]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
this patch adds a number of stereo viewing modes (shutter glasses and video glasses...
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index fe825057e68c2d7f6bcda0dc81c00d7717748f84..1945d9066905546373c094a5c0e9d13909ece83e 100644 (file)
--- a/world.c
+++ b/world.c
@@ -30,7 +30,6 @@ line of sight checks trace->inopen and trace->inwater, but bullets don't
 */
 
 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0"};
-cvar_t sv_polygoncollisions = {CVAR_NOTIFY, "sv_polygoncollisions", "0"};
 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64"};
 
 void SV_AreaStats_f(void);
@@ -38,7 +37,6 @@ void SV_AreaStats_f(void);
 void SV_World_Init(void)
 {
        Cvar_RegisterVariable(&sv_debugmove);
-       Cvar_RegisterVariable(&sv_polygoncollisions);
        Cvar_RegisterVariable(&sv_areagrid_mingridsize);
        Cmd_AddCommand("sv_areastats", SV_AreaStats_f);
        Collision_Init();
@@ -55,9 +53,6 @@ typedef struct
        // size when clipping against monsters
        vec3_t mins2, maxs2;
 
-       // size when clipping against brush models
-       vec3_t hullmins, hullmaxs;
-
        // start and end origin of move
        vec3_t start, end;
 
@@ -195,10 +190,12 @@ void SV_UnlinkEdict (edict_t *ent)
 
 void SV_TouchAreaGrid(edict_t *ent)
 {
-       link_t *l, *next;
+       link_t *l;
        edict_t *touch;
        areagrid_t *grid;
        int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3];
+       int i, numtouchedicts;
+       unsigned short touchedictnumbers[MAX_EDICTS];
 
        sv_areagrid_marknumber++;
        igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagrid_bias[0]) * sv_areagrid_scale[0]);
@@ -214,10 +211,25 @@ void SV_TouchAreaGrid(edict_t *ent)
        igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
        //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
 
-       for (l = sv_areagrid_outside.trigger_edicts.next;l != &sv_areagrid_outside.trigger_edicts;l = next)
+       // build a list of edicts to touch, because the link loop can be corrupted
+       // by SV_IncreaseEdicts called during touch functions
+       numtouchedicts = 0;
+       for (l = sv_areagrid_outside.trigger_edicts.next;l != &sv_areagrid_outside.trigger_edicts;l = l->next)
+               touchedictnumbers[numtouchedicts++] = l->entitynumber;
+
+       for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
        {
-               next = l->next;
-               touch = EDICT_NUM(l->entitynumber);
+               grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0];
+               for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
+                       for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = l->next)
+                               touchedictnumbers[numtouchedicts++] = l->entitynumber;
+       }
+
+       old_self = pr_global_struct->self;
+       old_other = pr_global_struct->other;
+       for (i = 0;i < numtouchedicts && !ent->e->free;i++)
+       {
+               touch = EDICT_NUM_UNSIGNED(touchedictnumbers[i]);
                if (ent->v->absmin[0] > touch->v->absmax[0]
                 || ent->v->absmax[0] < touch->v->absmin[0]
                 || ent->v->absmin[1] > touch->v->absmax[1]
@@ -229,55 +241,13 @@ void SV_TouchAreaGrid(edict_t *ent)
                        continue;
                if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
                        continue;
-               old_self = pr_global_struct->self;
-               old_other = pr_global_struct->other;
-
                pr_global_struct->self = EDICT_TO_PROG(touch);
                pr_global_struct->other = EDICT_TO_PROG(ent);
                pr_global_struct->time = sv.time;
                PR_ExecuteProgram (touch->v->touch, "");
-
-               pr_global_struct->self = old_self;
-               pr_global_struct->other = old_other;
-       }
-
-       for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
-       {
-               grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0];
-               for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
-               {
-                       for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next)
-                       {
-                               next = l->next;
-                               touch = EDICT_NUM(l->entitynumber);
-                               if (touch->e->areagridmarknumber == sv_areagrid_marknumber)
-                                       continue;
-                               touch->e->areagridmarknumber = sv_areagrid_marknumber;
-                               if (ent->v->absmin[0] > touch->v->absmax[0]
-                                || ent->v->absmax[0] < touch->v->absmin[0]
-                                || ent->v->absmin[1] > touch->v->absmax[1]
-                                || ent->v->absmax[1] < touch->v->absmin[1]
-                                || ent->v->absmin[2] > touch->v->absmax[2]
-                                || ent->v->absmax[2] < touch->v->absmin[2])
-                                       continue;
-                               // LordHavoc: id bug that won't be fixed: triggers do not ignore their owner like solid objects do
-                               if (touch == ent)
-                                       continue;
-                               if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
-                                       continue;
-                               old_self = pr_global_struct->self;
-                               old_other = pr_global_struct->other;
-
-                               pr_global_struct->self = EDICT_TO_PROG(touch);
-                               pr_global_struct->other = EDICT_TO_PROG(ent);
-                               pr_global_struct->time = sv.time;
-                               PR_ExecuteProgram (touch->v->touch, "");
-
-                               pr_global_struct->self = old_self;
-                               pr_global_struct->other = old_other;
-                       }
-               }
        }
+       pr_global_struct->self = old_self;
+       pr_global_struct->other = old_other;
 }
 
 void SV_LinkEdict_AreaGrid(edict_t *ent)
@@ -341,14 +311,18 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
 
        if (ent->v->solid == SOLID_BSP)
        {
-               if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS)
-                       Host_Error("SOLID_BSP with invalid modelindex!\n");
-               model = sv.models[(int) ent->v->modelindex];
+               int modelindex = ent->v->modelindex;
+               if (modelindex < 0 || modelindex > MAX_MODELS)
+               {
+                       Con_DPrintf("edict %i: SOLID_BSP with invalid modelindex!\n", NUM_FOR_EDICT(ent));
+                       modelindex = 0;
+               }
+               model = sv.models[modelindex];
                if (model != NULL)
                {
                        Mod_CheckLoaded(model);
-                       if (model->type != mod_brush)
-                               Host_Error("SOLID_BSP with non-BSP model\n");
+                       if (!model->TraceBox)
+                               Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", NUM_FOR_EDICT(ent));
 
                        if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2])
                        {
@@ -453,58 +427,88 @@ Handles selection or creation of a clipping hull, and offseting (and
 eventually rotation) of the end points
 ==================
 */
-trace_t SV_ClipMoveToEntity(edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end)
+trace_t SV_ClipMoveToEntity(edict_t *ent, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int movetype)
 {
-       int i;
        trace_t trace;
        model_t *model = NULL;
        matrix4x4_t matrix, imatrix;
        float tempnormal[3], starttransformed[3], endtransformed[3];
        float starttransformedmins[3], starttransformedmaxs[3], endtransformedmins[3], endtransformedmaxs[3];
 
-       if ((int) ent->v->solid == SOLID_BSP)
+       memset(&trace, 0, sizeof(trace));
+       trace.fraction = trace.realfraction = 1;
+       VectorCopy(end, trace.endpos);
+
+       if ((int) ent->v->solid == SOLID_BSP || movetype == MOVE_HITMODEL)
        {
-               i = ent->v->modelindex;
-               if ((unsigned int) i >= MAX_MODELS)
-                       Host_Error("SV_ClipMoveToEntity: invalid modelindex\n");
-               model = sv.models[i];
-               if (i != 0 && model == NULL)
-                       Host_Error("SV_ClipMoveToEntity: invalid modelindex\n");
+               unsigned int modelindex = ent->v->modelindex;
+               // if the modelindex is 0, it shouldn't be SOLID_BSP!
+               if (modelindex == 0)
+               {
+                       Con_DPrintf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with no model\n", NUM_FOR_EDICT(ent));
+                       return trace;
+               }
+               if (modelindex >= MAX_MODELS)
+               {
+                       Con_DPrintf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with invalid modelindex\n", NUM_FOR_EDICT(ent));
+                       return trace;
+               }
+               model = sv.models[modelindex];
+               if (modelindex != 0 && model == NULL)
+               {
+                       Con_DPrintf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with invalid modelindex\n", NUM_FOR_EDICT(ent));
+                       return trace;
+               }
 
                Mod_CheckLoaded(model);
-               if (model->type != mod_brush)
+               if ((int) ent->v->solid == SOLID_BSP)
                {
-                       Con_Printf ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model, entity dump:\n");
-                       ED_Print (ent);
-                       Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n");
+                       if (!model->TraceBox)
+                       {
+                               Con_DPrintf("SV_ClipMoveToEntity: edict %i: SOLID_BSP with a non-collidable model\n", NUM_FOR_EDICT(ent));
+                               return trace;
+                       }
+                       //if (ent->v->movetype != MOVETYPE_PUSH)
+                       //{
+                       //      Con_DPrintf("SV_ClipMoveToEntity: edict %i: SOLID_BSP without MOVETYPE_PUSH\n", NUM_FOR_EDICT(ent));
+                       //      return trace;
+                       //}
                }
-               if (ent->v->movetype != MOVETYPE_PUSH)
-                       Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH");
+               Matrix4x4_CreateFromQuakeEntity(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], ent->v->angles[0], ent->v->angles[1], ent->v->angles[2], 1);
        }
+       else
+               Matrix4x4_CreateTranslate(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2]);
 
-       Matrix4x4_CreateFromQuakeEntity(&matrix, ent->v->origin[0], ent->v->origin[1], ent->v->origin[2], ent->v->angles[0], ent->v->angles[1], ent->v->angles[2], 1);
        Matrix4x4_Invert_Simple(&imatrix, &matrix);
        Matrix4x4_Transform(&imatrix, start, starttransformed);
        Matrix4x4_Transform(&imatrix, end, endtransformed);
-       VectorAdd(starttransformed, maxs, starttransformedmaxs);
-       VectorAdd(endtransformed, maxs, endtransformedmaxs);
-       VectorAdd(starttransformed, mins, starttransformedmins);
-       VectorAdd(endtransformed, mins, endtransformedmins);
-
-       // FIXME: the PolygonClipTrace should go away (should all be done in model code)
-       if (sv_polygoncollisions.integer == 1)
-               Collision_PolygonClipTrace(&trace, ent, model, vec3_origin, vec3_origin, ent->v->mins, ent->v->maxs, starttransformed, mins, maxs, endtransformed);
-       else if (model && model->brush.TraceBox)
-               model->brush.TraceBox(model, &trace, starttransformedmins, starttransformedmaxs, endtransformedmins, endtransformedmaxs);
+#if COLLISIONPARANOID >= 3
+       Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]);
+#endif
+
+       if (model && model->TraceBox)
+       {
+               int frame;
+               frame = (int)ent->v->frame;
+               frame = bound(0, frame, (model->numframes - 1));
+               VectorAdd(starttransformed, maxs, starttransformedmaxs);
+               VectorAdd(endtransformed, maxs, endtransformedmaxs);
+               VectorAdd(starttransformed, mins, starttransformedmins);
+               VectorAdd(endtransformed, mins, endtransformedmins);
+               model->TraceBox(model, frame, &trace, starttransformedmins, starttransformedmaxs, endtransformedmins, endtransformedmaxs, SUPERCONTENTS_SOLID);
+       }
        else
-               Collision_ClipTrace_Box(&trace, ent->v->mins, ent->v->maxs, starttransformed, mins, maxs, endtransformed);
+               Collision_ClipTrace_Box(&trace, ent->v->mins, ent->v->maxs, starttransformed, mins, maxs, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID);
 
-       if (trace.fraction < 1 || trace.startsolid)
-               trace.ent = ent;
-       VectorLerp(start, trace.fraction, end, trace.endpos);
-       VectorCopy(trace.plane.normal, tempnormal);
-       Matrix4x4_Transform3x3(&matrix, tempnormal, trace.plane.normal);
-       // FIXME: should recalc trace.plane.dist
+       if (trace.fraction < 1)
+       {
+               VectorLerp(start, trace.fraction, end, trace.endpos);
+               VectorCopy(trace.plane.normal, tempnormal);
+               Matrix4x4_Transform3x3(&matrix, tempnormal, trace.plane.normal);
+               // FIXME: should recalc trace.plane.dist
+       }
+       else
+               VectorCopy(end, trace.endpos);
 
        return trace;
 }
@@ -527,6 +531,8 @@ void SV_ClipToNode(moveclip_t *clip, link_t *list)
                touch->e->areagridmarknumber = sv_areagrid_marknumber;
                sv_areagrid_stats_entitychecks++;
 
+               // LordHavoc: this box comparison isn't much use with the high resolution areagrid
+               /*
                if (clip->boxmins[0] > touch->v->absmax[0]
                 || clip->boxmaxs[0] < touch->v->absmin[0]
                 || clip->boxmins[1] > touch->v->absmax[1]
@@ -534,6 +540,7 @@ void SV_ClipToNode(moveclip_t *clip, link_t *list)
                 || clip->boxmins[2] > touch->v->absmax[2]
                 || clip->boxmaxs[2] < touch->v->absmin[2])
                        continue;
+               */
 
                if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
                        continue;
@@ -543,6 +550,8 @@ void SV_ClipToNode(moveclip_t *clip, link_t *list)
 
                if (clip->passedict)
                {
+                       if (touch == clip->passedict)
+                               continue;
                        if (!clip->passedict->v->size[0] && !touch->v->size[0])
                                continue;       // points never interact
                        if (PROG_TO_EDICT(touch->v->owner) == clip->passedict)
@@ -556,8 +565,6 @@ void SV_ClipToNode(moveclip_t *clip, link_t *list)
                                continue;
                }
 
-               if (touch == clip->passedict)
-                       continue;
                if (touch->v->solid == SOLID_TRIGGER)
                {
                        ED_Print(touch);
@@ -565,43 +572,35 @@ void SV_ClipToNode(moveclip_t *clip, link_t *list)
                }
 
                // might interact, so do an exact clip
-               if (touch->v->solid == SOLID_BSP)
-                       trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end);
-               else if ((int)touch->v->flags & FL_MONSTER)
-                       trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
+               if ((int)touch->v->flags & FL_MONSTER)
+                       trace = SV_ClipMoveToEntity(touch, clip->start, clip->mins2, clip->maxs2, clip->end, clip->type);
                else
-                       trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
+                       trace = SV_ClipMoveToEntity(touch, clip->start, clip->mins, clip->maxs, clip->end, clip->type);
                // LordHavoc: take the 'best' answers from the new trace and combine with existing data
                if (trace.allsolid)
                        clip->trace.allsolid = true;
                if (trace.startsolid)
                {
                        clip->trace.startsolid = true;
-                       if (!clip->trace.ent)
-                               clip->trace.ent = trace.ent;
+                       if (clip->trace.realfraction == 1)
+                               clip->trace.ent = touch;
                }
-               if (trace.inopen)
-                       clip->trace.inopen = true;
+               // don't set this except on the world, because it can easily confuse
+               // monsters underwater if there's a bmodel involved in the trace
+               // (inopen && inwater is how they check water visibility)
+               //if (trace.inopen)
+               //      clip->trace.inopen = true;
                if (trace.inwater)
                        clip->trace.inwater = true;
-               if (trace.fraction < clip->trace.fraction)
+               if (trace.realfraction < clip->trace.realfraction)
                {
                        clip->trace.fraction = trace.fraction;
+                       clip->trace.realfraction = trace.realfraction;
                        VectorCopy(trace.endpos, clip->trace.endpos);
                        clip->trace.plane = trace.plane;
-                       //clip->trace.endcontents = trace.endcontents;
                        clip->trace.ent = touch;
                }
-               // FIXME: the handling of endcontents is really broken but works well enough for point checks
-               if (trace.endcontents < clip->trace.endcontents || trace.endcontents == CONTENTS_SOLID)
-               {
-                       // lower numbered (lava is lower than water, for example)
-                       // contents override higher numbered contents, except for
-                       // CONTENTS_SOLID which overrides everything
-                       clip->trace.endcontents = trace.endcontents;
-               }
-               if (clip->trace.allsolid)
-                       return;
+               clip->trace.startsupercontents |= trace.startsupercontents;
        }
 }
 
@@ -610,74 +609,71 @@ void SV_ClipToNode(moveclip_t *clip, link_t *list)
 SV_Move
 ==================
 */
+#if COLLISIONPARANOID >= 1
+trace_t SV_Move_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict)
+#else
 trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict)
+#endif
 {
        moveclip_t clip;
-       vec3_t bigmins, bigmaxs;
+       vec3_t hullmins, hullmaxs;
        areagrid_t *grid;
        int i, igrid[3], igridmins[3], igridmaxs[3];
 
+       // if the passedict is world, make it NULL (to avoid two checks each time)
+       if (passedict == sv.edicts)
+               passedict = NULL;
+
        memset(&clip, 0, sizeof(moveclip_t));
 
        VectorCopy(start, clip.start);
        VectorCopy(end, clip.end);
        VectorCopy(mins, clip.mins);
        VectorCopy(maxs, clip.maxs);
+       VectorCopy(mins, clip.mins2);
+       VectorCopy(maxs, clip.maxs2);
        clip.type = type;
        clip.passedict = passedict;
-
-       Collision_RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, clip.hullmins, clip.hullmaxs);
+#if COLLISIONPARANOID >= 3
+       Con_Printf("move(%f %f %f,%f %f %f)", clip.start[0], clip.start[1], clip.start[2], clip.end[0], clip.end[1], clip.end[2]);
+#endif
 
        // clip to world
-       clip.trace = SV_ClipMoveToEntity(sv.edicts, clip.start, clip.hullmins, clip.hullmaxs, clip.end);
+       clip.trace = SV_ClipMoveToEntity(sv.edicts, clip.start, clip.mins, clip.maxs, clip.end, clip.type);
+       if (clip.trace.startsolid || clip.trace.fraction < 1)
+               clip.trace.ent = sv.edicts;
        if (clip.type == MOVE_WORLDONLY)
-       //if (clip.trace.allsolid)
                return clip.trace;
 
        if (clip.type == MOVE_MISSILE)
        {
-               // LordHavoc: modified this, was = -15, now = clip.mins[i] - 15
-               for (i=0 ; i<3 ; i++)
+               // LordHavoc: modified this, was = -15, now -= 15
+               for (i = 0;i < 3;i++)
                {
-                       clip.mins2[i] = clip.mins[i] - 15;
-                       clip.maxs2[i] = clip.maxs[i] + 15;
+                       clip.mins2[i] -= 15;
+                       clip.maxs2[i] += 15;
                }
        }
+
+       // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
+       if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
+               sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clip.mins, clip.maxs, hullmins, hullmaxs);
        else
        {
-               VectorCopy (clip.mins, clip.mins2);
-               VectorCopy (clip.maxs, clip.maxs2);
+               VectorCopy(clip.mins, hullmins);
+               VectorCopy(clip.maxs, hullmaxs);
        }
 
-       bigmins[0] = min(clip.mins2[0], clip.hullmins[0]);
-       bigmaxs[0] = max(clip.maxs2[0], clip.hullmaxs[0]);
-       bigmins[1] = min(clip.mins2[1], clip.hullmins[1]);
-       bigmaxs[1] = max(clip.maxs2[1], clip.hullmaxs[1]);
-       bigmins[2] = min(clip.mins2[2], clip.hullmins[2]);
-       bigmaxs[2] = max(clip.maxs2[2], clip.hullmaxs[2]);
-
        // create the bounding box of the entire move
-       if (!sv_debugmove.integer)
+       for (i = 0;i < 3;i++)
        {
-               int i;
-
-               for (i=0 ; i<3 ; i++)
-               {
-                       if (clip.trace.endpos[i] > clip.start[i])
-                       {
-                               clip.boxmins[i] = clip.start[i] + bigmins[i] - 1;
-                               clip.boxmaxs[i] = clip.trace.endpos[i] + bigmaxs[i] + 1;
-                       }
-                       else
-                       {
-                               clip.boxmins[i] = clip.trace.endpos[i] + bigmins[i] - 1;
-                               clip.boxmaxs[i] = clip.start[i] + bigmaxs[i] + 1;
-                       }
-               }
+               clip.boxmins[i] = min(clip.start[i], clip.trace.endpos[i]) + min(hullmins[i], clip.mins2[i]) - 1;
+               clip.boxmaxs[i] = max(clip.start[i], clip.trace.endpos[i]) + max(hullmaxs[i], clip.maxs2[i]) + 1;
        }
-       else
+
+       // debug override to test against everything
+       if (sv_debugmove.integer)
        {
-               // debug to test against everything
                clip.boxmins[0] = clip.boxmins[1] = clip.boxmins[2] = -999999999;
                clip.boxmaxs[0] = clip.boxmaxs[1] = clip.boxmaxs[2] =  999999999;
        }
@@ -709,14 +705,34 @@ trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const
        return clip.trace;
 }
 
-int SV_PointContents(const vec3_t point)
+#if COLLISIONPARANOID >= 1
+trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, edict_t *passedict)
 {
-#if 1
-       return SV_Move(point, vec3_origin, vec3_origin, point, MOVE_NOMONSTERS, NULL).endcontents;
-#else
-       if (sv.worldmodel && sv.worldmodel->brush.PointContents)
-               return sv.worldmodel->brush.PointContents(sv.worldmodel, point);
-       return CONTENTS_SOLID;
+       int endstuck;
+       trace_t trace;
+       vec3_t temp;
+       trace = SV_Move_(start, mins, maxs, end, type, passedict);
+       if (passedict)
+       {
+               VectorCopy(trace.endpos, temp);
+               endstuck = SV_Move_(temp, mins, maxs, temp, type, passedict).startsolid;
+#if COLLISIONPARANOID < 3
+               if (trace.startsolid || endstuck)
 #endif
+                       Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "\002" : "", passedict ? passedict - sv.edicts : -1, passedict->v->origin[0], passedict->v->origin[1], passedict->v->origin[2], end[0] - passedict->v->origin[0], end[1] - passedict->v->origin[1], end[2] - passedict->v->origin[2], trace.fraction, trace.endpos[0] - passedict->v->origin[0], trace.endpos[1] - passedict->v->origin[1], trace.endpos[2] - passedict->v->origin[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
+       }
+       return trace;
+}
+#endif
+
+int SV_PointSuperContents(const vec3_t point)
+{
+       return SV_Move(point, vec3_origin, vec3_origin, point, sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL).startsupercontents;
 }
 
+int SV_PointQ1Contents(const vec3_t point)
+{
+       return Mod_Q1BSP_NativeContentsFromSuperContents(NULL, SV_PointSuperContents(point));
+}
+
+