#ifdef SUPPORTDIRECTX
#include <dinput.h>
#endif
-#include "dpsoftrast.h"
-
-#ifdef SUPPORTD3D
-#include <d3d9.h>
-
-cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
-cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
-cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
-cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
-//cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
-//cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
-
-D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
-
-// we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
-extern LPDIRECT3DDEVICE9 vid_d3d9dev;
-
-LPDIRECT3D9 vid_d3d9;
-D3DCAPS9 vid_d3d9caps;
-qboolean vid_d3ddevicelost;
-#endif
extern HINSTANCE global_hInstance;
static HDC baseDC;
static HGLRC baseRC;
-static HDC vid_softhdc;
-static HGDIOBJ vid_softhdc_backup;
-static BITMAPINFO vid_softbmi;
-static HBITMAP vid_softdibhandle;
-
//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
static qboolean vid_isfullscreen;
//====================================
qboolean vid_reallyhidden = true;
-#ifdef SUPPORTD3D
-qboolean vid_begunscene = false;
-#endif
void VID_Finish (void)
{
-#ifdef SUPPORTD3D
- HRESULT hr;
-#endif
vid_hidden = vid_reallyhidden;
vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
{
switch(vid.renderpath)
{
- case RENDERPATH_GL11:
- case RENDERPATH_GL13:
case RENDERPATH_GL20:
- case RENDERPATH_GLES1:
case RENDERPATH_GLES2:
if (vid_usingvsync != vid_usevsync)
{
GL_Finish();
SwapBuffers(baseDC);
break;
- case RENDERPATH_D3D9:
-#ifdef SUPPORTD3D
- if (vid_begunscene)
- {
- IDirect3DDevice9_EndScene(vid_d3d9dev);
- vid_begunscene = false;
- }
- if (!vid_reallyhidden)
- {
- if (!vid_d3ddevicelost)
- {
- vid_hidden = vid_reallyhidden;
- hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
- if (hr == D3DERR_DEVICELOST)
- {
- vid_d3ddevicelost = true;
- vid_hidden = true;
- Sleep(100);
- }
- }
- else
- {
- hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
- switch(hr)
- {
- case D3DERR_DEVICELOST:
- vid_d3ddevicelost = true;
- vid_hidden = true;
- Sleep(100);
- break;
- case D3DERR_DEVICENOTRESET:
- vid_d3ddevicelost = false;
- vid_hidden = vid_reallyhidden;
- R_Modules_DeviceLost();
- IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
- R_Modules_DeviceRestored();
- break;
- case D3D_OK:
- vid_hidden = vid_reallyhidden;
- IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
- break;
- }
- }
- if (!vid_begunscene && !vid_hidden)
- {
- IDirect3DDevice9_BeginScene(vid_d3d9dev);
- vid_begunscene = true;
- }
- }
-#endif
- break;
- case RENDERPATH_D3D10:
- break;
- case RENDERPATH_D3D11:
- break;
- case RENDERPATH_SOFT:
- DPSOFTRAST_Finish();
-// baseDC = GetDC(mainwindow);
- BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
-// ReleaseDC(mainwindow, baseDC);
-// baseDC = NULL;
- break;
}
}
{
WNDCLASS wc;
-#ifdef SUPPORTD3D
- Cvar_RegisterVariable(&vid_dx9);
- Cvar_RegisterVariable(&vid_dx9_hal);
- Cvar_RegisterVariable(&vid_dx9_softvertex);
- Cvar_RegisterVariable(&vid_dx9_triplebuffer);
-// Cvar_RegisterVariable(&vid_dx10);
-// Cvar_RegisterVariable(&vid_dx11);
-#endif
-
InitCommonControls();
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
rect->bottom += CenterY;
}
-#ifdef SUPPORTD3D
-static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
-
-extern cvar_t gl_info_extensions;
-extern cvar_t gl_info_vendor;
-extern cvar_t gl_info_renderer;
-extern cvar_t gl_info_version;
-extern cvar_t gl_info_platform;
-extern cvar_t gl_info_driver;
-qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
-{
- int deviceindex;
- RECT rect;
- MSG msg;
- DWORD WindowStyle, ExWindowStyle;
- int bpp = mode->bitsperpixel;
- int width = mode->width;
- int height = mode->height;
- int refreshrate = (int)floor(mode->refreshrate+0.5);
-// int stereobuffer = mode->stereobuffer;
- int samples = mode->samples;
- int fullscreen = mode->fullscreen;
- int numdevices;
-
- if (vid_initialized)
- Sys_Error("VID_InitMode called when video is already initialised");
-
- vid_isfullscreen = fullscreen != 0;
- if (fullscreen)
- {
- WindowStyle = WS_POPUP;
- ExWindowStyle = WS_EX_TOPMOST;
- }
- else
- {
- WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
- ExWindowStyle = 0;
- }
-
- AdjustWindowBounds(fullscreen, &width, &height, mode, WindowStyle, &rect);
-
- gl_extensions = "";
- gl_platformextensions = "";
-
- mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
- if (!mainwindow)
- {
- Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
- VID_Shutdown();
- return false;
- }
-
- baseDC = GetDC(mainwindow);
-
- vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- if (!vid_d3d9)
- Sys_Error("VID_InitMode: Direct3DCreate9 failed");
-
- numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
- vid_d3d9dev = NULL;
- memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
- for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
- {
- memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
-// vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
- vid_d3dpresentparameters.Flags = 0;
- vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
- vid_d3dpresentparameters.hDeviceWindow = mainwindow;
- vid_d3dpresentparameters.BackBufferWidth = width;
- vid_d3dpresentparameters.BackBufferHeight = height;
- vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
- vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
- vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
- vid_d3dpresentparameters.Windowed = !fullscreen;
- vid_d3dpresentparameters.EnableAutoDepthStencil = true;
- vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
- vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
- vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
-
- memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
- IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
-
- IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
- }
-
- if (!vid_d3d9dev)
- {
- VID_Shutdown();
- return false;
- }
-
- IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
-
- Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
- gl_extensions = "";
- gl_platform = "D3D9";
- gl_platformextensions = "";
-
- ShowWindow (mainwindow, SW_SHOWDEFAULT);
- UpdateWindow (mainwindow);
-
- // now we try to make sure we get the focus on the mode switch, because
- // sometimes in some systems we don't. We grab the foreground, then
- // finish setting up, pump all our messages, and sleep for a little while
- // to let messages finish bouncing around the system, then we put
- // ourselves at the top of the z order, then grab the foreground again,
- // Who knows if it helps, but it probably doesn't hurt
- SetForegroundWindow (mainwindow);
-
- while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
- {
- TranslateMessage (&msg);
- DispatchMessage (&msg);
- }
-
- Sleep (100);
-
- SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
-
- SetForegroundWindow (mainwindow);
-
- // fix the leftover Alt from any Alt-Tab or the like that switched us away
- ClearAllStates ();
-
- gl_renderer = d3d9adapteridentifier.Description;
- gl_vendor = d3d9adapteridentifier.Driver;
- gl_version = "";
- gl_extensions = "";
-
- Con_Printf("D3D9 adapter info:\n");
- Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
- Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
- Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
- Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
- Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
- Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
- Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
-
- // clear the extension flags
- memset(&vid.support, 0, sizeof(vid.support));
- Cvar_SetQuick(&gl_info_extensions, "");
-
- // D3D9 requires BGRA
- vid.forcetextype = TEXTYPE_BGRA;
-
- vid.forcevbo = false;
- vid.support.arb_depth_texture = true;
- vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
- vid.support.arb_occlusion_query = true; // can't find a cap for this
- vid.support.arb_query_buffer_object = true;
- vid.support.arb_shadow = true;
- vid.support.arb_texture_compression = true;
- vid.support.arb_texture_cube_map = true;
- vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
- vid.support.arb_vertex_buffer_object = true;
- vid.support.ext_blend_subtract = true;
- vid.support.ext_draw_range_elements = true;
- vid.support.ext_framebuffer_object = true;
-
- vid.support.ext_texture_3d = true;
- vid.support.ext_texture_compression_s3tc = true;
- vid.support.ext_texture_filter_anisotropic = true;
- vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
- vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
-
- vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
- vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
- vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
- vid.texunits = 4;
- vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
- vid.texarrayunits = 8; // can't find a caps field for this?
- vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
- vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
-
- vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
- vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
- vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
- Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
- vid.renderpath = RENDERPATH_D3D9;
- vid.sRGBcapable2D = false;
- vid.sRGBcapable3D = true;
- vid.useinterleavedarrays = true;
-
- Cvar_SetQuick(&gl_info_vendor, gl_vendor);
- Cvar_SetQuick(&gl_info_renderer, gl_renderer);
- Cvar_SetQuick(&gl_info_version, gl_version);
- Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
- Cvar_SetQuick(&gl_info_driver, gl_driver);
-
- // LordHavoc: report supported extensions
- Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
-
- // clear to black (loading plaque will be seen over this)
- IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
- IDirect3DDevice9_BeginScene(vid_d3d9dev);
- IDirect3DDevice9_EndScene(vid_d3d9dev);
- IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
- // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
- IDirect3DDevice9_BeginScene(vid_d3d9dev);
- vid_begunscene = true;
-
- //vid_menudrawfn = VID_MenuDraw;
- //vid_menukeyfn = VID_MenuKey;
- vid_usingmouse = false;
- vid_usinghidecursor = false;
- vid_usingvsync = false;
- vid_hidden = vid_reallyhidden = false;
- vid_initialized = true;
-
- IN_StartupMouse ();
-
- return true;
-}
-#endif
-
-qboolean VID_InitModeSOFT(viddef_mode_t *mode)
-{
- int i;
- HDC hdc;
- RECT rect;
- MSG msg;
- int pixelformat, newpixelformat;
- DWORD WindowStyle, ExWindowStyle;
- int depth;
- DEVMODE thismode;
- qboolean foundmode, foundgoodmode;
- int bpp = mode->bitsperpixel;
- int width = mode->width;
- int height = mode->height;
- int refreshrate = (int)floor(mode->refreshrate+0.5);
- int fullscreen = mode->fullscreen;
-
- if (vid_initialized)
- Sys_Error("VID_InitMode called when video is already initialised");
-
- memset(&gdevmode, 0, sizeof(gdevmode));
-
- vid_isfullscreen = false;
- if (fullscreen)
- {
- if(vid_forcerefreshrate.integer)
- {
- foundmode = true;
- gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
- gdevmode.dmBitsPerPel = bpp;
- gdevmode.dmPelsWidth = width;
- gdevmode.dmPelsHeight = height;
- gdevmode.dmSize = sizeof (gdevmode);
- if(refreshrate)
- {
- gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
- gdevmode.dmDisplayFrequency = refreshrate;
- }
- }
- else
- {
- if(refreshrate == 0)
- refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
-
- foundmode = false;
- foundgoodmode = false;
-
- thismode.dmSize = sizeof(thismode);
- thismode.dmDriverExtra = 0;
- for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
- {
- if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
- {
- Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
- continue;
- }
- if(developer_extra.integer)
- Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
- if(thismode.dmBitsPerPel != (DWORD)bpp)
- {
- if(developer_extra.integer)
- Con_DPrintf("wrong bpp\n");
- continue;
- }
- if(thismode.dmPelsWidth != (DWORD)width)
- {
- if(developer_extra.integer)
- Con_DPrintf("wrong width\n");
- continue;
- }
- if(thismode.dmPelsHeight != (DWORD)height)
- {
- if(developer_extra.integer)
- Con_DPrintf("wrong height\n");
- continue;
- }
-
- if(foundgoodmode)
- {
- // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
- if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
- {
- if(developer_extra.integer)
- Con_DPrintf("too high refresh rate\n");
- continue;
- }
- else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
- {
- if(developer_extra.integer)
- Con_DPrintf("doesn't beat previous best match (too low)\n");
- continue;
- }
- }
- else if(foundmode)
- {
- // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
- if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
- {
- if(developer_extra.integer)
- Con_DPrintf("doesn't beat previous best match (too high)\n");
- continue;
- }
- }
- // otherwise, take anything
-
- memcpy(&gdevmode, &thismode, sizeof(gdevmode));
- if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
- foundgoodmode = true;
- else
- {
- if(developer_extra.integer)
- Con_DPrintf("(out of range)\n");
- }
- foundmode = true;
- if(developer_extra.integer)
- Con_DPrintf("accepted\n");
- }
- }
-
- if (!foundmode)
- {
- VID_Shutdown();
- Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
- return false;
- }
- else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
- {
- VID_Shutdown();
- Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
- return false;
- }
-
- vid_isfullscreen = true;
- WindowStyle = WS_POPUP;
- ExWindowStyle = WS_EX_TOPMOST;
- }
- else
- {
- hdc = GetDC (NULL);
- i = GetDeviceCaps(hdc, RASTERCAPS);
- depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
- ReleaseDC (NULL, hdc);
- if (i & RC_PALETTE)
- {
- VID_Shutdown();
- Con_Print("Can't run in non-RGB mode\n");
- return false;
- }
- if (bpp > depth)
- {
- VID_Shutdown();
- Con_Print("A higher desktop depth is required to run this video mode\n");
- return false;
- }
-
- WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
- ExWindowStyle = 0;
- }
-
- AdjustWindowBounds(fullscreen, &width, &height, mode, WindowStyle, &rect);
-
- pixelformat = 0;
- newpixelformat = 0;
- gl_extensions = "";
- gl_platformextensions = "";
-
- mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
- if (!mainwindow)
- {
- Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
- VID_Shutdown();
- return false;
- }
-
- baseDC = GetDC(mainwindow);
- vid.softpixels = NULL;
- memset(&vid_softbmi, 0, sizeof(vid_softbmi));
- vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
- vid_softbmi.bmiHeader.biWidth = width;
- vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
- vid_softbmi.bmiHeader.biPlanes = 1;
- vid_softbmi.bmiHeader.biBitCount = 32;
- vid_softbmi.bmiHeader.biCompression = BI_RGB;
- vid_softbmi.bmiHeader.biSizeImage = width*height*4;
- vid_softbmi.bmiHeader.biClrUsed = 256;
- vid_softbmi.bmiHeader.biClrImportant = 256;
- vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
- if (!vid_softdibhandle)
- {
- Con_Printf("CreateDIBSection failed\n");
- VID_Shutdown();
- return false;
- }
-
- vid_softhdc = CreateCompatibleDC(baseDC);
- vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
- if (!vid_softhdc_backup)
- {
- Con_Printf("SelectObject failed\n");
- VID_Shutdown();
- return false;
- }
-// ReleaseDC(mainwindow, baseDC);
-// baseDC = NULL;
-
- vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
- if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
- {
- Con_Printf("Failed to initialize software rasterizer\n");
- VID_Shutdown();
- return false;
- }
-
- VID_Soft_SharedSetup();
-
- ShowWindow (mainwindow, SW_SHOWDEFAULT);
- UpdateWindow (mainwindow);
-
- // now we try to make sure we get the focus on the mode switch, because
- // sometimes in some systems we don't. We grab the foreground, then
- // finish setting up, pump all our messages, and sleep for a little while
- // to let messages finish bouncing around the system, then we put
- // ourselves at the top of the z order, then grab the foreground again,
- // Who knows if it helps, but it probably doesn't hurt
- SetForegroundWindow (mainwindow);
-
- while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
- {
- TranslateMessage (&msg);
- DispatchMessage (&msg);
- }
-
- Sleep (100);
-
- SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
-
- SetForegroundWindow (mainwindow);
-
- // fix the leftover Alt from any Alt-Tab or the like that switched us away
- ClearAllStates ();
-
- //vid_menudrawfn = VID_MenuDraw;
- //vid_menukeyfn = VID_MenuKey;
- vid_usingmouse = false;
- vid_usinghidecursor = false;
- vid_usingvsync = false;
- vid_reallyhidden = vid_hidden = false;
- vid_initialized = true;
-
- IN_StartupMouse ();
-
- return true;
-}
-
qboolean VID_InitMode(viddef_mode_t *mode)
{
-#ifdef SSE_POSSIBLE
- if (vid_soft.integer)
- return VID_InitModeSOFT(mode);
-#endif
-#ifdef SUPPORTD3D
-// if (vid_dx11.integer)
-// return VID_InitModeDX(mode, 11);
-// if (vid_dx10.integer)
-// return VID_InitModeDX(mode, 10);
- if (vid_dx9.integer)
- return VID_InitModeDX(mode, 9);
-#endif
return VID_InitModeGL(mode);
}
gl_extensions = "";
gl_platform = "";
gl_platformextensions = "";
- if (vid_softhdc)
- {
- SelectObject(vid_softhdc, vid_softhdc_backup);
- ReleaseDC(mainwindow, vid_softhdc);
- }
- vid_softhdc = NULL;
- vid_softhdc_backup = NULL;
- if (vid_softdibhandle)
- DeleteObject(vid_softdibhandle);
- vid_softdibhandle = NULL;
- vid.softpixels = NULL;
- if (vid.softdepthpixels)
- free(vid.softdepthpixels);
- vid.softdepthpixels = NULL;
-#ifdef SUPPORTD3D
- if (vid_d3d9dev)
- {
- if (vid_begunscene)
- IDirect3DDevice9_EndScene(vid_d3d9dev);
- vid_begunscene = false;
-// Cmd_ExecuteString("r_texturestats", src_command, true);
-// Cmd_ExecuteString("memlist", src_command, true);
- IDirect3DDevice9_Release(vid_d3d9dev);
- }
- vid_d3d9dev = NULL;
- if (vid_d3d9)
- IDirect3D9_Release(vid_d3d9);
- vid_d3d9 = NULL;
-#endif
if (qwglMakeCurrent)
qwglMakeCurrent(NULL, NULL);
qwglMakeCurrent = NULL;