]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
fixed Mod_LoadZymoticModel - it had TONS of crashs
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index f4e2436c8fa88b0687496d0e46fff7ce5893000e..4fab85e10db08bfc556078bd943737cd6ea347d8 100644 (file)
--- a/world.c
+++ b/world.c
@@ -29,12 +29,13 @@ line of sight checks trace->crosscontent, but bullets don't
 
 */
 
-/*
-typedef struct link_s
+cvar_t sv_useareanodes = {CVAR_NOTIFY, "sv_useareanodes", "1"};
+
+void SV_World_Init(void)
 {
-       struct link_s   *prev, *next;
-} link_t;
-*/
+       Cvar_RegisterVariable(&sv_useareanodes);
+       Collision_Init ();
+}
 
 
 void ClearLink (link_t *l);
@@ -42,11 +43,6 @@ void RemoveLink (link_t *l);
 void InsertLinkBefore (link_t *l, link_t *before);
 void InsertLinkAfter (link_t *l, link_t *after);
 
-// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
-// ent = STRUCT_FROM_LINK(link,entity_t,order)
-// FIXME: remove this mess!
-//#define      STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (int)&(((t *)0)->m)))
-
 #define        EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area)))
 
 //============================================================================
@@ -184,8 +180,6 @@ SV_ClearWorld
 */
 void SV_ClearWorld (void)
 {
-       Collision_Init ();
-
        memset (sv_areanodes, 0, sizeof(sv_areanodes));
        sv_numareanodes = 0;
        Mod_CheckLoaded(sv.worldmodel);
@@ -227,14 +221,14 @@ loc0:
                touch = EDICT_FROM_AREA(l);
                if (touch == ent)
                        continue;
-               if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
+               if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
                        continue;
-               if (ent->v.absmin[0] > touch->v.absmax[0]
-                || ent->v.absmin[1] > touch->v.absmax[1]
-                || ent->v.absmin[2] > touch->v.absmax[2]
-                || ent->v.absmax[0] < touch->v.absmin[0]
-                || ent->v.absmax[1] < touch->v.absmin[1]
-                || ent->v.absmax[2] < touch->v.absmin[2])
+               if (ent->v->absmin[0] > touch->v->absmax[0]
+                || ent->v->absmin[1] > touch->v->absmax[1]
+                || ent->v->absmin[2] > touch->v->absmax[2]
+                || ent->v->absmax[0] < touch->v->absmin[0]
+                || ent->v->absmax[1] < touch->v->absmin[1]
+                || ent->v->absmax[2] < touch->v->absmin[2])
                        continue;
                old_self = pr_global_struct->self;
                old_other = pr_global_struct->other;
@@ -242,7 +236,7 @@ loc0:
                pr_global_struct->self = EDICT_TO_PROG(touch);
                pr_global_struct->other = EDICT_TO_PROG(ent);
                pr_global_struct->time = sv.time;
-               PR_ExecuteProgram (touch->v.touch, "");
+               PR_ExecuteProgram (touch->v->touch, "");
 
                pr_global_struct->self = old_self;
                pr_global_struct->other = old_other;
@@ -252,19 +246,16 @@ loc0:
        if (node->axis == -1)
                return;
 
-       // LordHavoc: optimized recursion
-//     if (ent->v.absmax[node->axis] > node->dist) SV_TouchLinks (ent, node->children[0]);
-//     if (ent->v.absmin[node->axis] < node->dist) SV_TouchLinks (ent, node->children[1]);
-       if (ent->v.absmax[node->axis] > node->dist)
+       if (ent->v->absmax[node->axis] > node->dist)
        {
-               if (ent->v.absmin[node->axis] < node->dist)
+               if (ent->v->absmin[node->axis] < node->dist)
                        SV_TouchLinks(ent, node->children[1]); // order reversed to reduce code
                node = node->children[0];
                goto loc0;
        }
        else
        {
-               if (ent->v.absmin[node->axis] < node->dist)
+               if (ent->v->absmin[node->axis] < node->dist)
                {
                        node = node->children[1];
                        goto loc0;
@@ -295,111 +286,71 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
 
 // set the abs box
 
-       /*
-// LordHavoc: enabling rotating bmodels
-       if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
+       if (ent->v->solid == SOLID_BSP)
        {
-               // expand for rotation
-               float           max, v;
-               int                     i;
-
-               max = DotProduct(ent->v.mins, ent->v.mins);
-               v = DotProduct(ent->v.maxs, ent->v.maxs);
-               if (max < v)
-                       max = v;
-               max = sqrt(max);
-       */
-               /*
-               max = 0;
-               for (i=0 ; i<3 ; i++)
-               {
-                       v = fabs(ent->v.mins[i]);
-                       if (max < v)
-                               max = v;
-                       v = fabs(ent->v.maxs[i]);
-                       if (max < v)
-                               max = v;
-               }
-               */
-       /*
-               for (i=0 ; i<3 ; i++)
-               {
-                       ent->v.absmin[i] = ent->v.origin[i] - max;
-                       ent->v.absmax[i] = ent->v.origin[i] + max;
-               }
-       }
-       else
-       {
-               VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
-               VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
-       }
-       */
-
-       if (ent->v.solid == SOLID_BSP)
-       {
-               if (ent->v.modelindex < 0 || ent->v.modelindex > MAX_MODELS)
-                       PR_RunError("SOLID_BSP with invalid modelindex!\n");
-               model = sv.models[(int) ent->v.modelindex];
+               if (ent->v->modelindex < 0 || ent->v->modelindex > MAX_MODELS)
+                       Host_Error("SOLID_BSP with invalid modelindex!\n");
+               model = sv.models[(int) ent->v->modelindex];
                if (model != NULL)
                {
                        if (model->type != mod_brush)
-                               PR_RunError("SOLID_BSP with non-BSP model\n");
+                               Host_Error("SOLID_BSP with non-BSP model\n");
 
-                       if (ent->v.angles[0] || ent->v.angles[2] || ent->v.avelocity[0] || ent->v.avelocity[2])
+                       if (ent->v->angles[0] || ent->v->angles[2] || ent->v->avelocity[0] || ent->v->avelocity[2])
                        {
-                               VectorAdd(ent->v.origin, model->rotatedmins, ent->v.absmin);
-                               VectorAdd(ent->v.origin, model->rotatedmaxs, ent->v.absmax);
+                               VectorAdd(ent->v->origin, model->rotatedmins, ent->v->absmin);
+                               VectorAdd(ent->v->origin, model->rotatedmaxs, ent->v->absmax);
                        }
-                       else if (ent->v.angles[1] || ent->v.avelocity[1])
+                       else if (ent->v->angles[1] || ent->v->avelocity[1])
                        {
-                               VectorAdd(ent->v.origin, model->yawmins, ent->v.absmin);
-                               VectorAdd(ent->v.origin, model->yawmaxs, ent->v.absmax);
+                               VectorAdd(ent->v->origin, model->yawmins, ent->v->absmin);
+                               VectorAdd(ent->v->origin, model->yawmaxs, ent->v->absmax);
                        }
                        else
                        {
-                               VectorAdd(ent->v.origin, model->normalmins, ent->v.absmin);
-                               VectorAdd(ent->v.origin, model->normalmaxs, ent->v.absmax);
+                               VectorAdd(ent->v->origin, model->normalmins, ent->v->absmin);
+                               VectorAdd(ent->v->origin, model->normalmaxs, ent->v->absmax);
                        }
                }
                else
                {
                        // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
-                       VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
-                       VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
+                       VectorAdd (ent->v->origin, ent->v->mins, ent->v->absmin);
+                       VectorAdd (ent->v->origin, ent->v->maxs, ent->v->absmax);
                }
        }
        else
        {
-               VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
-               VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
+               VectorAdd (ent->v->origin, ent->v->mins, ent->v->absmin);
+               VectorAdd (ent->v->origin, ent->v->maxs, ent->v->absmax);
        }
 
 //
 // to make items easier to pick up and allow them to be grabbed off
 // of shelves, the abs sizes are expanded
 //
-       if ((int)ent->v.flags & FL_ITEM)
+       if ((int)ent->v->flags & FL_ITEM)
        {
-               ent->v.absmin[0] -= 15;
-               ent->v.absmin[1] -= 15;
-               ent->v.absmin[2] -= 1;
-               ent->v.absmax[0] += 15;
-               ent->v.absmax[1] += 15;
-               ent->v.absmax[2] += 1;
+               ent->v->absmin[0] -= 15;
+               ent->v->absmin[1] -= 15;
+               ent->v->absmin[2] -= 1;
+               ent->v->absmax[0] += 15;
+               ent->v->absmax[1] += 15;
+               ent->v->absmax[2] += 1;
        }
        else
        {
                // because movement is clipped an epsilon away from an actual edge,
                // we must fully check even when bounding boxes don't quite touch
-               ent->v.absmin[0] -= 1;
-               ent->v.absmin[1] -= 1;
-               ent->v.absmin[2] -= 1;
-               ent->v.absmax[0] += 1;
-               ent->v.absmax[1] += 1;
-               ent->v.absmax[2] += 1;
+               ent->v->absmin[0] -= 1;
+               ent->v->absmin[1] -= 1;
+               ent->v->absmin[2] -= 1;
+               ent->v->absmax[0] += 1;
+               ent->v->absmax[1] += 1;
+               ent->v->absmax[2] += 1;
        }
 
-       if (ent->v.solid == SOLID_NOT)
+       if (ent->v->solid == SOLID_NOT)
                return;
 
 // find the first node that the ent's box crosses
@@ -408,9 +359,9 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
        {
                if (node->axis == -1)
                        break;
-               if (ent->v.absmin[node->axis] > node->dist)
+               if (ent->v->absmin[node->axis] > node->dist)
                        node = node->children[0];
-               else if (ent->v.absmax[node->axis] < node->dist)
+               else if (ent->v->absmax[node->axis] < node->dist)
                        node = node->children[1];
                else
                        break;          // crosses the node
@@ -418,7 +369,7 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
 
 // link it in
 
-       if (ent->v.solid == SOLID_TRIGGER)
+       if (ent->v->solid == SOLID_TRIGGER)
                InsertLinkBefore (&ent->area, &node->trigger_edicts);
        else
                InsertLinkBefore (&ent->area, &node->solid_edicts);
@@ -438,20 +389,6 @@ POINT TESTING IN HULLS
 ===============================================================================
 */
 
-/*
-==================
-SV_HullPointContents
-
-==================
-*/
-int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
-{
-       while (num >= 0)
-               num = hull->clipnodes[num].children[(hull->planes[hull->clipnodes[num].planenum].type < 3 ? p[hull->planes[hull->clipnodes[num].planenum].type] : DotProduct (hull->planes[hull->clipnodes[num].planenum].normal, p)) < hull->planes[hull->clipnodes[num].planenum].dist];
-
-       return num;
-}
-
 /*
 ============
 SV_TestEntityPosition
@@ -459,16 +396,9 @@ SV_TestEntityPosition
 This could be a lot more efficient...
 ============
 */
-edict_t        *SV_TestEntityPosition (edict_t *ent)
+int SV_TestEntityPosition (edict_t *ent)
 {
-       trace_t trace;
-
-       trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, MOVE_NORMAL, ent);
-
-       if (trace.startsolid)
-               return sv.edicts;
-
-       return NULL;
+       return SV_Move (ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, MOVE_NORMAL, ent).startsolid;
 }
 
 
@@ -494,14 +424,14 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
        trace_t trace;
        model_t *model;
 
-       i = ent->v.modelindex;
+       i = ent->v->modelindex;
        if ((unsigned int) i >= MAX_MODELS)
-               PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n");
+               Host_Error("SV_ClipMoveToEntity: invalid modelindex\n");
        model = sv.models[i];
        if (i != 0 && model == NULL)
-               PR_RunError("SV_ClipMoveToEntity: invalid modelindex\n");
+               Host_Error("SV_ClipMoveToEntity: invalid modelindex\n");
 
-       if ((int) ent->v.solid == SOLID_BSP)
+       if ((int) ent->v->solid == SOLID_BSP)
        {
                Mod_CheckLoaded(model);
                if (model->type != mod_brush)
@@ -510,11 +440,11 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
                        ED_Print (ent);
                        Host_Error ("SV_ClipMoveToEntity: SOLID_BSP with a non bsp model\n");
                }
-               if (ent->v.movetype != MOVETYPE_PUSH)
+               if (ent->v->movetype != MOVETYPE_PUSH)
                        Host_Error ("SV_ClipMoveToEntity: SOLID_BSP without MOVETYPE_PUSH");
        }
 
-       Collision_ClipTrace(&trace, ent, model, ent->v.origin, ent->v.angles, ent->v.mins, ent->v.maxs, start, mins, maxs, end);
+       Collision_ClipTrace(&trace, ent, model, ent->v->origin, ent->v->angles, ent->v->mins, ent->v->maxs, start, mins, maxs, end);
 
        return trace;
 }
@@ -542,44 +472,47 @@ loc0:
        {
                next = l->next;
                touch = EDICT_FROM_AREA(l);
-               if (touch->v.solid == SOLID_NOT)
+               if (touch->v->solid == SOLID_NOT)
                        continue;
                if (touch == clip->passedict)
                        continue;
-               if (touch->v.solid == SOLID_TRIGGER)
+               if (touch->v->solid == SOLID_TRIGGER)
+               {
+                       ED_Print(touch);
                        Host_Error ("Trigger in clipping list");
+               }
 
-               if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
+               if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
                        continue;
 
-               if (clip->boxmins[0] > touch->v.absmax[0]
-                || clip->boxmaxs[0] < touch->v.absmin[0]
-                || clip->boxmins[1] > touch->v.absmax[1]
-                || clip->boxmaxs[1] < touch->v.absmin[1]
-                || clip->boxmins[2] > touch->v.absmax[2]
-                || clip->boxmaxs[2] < touch->v.absmin[2])
+               if (clip->boxmins[0] > touch->v->absmax[0]
+                || clip->boxmaxs[0] < touch->v->absmin[0]
+                || clip->boxmins[1] > touch->v->absmax[1]
+                || clip->boxmaxs[1] < touch->v->absmin[1]
+                || clip->boxmins[2] > touch->v->absmax[2]
+                || clip->boxmaxs[2] < touch->v->absmin[2])
                        continue;
 
                if (clip->passedict)
                {
-                       if (clip->passedict->v.size[0] && !touch->v.size[0])
+                       if (clip->passedict->v->size[0] && !touch->v->size[0])
                                continue;       // points never interact
-                       if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
+                       if (PROG_TO_EDICT(touch->v->owner) == clip->passedict)
                                continue;       // don't clip against own missiles
-                       if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
+                       if (PROG_TO_EDICT(clip->passedict->v->owner) == touch)
                                continue;       // don't clip against owner
                        // LordHavoc: corpse code
-                       if (clip->passedict->v.solid == SOLID_CORPSE && (touch->v.solid == SOLID_SLIDEBOX || touch->v.solid == SOLID_CORPSE))
+                       if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
                                continue;
-                       if (clip->passedict->v.solid == SOLID_SLIDEBOX && touch->v.solid == SOLID_CORPSE)
+                       if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
                                continue;
                }
 
                // might interact, so do an exact clip
-               if ((int)touch->v.flags & FL_MONSTER)
-                       trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
-               else if (touch->v.solid == SOLID_BSP)
+               if (touch->v->solid == SOLID_BSP)
                        trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end);
+               else if ((int)touch->v->flags & FL_MONSTER)
+                       trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
                else
                        trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
                // LordHavoc: take the 'best' answers from the new trace and combine with existing data
@@ -609,9 +542,6 @@ loc0:
        if (node->axis == -1)
                return;
 
-       // LordHavoc: optimized recursion
-//     if (clip->boxmaxs[node->axis] > node->dist) SV_ClipToLinks(node->children[0], clip);
-//     if (clip->boxmins[node->axis] < node->dist) SV_ClipToLinks(node->children[1], clip);
        if (clip->boxmaxs[node->axis] > node->dist)
        {
                if (clip->boxmins[node->axis] < node->dist)
@@ -634,27 +564,30 @@ SV_MoveBounds
 */
 void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
 {
-#if 0
-// debug to test against everything
-boxmins[0] = boxmins[1] = boxmins[2] = -999999999;
-boxmaxs[0] = boxmaxs[1] = boxmaxs[2] =  999999999;
-#else
-       int             i;
-
-       for (i=0 ; i<3 ; i++)
+       if (sv_useareanodes.integer)
        {
-               if (end[i] > start[i])
-               {
-                       boxmins[i] = start[i] + mins[i] - 1;
-                       boxmaxs[i] = end[i] + maxs[i] + 1;
-               }
-               else
+               int i;
+
+               for (i=0 ; i<3 ; i++)
                {
-                       boxmins[i] = end[i] + mins[i] - 1;
-                       boxmaxs[i] = start[i] + maxs[i] + 1;
+                       if (end[i] > start[i])
+                       {
+                               boxmins[i] = start[i] + mins[i] - 1;
+                               boxmaxs[i] = end[i] + maxs[i] + 1;
+                       }
+                       else
+                       {
+                               boxmins[i] = end[i] + mins[i] - 1;
+                               boxmaxs[i] = start[i] + maxs[i] + 1;
+                       }
                }
        }
-#endif
+       else
+       {
+               // debug to test against everything
+               boxmins[0] = boxmins[1] = boxmins[2] = -999999999;
+               boxmaxs[0] = boxmaxs[1] = boxmaxs[2] =  999999999;
+       }
 }
 
 /*
@@ -712,3 +645,4 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
 
        return clip.trace;
 }
+