]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - winding.c
Fixed a couple of comments, and modified slightly the developer printing in ResampleSfx
[xonotic/darkplaces.git] / winding.c
index 2533224a6e282ad0893100004719b81025902197..535542dfd977c3324213ed753e93f291d23b2b9b 100644 (file)
--- a/winding.c
+++ b/winding.c
@@ -465,3 +465,251 @@ void BufWinding_Divide(winding_t *in, double splitnormalx, double splitnormaly,
        }
 }
 
+void Polygon_Divide_Double(int innumpoints, const double *inpoints, double splitnormalx, double splitnormaly, double splitnormalz, double splitdist, int outfrontmaxpoints, double *outfrontpoints, int *neededfrontpoints, int outbackmaxpoints, double *outbackpoints, int *neededbackpoints)
+{
+       double dot, mid[3], splitnormal[3], dists[MAX_POINTS_ON_WINDING + 1];
+       const double *p1, *p2;
+       int i, j, frontpts, backpts, counts[3], sides[MAX_POINTS_ON_WINDING + 1];
+
+       if (neededfrontpoints)
+               *neededfrontpoints = 0;
+       if (neededbackpoints)
+               *neededbackpoints = 0;
+
+       if (innumpoints > MAX_POINTS_ON_WINDING || (!outfrontmaxpoints && !outbackmaxpoints))
+               return;
+
+       splitnormal[0] = splitnormalx;
+       splitnormal[1] = splitnormaly;
+       splitnormal[2] = splitnormalz;
+
+       counts[SIDE_FRONT] = counts[SIDE_BACK] = counts[SIDE_ON] = 0;
+
+       // determine sides for each point
+       for (i = 0;i < innumpoints;i++)
+       {
+               dot = DotProduct(inpoints + i * 3, splitnormal);
+               dot -= splitdist;
+               dists[i] = dot;
+               if (dot > ON_EPSILON) sides[i] = SIDE_FRONT;
+               else if (dot < -ON_EPSILON) sides[i] = SIDE_BACK;
+               else sides[i] = SIDE_ON;
+               counts[sides[i]]++;
+       }
+       sides[i] = sides[0];
+       dists[i] = dists[0];
+
+       frontpts = 0;
+       backpts = 0;
+       for (i = 0;i < innumpoints;i++)
+       {
+               if (sides[i] != SIDE_ON)
+               {
+                       if (sides[i] == SIDE_FRONT)
+                               frontpts++;
+                       else if (sides[i] == SIDE_BACK)
+                               backpts++;
+                       if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                               continue;
+               }
+               frontpts++;
+               backpts++;
+       }
+
+       if (neededfrontpoints)
+               *neededfrontpoints = frontpts;
+       if (neededbackpoints)
+               *neededbackpoints = backpts;
+       if ((outfrontmaxpoints && outfrontmaxpoints < frontpts) || (outbackmaxpoints && outbackmaxpoints < backpts))
+               return;
+
+       for (i = 0;i < innumpoints;i++)
+       {
+               p1 = inpoints + i * 3;
+
+               if (sides[i] == SIDE_ON)
+               {
+                       if (outfrontmaxpoints)
+                       {
+                               VectorCopy(p1, outfrontpoints);
+                               outfrontpoints += 3;
+                       }
+                       if (outbackmaxpoints)
+                       {
+                               VectorCopy(p1, outbackpoints);
+                               outbackpoints += 3;
+                       }
+                       continue;
+               }
+
+               if (sides[i] == SIDE_FRONT)
+               {
+                       if (outfrontmaxpoints)
+                       {
+                               VectorCopy(p1, outfrontpoints);
+                               outfrontpoints += 3;
+                       }
+               }
+               else if (sides[i] == SIDE_BACK)
+               {
+                       if (outbackmaxpoints)
+                       {
+                               VectorCopy(p1, outbackpoints);
+                               outbackpoints += 3;
+                       }
+               }
+
+               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                       continue;
+
+               // generate a split point
+               p2 = inpoints + ((i+1)%innumpoints) * 3;
+
+               dot = dists[i] / (dists[i]-dists[i+1]);
+               for (j = 0;j < 3;j++)
+               {       // avoid round off error when possible
+                       if (splitnormal[j] == 1)
+                               mid[j] = splitdist;
+                       else if (splitnormal[j] == -1)
+                               mid[j] = -splitdist;
+                       else
+                               mid[j] = p1[j] + dot* (p2[j]-p1[j]);
+               }
+
+               if (outfrontmaxpoints)
+               {
+                       VectorCopy(mid, outfrontpoints);
+                       outfrontpoints += 3;
+               }
+               if (outbackmaxpoints)
+               {
+                       VectorCopy(mid, outbackpoints);
+                       outbackpoints += 3;
+               }
+       }
+}
+
+void Polygon_Divide_Float(int innumpoints, const float *inpoints, float splitnormalx, float splitnormaly, float splitnormalz, float splitdist, int outfrontmaxpoints, float *outfrontpoints, int *neededfrontpoints, int outbackmaxpoints, float *outbackpoints, int *neededbackpoints)
+{
+       float dot, mid[3], splitnormal[3], dists[MAX_POINTS_ON_WINDING + 1];
+       const float *p1, *p2;
+       int i, j, frontpts, backpts, counts[3], sides[MAX_POINTS_ON_WINDING + 1];
+
+       if (neededfrontpoints)
+               *neededfrontpoints = 0;
+       if (neededbackpoints)
+               *neededbackpoints = 0;
+
+       if (innumpoints > MAX_POINTS_ON_WINDING || (!outfrontmaxpoints && !outbackmaxpoints))
+               return;
+
+       splitnormal[0] = splitnormalx;
+       splitnormal[1] = splitnormaly;
+       splitnormal[2] = splitnormalz;
+
+       counts[SIDE_FRONT] = counts[SIDE_BACK] = counts[SIDE_ON] = 0;
+
+       // determine sides for each point
+       for (i = 0;i < innumpoints;i++)
+       {
+               dot = DotProduct(inpoints + i * 3, splitnormal);
+               dot -= splitdist;
+               dists[i] = dot;
+               if (dot > ON_EPSILON) sides[i] = SIDE_FRONT;
+               else if (dot < -ON_EPSILON) sides[i] = SIDE_BACK;
+               else sides[i] = SIDE_ON;
+               counts[sides[i]]++;
+       }
+       sides[i] = sides[0];
+       dists[i] = dists[0];
+
+       frontpts = 0;
+       backpts = 0;
+       for (i = 0;i < innumpoints;i++)
+       {
+               if (sides[i] != SIDE_ON)
+               {
+                       if (sides[i] == SIDE_FRONT)
+                               frontpts++;
+                       else if (sides[i] == SIDE_BACK)
+                               backpts++;
+                       if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                               continue;
+               }
+               frontpts++;
+               backpts++;
+       }
+
+       if (neededfrontpoints)
+               *neededfrontpoints = frontpts;
+       if (neededbackpoints)
+               *neededbackpoints = backpts;
+       if ((outfrontmaxpoints && outfrontmaxpoints < frontpts) || (outbackmaxpoints && outbackmaxpoints < backpts))
+               return;
+
+       for (i = 0;i < innumpoints;i++)
+       {
+               p1 = inpoints + i * 3;
+
+               if (sides[i] == SIDE_ON)
+               {
+                       if (outfrontmaxpoints)
+                       {
+                               VectorCopy(p1, outfrontpoints);
+                               outfrontpoints += 3;
+                       }
+                       if (outbackmaxpoints)
+                       {
+                               VectorCopy(p1, outbackpoints);
+                               outbackpoints += 3;
+                       }
+                       continue;
+               }
+
+               if (sides[i] == SIDE_FRONT)
+               {
+                       if (outfrontmaxpoints)
+                       {
+                               VectorCopy(p1, outfrontpoints);
+                               outfrontpoints += 3;
+                       }
+               }
+               else if (sides[i] == SIDE_BACK)
+               {
+                       if (outbackmaxpoints)
+                       {
+                               VectorCopy(p1, outbackpoints);
+                               outbackpoints += 3;
+                       }
+               }
+
+               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                       continue;
+
+               // generate a split point
+               p2 = inpoints + ((i+1)%innumpoints) * 3;
+
+               dot = dists[i] / (dists[i]-dists[i+1]);
+               for (j = 0;j < 3;j++)
+               {       // avoid round off error when possible
+                       if (splitnormal[j] == 1)
+                               mid[j] = splitdist;
+                       else if (splitnormal[j] == -1)
+                               mid[j] = -splitdist;
+                       else
+                               mid[j] = p1[j] + dot* (p2[j]-p1[j]);
+               }
+
+               if (outfrontmaxpoints)
+               {
+                       VectorCopy(mid, outfrontpoints);
+                       outfrontpoints += 3;
+               }
+               if (outbackmaxpoints)
+               {
+                       VectorCopy(mid, outbackpoints);
+                       outbackpoints += 3;
+               }
+       }
+}
+