]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - view.c
view.c, cl_parse.c, cl_main.c, gl_rmain.c - trying to remove all uses of origin,...
[xonotic/darkplaces.git] / view.c
diff --git a/view.c b/view.c
index 6d969d0d772eea387ac29a72a8a90ff16b803321..121b922a34eca47d10928d9ef00d976b65e9a1a5 100644 (file)
--- a/view.c
+++ b/view.c
@@ -71,15 +71,13 @@ float V_CalcRoll (vec3_t angles, vec3_t velocity)
        float   sign;
        float   side;
        float   value;
-       
+
        AngleVectors (angles, NULL, right, NULL);
        side = DotProduct (velocity, right);
        sign = side < 0 ? -1 : 1;
        side = fabs(side);
-       
+
        value = cl_rollangle.value;
-//     if (cl.inwater)
-//             value *= 6;
 
        if (side < cl_rollspeed.value)
                side = side * value / cl_rollspeed.value;
@@ -97,6 +95,8 @@ static float V_CalcBob (void)
        // LordHavoc: easy case
        if (cl_bob.value == 0)
                return 0;
+       if (cl_bobcycle.value == 0)
+               return 0;
 
        // LordHavoc: FIXME: this code is *weird*, redesign it sometime
        cycle = cl.time  / cl_bobcycle.value;
@@ -110,7 +110,6 @@ static float V_CalcBob (void)
        // (don't count Z, or jumping messes it up)
 
        bob = sqrt(cl.velocity[0]*cl.velocity[0] + cl.velocity[1]*cl.velocity[1]) * cl_bob.value;
-       //Con_Printf ("speed: %5.1f\n", Length(cl.velocity));
        bob = bob*0.3 + bob*0.7*sin(cycle);
        bob = bound(-7, bob, 4);
        return bob;
@@ -119,12 +118,9 @@ static float V_CalcBob (void)
 
 void V_StartPitchDrift (void)
 {
-#if 1
        if (cl.laststop == cl.time)
-       {
                return;         // something else is keeping it from drifting
-       }
-#endif
+
        if (cl.nodrift || !cl.pitchvel)
        {
                cl.pitchvel = v_centerspeed.value;
@@ -190,8 +186,6 @@ static void V_DriftPitch (void)
        move = cl.frametime * cl.pitchvel;
        cl.pitchvel += cl.frametime * v_centerspeed.value;
 
-//Con_Printf ("move: %f (%f)\n", move, cl.frametime);
-
        if (delta > 0)
        {
                if (move > delta)
@@ -213,9 +207,6 @@ static void V_DriftPitch (void)
 }
 
 
-
-
-
 /*
 ==============================================================================
 
@@ -233,9 +224,12 @@ V_ParseDamage
 void V_ParseDamage (void)
 {
        int i, armor, blood;
-       vec3_t from, forward, right;
+       vec3_t from;
+       //vec3_t forward, right;
+       vec3_t localfrom;
        entity_t *ent;
-       float side, count;
+       //float side;
+       float count;
 
        armor = MSG_ReadByte ();
        blood = MSG_ReadByte ();
@@ -277,19 +271,24 @@ void V_ParseDamage (void)
 // calculate view angle kicks
 //
        ent = &cl_entities[cl.viewentity];
+       Matrix4x4_Transform(&ent->render.inversematrix, from, localfrom);
+       VectorNormalize(localfrom);
+       v_dmg_pitch = count * localfrom[0] * v_kickpitch.value;
+       v_dmg_roll = count * localfrom[1] * v_kickroll.value;
+       v_dmg_time = v_kicktime.value;
 
-       VectorSubtract (from, ent->render.origin, from);
-       VectorNormalize (from);
+       //VectorSubtract (from, ent->render.origin, from);
+       //VectorNormalize (from);
 
-       AngleVectors (ent->render.angles, forward, right, NULL);
+       //AngleVectors (ent->render.angles, forward, right, NULL);
 
-       side = DotProduct (from, right);
-       v_dmg_roll = count*side*v_kickroll.value;
+       //side = DotProduct (from, right);
+       //v_dmg_roll = count*side*v_kickroll.value;
 
-       side = DotProduct (from, forward);
-       v_dmg_pitch = count*side*v_kickpitch.value;
+       //side = DotProduct (from, forward);
+       //v_dmg_pitch = count*side*v_kickpitch.value;
 
-       v_dmg_time = v_kicktime.value;
+       //v_dmg_time = v_kicktime.value;
 }
 
 static cshift_t v_cshift;
@@ -333,7 +332,7 @@ void V_UpdateBlends (void)
        float   r, g, b, a, a2;
        int             j;
 
-       if (cl.worldmodel == NULL)
+       if (cls.signon != SIGNONS)
        {
                cl.cshifts[CSHIFT_DAMAGE].percent = 0;
                cl.cshifts[CSHIFT_BONUS].percent = 0;
@@ -357,7 +356,7 @@ void V_UpdateBlends (void)
                cl.cshifts[CSHIFT_BONUS].percent = 0;
 
        // set contents color
-       switch (Mod_PointInLeaf (r_refdef.vieworg, cl.worldmodel)->contents)
+       switch (Mod_PointContents (r_refdef.vieworg, cl.worldmodel))
        {
        case CONTENTS_EMPTY:
        case CONTENTS_SOLID:
@@ -370,19 +369,19 @@ void V_UpdateBlends (void)
                cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 255;
                cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 80;
                cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 0;
-               cl.cshifts[CSHIFT_CONTENTS].percent = 150;
+               cl.cshifts[CSHIFT_CONTENTS].percent = 150 >> 1;
                break;
        case CONTENTS_SLIME:
                cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 0;
                cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 25;
                cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 5;
-               cl.cshifts[CSHIFT_CONTENTS].percent = 150;
+               cl.cshifts[CSHIFT_CONTENTS].percent = 150 >> 1;
                break;
        default:
                cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 130;
                cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 80;
                cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 50;
-               cl.cshifts[CSHIFT_CONTENTS].percent = 128;
+               cl.cshifts[CSHIFT_CONTENTS].percent = 128 >> 1;
        }
 
        if (cl.items & IT_QUAD)
@@ -472,6 +471,44 @@ static void V_AddIdle (float idle)
        r_refdef.viewangles[YAW] += idle * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
 }
 
+#define MAXVIEWMODELS 32
+extern int numviewmodels;
+extern entity_t *viewmodels[MAXVIEWMODELS];
+void V_LinkViewEntities(void)
+{
+       int i;
+       //float v[3];
+       entity_t *ent;
+       matrix4x4_t matrix, matrix2;
+
+       if (numviewmodels <= 0)
+               return;
+
+       //Matrix4x4_CreateRotate(&matrix, 1, 0, 0, r_refdef.viewangles[0]);
+       //Matrix4x4_CreateRotate(&matrix, 0, 1, 0, r_refdef.viewangles[0]);
+       //Matrix4x4_CreateRotate(&matrix, 0, 0, 1, r_refdef.viewangles[0]);
+       Matrix4x4_CreateFromQuakeEntity(&matrix, r_refdef.vieworg[0], r_refdef.vieworg[1], r_refdef.vieworg[2], r_refdef.viewangles[0], r_refdef.viewangles[1], r_refdef.viewangles[2], 0.3);
+       for (i = 0;i < numviewmodels && r_refdef.numentities < r_refdef.maxentities;i++)
+       {
+               ent = viewmodels[i];
+               r_refdef.entities[r_refdef.numentities++] = &ent->render;
+
+               //VectorCopy(ent->render.origin, v);
+               //ent->render.origin[0] = v[0] * vpn[0] + v[1] * vright[0] + v[2] * vup[0] + r_refdef.vieworg[0];
+               //ent->render.origin[1] = v[0] * vpn[1] + v[1] * vright[1] + v[2] * vup[1] + r_refdef.vieworg[1];
+               //ent->render.origin[2] = v[0] * vpn[2] + v[1] * vright[2] + v[2] * vup[2] + r_refdef.vieworg[2];
+               //ent->render.angles[0] = ent->render.angles[0] + r_refdef.viewangles[0];
+               //ent->render.angles[1] = ent->render.angles[1] + r_refdef.viewangles[1];
+               //ent->render.angles[2] = ent->render.angles[2] + r_refdef.viewangles[2];
+               //ent->render.scale *= 0.3;
+
+               //Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->render.origin[0], ent->render.origin[1], ent->render.origin[2], ent->render.angles[0], ent->render.angles[1], ent->render.angles[2], ent->render.scale);
+               matrix2 = ent->render.matrix;
+               Matrix4x4_Concat(&ent->render.matrix, &matrix, &matrix2);
+               Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+               CL_BoundingBoxForEntity(&ent->render);
+       }
+}
 
 /*
 ==================
@@ -481,11 +518,10 @@ V_CalcRefdef
 */
 void V_CalcRefdef (void)
 {
-       entity_t        *ent, *view;
-       vec3_t          forward;
-       vec3_t          angles;
-       float           bob;
-       float           side;
+       entity_t *ent, *view;
+
+       if (cls.state != ca_connected || cls.signon != SIGNONS)
+               return;
 
        // ent is the player model (visible when out of body)
        ent = &cl_entities[cl.viewentity];
@@ -494,24 +530,26 @@ void V_CalcRefdef (void)
 
        V_DriftPitch ();
 
-       VectorCopy (ent->render.origin, r_refdef.vieworg);
+       VectorCopy (cl.viewentorigin, r_refdef.vieworg);
        if (!intimerefresh)
                VectorCopy (cl.viewangles, r_refdef.viewangles);
 
        if (cl.intermission)
        {
                view->render.model = NULL;
+               VectorCopy (ent->render.angles, r_refdef.viewangles);
                V_AddIdle (1);
        }
        else if (chase_active.value)
        {
+               view->render.model = NULL;
+               r_refdef.vieworg[2] += cl.viewheight;
                Chase_Update ();
                V_AddIdle (v_idlescale.value);
        }
        else
        {
-               side = V_CalcRoll (cl_entities[cl.viewentity].render.angles, cl.velocity);
-               r_refdef.viewangles[ROLL] += side;
+               r_refdef.viewangles[ROLL] += V_CalcRoll (cl.viewangles, cl.velocity);
 
                if (v_dmg_time > 0)
                {
@@ -525,42 +563,41 @@ void V_CalcRefdef (void)
 
                V_AddIdle (v_idlescale.value);
 
-               // offsets
-               angles[PITCH] = -ent->render.angles[PITCH];     // because entity pitches are actually backward
-               angles[YAW] = ent->render.angles[YAW];
-               angles[ROLL] = ent->render.angles[ROLL];
-
-               AngleVectors (angles, forward, NULL, NULL);
+               r_refdef.vieworg[2] += cl.viewheight + V_CalcBob ();
 
-               bob = V_CalcBob ();
-
-               r_refdef.vieworg[2] += cl.viewheight + bob;
+               // LordHavoc: origin view kick added
+               if (!intimerefresh)
+               {
+                       VectorAdd(r_refdef.viewangles, cl.punchangle, r_refdef.viewangles);
+                       VectorAdd(r_refdef.vieworg, cl.punchvector, r_refdef.vieworg);
+               }
 
                // set up gun
+               // (FIXME! this should be in cl_main.c with the other linking code, not view.c!)
                view->state_current.modelindex = cl.stats[STAT_WEAPON];
                view->state_current.frame = cl.stats[STAT_WEAPONFRAME];
-               view->render.origin[0] = ent->render.origin[0] + bob * 0.4 * forward[0];
-               view->render.origin[1] = ent->render.origin[1] + bob * 0.4 * forward[1];
-               view->render.origin[2] = ent->render.origin[2] + bob * 0.4 * forward[2] + cl.viewheight + bob;
-               view->render.angles[PITCH] = -r_refdef.viewangles[PITCH] - v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
-               view->render.angles[YAW] = r_refdef.viewangles[YAW] - v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
-               view->render.angles[ROLL] = r_refdef.viewangles[ROLL] - v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
+               //VectorCopy(r_refdef.vieworg, view->render.origin);
+               //view->render.angles[PITCH] = r_refdef.viewangles[PITCH] + v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
+               //view->render.angles[YAW] = r_refdef.viewangles[YAW] - v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
+               //view->render.angles[ROLL] = r_refdef.viewangles[ROLL] - v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
+               //view->render.scale = 1.0 / 3.0;
+               Matrix4x4_CreateFromQuakeEntity(&view->render.matrix, r_refdef.vieworg[0], r_refdef.vieworg[1], r_refdef.vieworg[2], r_refdef.viewangles[PITCH] + v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value, r_refdef.viewangles[YAW] - v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value, r_refdef.viewangles[ROLL] - v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value, 0.3);
+               Matrix4x4_Invert_Simple(&view->render.inversematrix, &view->render.matrix);
+               CL_BoundingBoxForEntity(&view->render);
                // FIXME: this setup code is somewhat evil (CL_LerpUpdate should be private?)
                CL_LerpUpdate(view);
                view->render.colormap = -1; // no special coloring
                view->render.alpha = ent->render.alpha; // LordHavoc: if the player is transparent, so is the gun
                view->render.effects = ent->render.effects;
-               view->render.scale = 1;
+               AngleVectors(r_refdef.viewangles, vpn, vright, vup);
 
-               // LordHavoc: origin view kick added
-               if (!intimerefresh)
+               // link into render entities list
+               if (r_drawviewmodel.integer && !chase_active.integer && !envmap && r_drawentities.integer && !(cl.items & IT_INVISIBILITY) && cl.stats[STAT_HEALTH] > 0)
                {
-                       VectorAdd(r_refdef.viewangles, cl.punchangle, r_refdef.viewangles);
-                       VectorAdd(r_refdef.vieworg, cl.punchvector, r_refdef.vieworg);
+                       if (r_refdef.numentities < r_refdef.maxentities && view->render.model != NULL)
+                               r_refdef.entities[r_refdef.numentities++] = &view->render;
+                       V_LinkViewEntities();
                }
-
-               // copy to refdef
-               r_refdef.viewent = view->render;
        }
 }
 
@@ -601,4 +638,3 @@ void V_Init (void)
        Cvar_RegisterVariable (&v_kickpitch);
 }
 
-