if(csqc_loaded)
return;
VectorClear(gunorg);
- Matrix4x4_CreateIdentity(&viewmodelmatrix);
- Matrix4x4_CreateIdentity(&r_refdef.viewentitymatrix);
+ viewmodelmatrix = identitymatrix;
+ r_refdef.viewentitymatrix = identitymatrix;
if (cls.state == ca_connected && cls.signon == SIGNONS)
{
// ent is the view entity (visible when out of body)