]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - winding.c
collision brush generation in q3bsp is now *MUCH* faster and uses a lot less memory...
[xonotic/darkplaces.git] / winding.c
index 24409026f64b3493613c852de1af6dd0aa1214ed..2533224a6e282ad0893100004719b81025902197 100644 (file)
--- a/winding.c
+++ b/winding.c
@@ -9,16 +9,8 @@
 winding_t *Winding_New(int points)
 {
        winding_t *w;
-       int size;
-
-       if (points > MAX_POINTS_ON_WINDING)
-               Sys_Error("Winding_New: too many points\n");
-
-       size = sizeof(winding_t) + sizeof(double[3]) * (points - 8);
-       w = Mem_Alloc(loadmodel->mempool, size);
-       //Mem_Alloc clears
-       //memset(w, 0, size);
-
+       w = Mem_Alloc(loadmodel->mempool, sizeof(winding_t) + sizeof(double[3]) * (points - 8));
+       w->maxpoints = points;
        return w;
 }
 
@@ -29,83 +21,9 @@ void Winding_Free(winding_t *w)
 
 winding_t *Winding_NewFromPlane(double normalx, double normaly, double normalz, double dist)
 {
-       int x;
-       double max, v, org[3], vright[3], vup[3], normal[3];
        winding_t *w;
-
-       normal[0] = normalx;
-       normal[1] = normaly;
-       normal[2] = normalz;
-#if 0
-       VectorVectorsDouble(normal, vright, vup);
-#else
-       // find the major axis
-       x = 0;
-       max = fabs(normal[0]);
-       v = fabs(normal[1]);
-       if(v > max)
-       {
-               x = 1;
-               max = v;
-       }
-       v = fabs(normal[2]);
-       if(v > max)
-       {
-               x = 2;
-               max = v;
-       }
-
-       VectorClear(vup);
-       switch(x)
-       {
-       case 0:
-       case 1:
-               vup[2] = 1;
-               break;
-       case 2:
-               vup[0] = 1;
-               break;
-       }
-
-       v = DotProduct(vup, normal);
-       VectorMA(vup, -v, normal, vup);
-       VectorNormalize(vup);
-#endif
-
-       VectorScale(normal, dist, org);
-
-       CrossProduct(vup, normal, vright);
-
-       VectorScale(vup, 1024.0*1024.0*1024.0, vup);
-       VectorScale(vright, 1024.0*1024.0*1024.0, vright);
-
-       // project a really big axis aligned box onto the plane
        w = Winding_New(4);
-
-       VectorSubtract(org, vright, w->points[0]);
-       VectorAdd(w->points[0], vup, w->points[0]);
-
-       VectorAdd(org, vright, w->points[1]);
-       VectorAdd(w->points[1], vup, w->points[1]);
-
-       VectorAdd(org, vright, w->points[2]);
-       VectorSubtract(w->points[2], vup, w->points[2]);
-
-       VectorSubtract(org, vright, w->points[3]);
-       VectorSubtract(w->points[3], vup, w->points[3]);
-
-#if 0
-       {
-               double n[3];
-               TriangleNormal(w->points[0], w->points[1], w->points[2], n);
-               VectorNormalize(n);
-               if (fabs(DotProduct(n, normal) - 1) > 0.01f)
-                       Con_Printf("%.0f %.0f %.0f (%.0f %.0f %.0f, %.0f %.0f %.0f) != %.0f %.0f %.0f (%.0f %.0f %.0f, %.0f %.0f %.0f, %.0f %.0f %.0f, %.0f %.0f %.0f)\n", normal[0], normal[1], normal[2], vright[0], vright[1], vright[2], vup[0], vup[1], vup[2], n[0], n[1], n[2], w->points[0][0], w->points[0][1], w->points[0][2], w->points[1][0], w->points[1][1], w->points[1][2], w->points[2][0], w->points[2][1], w->points[2][2], w->points[3][0], w->points[3][1], w->points[3][2]);
-       }
-#endif
-
-       w->numpoints = 4;
-
+       BufWinding_NewFromPlane(w, normalx, normaly, normalz, dist);
        return w;
 }
 
@@ -150,7 +68,21 @@ winding_t *Winding_Clip(winding_t *in, double splitnormalx, double splitnormaly,
        if (!counts[1])
                return in;
 
-       maxpts = in->numpoints+4;       // can't use counts[0]+2 because of fp grouping errors
+       maxpts = 0;
+       for (i = 0;i < in->numpoints;i++)
+       {
+               if (sides[i] == SIDE_ON)
+               {
+                       maxpts++;
+                       continue;
+               }
+               if (sides[i] == SIDE_FRONT)
+                       maxpts++;
+               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                       continue;
+               maxpts++;
+       }
+
        if (maxpts > MAX_POINTS_ON_WINDING)
                Sys_Error("Winding_Clip: maxpts > MAX_POINTS_ON_WINDING");
 
@@ -158,9 +90,6 @@ winding_t *Winding_Clip(winding_t *in, double splitnormalx, double splitnormaly,
 
        for (i = 0;i < in->numpoints;i++)
        {
-               if (neww->numpoints >= maxpts)
-                       Sys_Error("Winding_Clip: points exceeded estimate");
-
                p1 = in->points[i];
 
                if (sides[i] == SIDE_ON)
@@ -212,7 +141,7 @@ void Winding_Divide(winding_t *in, double splitnormalx, double splitnormaly, dou
 {
        winding_t *f, *b;
        double dot, *p1, *p2, mid[3], splitnormal[3], dists[MAX_POINTS_ON_WINDING + 1];
-       int i, j, maxpts, counts[3], sides[MAX_POINTS_ON_WINDING + 1];
+       int i, j, frontpts, backpts, counts[3], sides[MAX_POINTS_ON_WINDING + 1];
 
        splitnormal[0] = splitnormalx;
        splitnormal[1] = splitnormaly;
@@ -247,19 +176,37 @@ void Winding_Divide(winding_t *in, double splitnormalx, double splitnormaly, dou
                return;
        }
 
-       maxpts = in->numpoints+4;       // can't use counts[0]+2 because of fp grouping errors
+       frontpts = 0;
+       backpts = 0;
 
-       if (maxpts > MAX_POINTS_ON_WINDING)
-               Sys_Error("Winding_Clip: maxpts > MAX_POINTS_ON_WINDING");
+       for (i = 0;i < in->numpoints;i++)
+       {
+               if (sides[i] == SIDE_ON)
+               {
+                       frontpts++;
+                       backpts++;
+                       continue;
+               }
+               if (sides[i] == SIDE_FRONT)
+                       frontpts++;
+               else if (sides[i] == SIDE_BACK)
+                       backpts++;
+               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                       continue;
+               frontpts++;
+               backpts++;
+       }
 
-       *front = f = Winding_New(maxpts);
-       *back = b = Winding_New(maxpts);
+       if (frontpts > MAX_POINTS_ON_WINDING)
+               Sys_Error("Winding_Clip: frontpts > MAX_POINTS_ON_WINDING");
+       if (backpts > MAX_POINTS_ON_WINDING)
+               Sys_Error("Winding_Clip: backpts > MAX_POINTS_ON_WINDING");
+
+       *front = f = Winding_New(frontpts);
+       *back = b = Winding_New(backpts);
 
        for (i = 0;i < in->numpoints;i++)
        {
-               if (f->numpoints >= maxpts || b->numpoints >= maxpts)
-                       Sys_Error("Winding_Divide: points exceeded estimate");
-
                p1 = in->points[i];
 
                if (sides[i] == SIDE_ON)
@@ -306,4 +253,215 @@ void Winding_Divide(winding_t *in, double splitnormalx, double splitnormaly, dou
        }
 }
 
+// LordHavoc: these functions are more efficient by not allocating/freeing memory all the time
+
+void BufWinding_NewFromPlane(winding_t *w, double normalx, double normaly, double normalz, double dist)
+{
+       int x;
+       double max, v, org[3], vright[3], vup[3], normal[3];
+
+       w->numpoints = 0;
+       if (w->maxpoints < 4)
+               return;
+
+       w->numpoints = 4;
+
+       normal[0] = normalx;
+       normal[1] = normaly;
+       normal[2] = normalz;
+#if 0
+       VectorVectorsDouble(normal, vright, vup);
+#else
+       // find the major axis
+       x = 0;
+       max = fabs(normal[0]);
+       v = fabs(normal[1]);
+       if(v > max)
+       {
+               x = 1;
+               max = v;
+       }
+       v = fabs(normal[2]);
+       if(v > max)
+       {
+               x = 2;
+               max = v;
+       }
+
+       VectorClear(vup);
+       switch(x)
+       {
+       case 0:
+       case 1:
+               vup[2] = 1;
+               break;
+       case 2:
+               vup[0] = 1;
+               break;
+       }
+
+       v = DotProduct(vup, normal);
+       VectorMA(vup, -v, normal, vup);
+       VectorNormalize(vup);
+#endif
+
+       VectorScale(normal, dist, org);
+
+       CrossProduct(vup, normal, vright);
+
+       VectorScale(vup, 1024.0*1024.0*1024.0, vup);
+       VectorScale(vright, 1024.0*1024.0*1024.0, vright);
+
+       // project a really big axis aligned box onto the plane
+       VectorSubtract(org, vright, w->points[0]);
+       VectorAdd(w->points[0], vup, w->points[0]);
+
+       VectorAdd(org, vright, w->points[1]);
+       VectorAdd(w->points[1], vup, w->points[1]);
+
+       VectorAdd(org, vright, w->points[2]);
+       VectorSubtract(w->points[2], vup, w->points[2]);
+
+       VectorSubtract(org, vright, w->points[3]);
+       VectorSubtract(w->points[3], vup, w->points[3]);
+
+#if 0
+       {
+               double n[3];
+               TriangleNormal(w->points[0], w->points[1], w->points[2], n);
+               VectorNormalize(n);
+               if (fabs(DotProduct(n, normal) - 1) > 0.01f)
+                       Con_Printf("%.0f %.0f %.0f (%.0f %.0f %.0f, %.0f %.0f %.0f) != %.0f %.0f %.0f (%.0f %.0f %.0f, %.0f %.0f %.0f, %.0f %.0f %.0f, %.0f %.0f %.0f)\n", normal[0], normal[1], normal[2], vright[0], vright[1], vright[2], vup[0], vup[1], vup[2], n[0], n[1], n[2], w->points[0][0], w->points[0][1], w->points[0][2], w->points[1][0], w->points[1][1], w->points[1][2], w->points[2][0], w->points[2][1], w->points[2][2], w->points[3][0], w->points[3][1], w->points[3][2]);
+       }
+#endif
+}
+
+void BufWinding_Divide(winding_t *in, double splitnormalx, double splitnormaly, double splitnormalz, double splitdist, winding_t *outfront, int *neededfrontpoints, winding_t *outback, int *neededbackpoints)
+{
+       double dot, *p1, *p2, mid[3], splitnormal[3], dists[MAX_POINTS_ON_WINDING + 1];
+       int i, j, frontpts, backpts, counts[3], sides[MAX_POINTS_ON_WINDING + 1];
+
+       if (outfront)
+               outfront->numpoints = 0;
+       if (outback)
+               outback->numpoints = 0;
+
+       if (in->numpoints > MAX_POINTS_ON_WINDING || (!outfront && !outback))
+       {
+               if (neededfrontpoints)
+                       *neededfrontpoints = 0;
+               if (neededbackpoints)
+                       *neededbackpoints = 0;
+               return;
+       }
+
+       splitnormal[0] = splitnormalx;
+       splitnormal[1] = splitnormaly;
+       splitnormal[2] = splitnormalz;
+
+       counts[SIDE_FRONT] = counts[SIDE_BACK] = counts[SIDE_ON] = 0;
+
+       // determine sides for each point
+       for (i = 0;i < in->numpoints;i++)
+       {
+               dot = DotProduct(in->points[i], splitnormal);
+               dot -= splitdist;
+               dists[i] = dot;
+               if (dot > ON_EPSILON) sides[i] = SIDE_FRONT;
+               else if (dot < -ON_EPSILON) sides[i] = SIDE_BACK;
+               else sides[i] = SIDE_ON;
+               counts[sides[i]]++;
+       }
+       sides[i] = sides[0];
+       dists[i] = dists[0];
+
+       frontpts = 0;
+       backpts = 0;
+       for (i = 0;i < in->numpoints;i++)
+       {
+               if (sides[i] != SIDE_ON)
+               {
+                       if (sides[i] == SIDE_FRONT)
+                               frontpts++;
+                       else if (sides[i] == SIDE_BACK)
+                               backpts++;
+                       if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                               continue;
+               }
+               frontpts++;
+               backpts++;
+       }
+
+       if (neededfrontpoints)
+               *neededfrontpoints = frontpts;
+       if (neededbackpoints)
+               *neededbackpoints = backpts;
+       if ((outfront && outfront->maxpoints < frontpts) || (outback && outback->maxpoints < backpts))
+               return;
+
+       for (i = 0;i < in->numpoints;i++)
+       {
+               p1 = in->points[i];
+
+               if (sides[i] == SIDE_ON)
+               {
+                       if (outfront)
+                       {
+                               VectorCopy(p1, outfront->points[outfront->numpoints]);
+                               outfront->numpoints++;
+                       }
+                       if (outback)
+                       {
+                               VectorCopy(p1, outback->points[outback->numpoints]);
+                               outback->numpoints++;
+                       }
+                       continue;
+               }
+
+               if (sides[i] == SIDE_FRONT)
+               {
+                       if (outfront)
+                       {
+                               VectorCopy(p1, outfront->points[outfront->numpoints]);
+                               outfront->numpoints++;
+                       }
+               }
+               else if (sides[i] == SIDE_BACK)
+               {
+                       if (outback)
+                       {
+                               VectorCopy(p1, outback->points[outback->numpoints]);
+                               outback->numpoints++;
+                       }
+               }
+
+               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                       continue;
+
+               // generate a split point
+               p2 = in->points[(i+1)%in->numpoints];
+
+               dot = dists[i] / (dists[i]-dists[i+1]);
+               for (j = 0;j < 3;j++)
+               {       // avoid round off error when possible
+                       if (splitnormal[j] == 1)
+                               mid[j] = splitdist;
+                       else if (splitnormal[j] == -1)
+                               mid[j] = -splitdist;
+                       else
+                               mid[j] = p1[j] + dot* (p2[j]-p1[j]);
+               }
+
+               if (outfront)
+               {
+                       VectorCopy(mid, outfront->points[outfront->numpoints]);
+                       outfront->numpoints++;
+               }
+               if (outback)
+               {
+                       VectorCopy(mid, outback->points[outback->numpoints]);
+                       outback->numpoints++;
+               }
+       }
+}