end_l[2] = DotProduct (temp, up);
}
-// trace a line through the apropriate clipping hull
+// trace a line through the appropriate clipping hull
VectorCopy(start_l, RecursiveHullCheckInfo.start);
VectorSubtract(end_l, start_l, RecursiveHullCheckInfo.dist);
RecursiveHullCheckInfo.hull = hull;