD_SUPPORT_OPENGL   // support OpenGL
-       |  PFD_DOUBLEBUFFER ,   // double buffered
-       PFD_TYPE_RGBA,                  // RGBA type
-       24,                             // 24-bit color depth
-       0, 0, 0, 0, 0, 0,               // color bits ignored
-       0,                              // no alpha buffer
-       0,                              // shift bit ignored
-       0,                              // no accumulation buffer
-       0, 0, 0, 0,                     // accum bits ignored
-       32,                             // 32-bit z-buffer      
-       0,                              // no stencil buffer
-       0,                              // no auxiliary buffer
-       PFD_MAIN_PLANE,                 // main layer
-       0,                              // reserved
-       0, 0, 0                         // layer masks ignored
-    };
-    int pixelformat;
-
-    if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
-    {
-        MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
-        return FALSE;
-    }
-
-    if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE)
-    {
-        MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
-        return FALSE;
-    }
-
-    return TRUE;
-}
-
 
 
-byte        scantokey[128] = 
-                                       { 
-//  0           1       2       3       4       5       6       7 
-//  8           9       A       B       C       D       E       F 
-       0  ,    27,     '1',    '2',    '3',    '4',    '5',    '6', 
-       '7',    '8',    '9',    '0',    '-',    '=',    K_BACKSPACE, 9, // 0 
-       'q',    'w',    'e',    'r',    't',    'y',    'u',    'i', 
-       'o',    'p',    '[',    ']',    13 ,    K_CTRL,'a',  's',      // 1 
-       'd',    'f',    'g',    'h',    'j',    'k',    'l',    ';', 
-       '\'' ,    '`',    K_SHIFT,'\\',  'z',    'x',    'c',    'v',      // 2 
-       'b',    'n',    'm',    ',',    '.',    '/',    K_SHIFT,'*', 
-       K_ALT,' ',   0  ,    K_F1, K_F2, K_F3, K_F4, K_F5,   // 3 
-       K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE  ,    0  , K_HOME, 
-       K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4 
-       K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0,             0,              K_F11, 
-       K_F12,0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0,        // 5 
-       0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0, 
-       0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0,        // 6 
-       0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0, 
-       0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0         // 7 
-                                       }; 
-
-byte        shiftscantokey[128] = 
-                                       { 
-//  0           1       2       3       4       5       6       7 
-//  8           9       A       B       C       D       E       F 
-       0  ,    27,     '!',    '@',    '#',    '$',    '%',    '^', 
-       '&',    '*',    '(',    ')',    '_',    '+',    K_BACKSPACE, 9, // 0 
-       'Q',    'W',    'E',    'R',    'T',    'Y',    'U',    'I', 
-       'O',    'P',    '{',    '}',    13 ,    K_CTRL,'A',  'S',      // 1 
-       'D',    'F',    'G',    'H',    'J',    'K',    'L',    ':', 
-       '"' ,    '~',    K_SHIFT,'|',  'Z',    'X',    'C',    'V',      // 2 
-       'B',    'N',    'M',    '<',    '>',    '?',    K_SHIFT,'*', 
-       K_ALT,' ',   0  ,    K_F1, K_F2, K_F3, K_F4, K_F5,   // 3 
-       K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE  ,    0  , K_HOME, 
-       K_UPARROW,K_PGUP,'_',K_LEFTARROW,'%',K_RIGHTARROW,'+',K_END, //4 
-       K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0,             0,              K_F11, 
-       K_F12,0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0,        // 5 
-       0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0, 
-       0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0,        // 6 
-       0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0, 
-       0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0  ,    0         // 7 
-                                       }; 
+static unsigned char scantokey[128] =
+{
+//  0           1       2    3     4     5       6       7      8         9      A          B           C       D           E           F
+       0          ,27    ,'1'  ,'2'  ,'3'  ,'4'    ,'5'    ,'6'   ,'7'      ,'8'   ,'9'       ,'0'        ,'-'   ,'='         ,K_BACKSPACE,9    ,//0
+       'q'        ,'w'   ,'e'  ,'r'  ,'t'  ,'y'    ,'u'    ,'i'   ,'o'      ,'p'   ,'['       ,']'        ,13    ,K_CTRL      ,'a'        ,'s'  ,//1
+       'd'        ,'f'   ,'g'  ,'h'  ,'j'  ,'k'    ,'l'    ,';'   ,'\''     ,'`'   ,K_SHIFT   ,'\\'       ,'z'   ,'x'         ,'c'        ,'v'  ,//2
+       'b'        ,'n'   ,'m'  ,','  ,'.'  ,'/'    ,K_SHIFT,'*'   ,K_ALT    ,' '   ,0         ,K_F1       ,K_F2  ,K_F3        ,K_F4       ,K_F5 ,//3
+       K_F6       ,K_F7  ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0      ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS  ,K_END,//4
+       K_DOWNARROW,K_PGDN,K_INS,K_DEL,0    ,0      ,0      ,K_F11 ,K_F12    ,0     ,0         ,0          ,0     ,0           ,0          ,0    ,//5
+       0          ,0     ,0    ,0    ,0    ,0      ,0      ,0     ,0        ,0     ,0         ,0          ,0     ,0           ,0          ,0    ,//6
+       0          ,0     ,0    ,0    ,0    ,0      ,0      ,0     ,0        ,0     ,0         ,0          ,0     ,0           ,0          ,0     //7
+};
 
 
 /*
@@ -789,14 +348,64 @@ MapKey
 Map from windows to quake keynums
 =======
 */
-int MapKey (int key)
+static int MapKey (int key, int virtualkey)
 {
-       key = (key>>16)&255;
-       if (key > 127)
-               return 0;
-       if (scantokey[key] == 0)
-               Con_DPrintf("key 0x%02x has no translation\n", key);
-       return scantokey[key];
+       int result;
+       int modified = (key >> 16) & 255;
+       qboolean is_extended = false;
+
+       if (modified < 128 && scantokey[modified])
+               result = scantokey[modified];
+       else
+       {
+               result = 0;
+               Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
+       }
+
+       if (key & (1 << 24))
+               is_extended = true;
+
+       if ( !is_extended )
+       {
+               switch ( result )
+               {
+               case K_HOME:
+                       return K_KP_HOME;
+               case K_UPARROW:
+                       return K_KP_UPARROW;
+               case K_PGUP:
+                       return K_KP_PGUP;
+               case K_LEFTARROW:
+                       return K_KP_LEFTARROW;
+               case K_RIGHTARROW:
+                       return K_KP_RIGHTARROW;
+               case K_END:
+                       return K_KP_END;
+               case K_DOWNARROW:
+                       return K_KP_DOWNARROW;
+               case K_PGDN:
+                       return K_KP_PGDN;
+               case K_INS:
+                       return K_KP_INS;
+               case K_DEL:
+                       return K_KP_DEL;
+               default:
+                       return result;
+               }
+       }
+       else
+       {
+               switch ( result )
+               {
+               case 0x0D:
+                       return K_KP_ENTER;
+               case 0x2F:
+                       return K_KP_SLASH;
+               case 0xAF:
+                       return K_KP_PLUS;
+               }
+               return result;
+       }
 }
 
 /*
@@ -812,18 +421,11 @@ MAIN WINDOW
 ClearAllStates
 ================
 */
-void ClearAllStates (void)
+static void ClearAllStates (void)
 {
-       int             i;
-       
-// send an up event for each key, to make sure the server clears them all
-       for (i=0 ; i<256 ; i++)
-       {
-               Key_Event (i, false);
-       }
-
        Key_ClearStates ();
-       IN_ClearStates ();
+       if (vid_usingmouse)
+               mouse_oldbuttonstate = 0;
 }
 
 void AppActivate(BOOL fActive, BOOL minimize)
@@ -838,82 +440,118 @@ void AppActivate(BOOL fActive, BOOL minimize)
 *
 ****************************************************************************/
 {
-       static BOOL     sound_active;
+       static qboolean sound_active = false;  // initially blocked by Sys_InitConsole()
 
-       ActiveApp = fActive;
-       Minimized = minimize;
+       vid_activewindow = fActive != FALSE;
+       vid_reallyhidden = minimize != FALSE;
 
-// enable/disable sound on focus gain/loss
-       if (!ActiveApp && sound_active)
+       // enable/disable sound on focus gain/loss
+       if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
        {
-               S_BlockSound ();
-               sound_active = false;
+               if (!sound_active)
+               {
+                       S_UnblockSound ();
+                       sound_active = true;
+               }
        }
-       else if (ActiveApp && !sound_active)
+       else
        {
-               S_UnblockSound ();
-               sound_active = true;
+               if (sound_active)
+               {
+                       S_BlockSound ();
+                       sound_active = false;
+               }
        }
 
        if (fActive)
        {
-               if (modestate == MS_FULLDIB)
+               if (vid_isfullscreen)
                {
-                       IN_ActivateMouse ();
-                       IN_HideMouse ();
-                       if (vid_canalttab && vid_wassuspended) {
+                       if (vid_wassuspended)
+                       {
                                vid_wassuspended = false;
-                               ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
-                               ShowWindow(mainwindow, SW_SHOWNORMAL);
+                               if (gldll)
+                               {
+                                       ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
+                                       ShowWindow(mainwindow, SW_SHOWNORMAL);
+                               }
                        }
-               }
-               else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
-               {
-                       IN_ActivateMouse ();
-                       IN_HideMouse ();
+
+                       // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
+                       if (gldll)
+                               MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
                }
        }
 
        if (!fActive)
        {
-               if (modestate == MS_FULLDIB)
+               VID_SetMouse(false, false, false);
+               if (vid_isfullscreen)
                {
-                       IN_DeactivateMouse ();
-                       IN_ShowMouse ();
-                       if (vid_canalttab) { 
+                       if (gldll)
                                ChangeDisplaySettings (NULL, 0);
-                               vid_wassuspended = true;
-                       }
-               }
-               else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
-               {
-                       IN_DeactivateMouse ();
-                       IN_ShowMouse ();
+                       vid_wassuspended = true;
                }
+               VID_RestoreSystemGamma();
        }
 }
 
-LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
-
-/* main window procedure */
-LONG WINAPI MainWndProc (
-    HWND    hWnd,
-    UINT    uMsg,
-    WPARAM  wParam,
-    LPARAM  lParam)
+//TODO: move it around in vid_wgl.c since I dont think this is the right position
+void Sys_SendKeyEvents (void)
 {
-    LONG    lRet = 1;
-       int             fActive, fMinimized, temp;
-       extern unsigned int uiWheelMessage;
+       MSG msg;
 
-       if ( uMsg == uiWheelMessage )
-               uMsg = WM_MOUSEWHEEL;
+       while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
+       {
+               if (!GetMessage (&msg, NULL, 0, 0))
+                       Sys_Quit (1);
 
-    switch (uMsg)
-    {
-               case WM_KILLFOCUS:
-                       if (modestate == MS_FULLDIB)
-                               ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
+               TranslateMessage (&msg);
+               DispatchMessage (&msg);
+       }
+}
+
+LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+
+static keynum_t buttonremap[16] =
+{
+       K_MOUSE1,
+       K_MOUSE2,
+       K_MOUSE3,
+       K_MOUSE4,
+       K_MOUSE5,
+       K_MOUSE6,
+       K_MOUSE7,
+       K_MOUSE8,
+       K_MOUSE9,
+       K_MOUSE10,
+       K_MOUSE11,
+       K_MOUSE12,
+       K_MOUSE13,
+       K_MOUSE14,
+       K_MOUSE15,
+       K_MOUSE16,
+};
+
+/* main window procedure */
+LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
+{
+       LONG    lRet = 1;
+       int             fActive, fMinimized, temp;
+       unsigned char state[256];
+       unsigned char asciichar[4];
+       int             vkey;
+       int             charlength;
+       qboolean down = false;
+
+       if ( uMsg == uiWheelMessage )
+               uMsg = WM_MOUSEWHEEL;
+
+       switch (uMsg)
+       {
+               case WM_KILLFOCUS:
+                       if (vid_isfullscreen)
+                               ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
                        break;
 
                case WM_CREATE:
@@ -922,23 +560,41 @@ LONG WINAPI MainWndProc (
                case WM_MOVE:
                        window_x = (int) LOWORD(lParam);
                        window_y = (int) HIWORD(lParam);
-                       VID_UpdateWindowStatus ();
+                       VID_SetMouse(false, false, false);
                        break;
 
                case WM_KEYDOWN:
                case WM_SYSKEYDOWN:
-                       Key_Event (MapKey(lParam), true);
-                       break;
-                       
+                       down = true;
                case WM_KEYUP:
                case WM_SYSKEYUP:
-                       Key_Event (MapKey(lParam), false);
+                       vkey = MapKey(lParam, wParam);
+                       GetKeyboardState (state);
+                       // alt/ctrl/shift tend to produce funky ToAscii values,
+                       // and if it's not a single character we don't know care about it
+                       charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
+                       if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
+                               asciichar[0] = 0;
+                       else if( charlength == 2 ) {
+                               asciichar[0] = asciichar[1];
+                       }
+                       if (!VID_JoyBlockEmulatedKeys(vkey))
+                               Key_Event (vkey, asciichar[0], down);
                        break;
 
                case WM_SYSCHAR:
                // keep Alt-Space from happening
                        break;
 
+               case WM_SYSCOMMAND:
+                       // prevent screensaver from occuring while the active window
+                       // note: password-locked screensavers on Vista still work
+                       if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
+                               lRet = 0;
+                       else
+                               lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+                       break;
+
        // this is complicated because Win32 seems to pack multiple mouse events into
        // one update sometimes, so we always check all states and look for events
                case WM_LBUTTONDOWN:
@@ -947,6 +603,8 @@ LONG WINAPI MainWndProc (
                case WM_RBUTTONUP:
                case WM_MBUTTONDOWN:
                case WM_MBUTTONUP:
+               case WM_XBUTTONDOWN:   // backslash :: imouse explorer buttons
+               case WM_XBUTTONUP:      // backslash :: imouse explorer buttons
                case WM_MOUSEMOVE:
                        temp = 0;
 
@@ -959,34 +617,61 @@ LONG WINAPI MainWndProc (
                        if (wParam & MK_MBUTTON)
                                temp |= 4;
 
-                       IN_MouseEvent (temp);
+                       /* backslash :: imouse explorer buttons */
+                       if (wParam & MK_XBUTTON1)
+                               temp |= 8;
+
+                       if (wParam & MK_XBUTTON2)
+                               temp |= 16;
+                       /* :: backslash */
+
+                       // LordHavoc: lets hope this allows more buttons in the future...
+                       if (wParam & MK_XBUTTON3)
+                               temp |= 32;
+                       if (wParam & MK_XBUTTON4)
+                               temp |= 64;
+                       if (wParam & MK_XBUTTON5)
+                               temp |= 128;
+                       if (wParam & MK_XBUTTON6)
+                               temp |= 256;
+                       if (wParam & MK_XBUTTON7)
+                               temp |= 512;
+
+#ifdef SUPPORTDIRECTX
+                       if (!dinput_acquired)
+#endif
+                       {
+                               // perform button actions
+                               int i;
+                               for (i=0 ; i<mouse_buttons && i < 16 ; i++)
+                                       if ((temp ^ mouse_oldbuttonstate) & (1<<i))
+                                               Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
+                               mouse_oldbuttonstate = temp;
+                       }
 
                        break;
 
                // JACK: This is the mouse wheel with the Intellimouse
                // Its delta is either positive or neg, and we generate the proper
                // Event.
-               case WM_MOUSEWHEEL: 
+               case WM_MOUSEWHEEL:
                        if ((short) HIWORD(wParam) > 0) {
-                               Key_Event(K_MWHEELUP, true);
-                               Key_Event(K_MWHEELUP, false);
+                               Key_Event(K_MWHEELUP, 0, true);
+                               Key_Event(K_MWHEELUP, 0, false);
                        } else {
-                               Key_Event(K_MWHEELDOWN, true);
-                               Key_Event(K_MWHEELDOWN, false);
+                               Key_Event(K_MWHEELDOWN, 0, true);
+                               Key_Event(K_MWHEELDOWN, 0, false);
                        }
                        break;
 
-       case WM_SIZE:
-            break;
+               case WM_SIZE:
+                       break;
 
-           case WM_CLOSE:
-                       if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
-                                               MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
-                       {
-                               Sys_Quit ();
-                       }
+               case WM_CLOSE:
+                       if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
+                               Sys_Quit (0);
 
-               break;
+                       break;
 
                case WM_ACTIVATE:
                        fActive = LOWORD(wParam);
@@ -998,812 +683,1628 @@ LONG WINAPI MainWndProc (
 
                        break;
 
-           case WM_DESTROY:
-        {
-                       if (dibwindow)
-                               DestroyWindow (dibwindow);
-
-            PostQuitMessage (0);
-        }
-        break;
+               //case WM_DESTROY:
+               //      PostQuitMessage (0);
+               //      break;
 
                case MM_MCINOTIFY:
-            lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
+                       lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
                        break;
 
-       default:
-            /* pass all unhandled messages to DefWindowProc */
-            lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
-        break;
-    }
+               default:
+                       /* pass all unhandled messages to DefWindowProc */
+                       lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+               break;
+       }
 
-    /* return 1 if handled message, 0 if not */
-    return lRet;
+       /* return 1 if handled message, 0 if not */
+       return lRet;
 }
 
-
-/*
-=================
-VID_NumModes
-=================
-*/
-int VID_NumModes (void)
+int VID_SetGamma(unsigned short *ramps, int rampsize)
 {
-       return nummodes;
-}
-
-       
-/*
-=================
-VID_GetModePtr
-=================
-*/
-vmode_t *VID_GetModePtr (int modenum)
-{
-
-       if ((modenum >= 0) && (modenum < nummodes))
-               return &modelist[modenum];
+       if (qwglMakeCurrent)
+       {
+               HDC hdc = GetDC (NULL);
+               int i = SetDeviceGammaRamp(hdc, ramps);
+               ReleaseDC (NULL, hdc);
+               return i; // return success or failure
+       }
        else
-               return &badmode;
+               return 0;
 }
 
-
-/*
-=================
-VID_GetModeDescription
-=================
-*/
-char *VID_GetModeDescription (int mode)
+int VID_GetGamma(unsigned short *ramps, int rampsize)
 {
-       char            *pinfo;
-       vmode_t         *pv;
-       static char     temp[100];
-
-       if ((mode < 0) || (mode >= nummodes))
-               return NULL;
-
-       if (!leavecurrentmode)
+       if (qwglMakeCurrent)
        {
-               pv = VID_GetModePtr (mode);
-               pinfo = pv->modedesc;
+               HDC hdc = GetDC (NULL);
+               int i = GetDeviceGammaRamp(hdc, ramps);
+               ReleaseDC (NULL, hdc);
+               return i; // return success or failure
        }
        else
-       {
-               sprintf (temp, "Desktop resolution (%dx%d)",
-                                modelist[MODE_FULLSCREEN_DEFAULT].width,
-                                modelist[MODE_FULLSCREEN_DEFAULT].height);
-               pinfo = temp;
-       }
-
-       return pinfo;
+               return 0;
 }
 
-
-// KJB: Added this to return the mode driver name in description for console
-
-char *VID_GetExtModeDescription (int mode)
+static void GL_CloseLibrary(void)
 {
-       static char     pinfo[40];
-       vmode_t         *pv;
-
-       if ((mode < 0) || (mode >= nummodes))
-               return NULL;
-
-       pv = VID_GetModePtr (mode);
-       if (modelist[mode].type == MS_FULLDIB)
-       {
-               if (!leavecurrentmode)
-               {
-                       sprintf(pinfo,"%s fullscreen", pv->modedesc);
-               }
-               else
-               {
-                       sprintf (pinfo, "Desktop resolution (%dx%d)",
-                                        modelist[MODE_FULLSCREEN_DEFAULT].width,
-                                        modelist[MODE_FULLSCREEN_DEFAULT].height);
-               }
-       }
-       else
+       if (gldll)
        {
-               if (modestate == MS_WINDOWED)
-                       sprintf(pinfo, "%s windowed", pv->modedesc);
-               else
-                       sprintf(pinfo, "windowed");
+               FreeLibrary(gldll);
+               gldll = 0;
+               gl_driver[0] = 0;
+               qwglGetProcAddress = NULL;
+               gl_extensions = "";
+               gl_platform = "";
+               gl_platformextensions = "";
        }
-
-       return pinfo;
 }
 
-
-/*
-=================
-VID_DescribeCurrentMode_f
-=================
-*/
-void VID_DescribeCurrentMode_f (void)
+static int GL_OpenLibrary(const char *name)
 {
-       Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
+       Con_Printf("Loading OpenGL driver %s\n", name);
+       GL_CloseLibrary();
+       if (!(gldll = LoadLibrary(name)))
+       {
+               Con_Printf("Unable to LoadLibrary %s\n", name);
+               return false;
+       }
+       strlcpy(gl_driver, name, sizeof(gl_driver));
+       return true;
 }
 
-
-/*
-=================
-VID_NumModes_f
-=================
-*/
-void VID_NumModes_f (void)
+void *GL_GetProcAddress(const char *name)
 {
-
-       if (nummodes == 1)
-               Con_Printf ("%d video mode is available\n", nummodes);
+       if (gldll)
+       {
+               void *p = NULL;
+               if (qwglGetProcAddress != NULL)
+                       p = (void *) qwglGetProcAddress(name);
+               if (p == NULL)
+                       p = (void *) GetProcAddress(gldll, name);
+               return p;
+       }
        else
-               Con_Printf ("%d video modes are available\n", nummodes);
+               return NULL;
 }
 
+#ifndef WGL_ARB_pixel_format
+#define WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000
+#define WGL_DRAW_TO_WINDOW_ARB         0x2001
+#define WGL_DRAW_TO_BITMAP_ARB         0x2002
+#define WGL_ACCELERATION_ARB           0x2003
+#define WGL_NEED_PALETTE_ARB           0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB    0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB     0x2006
+#define WGL_SWAP_METHOD_ARB            0x2007
+#define WGL_NUMBER_OVERLAYS_ARB        0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB       0x2009
+#define WGL_TRANSPARENT_ARB            0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB  0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB            0x200C
+#define WGL_SHARE_STENCIL_ARB          0x200D
+#define WGL_SHARE_ACCUM_ARB            0x200E
+#define WGL_SUPPORT_GDI_ARB            0x200F
+#define WGL_SUPPORT_OPENGL_ARB         0x2010
+#define WGL_DOUBLE_BUFFER_ARB          0x2011
+#define WGL_STEREO_ARB                 0x2012
+#define WGL_PIXEL_TYPE_ARB             0x2013
+#define WGL_COLOR_BITS_ARB             0x2014
+#define WGL_RED_BITS_ARB               0x2015
+#define WGL_RED_SHIFT_ARB              0x2016
+#define WGL_GREEN_BITS_ARB             0x2017
+#define WGL_GREEN_SHIFT_ARB            0x2018
+#define WGL_BLUE_BITS_ARB              0x2019
+#define WGL_BLUE_SHIFT_ARB             0x201A
+#define WGL_ALPHA_BITS_ARB             0x201B
+#define WGL_ALPHA_SHIFT_ARB            0x201C
+#define WGL_ACCUM_BITS_ARB             0x201D
+#define WGL_ACCUM_RED_BITS_ARB         0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB       0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB        0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB       0x2021
+#define WGL_DEPTH_BITS_ARB             0x2022
+#define WGL_STENCIL_BITS_ARB           0x2023
+#define WGL_AUX_BUFFERS_ARB            0x2024
+#define WGL_NO_ACCELERATION_ARB        0x2025
+#define WGL_GENERIC_ACCELERATION_ARB   0x2026
+#define WGL_FULL_ACCELERATION_ARB      0x2027
+#define WGL_SWAP_EXCHANGE_ARB          0x2028
+#define WGL_SWAP_COPY_ARB              0x2029
+#define WGL_SWAP_UNDEFINED_ARB         0x202A
+#define WGL_TYPE_RGBA_ARB              0x202B
+#define WGL_TYPE_COLORINDEX_ARB        0x202C
+#endif
 
-/*
-=================
-VID_DescribeMode_f
-=================
-*/
-void VID_DescribeMode_f (void)
-{
-       int             t, modenum;
-       
-       modenum = atoi (Cmd_Argv(1));
-
-       t = leavecurrentmode;
-       leavecurrentmode = 0;
-
-       Con_Printf ("%s\n", VID_GetExtModeDescription (modenum));
-
-       leavecurrentmode = t;
-}
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB         0x2041
+#define WGL_SAMPLES_ARB                0x2042
+#endif
 
 
-/*
-=================
-VID_DescribeModes_f
-=================
-*/
-void VID_DescribeModes_f (void)
+static void IN_Init(void);
+void VID_Init(void)
 {
-       int                     i, lnummodes, t;
-       char            *pinfo;
-       vmode_t         *pv;
+       WNDCLASS wc;
+
+#ifdef SUPPORTD3D
+       Cvar_RegisterVariable(&vid_dx9);
+       Cvar_RegisterVariable(&vid_dx9_hal);
+       Cvar_RegisterVariable(&vid_dx9_softvertex);
+       Cvar_RegisterVariable(&vid_dx9_triplebuffer);
+//     Cvar_RegisterVariable(&vid_dx10);
+//     Cvar_RegisterVariable(&vid_dx11);
+#endif
 
-       lnummodes = VID_NumModes ();
+       InitCommonControls();
+       hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
+
+       // Register the frame class
+       wc.style         = 0;
+       wc.lpfnWndProc   = (WNDPROC)MainWndProc;
+       wc.cbClsExtra    = 0;
+       wc.cbWndExtra    = 0;
+       wc.hInstance     = global_hInstance;
+       wc.hIcon         = hIcon;
+       wc.hCursor       = LoadCursor (NULL,IDC_ARROW);
+       wc.hbrBackground = NULL;
+       wc.lpszMenuName  = 0;
+       wc.lpszClassName = "DarkPlacesWindowClass";
 
-       t = leavecurrentmode;
-       leavecurrentmode = 0;
+       if (!RegisterClass (&wc))
+               Con_Printf ("Couldn't register window class\n");
 
-       for (i=1 ; i<lnummodes ; i++)
-       {
-               pv = VID_GetModePtr (i);
-               pinfo = VID_GetExtModeDescription (i);
-               Con_Printf ("%2d: %s\n", i, pinfo);
-       }
+       memset(&initialdevmode, 0, sizeof(initialdevmode));
+       EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
 
-       leavecurrentmode = t;
+       IN_Init();
 }
 
-
-void VID_InitDIB (HINSTANCE hInstance)
+qboolean VID_InitModeGL(viddef_mode_t *mode)
 {
-       WNDCLASS                wc;
-
-       /* Register the frame class */
-    wc.style         = 0;
-    wc.lpfnWndProc   = (WNDPROC)MainWndProc;
-    wc.cbClsExtra    = 0;
-    wc.cbWndExtra    = 0;
-    wc.hInstance     = hInstance;
-    wc.hIcon         = 0;
-    wc.hCursor       = LoadCursor (NULL,IDC_ARROW);
-       wc.hbrBackground = NULL;
-    wc.lpszMenuName  = 0;
-#ifdef NEHAHRA
-    wc.lpszClassName = "DPNehahraQuake";
-#else
-    wc.lpszClassName = "DarkPlacesQuake";
-#endif
-
-    if (!RegisterClass (&wc) )
-               Sys_Error ("Couldn't register window class");
+       int i;
+       HDC hdc;
+       RECT rect;
+       MSG msg;
+       PIXELFORMATDESCRIPTOR pfd =
+       {
+               sizeof(PIXELFORMATDESCRIPTOR),  // size of this pfd
+               1,                              // version number
+               PFD_DRAW_TO_WINDOW              // support window
+               |  PFD_SUPPORT_OPENGL   // support OpenGL
+               |  PFD_DOUBLEBUFFER ,   // double buffered
+               PFD_TYPE_RGBA,                  // RGBA type
+               24,                             // 24-bit color depth
+               0, 0, 0, 0, 0, 0,               // color bits ignored
+               0,                              // no alpha buffer
+               0,                              // shift bit ignored
+               0,                              // no accumulation buffer
+               0, 0, 0, 0,                     // accum bits ignored
+               32,                             // 32-bit z-buffer
+               0,                              // no stencil buffer
+               0,                              // no auxiliary buffer
+               PFD_MAIN_PLANE,                 // main layer
+               0,                              // reserved
+               0, 0, 0                         // layer masks ignored
+       };
+       int windowpass;
+       int pixelformat, newpixelformat;
+       UINT numpixelformats;
+       DWORD WindowStyle, ExWindowStyle;
+       int CenterX, CenterY;
+       const char *gldrivername;
+       int depth;
+       DEVMODE thismode;
+       qboolean foundmode, foundgoodmode;
+       int *a;
+       float *af;
+       int attribs[128];
+       float attribsf[16];
+       int bpp = mode->bitsperpixel;
+       int width = mode->width;
+       int height = mode->height;
+       int refreshrate = (int)floor(mode->refreshrate+0.5);
+       int stereobuffer = mode->stereobuffer;
+       int samples = mode->samples;
+       int fullscreen = mode->fullscreen;
 
-       modelist[0].type = MS_WINDOWED;
+       if (vid_initialized)
+               Sys_Error("VID_InitMode called when video is already initialised");
 
-       if (COM_CheckParm("-width"))
-               modelist[0].width = atoi(com_argv[COM_CheckParm("-width")+1]);
+       // if stencil is enabled, ask for alpha too
+       if (bpp >= 32)
+       {
+               pfd.cRedBits = 8;
+               pfd.cGreenBits = 8;
+               pfd.cBlueBits = 8;
+               pfd.cAlphaBits = 8;
+               pfd.cDepthBits = 24;
+               pfd.cStencilBits = 8;
+       }
        else
-               modelist[0].width = 640;
-
-       if (modelist[0].width < 320)
-               modelist[0].width = 320;
+       {
+               pfd.cRedBits = 5;
+               pfd.cGreenBits = 5;
+               pfd.cBlueBits = 5;
+               pfd.cAlphaBits = 0;
+               pfd.cDepthBits = 16;
+               pfd.cStencilBits = 0;
+       }
 
-       if (COM_CheckParm("-height"))
-               modelist[0].height= atoi(com_argv[COM_CheckParm("-height")+1]);
-       else
-               modelist[0].height = modelist[0].width * 240/320;
+       if (stereobuffer)
+               pfd.dwFlags |= PFD_STEREO;
 
-       if (modelist[0].height < 240)
-               modelist[0].height = 240;
+       a = attribs;
+       af = attribsf;
+       *a++ = WGL_DRAW_TO_WINDOW_ARB;
+       *a++ = GL_TRUE;
+       *a++ = WGL_ACCELERATION_ARB;
+       *a++ = WGL_FULL_ACCELERATION_ARB;
+       *a++ = WGL_DOUBLE_BUFFER_ARB;
+       *a++ = true;
 
-       sprintf (modelist[0].modedesc, "%dx%d",
-                        modelist[0].width, modelist[0].height);
+       if (bpp >= 32)
+       {
+               *a++ = WGL_RED_BITS_ARB;
+               *a++ = 8;
+               *a++ = WGL_GREEN_BITS_ARB;
+               *a++ = 8;
+               *a++ = WGL_BLUE_BITS_ARB;
+               *a++ = 8;
+               *a++ = WGL_ALPHA_BITS_ARB;
+               *a++ = 8;
+               *a++ = WGL_DEPTH_BITS_ARB;
+               *a++ = 24;
+               *a++ = WGL_STENCIL_BITS_ARB;
+               *a++ = 8;
+       }
+       else
+       {
+               *a++ = WGL_RED_BITS_ARB;
+               *a++ = 1;
+               *a++ = WGL_GREEN_BITS_ARB;
+               *a++ = 1;
+               *a++ = WGL_BLUE_BITS_ARB;
+               *a++ = 1;
+               *a++ = WGL_DEPTH_BITS_ARB;
+               *a++ = 16;
+       }
 
-       modelist[0].modenum = MODE_WINDOWED;
-       modelist[0].dib = 1;
-       modelist[0].fullscreen = 0;
-       modelist[0].halfscreen = 0;
-       modelist[0].bpp = 0;
+       if (stereobuffer)
+       {
+               *a++ = WGL_STEREO_ARB;
+               *a++ = GL_TRUE;
+       }
 
-       nummodes = 1;
-}
+       if (samples > 1)
+       {
+               *a++ = WGL_SAMPLE_BUFFERS_ARB;
+               *a++ = 1;
+               *a++ = WGL_SAMPLES_ARB;
+               *a++ = samples;
+       }
 
+       *a = 0;
+       *af = 0;
 
-/*
-=================
-VID_InitFullDIB
-=================
-*/
-void VID_InitFullDIB (HINSTANCE hInstance)
-{
-       DEVMODE devmode;
-       int             i, modenum, originalnummodes, existingmode, numlowresmodes;
-       int             j, bpp, done;
-       BOOL    stat;
+       gldrivername = "opengl32.dll";
+// COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
+       i = COM_CheckParm("-gl_driver");
+       if (i && i < com_argc - 1)
+               gldrivername = com_argv[i + 1];
+       if (!GL_OpenLibrary(gldrivername))
+       {
+               Con_Printf("Unable to load GL driver %s\n", gldrivername);
+               return false;
+       }
 
-// enumerate >8 bpp modes
-       originalnummodes = nummodes;
-       modenum = 0;
+       memset(&gdevmode, 0, sizeof(gdevmode));
 
-       do
+       vid_isfullscreen = false;
+       if (fullscreen)
        {
-               stat = EnumDisplaySettings (NULL, modenum, &devmode);
-
-               if ((devmode.dmBitsPerPel >= 15) &&
-                       (devmode.dmPelsWidth <= MAXWIDTH) &&
-                       (devmode.dmPelsHeight <= MAXHEIGHT) &&
-                       (nummodes < MAX_MODE_LIST))
+               if(vid_forcerefreshrate.integer)
+               {
+                       foundmode = true;
+                       gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+                       gdevmode.dmBitsPerPel = bpp;
+                       gdevmode.dmPelsWidth = width;
+                       gdevmode.dmPelsHeight = height;
+                       gdevmode.dmSize = sizeof (gdevmode);
+                       if(refreshrate)
+                       {
+                               gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+                               gdevmode.dmDisplayFrequency = refreshrate;
+                       }
+               }
+               else
                {
-                       devmode.dmFields = DM_BITSPERPEL |
-                                                          DM_PELSWIDTH |
-                                                          DM_PELSHEIGHT;
+                       if(refreshrate == 0)
+                               refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
 
-                       if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
-                                       DISP_CHANGE_SUCCESSFUL)
+                       foundmode = false;
+                       foundgoodmode = false;
+
+                       thismode.dmSize = sizeof(thismode);
+                       thismode.dmDriverExtra = 0;
+                       for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
                        {
-                               modelist[nummodes].type = MS_FULLDIB;
-                               modelist[nummodes].width = devmode.dmPelsWidth;
-                               modelist[nummodes].height = devmode.dmPelsHeight;
-                               modelist[nummodes].modenum = 0;
-                               modelist[nummodes].halfscreen = 0;
-                               modelist[nummodes].dib = 1;
-                               modelist[nummodes].fullscreen = 1;
-                               modelist[nummodes].bpp = devmode.dmBitsPerPel;
-                               sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
-                                                devmode.dmPelsWidth, devmode.dmPelsHeight,
-                                                devmode.dmBitsPerPel);
-
-                       // if the width is more than twice the height, reduce it by half because this
-                       // is probably a dual-screen monitor
-                               if (!COM_CheckParm("-noadjustaspect"))
+                               if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
                                {
-                                       if (modelist[nummodes].width > (modelist[nummodes].height << 1))
+                                       Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+                                       continue;
+                               }
+                               if(developer_extra.integer)
+                                       Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+                               if(thismode.dmBitsPerPel != (DWORD)bpp)
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong bpp\n");
+                                       continue;
+                               }
+                               if(thismode.dmPelsWidth != (DWORD)width)
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong width\n");
+                                       continue;
+                               }
+                               if(thismode.dmPelsHeight != (DWORD)height)
+                               {
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong height\n");
+                                       continue;
+                               }
+
+                               if(foundgoodmode)
+                               {
+                                       // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+                                       if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
                                        {
-                                               modelist[nummodes].width >>= 1;
-                                               modelist[nummodes].halfscreen = 1;
-                                               sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
-                                                                modelist[nummodes].width,
-                                                                modelist[nummodes].height,
-                                                                modelist[nummodes].bpp);
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("too high refresh rate\n");
+                                               continue;
+                                       }
+                                       else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
+                                       {
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("doesn't beat previous best match (too low)\n");
+                                               continue;
                                        }
                                }
-
-                               for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
+                               else if(foundmode)
                                {
-                                       if ((modelist[nummodes].width == modelist[i].width)   &&
-                                               (modelist[nummodes].height == modelist[i].height) &&
-                                               (modelist[nummodes].bpp == modelist[i].bpp))
+                                       // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+                                       if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
                                        {
-                                               existingmode = 1;
-                                               break;
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("doesn't beat previous best match (too high)\n");
+                                               continue;
                                        }
                                }
+                               // otherwise, take anything
 
-                               if (!existingmode)
+                               memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+                               if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+                                       foundgoodmode = true;
+                               else
                                {
-                                       nummodes++;
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("(out of range)\n");
                                }
+                               foundmode = true;
+                               if(developer_extra.integer)
+                                       Con_DPrintf("accepted\n");
                        }
                }
 
-               modenum++;
-       } while (stat);
+               if (!foundmode)
+               {
+                       VID_Shutdown();
+                       Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+                       return false;
+               }
+               else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+               {
+                       VID_Shutdown();
+                       Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+                       return false;
+               }
 
-// see if there are any low-res modes that aren't being reported
-       numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]);
-       bpp = 16;
-       done = 0;
+               vid_isfullscreen = true;
+               WindowStyle = WS_POPUP;
+               ExWindowStyle = WS_EX_TOPMOST;
+       }
+       else
+       {
+               hdc = GetDC (NULL);
+               i = GetDeviceCaps(hdc, RASTERCAPS);
+               depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
+               ReleaseDC (NULL, hdc);
+               if (i & RC_PALETTE)
+               {
+                       VID_Shutdown();
+                       Con_Print("Can't run in non-RGB mode\n");
+                       return false;
+               }
+               if (bpp > depth)
+               {
+                       VID_Shutdown();
+                       Con_Print("A higher desktop depth is required to run this video mode\n");
+                       return false;
+               }
 
-       do
+               WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+               ExWindowStyle = 0;
+       }
+
+       rect.top = 0;
+       rect.left = 0;
+       rect.right = width;
+       rect.bottom = height;
+       AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+       if (fullscreen)
+       {
+               CenterX = 0;
+               CenterY = 0;
+       }
+       else
+       {
+               CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+               CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+       }
+       CenterX = max(0, CenterX);
+       CenterY = max(0, CenterY);
+
+       // x and y may be changed by WM_MOVE messages
+       window_x = CenterX;
+       window_y = CenterY;
+       rect.left += CenterX;
+       rect.right += CenterX;
+       rect.top += CenterY;
+       rect.bottom += CenterY;
+
+       pixelformat = 0;
+       newpixelformat = 0;
+       // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
+       for (windowpass = samples == 1;windowpass < 2;windowpass++)
        {
-               for (j=0 ; (j<numlowresmodes) && (nummodes < MAX_MODE_LIST) ; j++)
+               gl_extensions = "";
+               gl_platformextensions = "";
+
+               mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+               if (!mainwindow)
                {
-                       devmode.dmBitsPerPel = bpp;
-                       devmode.dmPelsWidth = lowresmodes[j].width;
-                       devmode.dmPelsHeight = lowresmodes[j].height;
-                       devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+                       Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+                       VID_Shutdown();
+                       return false;
+               }
 
-                       if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
-                                       DISP_CHANGE_SUCCESSFUL)
-                       {
-                               modelist[nummodes].type = MS_FULLDIB;
-                               modelist[nummodes].width = devmode.dmPelsWidth;
-                               modelist[nummodes].height = devmode.dmPelsHeight;
-                               modelist[nummodes].modenum = 0;
-                               modelist[nummodes].halfscreen = 0;
-                               modelist[nummodes].dib = 1;
-                               modelist[nummodes].fullscreen = 1;
-                               modelist[nummodes].bpp = devmode.dmBitsPerPel;
-                               sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
-                                                devmode.dmPelsWidth, devmode.dmPelsHeight,
-                                                devmode.dmBitsPerPel);
-
-                               for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
-                               {
-                                       if ((modelist[nummodes].width == modelist[i].width)   &&
-                                               (modelist[nummodes].height == modelist[i].height) &&
-                                               (modelist[nummodes].bpp == modelist[i].bpp))
-                                       {
-                                               existingmode = 1;
-                                               break;
-                                       }
-                               }
+               baseDC = GetDC(mainwindow);
 
-                               if (!existingmode)
-                               {
-                                       nummodes++;
-                               }
-                       }
+               if (!newpixelformat)
+                       newpixelformat = ChoosePixelFormat(baseDC, &pfd);
+               pixelformat = newpixelformat;
+               if (!pixelformat)
+               {
+                       VID_Shutdown();
+                       Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
+                       return false;
                }
-               switch (bpp)
+
+               if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
                {
-                       case 16:
-                               bpp = 32;
-                               break;
+                       VID_Shutdown();
+                       Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
+                       return false;
+               }
 
-                       case 32:
-                               bpp = 24;
-                               break;
+               if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
+               {
+                       VID_Shutdown();
+                       Con_Print("wgl functions not found\n");
+                       return false;
+               }
+
+               baseRC = qwglCreateContext(baseDC);
+               if (!baseRC)
+               {
+                       VID_Shutdown();
+                       Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
+                       return false;
+               }
+               if (!qwglMakeCurrent(baseDC, baseRC))
+               {
+                       VID_Shutdown();
+                       Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
+                       return false;
+               }
+
+               if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
+               {
+                       VID_Shutdown();
+                       Con_Print("glGetString not found\n");
+                       return false;
+               }
+               if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
+                       Con_Print("wglGetExtensionsStringARB not found\n");
 
-                       case 24:
-                               done = 1;
+               gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
+               gl_platform = "WGL";
+               gl_platformextensions = "";
+
+               if (qwglGetExtensionsStringARB)
+                       gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
+
+               if (!gl_extensions)
+                       gl_extensions = "";
+               if (!gl_platformextensions)
+                       gl_platformextensions = "";
+
+               // now some nice Windows pain:
+               // we have created a window, we needed one to find out if there are
+               // any multisample pixel formats available, the problem is that to
+               // actually use one of those multisample formats we now have to
+               // recreate the window (yes Microsoft OpenGL really is that bad)
+
+               if (windowpass == 0)
+               {
+                       if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
                                break;
+                       // ok we got one - do it all over again with newpixelformat
+                       qwglMakeCurrent(NULL, NULL);
+                       qwglDeleteContext(baseRC);baseRC = 0;
+                       ReleaseDC(mainwindow, baseDC);baseDC = 0;
+                       // eat up any messages waiting for us
+                       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+                       {
+                               TranslateMessage (&msg);
+                               DispatchMessage (&msg);
+                       }
                }
-       } while (!done);
+       }
 
-       if (nummodes == originalnummodes)
-               Con_SafePrintf ("No fullscreen DIB modes found\n");
-}
+       /*
+       if (!fullscreen)
+               SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
+       */
 
-qboolean VID_Is8bit()
-{
-       return is8bit;
-}
+       ShowWindow (mainwindow, SW_SHOWDEFAULT);
+       UpdateWindow (mainwindow);
 
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+       // now we try to make sure we get the focus on the mode switch, because
+       // sometimes in some systems we don't.  We grab the foreground, then
+       // finish setting up, pump all our messages, and sleep for a little while
+       // to let messages finish bouncing around the system, then we put
+       // ourselves at the top of the z order, then grab the foreground again,
+       // Who knows if it helps, but it probably doesn't hurt
+       SetForegroundWindow (mainwindow);
 
-void VID_Init8bitPalette() 
-{
-       // Check for 8bit Extensions and initialize them.
-       int i;
-       char thePalette[256*3];
-       char *oldPalette, *newPalette;
-       // LordHavoc: 8bit texture support broke many things...  it now must be specifically stated on the commandline (-no8bit became -8bit)
-       if (!COM_CheckParm("-8bit"))
-               return;
-       if (strstr(gl_extensions, "GL_EXT_shared_texture_palette"))
-               return;
-       if (!(glColorTableEXT = (void *)wglGetProcAddress("glColorTableEXT")))
-               return;
+       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+       {
+               TranslateMessage (&msg);
+               DispatchMessage (&msg);
+       }
+
+       Sleep (100);
+
+       SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+       SetForegroundWindow (mainwindow);
+
+       // fix the leftover Alt from any Alt-Tab or the like that switched us away
+       ClearAllStates ();
+
+// COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
+       GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
 
-       Con_SafePrintf("8-bit GL extensions enabled.\n");
-       glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
-       oldPalette = (char *) d_8to24table;
-       newPalette = thePalette;
-       for (i=0;i<256;i++)
+       GL_Init ();
+
+       //vid_menudrawfn = VID_MenuDraw;
+       //vid_menukeyfn = VID_MenuKey;
+       vid_usingmouse = false;
+       vid_usinghidecursor = false;
+       vid_usingvsync = false;
+       vid_reallyhidden = vid_hidden = false;
+       vid_initialized = true;
+
+       IN_StartupMouse ();
+
+       if (qwglSwapIntervalEXT)
        {
-               *newPalette++ = *oldPalette++;
-               *newPalette++ = *oldPalette++;
-               *newPalette++ = *oldPalette++;
-               oldPalette++;
+               vid_usevsync = vid_vsync.integer != 0;
+               vid_usingvsync = vid_vsync.integer != 0;
+               qwglSwapIntervalEXT (vid_usevsync);
        }
-       glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
-       is8bit = TRUE;
+
+       return true;
 }
 
-extern void Check_Gamma (unsigned char *pal);
-void VID_Setup15to8Palette ();
+#ifdef SUPPORTD3D
+static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
 
-/*
-===================
-VID_Init
-===================
-*/
-void   VID_Init (unsigned char *palette)
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
+qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
 {
-       int             i, existingmode;
-       int             basenummodes, width, height, bpp, findbpp, done;
-//     char    gldir[MAX_OSPATH];
-       HDC             hdc;
-       DEVMODE devmode;
-
-       memset(&devmode, 0, sizeof(devmode));
-
-       Cvar_RegisterVariable (&vid_mode);
-       Cvar_RegisterVariable (&vid_wait);
-       Cvar_RegisterVariable (&vid_nopageflip);
-       Cvar_RegisterVariable (&_vid_wait_override);
-       Cvar_RegisterVariable (&_vid_default_mode);
-       Cvar_RegisterVariable (&_vid_default_mode_win);
-       Cvar_RegisterVariable (&vid_config_x);
-       Cvar_RegisterVariable (&vid_config_y);
-       Cvar_RegisterVariable (&vid_stretch_by_2);
-       Cvar_RegisterVariable (&_windowed_mouse);
-
-       Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
-       Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
-       Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
-       Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
-
-       hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
+       int deviceindex;
+       RECT rect;
+       MSG msg;
+       DWORD WindowStyle, ExWindowStyle;
+       int CenterX, CenterY;
+       int bpp = mode->bitsperpixel;
+       int width = mode->width;
+       int height = mode->height;
+       int refreshrate = (int)floor(mode->refreshrate+0.5);
+//     int stereobuffer = mode->stereobuffer;
+       int samples = mode->samples;
+       int fullscreen = mode->fullscreen;
+       int numdevices;
 
-       InitCommonControls();
+       if (vid_initialized)
+               Sys_Error("VID_InitMode called when video is already initialised");
 
-       VID_InitDIB (global_hInstance);
-       basenummodes = nummodes = 1;
+       vid_isfullscreen = fullscreen != 0;
+       if (fullscreen)
+       {
+               WindowStyle = WS_POPUP;
+               ExWindowStyle = WS_EX_TOPMOST;
+       }
+       else
+       {
+               WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+               ExWindowStyle = 0;
+       }
 
-       VID_InitFullDIB (global_hInstance);
+       rect.top = 0;
+       rect.left = 0;
+       rect.right = width;
+       rect.bottom = height;
+       AdjustWindowRectEx(&rect, WindowStyle, false, 0);
 
-       if (COM_CheckParm("-window"))
+       if (fullscreen)
        {
-               hdc = GetDC (NULL);
+               CenterX = 0;
+               CenterY = 0;
+       }
+       else
+       {
+               CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+               CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+       }
+       CenterX = max(0, CenterX);
+       CenterY = max(0, CenterY);
+
+       // x and y may be changed by WM_MOVE messages
+       window_x = CenterX;
+       window_y = CenterY;
+       rect.left += CenterX;
+       rect.right += CenterX;
+       rect.top += CenterY;
+       rect.bottom += CenterY;
+
+       gl_extensions = "";
+       gl_platformextensions = "";
+
+       mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+       if (!mainwindow)
+       {
+               Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
+               VID_Shutdown();
+               return false;
+       }
 
-               if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
-               {
-                       Sys_Error ("Can't run in non-RGB mode");
-               }
+       baseDC = GetDC(mainwindow);
 
-               ReleaseDC (NULL, hdc);
+       vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+       if (!vid_d3d9)
+               Sys_Error("VID_InitMode: Direct3DCreate9 failed");
 
-               windowed = true;
+       numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
+       vid_d3d9dev = NULL;
+       memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
+       for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
+       {
+               memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
+//             vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+               vid_d3dpresentparameters.Flags = 0;
+               vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+               vid_d3dpresentparameters.hDeviceWindow = mainwindow;
+               vid_d3dpresentparameters.BackBufferWidth = width;
+               vid_d3dpresentparameters.BackBufferHeight = height;
+               vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
+               vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
+               vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
+               vid_d3dpresentparameters.Windowed = !fullscreen;
+               vid_d3dpresentparameters.EnableAutoDepthStencil = true;
+               vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
+               vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
+               vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
+
+               memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
+               IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
+
+               IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
+       }
 
-               vid_default = MODE_WINDOWED;
+       if (!vid_d3d9dev)
+       {
+               VID_Shutdown();
+               return false;
        }
-       else
+
+       IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
+
+       Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
+       gl_extensions = "";
+       gl_platform = "D3D9";
+       gl_platformextensions = "";
+
+       ShowWindow (mainwindow, SW_SHOWDEFAULT);
+       UpdateWindow (mainwindow);
+
+       // now we try to make sure we get the focus on the mode switch, because
+       // sometimes in some systems we don't.  We grab the foreground, then
+       // finish setting up, pump all our messages, and sleep for a little while
+       // to let messages finish bouncing around the system, then we put
+       // ourselves at the top of the z order, then grab the foreground again,
+       // Who knows if it helps, but it probably doesn't hurt
+       SetForegroundWindow (mainwindow);
+
+       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
        {
-               if (nummodes == 1)
-                       Sys_Error ("No RGB fullscreen modes available");
+               TranslateMessage (&msg);
+               DispatchMessage (&msg);
+       }
 
-               windowed = false;
+       Sleep (100);
 
-               if (COM_CheckParm("-mode"))
+       SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+       SetForegroundWindow (mainwindow);
+
+       // fix the leftover Alt from any Alt-Tab or the like that switched us away
+       ClearAllStates ();
+
+       gl_renderer = d3d9adapteridentifier.Description;
+       gl_vendor = d3d9adapteridentifier.Driver;
+       gl_version = "";
+       gl_extensions = "";
+
+       Con_Printf("D3D9 adapter info:\n");
+       Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
+       Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
+       Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
+       Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
+       Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
+       Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
+       Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+
+       // clear the extension flags
+       memset(&vid.support, 0, sizeof(vid.support));
+       Cvar_SetQuick(&gl_info_extensions, "");
+
+       // D3D9 requires BGRA
+       vid.forcetextype = TEXTYPE_BGRA;
+
+       vid.forcevbo = false;
+       vid.support.arb_depth_texture = true;
+       vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
+       vid.support.arb_occlusion_query = true; // can't find a cap for this
+       vid.support.arb_shadow = true;
+       vid.support.arb_texture_compression = true;
+       vid.support.arb_texture_cube_map = true;
+       vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
+       vid.support.arb_vertex_buffer_object = true;
+       vid.support.ext_blend_subtract = true;
+       vid.support.ext_draw_range_elements = true;
+       vid.support.ext_framebuffer_object = true;
+       vid.support.ext_texture_3d = true;
+       vid.support.ext_texture_compression_s3tc = true;
+       vid.support.ext_texture_filter_anisotropic = true;
+       vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
+       vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
+
+       vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
+       vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
+       vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
+       vid.texunits = 4;
+       vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
+       vid.texarrayunits = 8; // can't find a caps field for this?
+       vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
+       vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
+
+       vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+       vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+       vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+       Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
+       vid.renderpath = RENDERPATH_D3D9;
+       vid.sRGBcapable2D = false;
+       vid.sRGBcapable3D = true;
+       vid.useinterleavedarrays = true;
+
+       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+       Cvar_SetQuick(&gl_info_version, gl_version);
+       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+       Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+       // LordHavoc: report supported extensions
+       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+       // clear to black (loading plaque will be seen over this)
+       IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
+       IDirect3DDevice9_BeginScene(vid_d3d9dev);
+       IDirect3DDevice9_EndScene(vid_d3d9dev);
+       IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+       // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
+       IDirect3DDevice9_BeginScene(vid_d3d9dev);
+       vid_begunscene = true;
+
+       //vid_menudrawfn = VID_MenuDraw;
+       //vid_menukeyfn = VID_MenuKey;
+       vid_usingmouse = false;
+       vid_usinghidecursor = false;
+       vid_usingvsync = false;
+       vid_hidden = vid_reallyhidden = false;
+       vid_initialized = true;
+
+       IN_StartupMouse ();
+
+       return true;
+}
+#endif
+
+qboolean VID_InitModeSOFT(viddef_mode_t *mode)
+{
+       int i;
+       HDC hdc;
+       RECT rect;
+       MSG msg;
+       int pixelformat, newpixelformat;
+       DWORD WindowStyle, ExWindowStyle;
+       int CenterX, CenterY;
+       int depth;
+       DEVMODE thismode;
+       qboolean foundmode, foundgoodmode;
+       int bpp = mode->bitsperpixel;
+       int width = mode->width;
+       int height = mode->height;
+       int refreshrate = (int)floor(mode->refreshrate+0.5);
+       int fullscreen = mode->fullscreen;
+
+       if (vid_initialized)
+               Sys_Error("VID_InitMode called when video is already initialised");
+
+       memset(&gdevmode, 0, sizeof(gdevmode));
+
+       vid_isfullscreen = false;
+       if (fullscreen)
+       {
+               if(vid_forcerefreshrate.integer)
                {
-                       vid_default = atoi(com_argv[COM_CheckParm("-mode")+1]);
+                       foundmode = true;
+                       gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+                       gdevmode.dmBitsPerPel = bpp;
+                       gdevmode.dmPelsWidth = width;
+                       gdevmode.dmPelsHeight = height;
+                       gdevmode.dmSize = sizeof (gdevmode);
+                       if(refreshrate)
+                       {
+                               gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+                               gdevmode.dmDisplayFrequency = refreshrate;
+                       }
                }
                else
                {
-                       if (COM_CheckParm("-current"))
-                       {
-                               modelist[MODE_FULLSCREEN_DEFAULT].width =
-                                               GetSystemMetrics (SM_CXSCREEN);
-                               modelist[MODE_FULLSCREEN_DEFAULT].height =
-                                               GetSystemMetrics (SM_CYSCREEN);
-                               vid_default = MODE_FULLSCREEN_DEFAULT;
-                               leavecurrentmode = 1;
-                       }
-                       else
+                       if(refreshrate == 0)
+                               refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
+
+                       foundmode = false;
+                       foundgoodmode = false;
+
+                       thismode.dmSize = sizeof(thismode);
+                       thismode.dmDriverExtra = 0;
+                       for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
                        {
-                               if (COM_CheckParm("-width"))
+                               if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
                                {
-                                       width = atoi(com_argv[COM_CheckParm("-width")+1]);
+                                       Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+                                       continue;
                                }
-                               else
+                               if(developer_extra.integer)
+                                       Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+                               if(thismode.dmBitsPerPel != (DWORD)bpp)
                                {
-                                       width = 640;
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong bpp\n");
+                                       continue;
                                }
-
-                               if (COM_CheckParm("-bpp"))
+                               if(thismode.dmPelsWidth != (DWORD)width)
                                {
-                                       bpp = atoi(com_argv[COM_CheckParm("-bpp")+1]);
-                                       findbpp = 0;
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong width\n");
+                                       continue;
                                }
-                               else
+                               if(thismode.dmPelsHeight != (DWORD)height)
                                {
-                                       bpp = 15;
-                                       findbpp = 1;
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("wrong height\n");
+                                       continue;
                                }
 
-                               if (COM_CheckParm("-height"))
-                                       height = atoi(com_argv[COM_CheckParm("-height")+1]);
-
-                       // if they want to force it, add the specified mode to the list
-                               if (COM_CheckParm("-force") && (nummodes < MAX_MODE_LIST))
+                               if(foundgoodmode)
                                {
-                                       modelist[nummodes].type = MS_FULLDIB;
-                                       modelist[nummodes].width = width;
-                                       modelist[nummodes].height = height;
-                                       modelist[nummodes].modenum = 0;
-                                       modelist[nummodes].halfscreen = 0;
-                                       modelist[nummodes].dib = 1;
-                                       modelist[nummodes].fullscreen = 1;
-                                       modelist[nummodes].bpp = bpp;
-                                       sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
-                                                        devmode.dmPelsWidth, devmode.dmPelsHeight,
-                                                        devmode.dmBitsPerPel);
-
-                                       for (i=nummodes, existingmode = 0 ; i<nummodes ; i++)
+                                       // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+                                       if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
                                        {
-                                               if ((modelist[nummodes].width == modelist[i].width)   &&
-                                                       (modelist[nummodes].height == modelist[i].height) &&
-                                                       (modelist[nummodes].bpp == modelist[i].bpp))
-                                               {
-                                                       existingmode = 1;
-                                                       break;
-                                               }
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("too high refresh rate\n");
+                                               continue;
                                        }
-
-                                       if (!existingmode)
+                                       else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
                                        {
-                                               nummodes++;
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("doesn't beat previous best match (too low)\n");
+                                               continue;
                                        }
                                }
-
-                               done = 0;
-
-                               do
+                               else if(foundmode)
                                {
-                                       if (COM_CheckParm("-height"))
-                                       {
-                                               height = atoi(com_argv[COM_CheckParm("-height")+1]);
-
-                                               for (i=1, vid_default=0 ; i<nummodes ; i++)
-                                               {
-                                                       if ((modelist[i].width == width) &&
-                                                               (modelist[i].height == height) &&
-                                                               (modelist[i].bpp == bpp))
-                                                       {
-                                                               vid_default = i;
-                                                               done = 1;
-                                                               break;
-                                                       }
-                                               }
-                                       }
-                                       else
+                                       // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+                                       if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
                                        {
-                                               for (i=1, vid_default=0 ; i<nummodes ; i++)
-                                               {
-                                                       if ((modelist[i].width == width) && (modelist[i].bpp == bpp))
-                                                       {
-                                                               vid_default = i;
-                                                               done = 1;
-                                                               break;
-                                                       }
-                                               }
-                                       }
-
-                                       if (!done)
-                                       {
-                                               if (findbpp)
-                                               {
-                                                       switch (bpp)
-                                                       {
-                                                       case 15:
-                                                               bpp = 16;
-                                                               break;
-                                                       case 16:
-                                                               bpp = 32;
-                                                               break;
-                                                       case 32:
-                                                               bpp = 24;
-                                                               break;
-                                                       case 24:
-                                                               done = 1;
-                                                               break;
-                                                       }
-                                               }
-                                               else
-                                               {
-                                                       done = 1;
-                                               }
+                                               if(developer_extra.integer)
+                                                       Con_DPrintf("doesn't beat previous best match (too high)\n");
+                                               continue;
                                        }
                                }
-                               while (!done);
+                               // otherwise, take anything
 
-                               if (!vid_default)
+                               memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+                               if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+                                       foundgoodmode = true;
+                               else
                                {
-                                       Sys_Error ("Specified video mode not available");
+                                       if(developer_extra.integer)
+                                               Con_DPrintf("(out of range)\n");
                                }
+                               foundmode = true;
+                               if(developer_extra.integer)
+                                       Con_DPrintf("accepted\n");
                        }
                }
+
+               if (!foundmode)
+               {
+                       VID_Shutdown();
+                       Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+                       return false;
+               }
+               else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+               {
+                       VID_Shutdown();
+                       Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+                       return false;
+               }
+
+               vid_isfullscreen = true;
+               WindowStyle = WS_POPUP;
+               ExWindowStyle = WS_EX_TOPMOST;
+       }
+       else
+       {
+               hdc = GetDC (NULL);
+               i = GetDeviceCaps(hdc, RASTERCAPS);
+               depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
+               ReleaseDC (NULL, hdc);
+               if (i & RC_PALETTE)
+               {
+                       VID_Shutdown();
+                       Con_Print("Can't run in non-RGB mode\n");
+                       return false;
+               }
+               if (bpp > depth)
+               {
+                       VID_Shutdown();
+                       Con_Print("A higher desktop depth is required to run this video mode\n");
+                       return false;
+               }
+
+               WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+               ExWindowStyle = 0;
        }
 
-       vid_initialized = true;
+       rect.top = 0;
+       rect.left = 0;
+       rect.right = width;
+       rect.bottom = height;
+       AdjustWindowRectEx(&rect, WindowStyle, false, 0);
 
-       if ((i = COM_CheckParm("-conwidth")) != 0)
-               vid.conwidth = atoi(com_argv[i+1]);
+       if (fullscreen)
+       {
+               CenterX = 0;
+               CenterY = 0;
+       }
        else
-               vid.conwidth = 640;
+       {
+               CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+               CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+       }
+       CenterX = max(0, CenterX);
+       CenterY = max(0, CenterY);
+
+       // x and y may be changed by WM_MOVE messages
+       window_x = CenterX;
+       window_y = CenterY;
+       rect.left += CenterX;
+       rect.right += CenterX;
+       rect.top += CenterY;
+       rect.bottom += CenterY;
+
+       pixelformat = 0;
+       newpixelformat = 0;
+       gl_extensions = "";
+       gl_platformextensions = "";
+
+       mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+       if (!mainwindow)
+       {
+               Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+               VID_Shutdown();
+               return false;
+       }
 
-       vid.conwidth &= 0xfff8; // make it a multiple of eight
+       baseDC = GetDC(mainwindow);
+       vid.softpixels = NULL;
+       memset(&vid_softbmi, 0, sizeof(vid_softbmi));
+       vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
+       vid_softbmi.bmiHeader.biWidth = width;
+       vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
+       vid_softbmi.bmiHeader.biPlanes = 1;
+       vid_softbmi.bmiHeader.biBitCount = 32;
+       vid_softbmi.bmiHeader.biCompression = BI_RGB;
+       vid_softbmi.bmiHeader.biSizeImage = width*height*4;
+       vid_softbmi.bmiHeader.biClrUsed = 256;
+       vid_softbmi.bmiHeader.biClrImportant = 256;
+       vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
+       if (!vid_softdibhandle)
+       {
+               Con_Printf("CreateDIBSection failed\n");
+               VID_Shutdown();
+               return false;
+       }
 
-       if (vid.conwidth < 320)
-               vid.conwidth = 320;
+       vid_softhdc = CreateCompatibleDC(baseDC);
+       vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
+       if (!vid_softhdc_backup)
+       {
+               Con_Printf("SelectObject failed\n");
+               VID_Shutdown();
+               return false;
+       }
+//     ReleaseDC(mainwindow, baseDC);
+//     baseDC = NULL;
 
-       // pick a conheight that matches with correct aspect
-       vid.conheight = vid.conwidth*3 / 4;
+       vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
+       if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
+       {
+               Con_Printf("Failed to initialize software rasterizer\n");
+               VID_Shutdown();
+               return false;
+       }
 
-       if ((i = COM_CheckParm("-conheight")) != 0)
-               vid.conheight = atoi(com_argv[i+1]);
-       if (vid.conheight < 200)
-               vid.conheight = 200;
+       VID_Soft_SharedSetup();
 
-       vid.maxwarpwidth = WARP_WIDTH;
-       vid.maxwarpheight = WARP_HEIGHT;
-       vid.colormap = host_colormap;
-       vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
+       ShowWindow (mainwindow, SW_SHOWDEFAULT);
+       UpdateWindow (mainwindow);
 
-       DestroyWindow (hwnd_dialog);
+       // now we try to make sure we get the focus on the mode switch, because
+       // sometimes in some systems we don't.  We grab the foreground, then
+       // finish setting up, pump all our messages, and sleep for a little while
+       // to let messages finish bouncing around the system, then we put
+       // ourselves at the top of the z order, then grab the foreground again,
+       // Who knows if it helps, but it probably doesn't hurt
+       SetForegroundWindow (mainwindow);
 
-       VID_SetPalette (palette);
+       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+       {
+               TranslateMessage (&msg);
+               DispatchMessage (&msg);
+       }
 
-       Check_Gamma(palette);
+       Sleep (100);
 
-       VID_SetMode (vid_default, palette);
+       SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
 
-       maindc = GetDC(mainwindow);
-       bSetupPixelFormat(maindc);
+       SetForegroundWindow (mainwindow);
 
-       baseRC = wglCreateContext( maindc );
-       if (!baseRC)
-               Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.");
-       if (!wglMakeCurrent( maindc, baseRC ))
-               Sys_Error ("wglMakeCurrent failed");
+       // fix the leftover Alt from any Alt-Tab or the like that switched us away
+       ClearAllStates ();
 
-       GL_Init ();
+       //vid_menudrawfn = VID_MenuDraw;
+       //vid_menukeyfn = VID_MenuKey;
+       vid_usingmouse = false;
+       vid_usinghidecursor = false;
+       vid_usingvsync = false;
+       vid_reallyhidden = vid_hidden = false;
+       vid_initialized = true;
 
-//     sprintf (gldir, "%s/glquake", com_gamedir);
-//     Sys_mkdir (gldir);
+       IN_StartupMouse ();
 
-       vid_realmode = vid_modenum;
+       return true;
+}
 
-       VID_Init8bitPalette();
+qboolean VID_InitMode(viddef_mode_t *mode)
+{
+#ifdef SSE_POSSIBLE
+       if (vid_soft.integer)
+               return VID_InitModeSOFT(mode);
+#endif
+#ifdef SUPPORTD3D
+//     if (vid_dx11.integer)
+//             return VID_InitModeDX(mode, 11);
+//     if (vid_dx10.integer)
+//             return VID_InitModeDX(mode, 10);
+       if (vid_dx9.integer)
+               return VID_InitModeDX(mode, 9);
+#endif
+       return VID_InitModeGL(mode);
+}
 
-       if (is8bit) // LordHavoc: avoid calculating 15to8 table if it won't be used
-               VID_Setup15to8Palette ();
 
-       vid_menudrawfn = VID_MenuDraw;
-       vid_menukeyfn = VID_MenuKey;
+static void IN_Shutdown(void);
+void VID_Shutdown (void)
+{
+       qboolean isgl;
+       if(vid_initialized == false)
+               return;
 
-       strcpy (badmode.modedesc, "Bad mode");
-       vid_canalttab = true;
+       VID_EnableJoystick(false);
+       VID_SetMouse(false, false, false);
+       VID_RestoreSystemGamma();
+
+       vid_initialized = false;
+       isgl = gldll != NULL;
+       IN_Shutdown();
+       gl_driver[0] = 0;
+       gl_extensions = "";
+       gl_platform = "";
+       gl_platformextensions = "";
+       if (vid_softhdc)
+       {
+               SelectObject(vid_softhdc, vid_softhdc_backup);
+               ReleaseDC(mainwindow, vid_softhdc);
+       }
+       vid_softhdc = NULL;
+       vid_softhdc_backup = NULL;
+       if (vid_softdibhandle)
+               DeleteObject(vid_softdibhandle);
+       vid_softdibhandle = NULL;
+       vid.softpixels = NULL;
+       if (vid.softdepthpixels)
+               free(vid.softdepthpixels);
+       vid.softdepthpixels = NULL;
+#ifdef SUPPORTD3D
+       if (vid_d3d9dev)
+       {
+               if (vid_begunscene)
+                       IDirect3DDevice9_EndScene(vid_d3d9dev);
+               vid_begunscene = false;
+//             Cmd_ExecuteString("r_texturestats", src_command);
+//             Cmd_ExecuteString("memlist", src_command);
+               IDirect3DDevice9_Release(vid_d3d9dev);
+       }
+       vid_d3d9dev = NULL;
+       if (vid_d3d9)
+               IDirect3D9_Release(vid_d3d9);
+       vid_d3d9 = NULL;
+#endif
+       if (qwglMakeCurrent)
+               qwglMakeCurrent(NULL, NULL);
+       qwglMakeCurrent = NULL;
+       if (baseRC && qwglDeleteContext)
+               qwglDeleteContext(baseRC);
+       qwglDeleteContext = NULL;
+       // close the library before we get rid of the window
+       GL_CloseLibrary();
+       if (baseDC && mainwindow)
+               ReleaseDC(mainwindow, baseDC);
+       baseDC = NULL;
+       AppActivate(false, false);
+       if (mainwindow)
+               DestroyWindow(mainwindow);
+       mainwindow = 0;
+       if (vid_isfullscreen && isgl)
+               ChangeDisplaySettings (NULL, 0);
+       vid_isfullscreen = false;
 }
 
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
+{
+       static qboolean restore_spi;
+       static int originalmouseparms[3];
 
-//========================================================
-// Video menu stuff
-//========================================================
+       if (!mouseinitialized)
+               return;
+
+       if (relative)
+       {
+               if (!vid_usingmouse)
+               {
+                       vid_usingmouse = true;
+                       cl_ignoremousemoves = 2;
+#ifdef SUPPORTDIRECTX
+                       if (dinput && g_pMouse)
+                       {
+                               IDirectInputDevice_Acquire(g_pMouse);
+                               dinput_acquired = true;
+                       }
+                       else
+#endif
+                       {
+                               RECT window_rect;
+                               window_rect.left = window_x;
+                               window_rect.top = window_y;
+                               window_rect.right = window_x + vid.width;
+                               window_rect.bottom = window_y + vid.height;
+
+                               // change mouse settings to turn off acceleration
+// COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
+                               if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
+                               {
+                                       int newmouseparms[3];
+                                       newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
+                                       newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
+                                       newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
+                                       restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
+                               }
+                               else
+                                       restore_spi = false;
+                               SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
 
-extern void M_Menu_Options_f (void);
-extern void M_Print (int cx, int cy, char *str);
-extern void M_PrintWhite (int cx, int cy, char *str);
-extern void M_DrawCharacter (int cx, int line, int num);
-extern void M_DrawTransPic (int x, int y, qpic_t *pic);
-extern void M_DrawPic (int x, int y, qpic_t *pic);
+                               SetCapture (mainwindow);
+                               ClipCursor (&window_rect);
+                       }
+               }
+       }
+       else
+       {
+               if (vid_usingmouse)
+               {
+                       vid_usingmouse = false;
+                       cl_ignoremousemoves = 2;
+#ifdef SUPPORTDIRECTX
+                       if (dinput_acquired)
+                       {
+                               IDirectInputDevice_Unacquire(g_pMouse);
+                               dinput_acquired = false;
+                       }
+                       else
+#endif
+                       {
+                               // restore system mouseparms if we changed them
+                               if (restore_spi)
+                                       SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
+                               restore_spi = false;
+                               ClipCursor (NULL);
+                               ReleaseCapture ();
+                       }
+               }
+       }
 
-static int     vid_line, vid_wmodes;
+       if (vid_usinghidecursor != hidecursor)
+       {
+               vid_usinghidecursor = hidecursor;
+               ShowCursor (!hidecursor);
+       }
+}
 
-typedef struct
+void VID_BuildJoyState(vid_joystate_t *joystate)
 {
-       int             modenum;
-       char    *desc;
-       int             iscur;
-} modedesc_t;
-
-#define MAX_COLUMN_SIZE                9
-#define MODE_AREA_HEIGHT       (MAX_COLUMN_SIZE + 2)
-#define MAX_MODEDESCS          (MAX_COLUMN_SIZE*3)
+       VID_Shared_BuildJoyState_Begin(joystate);
+       VID_Shared_BuildJoyState_Finish(joystate);
+}
 
-static modedesc_t      modedescs[MAX_MODEDESCS];
+void VID_EnableJoystick(qboolean enable)
+{
+       int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+       qboolean success = false;
+       int sharedcount = 0;
+       sharedcount = VID_Shared_SetJoystick(index);
+       if (index >= 0 && index < sharedcount)
+               success = true;
+
+       // update cvar containing count of XInput joysticks
+       if (joy_detected.integer != sharedcount)
+               Cvar_SetValueQuick(&joy_detected, sharedcount);
+
+       if (joy_active.integer != (success ? 1 : 0))
+               Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
+}
 
+#ifdef SUPPORTDIRECTX
 /*
-================
-VID_MenuDraw
-================
+===========
+IN_InitDInput
+===========
 */
-void VID_MenuDraw (void)
+static qboolean IN_InitDInput (void)
 {
-       qpic_t          *p;
-       char            *ptr;
-       int                     lnummodes, i, k, column, row;
-       vmode_t         *pv;
-
-       p = Draw_CachePic ("gfx/vidmodes.lmp");
-       M_DrawPic ( (320-p->width)/2, 4, p);
-
-       vid_wmodes = 0;
-       lnummodes = VID_NumModes ();
-       
-       for (i=1 ; (i<lnummodes) && (vid_wmodes < MAX_MODEDESCS) ; i++)
+    HRESULT            hr;
+       DIPROPDWORD     dipdw = {
+               {
+                       sizeof(DIPROPDWORD),        // diph.dwSize
+                       sizeof(DIPROPHEADER),       // diph.dwHeaderSize
+                       0,                          // diph.dwObj
+                       DIPH_DEVICE,                // diph.dwHow
+               },
+               DINPUT_BUFFERSIZE,              // dwData
+       };
+
+       if (!hInstDI)
+       {
+               hInstDI = LoadLibrary("dinput.dll");
+
+               if (hInstDI == NULL)
+               {
+                       Con_Print("Couldn't load dinput.dll\n");
+                       return false;
+               }
+       }
+
+       if (!pDirectInputCreate)
        {
-               ptr = VID_GetModeDescription (i);
-               pv = VID_GetModePtr (i);
+               pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
+
+               if (!pDirectInputCreate)
+               {
+                       Con_Print("Couldn't get DI proc addr\n");
+                       return false;
+               }
+       }
+
+// register with DirectInput and get an IDirectInput to play with.
+       hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
+
+       if (FAILED(hr))
+       {
+               return false;
+       }
 
-               k = vid_wmodes;
+// obtain an interface to the system mouse device.
+#ifdef __cplusplus
+       hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
+#else
+       hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
+#endif
+
+       if (FAILED(hr))
+       {
+               Con_Print("Couldn't open DI mouse device\n");
+               return false;
+       }
 
-               modedescs[k].modenum = i;
-               modedescs[k].desc = ptr;
-               modedescs[k].iscur = 0;
+// set the data format to "mouse format".
+       hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
 
-               if (i == vid_modenum)
-                       modedescs[k].iscur = 1;
+       if (FAILED(hr))
+       {
+               Con_Print("Couldn't set DI mouse format\n");
+               return false;
+       }
 
-               vid_wmodes++;
+// set the cooperativity level.
+       hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
+                       DISCL_EXCLUSIVE | DISCL_FOREGROUND);
 
+       if (FAILED(hr))
+       {
+               Con_Print("Couldn't set DI coop level\n");
+               return false;
        }
 
-       if (vid_wmodes > 0)
+
+// set the buffer size to DINPUT_BUFFERSIZE elements.
+// the buffer size is a DWORD property associated with the device
+       hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
+
+       if (FAILED(hr))
        {
-               M_Print (2*8, 36+0*8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)");
+               Con_Print("Couldn't set DI buffersize\n");
+               return false;
+       }
+
+       return true;
+}
+#endif
 
-               column = 8;
-               row = 36+2*8;
 
-               for (i=0 ; i<vid_wmodes ; i++)
+/*
+===========
+IN_StartupMouse
+===========
+*/
+static void IN_StartupMouse (void)
+{
+       if (COM_CheckParm ("-nomouse"))
+               return;
+
+       mouseinitialized = true;
+
+#ifdef SUPPORTDIRECTX
+// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse input
+       if (COM_CheckParm ("-dinput"))
+               dinput = IN_InitDInput ();
+
+       if (dinput)
+               Con_Print("DirectInput initialized\n");
+       else
+               Con_Print("DirectInput not initialized\n");
+#endif
+
+       mouse_buttons = 10;
+}
+
+
+/*
+===========
+IN_MouseMove
+===========
+*/
+static void IN_MouseMove (void)
+{
+       POINT current_pos;
+
+       GetCursorPos (&current_pos);
+       in_windowmouse_x = current_pos.x - window_x;
+       in_windowmouse_y = current_pos.y - window_y;
+
+       if (!vid_usingmouse)
+               return;
+
+#ifdef SUPPORTDIRECTX
+       if (dinput_acquired)
+       {
+               int i;
+               DIDEVICEOBJECTDATA      od;
+               DWORD                           dwElements;
+               HRESULT                         hr;
+
+               for (;;)
                {
-                       if (modedescs[i].iscur)
-                               M_PrintWhite (column, row, modedescs[i].desc);
-                       else
-                               M_Print (column, row, modedescs[i].desc);
+                       dwElements = 1;
+
+                       hr = IDirectInputDevice_GetDeviceData(g_pMouse,
+                                       sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
+
+                       if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
+                       {
+                               IDirectInputDevice_Acquire(g_pMouse);
+                               break;
+                       }
+
+                       /* Unable to read data or no data available */
+                       if (FAILED(hr) || dwElements == 0)
+                               break;
 
-                       column += 13*8;
+                       /* Look at the element to see what happened */
 
-                       if ((i % VID_ROW_SIZE) == (VID_ROW_SIZE - 1))
+                       if ((int)od.dwOfs == DIMOFS_X)
+                               in_mouse_x += (LONG) od.dwData;
+                       if ((int)od.dwOfs == DIMOFS_Y)
+                               in_mouse_y += (LONG) od.dwData;
+                       if ((int)od.dwOfs == DIMOFS_Z)
                        {
-                               column = 8;
-                               row += 8;
+                               if((LONG)od.dwData < 0)
+                               {
+                                       Key_Event(K_MWHEELDOWN, 0, true);
+                                       Key_Event(K_MWHEELDOWN, 0, false);
+                               }
+                               else if((LONG)od.dwData > 0)
+                               {
+                                       Key_Event(K_MWHEELUP, 0, true);
+                                       Key_Event(K_MWHEELUP, 0, false);
+                               }
                        }
+                       if ((int)od.dwOfs == DIMOFS_BUTTON0)
+                               mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
+                       if ((int)od.dwOfs == DIMOFS_BUTTON1)
+                               mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
+                       if ((int)od.dwOfs == DIMOFS_BUTTON2)
+                               mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
+                       if ((int)od.dwOfs == DIMOFS_BUTTON3)
+                               mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
                }
+
+               // perform button actions
+               for (i=0 ; i<mouse_buttons && i < 16 ; i++)
+                       if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
+                               Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
+               mouse_oldbuttonstate = mstate_di;
        }
+       else
+#endif
+       {
+               in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
+               in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
 
-       M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*2,
-                        "Video modes must be set from the");
-       M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3,
-                        "command line with -width <width>");
-       M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4,
-                        "and -bpp <bits-per-pixel>");
-       M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6,
-                        "Select windowed mode with -window");
+               // if the mouse has moved, force it to the center, so there's room to move
+               if (in_mouse_x || in_mouse_y)
+                       SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
+       }
 }
 
 
 /*
-================
-VID_MenuKey
-================
+===========
+IN_Move
+===========
 */
-void VID_MenuKey (int key)
+void IN_Move (void)
 {
-       switch (key)
-       {
-       case K_ESCAPE:
-               S_LocalSound ("misc/menu1.wav");
-               M_Menu_Options_f ();
-               break;
+       vid_joystate_t joystate;
+       if (vid_activewindow && !vid_reallyhidden)
+               IN_MouseMove ();
+       VID_EnableJoystick(true);
+       VID_BuildJoyState(&joystate);
+       VID_ApplyJoyState(&joystate);
+}
 
-       default:
-               break;
+
+static void IN_Init(void)
+{
+       uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
+       Cvar_RegisterVariable (&vid_forcerefreshrate);
+}
+
+static void IN_Shutdown(void)
+{
+#ifdef SUPPORTDIRECTX
+       if (g_pMouse)
+               IDirectInputDevice_Release(g_pMouse);
+       g_pMouse = NULL;
+
+       if (g_pdi)
+               IDirectInput_Release(g_pdi);
+       g_pdi = NULL;
+#endif
+}
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+       int i;
+       size_t k;
+       DEVMODE thismode;
+
+       thismode.dmSize = sizeof(thismode);
+       thismode.dmDriverExtra = 0;
+       k = 0;
+       for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+       {
+               if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+               {
+                       Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+                       continue;
+               }
+               if(k >= maxcount)
+                       break;
+               modes[k].width = thismode.dmPelsWidth;
+               modes[k].height = thismode.dmPelsHeight;
+               modes[k].bpp = thismode.dmBitsPerPel;
+               modes[k].refreshrate = thismode.dmDisplayFrequency;
+               modes[k].pixelheight_num = 1;
+               modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)
+               ++k;
        }
+       return k;
 }