]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_wgl.c
Remove all render paths except GL20/GLES2. This means no DPSOFTRAST, no DX9 support...
[xonotic/darkplaces.git] / vid_wgl.c
index 7a4840886f0165fae39591890a582419c42a50a7..fa0091dcb4ed10b5d2cde13c9908dcf04236e8a7 100644 (file)
--- a/vid_wgl.c
+++ b/vid_wgl.c
@@ -45,27 +45,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #ifdef SUPPORTDIRECTX
 #include <dinput.h>
 #endif
-#include "dpsoftrast.h"
-
-#ifdef SUPPORTD3D
-#include <d3d9.h>
-
-cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
-cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
-cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing?  or if you have a very fast CPU), usually you want this off"};
-cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
-//cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
-//cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
-
-D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
-
-// we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
-extern LPDIRECT3DDEVICE9 vid_d3d9dev;
-
-LPDIRECT3D9 vid_d3d9;
-D3DCAPS9 vid_d3d9caps;
-qboolean vid_d3ddevicelost;
-#endif
 
 extern HINSTANCE global_hInstance;
 
@@ -141,11 +120,6 @@ HWND mainwindow;
 static HDC      baseDC;
 static HGLRC baseRC;
 
-static HDC vid_softhdc;
-static HGDIOBJ vid_softhdc_backup;
-static BITMAPINFO vid_softbmi;
-static HBITMAP vid_softdibhandle;
-
 //HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
 
 static qboolean vid_isfullscreen;
@@ -221,14 +195,8 @@ static void AdjustWindowBounds(int fullscreen, int *width, int *height, viddef_m
 //====================================
 
 qboolean vid_reallyhidden = true;
-#ifdef SUPPORTD3D
-qboolean vid_begunscene = false;
-#endif
 void VID_Finish (void)
 {
-#ifdef SUPPORTD3D
-       HRESULT hr;
-#endif
        vid_hidden = vid_reallyhidden;
 
        vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
@@ -237,10 +205,7 @@ void VID_Finish (void)
        {
                switch(vid.renderpath)
                {
-               case RENDERPATH_GL11:
-               case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        if (vid_usingvsync != vid_usevsync)
                        {
@@ -251,68 +216,6 @@ void VID_Finish (void)
                                GL_Finish();
                        SwapBuffers(baseDC);
                        break;
-               case RENDERPATH_D3D9:
-#ifdef SUPPORTD3D
-                       if (vid_begunscene)
-                       {
-                               IDirect3DDevice9_EndScene(vid_d3d9dev);
-                               vid_begunscene = false;
-                       }
-                       if (!vid_reallyhidden)
-                       {
-                               if (!vid_d3ddevicelost)
-                               {
-                                       vid_hidden = vid_reallyhidden;
-                                       hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
-                                       if (hr == D3DERR_DEVICELOST)
-                                       {
-                                               vid_d3ddevicelost = true;
-                                               vid_hidden = true;
-                                               Sleep(100);
-                                       }
-                               }
-                               else
-                               {
-                                       hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
-                                       switch(hr)
-                                       {
-                                       case D3DERR_DEVICELOST:
-                                               vid_d3ddevicelost = true;
-                                               vid_hidden = true;
-                                               Sleep(100);
-                                               break;
-                                       case D3DERR_DEVICENOTRESET:
-                                               vid_d3ddevicelost = false;
-                                               vid_hidden = vid_reallyhidden;
-                                               R_Modules_DeviceLost();
-                                               IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
-                                               R_Modules_DeviceRestored();
-                                               break;
-                                       case D3D_OK:
-                                               vid_hidden = vid_reallyhidden;
-                                               IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
-                                               break;
-                                       }
-                               }
-                               if (!vid_begunscene && !vid_hidden)
-                               {
-                                       IDirect3DDevice9_BeginScene(vid_d3d9dev);
-                                       vid_begunscene = true;
-                               }
-                       }
-#endif
-                       break;
-               case RENDERPATH_D3D10:
-                       break;
-               case RENDERPATH_D3D11:
-                       break;
-               case RENDERPATH_SOFT:
-                       DPSOFTRAST_Finish();
-//                     baseDC = GetDC(mainwindow);
-                       BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
-//                     ReleaseDC(mainwindow, baseDC);
-//                     baseDC = NULL;
-                       break;
                }
        }
 
@@ -815,15 +718,6 @@ void VID_Init(void)
 {
        WNDCLASS wc;
 
-#ifdef SUPPORTD3D
-       Cvar_RegisterVariable(&vid_dx9);
-       Cvar_RegisterVariable(&vid_dx9_hal);
-       Cvar_RegisterVariable(&vid_dx9_softvertex);
-       Cvar_RegisterVariable(&vid_dx9_triplebuffer);
-//     Cvar_RegisterVariable(&vid_dx10);
-//     Cvar_RegisterVariable(&vid_dx11);
-#endif
-
        InitCommonControls();
        hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
 
@@ -1347,489 +1241,8 @@ static void AdjustWindowBounds(int fullscreen, int *width, int *height, viddef_m
        rect->bottom += CenterY;
 }
 
-#ifdef SUPPORTD3D
-static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
-
-extern cvar_t gl_info_extensions;
-extern cvar_t gl_info_vendor;
-extern cvar_t gl_info_renderer;
-extern cvar_t gl_info_version;
-extern cvar_t gl_info_platform;
-extern cvar_t gl_info_driver;
-qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
-{
-       int deviceindex;
-       RECT rect;
-       MSG msg;
-       DWORD WindowStyle, ExWindowStyle;
-       int bpp = mode->bitsperpixel;
-       int width = mode->width;
-       int height = mode->height;
-       int refreshrate = (int)floor(mode->refreshrate+0.5);
-//     int stereobuffer = mode->stereobuffer;
-       int samples = mode->samples;
-       int fullscreen = mode->fullscreen;
-       int numdevices;
-
-       if (vid_initialized)
-               Sys_Error("VID_InitMode called when video is already initialised");
-
-       vid_isfullscreen = fullscreen != 0;
-       if (fullscreen)
-       {
-               WindowStyle = WS_POPUP;
-               ExWindowStyle = WS_EX_TOPMOST;
-       }
-       else
-       {
-               WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
-               ExWindowStyle = 0;
-       }
-
-       AdjustWindowBounds(fullscreen, &width, &height, mode, WindowStyle, &rect);
-
-       gl_extensions = "";
-       gl_platformextensions = "";
-
-       mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
-       if (!mainwindow)
-       {
-               Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
-               VID_Shutdown();
-               return false;
-       }
-
-       baseDC = GetDC(mainwindow);
-
-       vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
-       if (!vid_d3d9)
-               Sys_Error("VID_InitMode: Direct3DCreate9 failed");
-
-       numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
-       vid_d3d9dev = NULL;
-       memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
-       for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
-       {
-               memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
-//             vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
-               vid_d3dpresentparameters.Flags = 0;
-               vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
-               vid_d3dpresentparameters.hDeviceWindow = mainwindow;
-               vid_d3dpresentparameters.BackBufferWidth = width;
-               vid_d3dpresentparameters.BackBufferHeight = height;
-               vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
-               vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
-               vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
-               vid_d3dpresentparameters.Windowed = !fullscreen;
-               vid_d3dpresentparameters.EnableAutoDepthStencil = true;
-               vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
-               vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
-               vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
-
-               memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
-               IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
-
-               IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
-       }
-
-       if (!vid_d3d9dev)
-       {
-               VID_Shutdown();
-               return false;
-       }
-
-       IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
-
-       Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
-       gl_extensions = "";
-       gl_platform = "D3D9";
-       gl_platformextensions = "";
-
-       ShowWindow (mainwindow, SW_SHOWDEFAULT);
-       UpdateWindow (mainwindow);
-
-       // now we try to make sure we get the focus on the mode switch, because
-       // sometimes in some systems we don't.  We grab the foreground, then
-       // finish setting up, pump all our messages, and sleep for a little while
-       // to let messages finish bouncing around the system, then we put
-       // ourselves at the top of the z order, then grab the foreground again,
-       // Who knows if it helps, but it probably doesn't hurt
-       SetForegroundWindow (mainwindow);
-
-       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
-       {
-               TranslateMessage (&msg);
-               DispatchMessage (&msg);
-       }
-
-       Sleep (100);
-
-       SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
-
-       SetForegroundWindow (mainwindow);
-
-       // fix the leftover Alt from any Alt-Tab or the like that switched us away
-       ClearAllStates ();
-
-       gl_renderer = d3d9adapteridentifier.Description;
-       gl_vendor = d3d9adapteridentifier.Driver;
-       gl_version = "";
-       gl_extensions = "";
-
-       Con_Printf("D3D9 adapter info:\n");
-       Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
-       Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
-       Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
-       Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
-       Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
-       Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
-       Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
-
-       // clear the extension flags
-       memset(&vid.support, 0, sizeof(vid.support));
-       Cvar_SetQuick(&gl_info_extensions, "");
-
-       // D3D9 requires BGRA
-       vid.forcetextype = TEXTYPE_BGRA;
-
-       vid.forcevbo = false;
-       vid.support.arb_depth_texture = true;
-       vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
-       vid.support.arb_occlusion_query = true; // can't find a cap for this
-       vid.support.arb_query_buffer_object = true;
-       vid.support.arb_shadow = true;
-       vid.support.arb_texture_compression = true;
-       vid.support.arb_texture_cube_map = true;
-       vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
-       vid.support.arb_vertex_buffer_object = true;
-       vid.support.ext_blend_subtract = true;
-       vid.support.ext_draw_range_elements = true;
-       vid.support.ext_framebuffer_object = true;
-
-       vid.support.ext_texture_3d = true;
-       vid.support.ext_texture_compression_s3tc = true;
-       vid.support.ext_texture_filter_anisotropic = true;
-       vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
-       vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
-
-       vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
-       vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
-       vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
-       vid.texunits = 4;
-       vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
-       vid.texarrayunits = 8; // can't find a caps field for this?
-       vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
-       vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
-
-       vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
-       vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
-       vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
-       Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
-       vid.renderpath = RENDERPATH_D3D9;
-       vid.sRGBcapable2D = false;
-       vid.sRGBcapable3D = true;
-       vid.useinterleavedarrays = true;
-
-       Cvar_SetQuick(&gl_info_vendor, gl_vendor);
-       Cvar_SetQuick(&gl_info_renderer, gl_renderer);
-       Cvar_SetQuick(&gl_info_version, gl_version);
-       Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
-       Cvar_SetQuick(&gl_info_driver, gl_driver);
-
-       // LordHavoc: report supported extensions
-       Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
-
-       // clear to black (loading plaque will be seen over this)
-       IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
-       IDirect3DDevice9_BeginScene(vid_d3d9dev);
-       IDirect3DDevice9_EndScene(vid_d3d9dev);
-       IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
-       // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
-       IDirect3DDevice9_BeginScene(vid_d3d9dev);
-       vid_begunscene = true;
-
-       //vid_menudrawfn = VID_MenuDraw;
-       //vid_menukeyfn = VID_MenuKey;
-       vid_usingmouse = false;
-       vid_usinghidecursor = false;
-       vid_usingvsync = false;
-       vid_hidden = vid_reallyhidden = false;
-       vid_initialized = true;
-
-       IN_StartupMouse ();
-
-       return true;
-}
-#endif
-
-qboolean VID_InitModeSOFT(viddef_mode_t *mode)
-{
-       int i;
-       HDC hdc;
-       RECT rect;
-       MSG msg;
-       int pixelformat, newpixelformat;
-       DWORD WindowStyle, ExWindowStyle;
-       int depth;
-       DEVMODE thismode;
-       qboolean foundmode, foundgoodmode;
-       int bpp = mode->bitsperpixel;
-       int width = mode->width;
-       int height = mode->height;
-       int refreshrate = (int)floor(mode->refreshrate+0.5);
-       int fullscreen = mode->fullscreen;
-
-       if (vid_initialized)
-               Sys_Error("VID_InitMode called when video is already initialised");
-
-       memset(&gdevmode, 0, sizeof(gdevmode));
-
-       vid_isfullscreen = false;
-       if (fullscreen)
-       {
-               if(vid_forcerefreshrate.integer)
-               {
-                       foundmode = true;
-                       gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
-                       gdevmode.dmBitsPerPel = bpp;
-                       gdevmode.dmPelsWidth = width;
-                       gdevmode.dmPelsHeight = height;
-                       gdevmode.dmSize = sizeof (gdevmode);
-                       if(refreshrate)
-                       {
-                               gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
-                               gdevmode.dmDisplayFrequency = refreshrate;
-                       }
-               }
-               else
-               {
-                       if(refreshrate == 0)
-                               refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
-
-                       foundmode = false;
-                       foundgoodmode = false;
-
-                       thismode.dmSize = sizeof(thismode);
-                       thismode.dmDriverExtra = 0;
-                       for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
-                       {
-                               if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
-                               {
-                                       Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
-                                       continue;
-                               }
-                               if(developer_extra.integer)
-                                       Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
-                               if(thismode.dmBitsPerPel != (DWORD)bpp)
-                               {
-                                       if(developer_extra.integer)
-                                               Con_DPrintf("wrong bpp\n");
-                                       continue;
-                               }
-                               if(thismode.dmPelsWidth != (DWORD)width)
-                               {
-                                       if(developer_extra.integer)
-                                               Con_DPrintf("wrong width\n");
-                                       continue;
-                               }
-                               if(thismode.dmPelsHeight != (DWORD)height)
-                               {
-                                       if(developer_extra.integer)
-                                               Con_DPrintf("wrong height\n");
-                                       continue;
-                               }
-
-                               if(foundgoodmode)
-                               {
-                                       // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
-                                       if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
-                                       {
-                                               if(developer_extra.integer)
-                                                       Con_DPrintf("too high refresh rate\n");
-                                               continue;
-                                       }
-                                       else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
-                                       {
-                                               if(developer_extra.integer)
-                                                       Con_DPrintf("doesn't beat previous best match (too low)\n");
-                                               continue;
-                                       }
-                               }
-                               else if(foundmode)
-                               {
-                                       // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
-                                       if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
-                                       {
-                                               if(developer_extra.integer)
-                                                       Con_DPrintf("doesn't beat previous best match (too high)\n");
-                                               continue;
-                                       }
-                               }
-                               // otherwise, take anything
-
-                               memcpy(&gdevmode, &thismode, sizeof(gdevmode));
-                               if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
-                                       foundgoodmode = true;
-                               else
-                               {
-                                       if(developer_extra.integer)
-                                               Con_DPrintf("(out of range)\n");
-                               }
-                               foundmode = true;
-                               if(developer_extra.integer)
-                                       Con_DPrintf("accepted\n");
-                       }
-               }
-
-               if (!foundmode)
-               {
-                       VID_Shutdown();
-                       Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
-                       return false;
-               }
-               else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
-               {
-                       VID_Shutdown();
-                       Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
-                       return false;
-               }
-
-               vid_isfullscreen = true;
-               WindowStyle = WS_POPUP;
-               ExWindowStyle = WS_EX_TOPMOST;
-       }
-       else
-       {
-               hdc = GetDC (NULL);
-               i = GetDeviceCaps(hdc, RASTERCAPS);
-               depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
-               ReleaseDC (NULL, hdc);
-               if (i & RC_PALETTE)
-               {
-                       VID_Shutdown();
-                       Con_Print("Can't run in non-RGB mode\n");
-                       return false;
-               }
-               if (bpp > depth)
-               {
-                       VID_Shutdown();
-                       Con_Print("A higher desktop depth is required to run this video mode\n");
-                       return false;
-               }
-
-               WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
-               ExWindowStyle = 0;
-       }
-
-       AdjustWindowBounds(fullscreen, &width, &height, mode, WindowStyle, &rect);
-
-       pixelformat = 0;
-       newpixelformat = 0;
-       gl_extensions = "";
-       gl_platformextensions = "";
-
-       mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
-       if (!mainwindow)
-       {
-               Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
-               VID_Shutdown();
-               return false;
-       }
-
-       baseDC = GetDC(mainwindow);
-       vid.softpixels = NULL;
-       memset(&vid_softbmi, 0, sizeof(vid_softbmi));
-       vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
-       vid_softbmi.bmiHeader.biWidth = width;
-       vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
-       vid_softbmi.bmiHeader.biPlanes = 1;
-       vid_softbmi.bmiHeader.biBitCount = 32;
-       vid_softbmi.bmiHeader.biCompression = BI_RGB;
-       vid_softbmi.bmiHeader.biSizeImage = width*height*4;
-       vid_softbmi.bmiHeader.biClrUsed = 256;
-       vid_softbmi.bmiHeader.biClrImportant = 256;
-       vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
-       if (!vid_softdibhandle)
-       {
-               Con_Printf("CreateDIBSection failed\n");
-               VID_Shutdown();
-               return false;
-       }
-
-       vid_softhdc = CreateCompatibleDC(baseDC);
-       vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
-       if (!vid_softhdc_backup)
-       {
-               Con_Printf("SelectObject failed\n");
-               VID_Shutdown();
-               return false;
-       }
-//     ReleaseDC(mainwindow, baseDC);
-//     baseDC = NULL;
-
-       vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
-       if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
-       {
-               Con_Printf("Failed to initialize software rasterizer\n");
-               VID_Shutdown();
-               return false;
-       }
-
-       VID_Soft_SharedSetup();
-
-       ShowWindow (mainwindow, SW_SHOWDEFAULT);
-       UpdateWindow (mainwindow);
-
-       // now we try to make sure we get the focus on the mode switch, because
-       // sometimes in some systems we don't.  We grab the foreground, then
-       // finish setting up, pump all our messages, and sleep for a little while
-       // to let messages finish bouncing around the system, then we put
-       // ourselves at the top of the z order, then grab the foreground again,
-       // Who knows if it helps, but it probably doesn't hurt
-       SetForegroundWindow (mainwindow);
-
-       while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
-       {
-               TranslateMessage (&msg);
-               DispatchMessage (&msg);
-       }
-
-       Sleep (100);
-
-       SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
-
-       SetForegroundWindow (mainwindow);
-
-       // fix the leftover Alt from any Alt-Tab or the like that switched us away
-       ClearAllStates ();
-
-       //vid_menudrawfn = VID_MenuDraw;
-       //vid_menukeyfn = VID_MenuKey;
-       vid_usingmouse = false;
-       vid_usinghidecursor = false;
-       vid_usingvsync = false;
-       vid_reallyhidden = vid_hidden = false;
-       vid_initialized = true;
-
-       IN_StartupMouse ();
-
-       return true;
-}
-
 qboolean VID_InitMode(viddef_mode_t *mode)
 {
-#ifdef SSE_POSSIBLE
-       if (vid_soft.integer)
-               return VID_InitModeSOFT(mode);
-#endif
-#ifdef SUPPORTD3D
-//     if (vid_dx11.integer)
-//             return VID_InitModeDX(mode, 11);
-//     if (vid_dx10.integer)
-//             return VID_InitModeDX(mode, 10);
-       if (vid_dx9.integer)
-               return VID_InitModeDX(mode, 9);
-#endif
        return VID_InitModeGL(mode);
 }
 
@@ -1851,35 +1264,6 @@ void VID_Shutdown (void)
        gl_extensions = "";
        gl_platform = "";
        gl_platformextensions = "";
-       if (vid_softhdc)
-       {
-               SelectObject(vid_softhdc, vid_softhdc_backup);
-               ReleaseDC(mainwindow, vid_softhdc);
-       }
-       vid_softhdc = NULL;
-       vid_softhdc_backup = NULL;
-       if (vid_softdibhandle)
-               DeleteObject(vid_softdibhandle);
-       vid_softdibhandle = NULL;
-       vid.softpixels = NULL;
-       if (vid.softdepthpixels)
-               free(vid.softdepthpixels);
-       vid.softdepthpixels = NULL;
-#ifdef SUPPORTD3D
-       if (vid_d3d9dev)
-       {
-               if (vid_begunscene)
-                       IDirect3DDevice9_EndScene(vid_d3d9dev);
-               vid_begunscene = false;
-//             Cmd_ExecuteString("r_texturestats", src_command, true);
-//             Cmd_ExecuteString("memlist", src_command, true);
-               IDirect3DDevice9_Release(vid_d3d9dev);
-       }
-       vid_d3d9dev = NULL;
-       if (vid_d3d9)
-               IDirect3D9_Release(vid_d3d9);
-       vid_d3d9 = NULL;
-#endif
        if (qwglMakeCurrent)
                qwglMakeCurrent(NULL, NULL);
        qwglMakeCurrent = NULL;