testing object's origin to get a point to use with the returned hull.
================
*/
-extern qboolean hlbsp;
hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
{
model_t *model;
pr_global_struct->self = EDICT_TO_PROG(touch);
pr_global_struct->other = EDICT_TO_PROG(ent);
pr_global_struct->time = sv.time;
- PR_ExecuteProgram (touch->v.touch);
+ PR_ExecuteProgram (touch->v.touch, "");
pr_global_struct->self = old_self;
pr_global_struct->other = old_other;
===============================================================================
*/
-// SV_HullPointContents moved to cpu_noasm.c
+/*
+==================
+SV_HullPointContents
+
+==================
+*/
+int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
+{
+ while (num >= 0)
+ num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist];
+
+ return num;
+}
/*
============
return true; // empty
}
- // LordHavoc: this can be eliminated by validating in the loader... but Mercury told me not to bother
- if (num < hull->firstclipnode || num > hull->lastclipnode)
- Sys_Error ("SV_RecursiveHullCheck: bad node number");
-
// find the point distances
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
else
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
- if (trace.allsolid || trace.startsolid ||
- trace.fraction < clip->trace.fraction)
+ if (trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction)
{
trace.ent = touch;
if (clip->trace.startsolid)