-byte *W_GetTexture (char *name, int matchwidth, int matchheight); // returns malloc'd image data, width and height are in image_width and image_height (yeah yeah so I'm lazy...)
+qbyte *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
+qbyte *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height
+
+#endif
+