]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
Lightmaps merging debug print ("copying original lightmap") now uses dprint. ODE...
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index b54dbc8113fbc15a2477320c89a25e6df9452104..3a6503d702b0015110ab5877d42bdef1ba3b1cc9 100644 (file)
--- a/world.c
+++ b/world.c
@@ -323,6 +323,9 @@ void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const
 #define USEODE 1
 #endif
 
+// recent ODE trunk has dWorldStepFast1 removed
+//#define ODE_USE_STEPFAST
+
 #ifdef USEODE
 cvar_t physics_ode_quadtree_depth = {0, "physics_ode_quadtree_depth","5", "desired subdivision level of quadtree culling space"};
 cvar_t physics_ode_contactsurfacelayer = {0, "physics_ode_contactsurfacelayer","1", "allows objects to overlap this many units to reduce jitter"};
@@ -338,6 +341,7 @@ cvar_t physics_ode_world_damping_linear = {0, "physics_ode_world_damping_linear"
 cvar_t physics_ode_world_damping_linear_threshold = {0, "physics_ode_world_damping_linear_threshold", "0.01", "world linear damping threshold (see ODE User Guide); use defaults when set to -1"};
 cvar_t physics_ode_world_damping_angular = {0, "physics_ode_world_damping_angular", "0.005", "world angular damping scale (see ODE User Guide); use defaults when set to -1"};
 cvar_t physics_ode_world_damping_angular_threshold = {0, "physics_ode_world_damping_angular_threshold", "0.01", "world angular damping threshold (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_gravitymod = {0, "physics_ode_world_gravitymod", "1", "multiplies gravity got from sv_gravity, this may be needed to tweak if strong damping is used"};
 cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"};
 cvar_t physics_ode_constantstep = {0, "physics_ode_constantstep", "1", "use constant step (sys_ticrate value) instead of variable step which tends to increase stability"};
 cvar_t physics_ode_autodisable = {0, "physics_ode_autodisable", "1", "automatic disabling of objects which dont move for long period of time, makes object stacking a lot faster"};
@@ -584,7 +588,9 @@ void            (ODE_API *dWorldSetQuickStepNumIterations)(dWorldID, int num);
 //dReal           (ODE_API *dWorldGetContactMaxCorrectingVel)(dWorldID);
 void            (ODE_API *dWorldSetContactSurfaceLayer)(dWorldID, dReal depth);
 //dReal           (ODE_API *dWorldGetContactSurfaceLayer)(dWorldID);
+#ifdef ODE_USE_STEPFAST
 void            (ODE_API *dWorldStepFast1)(dWorldID, dReal stepsize, int maxiterations);
+#endif
 //void            (ODE_API *dWorldSetAutoEnableDepthSF1)(dWorldID, int autoEnableDepth);
 //int             (ODE_API *dWorldGetAutoEnableDepthSF1)(dWorldID);
 //dReal           (ODE_API *dWorldGetAutoDisableLinearThreshold)(dWorldID);
@@ -650,9 +656,9 @@ void            (ODE_API *dBodySetMass)(dBodyID, const dMass *mass);
 //void            (ODE_API *dBodyAddForce)(dBodyID, dReal fx, dReal fy, dReal fz);
 //void            (ODE_API *dBodyAddTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
 //void            (ODE_API *dBodyAddRelForce)(dBodyID, dReal fx, dReal fy, dReal fz);
-//void            (ODE_API *dBodyAddRelTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
+void            (ODE_API *dBodyAddRelTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
 //void            (ODE_API *dBodyAddForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
-//void            (ODE_API *dBodyAddForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
+void            (ODE_API *dBodyAddForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
 //void            (ODE_API *dBodyAddRelForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
 //void            (ODE_API *dBodyAddRelForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
 //const dReal *   (ODE_API *dBodyGetForce)(dBodyID);
@@ -674,8 +680,8 @@ dJointID        (ODE_API *dBodyGetJoint)(dBodyID, int index);
 //void            (ODE_API *dBodySetDynamic)(dBodyID);
 //void            (ODE_API *dBodySetKinematic)(dBodyID);
 //int             (ODE_API *dBodyIsKinematic)(dBodyID);
-//void            (ODE_API *dBodyEnable)(dBodyID);
-//void            (ODE_API *dBodyDisable)(dBodyID);
+void            (ODE_API *dBodyEnable)(dBodyID);
+void            (ODE_API *dBodyDisable)(dBodyID);
 int             (ODE_API *dBodyIsEnabled)(dBodyID);
 void            (ODE_API *dBodySetGravityMode)(dBodyID b, int mode);
 int             (ODE_API *dBodyGetGravityMode)(dBodyID b);
@@ -1049,7 +1055,9 @@ static dllfunction_t odefuncs[] =
 //     {"dWorldGetContactMaxCorrectingVel",                    (void **) &dWorldGetContactMaxCorrectingVel},
        {"dWorldSetContactSurfaceLayer",                                (void **) &dWorldSetContactSurfaceLayer},
 //     {"dWorldGetContactSurfaceLayer",                                (void **) &dWorldGetContactSurfaceLayer},
+#ifdef ODE_USE_STEPFAST
        {"dWorldStepFast1",                                                             (void **) &dWorldStepFast1},
+#endif
 //     {"dWorldSetAutoEnableDepthSF1",                                 (void **) &dWorldSetAutoEnableDepthSF1},
 //     {"dWorldGetAutoEnableDepthSF1",                                 (void **) &dWorldGetAutoEnableDepthSF1},
 //     {"dWorldGetAutoDisableLinearThreshold",                 (void **) &dWorldGetAutoDisableLinearThreshold},
@@ -1115,9 +1123,9 @@ static dllfunction_t odefuncs[] =
 //     {"dBodyAddForce",                                                               (void **) &dBodyAddForce},
 //     {"dBodyAddTorque",                                                              (void **) &dBodyAddTorque},
 //     {"dBodyAddRelForce",                                                    (void **) &dBodyAddRelForce},
-//     {"dBodyAddRelTorque",                                                   (void **) &dBodyAddRelTorque},
+       {"dBodyAddRelTorque",                                                   (void **) &dBodyAddRelTorque},
 //     {"dBodyAddForceAtPos",                                                  (void **) &dBodyAddForceAtPos},
-//     {"dBodyAddForceAtRelPos",                                               (void **) &dBodyAddForceAtRelPos},
+       {"dBodyAddForceAtRelPos",                                               (void **) &dBodyAddForceAtRelPos},
 //     {"dBodyAddRelForceAtPos",                                               (void **) &dBodyAddRelForceAtPos},
 //     {"dBodyAddRelForceAtRelPos",                                    (void **) &dBodyAddRelForceAtRelPos},
 //     {"dBodyGetForce",                                                               (void **) &dBodyGetForce},
@@ -1139,8 +1147,8 @@ static dllfunction_t odefuncs[] =
 //     {"dBodySetDynamic",                                                             (void **) &dBodySetDynamic},
 //     {"dBodySetKinematic",                                                   (void **) &dBodySetKinematic},
 //     {"dBodyIsKinematic",                                                    (void **) &dBodyIsKinematic},
-//     {"dBodyEnable",                                                                 (void **) &dBodyEnable},
-//     {"dBodyDisable",                                                                (void **) &dBodyDisable},
+       {"dBodyEnable",                                                                 (void **) &dBodyEnable},
+       {"dBodyDisable",                                                                (void **) &dBodyDisable},
        {"dBodyIsEnabled",                                                              (void **) &dBodyIsEnabled},
        {"dBodySetGravityMode",                                                 (void **) &dBodySetGravityMode},
        {"dBodyGetGravityMode",                                                 (void **) &dBodyGetGravityMode},
@@ -1488,6 +1496,7 @@ static void World_Physics_Init(void)
        Cvar_RegisterVariable(&physics_ode_world_damping_linear_threshold);
        Cvar_RegisterVariable(&physics_ode_world_damping_angular);
        Cvar_RegisterVariable(&physics_ode_world_damping_angular_threshold);
+       Cvar_RegisterVariable(&physics_ode_world_gravitymod);
        Cvar_RegisterVariable(&physics_ode_iterationsperframe);
        Cvar_RegisterVariable(&physics_ode_constantstep);
        Cvar_RegisterVariable(&physics_ode_movelimit);
@@ -1646,6 +1655,8 @@ void World_Physics_RemoveJointFromEntity(world_t *world, prvm_edict_t *ed)
 
 void World_Physics_RemoveFromEntity(world_t *world, prvm_edict_t *ed)
 {
+       edict_odefunc_t *f, *nf;
+
        // entity is not physics controlled, free any physics data
        ed->priv.server->ode_physics = false;
 #ifdef USEODE
@@ -1690,6 +1701,40 @@ void World_Physics_RemoveFromEntity(world_t *world, prvm_edict_t *ed)
        if(ed->priv.server->ode_massbuf)
                Mem_Free(ed->priv.server->ode_massbuf);
        ed->priv.server->ode_massbuf = NULL;
+       // clear functions stack
+       for(f = ed->priv.server->ode_func; f; f = nf)
+       {
+               nf = f->next;
+               Mem_Free(f);
+       }
+       ed->priv.server->ode_func = NULL;
+}
+
+void World_Physics_ApplyCmd(prvm_edict_t *ed, edict_odefunc_t *f)
+{
+       dBodyID body = (dBodyID)ed->priv.server->ode_body;
+
+#ifdef USEODE
+       switch(f->type)
+       {
+       case ODEFUNC_ENABLE:
+               dBodyEnable(body);
+               break;
+       case ODEFUNC_DISABLE:
+               dBodyDisable(body);
+               break;
+       case ODEFUNC_RELFORCEATPOS:
+               dBodyEnable(body);
+               dBodyAddForceAtRelPos(body, f->v1[0], f->v1[1], f->v1[2], f->v2[0], f->v2[1], f->v2[2]);
+               break;
+       case ODEFUNC_RELTORQUE:
+               dBodyEnable(body);
+               dBodyAddRelTorque(body, f->v1[0], f->v1[1], f->v1[2]);
+               break;
+       default:
+               break;
+       }
+#endif
 }
 
 #ifdef USEODE
@@ -1703,7 +1748,6 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
        int movetype;
        matrix4x4_t bodymatrix;
        matrix4x4_t entitymatrix;
-       prvm_eval_t *val;
        vec3_t angles;
        vec3_t avelocity;
        vec3_t forward, left, up;
@@ -1713,11 +1757,10 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
        int jointtype;
        if (!body)
                return;
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.movetype);
-       movetype = (int)val->_float;
+       movetype = (int)PRVM_gameedictfloat(ed, movetype);
        if (movetype != MOVETYPE_PHYSICS)
        {
-               jointtype = 0;val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.jointtype);if (val) jointtype = (int)val->_float;
+               jointtype = (int)PRVM_gameedictfloat(ed, jointtype);
                switch(jointtype)
                {
                        // TODO feed back data from physics
@@ -1774,14 +1817,14 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
                avelocity[PITCH] *= pitchsign;
        }
 
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.origin);if (val) VectorCopy(origin, val->vector);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.velocity);if (val) VectorCopy(velocity, val->vector);
-       //val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.axis_forward);if (val) VectorCopy(forward, val->vector);
-       //val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.axis_left);if (val) VectorCopy(left, val->vector);
-       //val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.axis_up);if (val) VectorCopy(up, val->vector);
-       //val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.spinvelocity);if (val) VectorCopy(spinvelocity, val->vector);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.angles);if (val) VectorCopy(angles, val->vector);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.avelocity);if (val) VectorCopy(avelocity, val->vector);
+       VectorCopy(origin, PRVM_gameedictvector(ed, origin));
+       VectorCopy(velocity, PRVM_gameedictvector(ed, velocity));
+       //VectorCopy(forward, PRVM_gameedictvector(ed, axis_forward));
+       //VectorCopy(left, PRVM_gameedictvector(ed, axis_left));
+       //VectorCopy(up, PRVM_gameedictvector(ed, axis_up));
+       //VectorCopy(spinvelocity, PRVM_gameedictvector(ed, spinvelocity));
+       VectorCopy(angles, PRVM_gameedictvector(ed, angles));
+       VectorCopy(avelocity, PRVM_gameedictvector(ed, avelocity));
 
        // values for BodyFromEntity to check if the qc modified anything later
        VectorCopy(origin, ed->priv.server->ode_origin);
@@ -1807,19 +1850,18 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed
        int enemy = 0, aiment = 0;
        vec3_t origin, velocity, angles, forward, left, up, movedir;
        vec_t CFM, ERP, FMax, Stop, Vel;
-       prvm_eval_t *val;
        VectorClear(origin);
        VectorClear(velocity);
        VectorClear(angles);
        VectorClear(movedir);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.movetype);if (val) movetype = (int)val->_float;
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.jointtype);if (val) jointtype = (int)val->_float;
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.enemy);if (val) enemy = val->_int;
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.aiment);if (val) aiment = val->_int;
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.origin);if (val) VectorCopy(val->vector, origin);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.velocity);if (val) VectorCopy(val->vector, velocity);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.angles);if (val) VectorCopy(val->vector, angles);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.movedir);if (val) VectorCopy(val->vector, movedir);
+       movetype = (int)PRVM_gameedictfloat(ed, movetype);
+       jointtype = (int)PRVM_gameedictfloat(ed, jointtype);
+       enemy = PRVM_gameedictedict(ed, enemy);
+       aiment = PRVM_gameedictedict(ed, aiment);
+       VectorCopy(PRVM_gameedictvector(ed, origin), origin);
+       VectorCopy(PRVM_gameedictvector(ed, velocity), velocity);
+       VectorCopy(PRVM_gameedictvector(ed, angles), angles);
+       VectorCopy(PRVM_gameedictvector(ed, movedir), movedir);
        if(movetype == MOVETYPE_PHYSICS)
                jointtype = 0; // can't have both
        if(enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
@@ -1986,6 +2028,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
        dBodyID body = (dBodyID)ed->priv.server->ode_body;
        dMass mass;
        dReal test;
+       const dReal *ovelocity, *ospinvelocity;
        void *dataID;
        dVector3 capsulerot[3];
        dp_model_t *model;
@@ -2000,7 +2043,6 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
        int triangleindex;
        int vertexindex;
        mempool_t *mempool;
-       prvm_eval_t *val;
        qboolean modified = false;
        vec3_t angles;
        vec3_t avelocity;
@@ -2022,15 +2064,17 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
        vec_t scale = 1.0f;
        vec_t spinlimit;
        qboolean gravity;
+       edict_odefunc_t *func, *nextf;
+
 #ifdef ODE_DYNAMIC
        if (!ode_dll)
                return;
 #endif
        VectorClear(entmins);
        VectorClear(entmaxs);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.solid);if (val) solid = (int)val->_float;
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.movetype);if (val) movetype = (int)val->_float;
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.scale);if (val && val->_float) scale = val->_float;
+       solid = (int)PRVM_gameedictfloat(ed, solid);
+       movetype = (int)PRVM_gameedictfloat(ed, movetype);
+       scale = PRVM_gameedictfloat(ed, scale);if (!scale) scale = 1.0f;
        modelindex = 0;
        if (world == &sv.world)
                mempool = sv_mempool;
@@ -2042,9 +2086,8 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
        switch(solid)
        {
        case SOLID_BSP:
-               val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.modelindex);
-               if (val)
-                       modelindex = (int)val->_float;
+       case SOLID_PHYSICS_TRIMESH:
+               modelindex = (int)PRVM_gameedictfloat(ed, modelindex);
                if (world == &sv.world)
                        model = SV_GetModelByIndex(modelindex);
                else if (world == &cl.world)
@@ -2055,7 +2098,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                {
                        VectorScale(model->normalmins, scale, entmins);
                        VectorScale(model->normalmaxs, scale, entmaxs);
-                       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.mass);if (val) massval = val->_float;
+                       massval = PRVM_gameedictfloat(ed, mass);
                }
                else
                {
@@ -2069,9 +2112,9 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
        case SOLID_PHYSICS_BOX:
        case SOLID_PHYSICS_SPHERE:
        case SOLID_PHYSICS_CAPSULE:
-               val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.mins);if (val) VectorCopy(val->vector, entmins);
-               val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.maxs);if (val) VectorCopy(val->vector, entmaxs);
-               val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.mass);if (val) massval = val->_float;
+               VectorCopy(PRVM_gameedictvector(ed, mins), entmins);
+               VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs);
+               massval = PRVM_gameedictfloat(ed, mass);
                break;
        default:
                if (ed->priv.server->ode_physics)
@@ -2111,7 +2154,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                if (massval * geomsize[0] * geomsize[1] * geomsize[2] == 0)
                {
                        if (movetype == MOVETYPE_PHYSICS)
-                               Con_Printf("entity %i (classname %s) .mass * .size_x * .size_y * .size_z == 0\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string));
+                               Con_Printf("entity %i (classname %s) .mass * .size_x * .size_y * .size_z == 0\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)));
                        massval = 1.0f;
                        VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
                }
@@ -2119,10 +2162,11 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                switch(solid)
                {
                case SOLID_BSP:
+               case SOLID_PHYSICS_TRIMESH:
                        ed->priv.server->ode_offsetmatrix = identitymatrix;
                        if (!model)
                        {
-                               Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string));
+                               Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)));
                                goto treatasbox;
                        }
                        // add an optimized mesh to the model containing only the SUPERCONTENTS_SOLID surfaces
@@ -2130,7 +2174,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                                Mod_CreateCollisionMesh(model);
                        if (!model->brush.collisionmesh || !model->brush.collisionmesh->numtriangles)
                        {
-                               Con_Printf("entity %i (classname %s) has no geometry\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string));
+                               Con_Printf("entity %i (classname %s) has no geometry\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)));
                                goto treatasbox;
                        }
                        // ODE requires persistent mesh storage, so we need to copy out
@@ -2248,16 +2292,16 @@ treatasbox:
        VectorClear(angles);
        VectorClear(avelocity);
        gravity = true;
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.origin);if (val) VectorCopy(val->vector, origin);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.velocity);if (val) VectorCopy(val->vector, velocity);
-       //val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.axis_forward);if (val) VectorCopy(val->vector, forward);
-       //val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.axis_left);if (val) VectorCopy(val->vector, left);
-       //val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.axis_up);if (val) VectorCopy(val->vector, up);
-       //val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.spinvelocity);if (val) VectorCopy(val->vector, spinvelocity);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.angles);if (val) VectorCopy(val->vector, angles);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.avelocity);if (val) VectorCopy(val->vector, avelocity);
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.gravity);if (val) { if(val->_float != 0.0f && val->_float < 0.5f) gravity = false; }
-       if(ed == prog->edicts)
+       VectorCopy(PRVM_gameedictvector(ed, origin), origin);
+       VectorCopy(PRVM_gameedictvector(ed, velocity), velocity);
+       //VectorCopy(PRVM_gameedictvector(ed, axis_forward), forward);
+       //VectorCopy(PRVM_gameedictvector(ed, axis_left), left);
+       //VectorCopy(PRVM_gameedictvector(ed, axis_up), up);
+       //VectorCopy(PRVM_gameedictvector(ed, spinvelocity), spinvelocity);
+       VectorCopy(PRVM_gameedictvector(ed, angles), angles);
+       VectorCopy(PRVM_gameedictvector(ed, avelocity), avelocity);
+       if (PRVM_gameedictfloat(ed, gravity) != 0.0f && PRVM_gameedictfloat(ed, gravity) < 0.5f) gravity = false;
+       if (ed == prog->edicts)
                gravity = false;
 
        // compatibility for legacy entities
@@ -2306,9 +2350,9 @@ treatasbox:
                if (IS_NAN(test))
                {
                        modified = true;
-                       //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
+                       //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
                        if (physics_ode_trick_fixnan.integer >= 2)
-                               Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
+                               Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
                        test = VectorLength2(origin);
                        if (IS_NAN(test))
                                VectorClear(origin);
@@ -2414,9 +2458,10 @@ treatasbox:
 
        if(body)
        {
+
                // limit movement speed to prevent missed collisions at high speed
-               const dReal *ovelocity = dBodyGetLinearVel(body);
-               const dReal *ospinvelocity = dBodyGetAngularVel(body);
+               ovelocity = dBodyGetLinearVel(body);
+               ospinvelocity = dBodyGetAngularVel(body);
                movelimit = ed->priv.server->ode_movelimit * world->physics.ode_movelimit;
                test = VectorLength2(ovelocity);
                if (test > movelimit*movelimit)
@@ -2437,6 +2482,15 @@ treatasbox:
                {
                        dBodySetAngularVel(body, 0, 0, 0);
                }
+
+               // apply functions and clear stack
+               for(func = ed->priv.server->ode_func; func; func = nextf)
+               {
+                       nextf = func->next;
+                       World_Physics_ApplyCmd(ed, func);
+                       Mem_Free(func);
+               }
+               ed->priv.server->ode_func = NULL;
        }
 }
 
@@ -2450,7 +2504,6 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
        dJointID c;
        int i;
        int numcontacts;
-       prvm_eval_t *val;
        float bouncefactor1 = 0.0f;
        float bouncestop1 = 60.0f / 800.0f;
        float bouncefactor2 = 0.0f;
@@ -2485,13 +2538,10 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
                ed1 = NULL;
        if(ed1)
        {
-               val = PRVM_EDICTFIELDVALUE(ed1, prog->fieldoffsets.bouncefactor);
-               if (val!=0 && val->_float)
-                       bouncefactor1 = val->_float;
-
-               val = PRVM_EDICTFIELDVALUE(ed1, prog->fieldoffsets.bouncestop);
-               if (val!=0 && val->_float)
-                       bouncestop1 = val->_float;
+               bouncefactor1 = PRVM_gameedictfloat(ed1, bouncefactor);
+               bouncestop1 = PRVM_gameedictfloat(ed1, bouncestop);
+               if (!bouncestop1)
+                       bouncestop1 = 60.0f / 800.0f;
        }
 
        ed2 = (prvm_edict_t *) dGeomGetData(o2);
@@ -2499,22 +2549,19 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
                ed2 = NULL;
        if(ed2)
        {
-               val = PRVM_EDICTFIELDVALUE(ed2, prog->fieldoffsets.bouncefactor);
-               if (val!=0 && val->_float)
-                       bouncefactor2 = val->_float;
-
-               val = PRVM_EDICTFIELDVALUE(ed2, prog->fieldoffsets.bouncestop);
-               if (val!=0 && val->_float)
-                       bouncestop2 = val->_float;
+               bouncefactor2 = PRVM_gameedictfloat(ed2, bouncefactor);
+               bouncestop2 = PRVM_gameedictfloat(ed2, bouncestop);
+               if (!bouncestop2)
+                       bouncestop2 = 60.0f / 800.0f;
        }
 
        if(!strcmp(prog->name, "server"))
        {
-               if(ed1 && ed1->fields.server->touch)
+               if(ed1 && PRVM_serveredictfunction(ed1, touch))
                {
                        SV_LinkEdict_TouchAreaGrid_Call(ed1, ed2 ? ed2 : prog->edicts);
                }
-               if(ed2 && ed2->fields.server->touch)
+               if(ed2 && PRVM_serveredictfunction(ed2, touch))
                {
                        SV_LinkEdict_TouchAreaGrid_Call(ed2, ed1 ? ed1 : prog->edicts);
                }
@@ -2593,7 +2640,7 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity)
                for (i = 0;i < world->physics.ode_iterations;i++)
                {
                        // set the gravity
-                       dWorldSetGravity((dWorldID)world->physics.ode_world, 0, 0, -gravity);
+                       dWorldSetGravity((dWorldID)world->physics.ode_world, 0, 0, -gravity * physics_ode_world_gravitymod.value);
                        // set the tolerance for closeness of objects
                        dWorldSetContactSurfaceLayer((dWorldID)world->physics.ode_world, max(0, physics_ode_contactsurfacelayer.value));
 
@@ -2608,8 +2655,10 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity)
                                dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldstep_iterations.integer, 200));
                                dWorldQuickStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
                        }
+#ifdef ODE_USE_STEPFAST
                        else if (physics_ode_worldstep.integer == 1)
                                dWorldStepFast1((dWorldID)world->physics.ode_world, world->physics.ode_step, bound(1, physics_ode_worldstep_iterations.integer, 200));
+#endif
                        else
                                dWorldStep((dWorldID)world->physics.ode_world, world->physics.ode_step);