armor = MSG_ReadByte ();
blood = MSG_ReadByte ();
- MSG_ReadVector(from);
+ MSG_ReadVector(from, cl.protocol);
count = blood*0.5 + armor*0.5;
if (count < 10)
}
// calculate view angle kicks
- if (cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active)
+ if (cl_entities[cl.viewentity].state_current.active)
{
ent = &cl_entities[cl.viewentity];
Matrix4x4_Transform(&ent->render.inversematrix, from, localfrom);
==================
*/
-extern float timerefreshangle;
void V_CalcRefdef (void)
{
static float oldz;
entity_t *ent;
float vieworg[3], viewangles[3];
+ trace_t trace;
Matrix4x4_CreateIdentity(&viewmodelmatrix);
Matrix4x4_CreateIdentity(&r_refdef.viewentitymatrix);
if (cls.state == ca_connected && cls.signon == SIGNONS)
// entity is a fixed camera, just copy the matrix
Matrix4x4_Copy(&r_refdef.viewentitymatrix, &ent->render.matrix);
Matrix4x4_Copy(&viewmodelmatrix, &ent->render.matrix);
+ r_refdef.viewentitymatrix.m[2][3] += cl.stats[STAT_VIEWHEIGHT];
+ viewmodelmatrix.m[2][3] += cl.stats[STAT_VIEWHEIGHT];
}
else
{
VectorCopy(cl.viewangles, viewangles);
// stair smoothing
+ //Con_Printf("cl.onground %i oldz %f newz %f\n", cl.onground, oldz, vieworg[2]);
if (cl.onground && oldz < vieworg[2])
{
oldz += (cl.time - cl.oldtime) * cl_stairsmoothspeed.value;
oldz = vieworg[2] = bound(vieworg[2] - 16, oldz, vieworg[2]);
}
+ else if (cl.onground && oldz > vieworg[2])
+ {
+ oldz -= (cl.time - cl.oldtime) * cl_stairsmoothspeed.value;
+ oldz = vieworg[2] = bound(vieworg[2], oldz, vieworg[2] + 16);
+ }
else
oldz = vieworg[2];
if (chase_active.value)
{
// observing entity from third person
- vec_t camback, camup, dist, forward[3], stop[3], chase_dest[3], normal[3];
+ vec_t camback, camup, dist, forward[3], chase_dest[3];
camback = bound(0, chase_back.value, 128);
if (chase_back.value != camback)
chase_dest[0] = vieworg[0] + forward[0] * dist;
chase_dest[1] = vieworg[1] + forward[1] * dist;
chase_dest[2] = vieworg[2] + forward[2] * dist + camup;
- CL_TraceLine(vieworg, chase_dest, stop, normal, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY);
- vieworg[0] = stop[0] + forward[0] * 8 + normal[0] * 4;
- vieworg[1] = stop[1] + forward[1] * 8 + normal[1] * 4;
- vieworg[2] = stop[2] + forward[2] * 8 + normal[2] * 4;
+ trace = CL_TraceBox(vieworg, vec3_origin, vec3_origin, chase_dest, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, false);
+ VectorMAMAM(1, trace.endpos, 8, forward, 4, trace.plane.normal, vieworg);
}
else
{
if (cl.stats[STAT_HEALTH] <= 0 && gamemode != GAME_FNIGGIUM)
viewangles[ROLL] = 80; // dead view angle
VectorAdd(viewangles, cl.punchangle, viewangles);
- viewangles[ROLL] += V_CalcRoll(cl.viewangles, cl.velocity);
+ viewangles[ROLL] += V_CalcRoll(cl.viewangles, cl.movement_velocity);
if (v_dmg_time > 0)
{
viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll;
}
// origin
VectorAdd(vieworg, cl.punchvector, vieworg);
- vieworg[2] += cl.viewheight;
+ vieworg[2] += cl.stats[STAT_VIEWHEIGHT];
if (cl.stats[STAT_HEALTH] > 0 && cl_bob.value && cl_bobcycle.value)
{
double bob, cycle;
cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
// bob is proportional to velocity in the xy plane
// (don't count Z, or jumping messes it up)
- bob = sqrt(cl.velocity[0]*cl.velocity[0] + cl.velocity[1]*cl.velocity[1]) * cl_bob.value;
+ bob = sqrt(cl.movement_velocity[0]*cl.movement_velocity[0] + cl.movement_velocity[1]*cl.movement_velocity[1]) * cl_bob.value;
bob = bob*0.3 + bob*0.7*cycle;
vieworg[2] += bound(-7, bob, 4);
}
r_refdef.viewblend[1] = 0;
r_refdef.viewblend[2] = 0;
r_refdef.viewblend[3] = 0;
+ r_refdef.fovscale_x = cl.viewzoom;
+ r_refdef.fovscale_y = cl.viewzoom;
if (cls.state == ca_connected && cls.signon == SIGNONS && gl_polyblend.value > 0)
{
// set contents color
- switch (CL_PointQ1Contents(r_vieworigin))
+ int supercontents;
+ vec3_t vieworigin;
+ Matrix4x4_OriginFromMatrix(&r_refdef.viewentitymatrix, vieworigin);
+ supercontents = CL_PointSuperContents(vieworigin);
+ if (supercontents & SUPERCONTENTS_LIQUIDSMASK)
+ {
+ r_refdef.fovscale_x *= 1 - (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
+ r_refdef.fovscale_y *= 1 - (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
+ if (supercontents & SUPERCONTENTS_LAVA)
+ {
+ cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 255;
+ cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 80;
+ cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 0;
+ }
+ else if (supercontents & SUPERCONTENTS_SLIME)
+ {
+ cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 0;
+ cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 25;
+ cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 5;
+ }
+ else
+ {
+ cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 130;
+ cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 80;
+ cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 50;
+ }
+ cl.cshifts[CSHIFT_CONTENTS].percent = 150 >> 1;
+ }
+ else
{
- case CONTENTS_EMPTY:
- case CONTENTS_SOLID:
cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 0;
cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 0;
cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 0;
cl.cshifts[CSHIFT_CONTENTS].percent = 0;
- break;
- case CONTENTS_LAVA:
- cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 255;
- cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 80;
- cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 0;
- cl.cshifts[CSHIFT_CONTENTS].percent = 150 >> 1;
- break;
- case CONTENTS_SLIME:
- cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 0;
- cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 25;
- cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 5;
- cl.cshifts[CSHIFT_CONTENTS].percent = 150 >> 1;
- break;
- default:
- cl.cshifts[CSHIFT_CONTENTS].destcolor[0] = 130;
- cl.cshifts[CSHIFT_CONTENTS].destcolor[1] = 80;
- cl.cshifts[CSHIFT_CONTENTS].destcolor[2] = 50;
- cl.cshifts[CSHIFT_CONTENTS].percent = 128 >> 1;
}
if (gamemode != GAME_TRANSFUSION)
{
- if (cl.items & IT_QUAD)
+ if (cl.stats[STAT_ITEMS] & IT_QUAD)
{
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0;
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 0;
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 255;
cl.cshifts[CSHIFT_POWERUP].percent = 30;
}
- else if (cl.items & IT_SUIT)
+ else if (cl.stats[STAT_ITEMS] & IT_SUIT)
{
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0;
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
cl.cshifts[CSHIFT_POWERUP].percent = 20;
}
- else if (cl.items & IT_INVISIBILITY)
+ else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
{
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 100;
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 100;
cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 100;
cl.cshifts[CSHIFT_POWERUP].percent = 100;
}
- else if (cl.items & IT_INVULNERABILITY)
+ else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
{
cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 255;
cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;