]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
Too fine an AREA_GRID seems to be dropping performance in normal quake maps (I hope...
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index 395f54e10d94048316fc1e82030bacdcc1063581..6a7a1a51a356ea92301c6d1d51c99a299b287d45 100644 (file)
--- a/world.c
+++ b/world.c
@@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 entities never clip against themselves, or their owner
 
-line of sight checks trace->crosscontent, but bullets don't
+line of sight checks trace->inopen and trace->inwater, but bullets don't
 
 */
 
@@ -36,22 +36,46 @@ void SV_World_Init(void)
 {
        Cvar_RegisterVariable(&sv_useareanodes);
        Cvar_RegisterVariable(&sv_polygoncollisions);
-       Collision_Init ();
+       Collision_Init();
 }
 
+typedef struct
+{
+       // bounding box of entire move area
+       vec3_t boxmins, boxmaxs;
+
+       // size of the moving object
+       vec3_t mins, maxs;
+
+       // size when clipping against monsters
+       vec3_t mins2, maxs2;
+
+       // size when clipping against brush models
+       vec3_t hullmins, hullmaxs;
 
-void ClearLink (link_t *l);
-void RemoveLink (link_t *l);
-void InsertLinkBefore (link_t *l, link_t *before);
-void InsertLinkAfter (link_t *l, link_t *after);
+       // start and end origin of move
+       vec3_t start, end;
 
-#define        EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area)))
+       // trace results
+       trace_t trace;
+
+       // type of move (like ignoring monsters, or similar)
+       int type;
+
+       // the edict that is moving (if any)
+       edict_t *passedict;
+}
+moveclip_t;
+
+//#define EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area)))
+#define EDICT_FROM_AREA(l) ((edict_t *)l->entity)
 
 //============================================================================
 
 // ClearLink is used for new headnodes
 void ClearLink (link_t *l)
 {
+       l->entity = NULL;
        l->prev = l->next = l;
 }
 
@@ -61,13 +85,15 @@ void RemoveLink (link_t *l)
        l->prev->next = l->next;
 }
 
-void InsertLinkBefore (link_t *l, link_t *before)
+void InsertLinkBefore (link_t *l, link_t *before, void *ent)
 {
+       l->entity = ent;
        l->next = before;
        l->prev = before->prev;
        l->prev->next = l;
        l->next->prev = l;
 }
+
 void InsertLinkAfter (link_t *l, link_t *after)
 {
        l->next = after->next;
@@ -77,35 +103,6 @@ void InsertLinkAfter (link_t *l, link_t *after)
 }
 
 
-typedef struct
-{
-       // bounding box of entire move area
-       vec3_t          boxmins, boxmaxs;
-
-       // size of the moving object
-       vec3_t          mins, maxs;
-
-       // size when clipping against monsters
-       vec3_t          mins2, maxs2;
-
-       // size when clipping against brush models
-       vec3_t          hullmins, hullmaxs;
-
-       // start and end origin of move
-       vec3_t          start, end;
-
-       // trace results
-       trace_t         trace;
-
-       // type of move (like ignoring monsters, or similar)
-       int                     type;
-
-       // the edict that is moving (if any)
-       edict_t         *passedict;
-}
-moveclip_t;
-
-
 /*
 ===============================================================================
 
@@ -116,18 +113,20 @@ ENTITY AREA CHECKING
 
 typedef struct areanode_s
 {
-       int             axis;           // -1 = leaf node
-       float   dist;
-       struct areanode_s       *children[2];
-       link_t  trigger_edicts;
-       link_t  solid_edicts;
-} areanode_t;
+       // -1 = leaf node
+       int axis;
+       float dist;
+       struct areanode_s *children[2];
+       link_t trigger_edicts;
+       link_t solid_edicts;
+}
+areanode_t;
 
-#define        AREA_DEPTH      10
-#define        AREA_NODES      (1 << (AREA_DEPTH + 1))
+#define AREA_DEPTH 1
+#define AREA_NODES (1 << (AREA_DEPTH + 1))
 
-static areanode_t      sv_areanodes[AREA_NODES];
-static int                     sv_numareanodes;
+static areanode_t sv_areanodes[AREA_NODES];
+static int sv_numareanodes;
 
 /*
 ===============
@@ -137,9 +136,8 @@ SV_CreateAreaNode
 */
 areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
 {
-       areanode_t      *anode;
-       vec3_t          size;
-       vec3_t          mins1, maxs1, mins2, maxs2;
+       areanode_t *anode;
+       vec3_t size, mins1, maxs1, mins2, maxs2;
 
        anode = &sv_areanodes[sv_numareanodes];
        sv_numareanodes++;
@@ -174,6 +172,33 @@ areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
        return anode;
 }
 
+typedef struct areagrid_s
+{
+       link_t trigger_edicts;
+       link_t solid_edicts;
+}
+areagrid_t;
+
+#define AREA_GRID 16
+#define AREA_GRIDNODES (AREA_GRID * AREA_GRID)
+
+static areagrid_t sv_areagrid[AREA_GRIDNODES];
+static vec3_t sv_areagridbias, sv_areagridscale;
+
+void SV_CreateAreaGrid (vec3_t mins, vec3_t maxs)
+{
+       int i;
+       VectorNegate(mins, sv_areagridbias);
+       sv_areagridscale[0] = AREA_GRID / (maxs[0] + sv_areagridbias[0]);
+       sv_areagridscale[1] = AREA_GRID / (maxs[1] + sv_areagridbias[1]);
+       sv_areagridscale[2] = AREA_GRID / (maxs[2] + sv_areagridbias[2]);
+       for (i = 0;i < AREA_GRIDNODES;i++)
+       {
+               ClearLink (&sv_areagrid[i].trigger_edicts);
+               ClearLink (&sv_areagrid[i].solid_edicts);
+       }
+}
+
 /*
 ===============
 SV_ClearWorld
@@ -182,10 +207,11 @@ SV_ClearWorld
 */
 void SV_ClearWorld (void)
 {
-       memset (sv_areanodes, 0, sizeof(sv_areanodes));
+       memset(sv_areanodes, 0, sizeof(sv_areanodes));
        sv_numareanodes = 0;
        Mod_CheckLoaded(sv.worldmodel);
-       SV_CreateAreaNode (0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
+       SV_CreateAreaNode(0, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
+       SV_CreateAreaGrid(sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
 }
 
 
@@ -197,23 +223,33 @@ SV_UnlinkEdict
 */
 void SV_UnlinkEdict (edict_t *ent)
 {
-       if (!ent->area.prev)
-               return;         // not linked in anywhere
-       RemoveLink (&ent->area);
-       ent->area.prev = ent->area.next = NULL;
+       int i;
+       for (i = 0;i < ENTITYGRIDAREAS;i++)
+       {
+               if (ent->areagrid[i].prev)
+               {
+                       RemoveLink (&ent->areagrid[i]);
+                       ent->areagrid[i].prev = ent->areagrid[i].next = NULL;
+               }
+       }
+       if (ent->area.prev)
+       {
+               RemoveLink (&ent->area);
+               ent->area.prev = ent->area.next = NULL;
+       }
 }
 
 
 /*
 ====================
-SV_TouchLinks
+SV_TouchAreaNodes
 ====================
 */
-void SV_TouchLinks ( edict_t *ent, areanode_t *node )
+void SV_TouchAreaNodes ( edict_t *ent, areanode_t *node )
 {
-       link_t          *l, *next;
-       edict_t         *touch;
-       int                     old_self, old_other;
+       link_t *l, *next;
+       edict_t *touch;
+       int old_self, old_other;
 
 loc0:
 // touch linked edicts
@@ -251,7 +287,7 @@ loc0:
        if (ent->v->absmax[node->axis] > node->dist)
        {
                if (ent->v->absmin[node->axis] < node->dist)
-                       SV_TouchLinks(ent, node->children[1]); // order reversed to reduce code
+                       SV_TouchAreaNodes(ent, node->children[1]); // order reversed to reduce code
                node = node->children[0];
                goto loc0;
        }
@@ -265,6 +301,114 @@ loc0:
        }
 }
 
+void SV_TouchAreaGrid(edict_t *ent, areanode_t *node)
+{
+       link_t *l, *next;
+       edict_t *touch;
+       areagrid_t *grid;
+       int old_self, old_other, igrid[3], igridmins[3], igridmaxs[3];
+
+       igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagridbias[0]) * sv_areagridscale[0]);
+       igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagridbias[1]) * sv_areagridscale[1]);
+       //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagridbias[2]) * sv_areagridscale[2]);
+       igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1;
+       igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1;
+       //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1;
+       igridmins[0] = max(0, igridmins[0]);
+       igridmins[1] = max(0, igridmins[1]);
+       //igridmins[2] = max(0, igridmins[2]);
+       igridmaxs[0] = min(AREA_GRID, igridmaxs[0]);
+       igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
+       //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
+
+       for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
+       {
+               grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0];
+               for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
+               {
+                       for (l = grid->trigger_edicts.next;l != &grid->trigger_edicts;l = next)
+                       {
+                               next = l->next;
+                               touch = EDICT_FROM_AREA(l);
+                               if (touch == ent)
+                                       continue;
+                               if (!touch->v->touch || touch->v->solid != SOLID_TRIGGER)
+                                       continue;
+                               if (ent->v->absmin[0] > touch->v->absmax[0]
+                                || ent->v->absmin[1] > touch->v->absmax[1]
+                                || ent->v->absmin[2] > touch->v->absmax[2]
+                                || ent->v->absmax[0] < touch->v->absmin[0]
+                                || ent->v->absmax[1] < touch->v->absmin[1]
+                                || ent->v->absmax[2] < touch->v->absmin[2])
+                                       continue;
+                               old_self = pr_global_struct->self;
+                               old_other = pr_global_struct->other;
+
+                               pr_global_struct->self = EDICT_TO_PROG(touch);
+                               pr_global_struct->other = EDICT_TO_PROG(ent);
+                               pr_global_struct->time = sv.time;
+                               PR_ExecuteProgram (touch->v->touch, "");
+
+                               pr_global_struct->self = old_self;
+                               pr_global_struct->other = old_other;
+                       }
+               }
+       }
+}
+
+void SV_LinkEdict_AreaNode(edict_t *ent)
+{
+       areanode_t *node;
+       // find the first node that the ent's box crosses
+       node = sv_areanodes;
+       while (1)
+       {
+               if (node->axis == -1)
+                       break;
+               if (ent->v->absmin[node->axis] > node->dist)
+                       node = node->children[0];
+               else if (ent->v->absmax[node->axis] < node->dist)
+                       node = node->children[1];
+               else
+                       break;          // crosses the node
+       }
+
+       // link it in
+
+       if (ent->v->solid == SOLID_TRIGGER)
+               InsertLinkBefore (&ent->area, &node->trigger_edicts, ent);
+       else
+               InsertLinkBefore (&ent->area, &node->solid_edicts, ent);
+}
+
+int SV_LinkEdict_AreaGrid(edict_t *ent)
+{
+       areagrid_t *grid;
+       int igrid[3], igridmins[3], igridmaxs[3], gridnum;
+
+       igridmins[0] = (int) ((ent->v->absmin[0] + sv_areagridbias[0]) * sv_areagridscale[0]);
+       igridmins[1] = (int) ((ent->v->absmin[1] + sv_areagridbias[1]) * sv_areagridscale[1]);
+       //igridmins[2] = (int) ((ent->v->absmin[2] + sv_areagridbias[2]) * sv_areagridscale[2]);
+       igridmaxs[0] = (int) ((ent->v->absmax[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1;
+       igridmaxs[1] = (int) ((ent->v->absmax[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1;
+       //igridmaxs[2] = (int) ((ent->v->absmax[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1;
+       if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS)
+               return false;
+
+       gridnum = 0;
+       for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
+       {
+               grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0];
+               for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++)
+               {
+                       if (ent->v->solid == SOLID_TRIGGER)
+                               InsertLinkBefore (&ent->areagrid[gridnum], &grid->trigger_edicts, ent);
+                       else
+                               InsertLinkBefore (&ent->areagrid[gridnum], &grid->solid_edicts, ent);
+               }
+       }
+       return true;
+}
 
 /*
 ===============
@@ -274,10 +418,9 @@ SV_LinkEdict
 */
 void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
 {
-       model_t         *model;
-       areanode_t      *node;
+       model_t *model;
 
-       if (ent->area.prev)
+       if (ent->area.prev || ent->areagrid[0].prev)
                SV_UnlinkEdict (ent);   // unlink from old position
 
        if (ent == sv.edicts)
@@ -317,14 +460,14 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
                else
                {
                        // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
-                       VectorAdd (ent->v->origin, ent->v->mins, ent->v->absmin);
-                       VectorAdd (ent->v->origin, ent->v->maxs, ent->v->absmax);
+                       VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
+                       VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
                }
        }
        else
        {
-               VectorAdd (ent->v->origin, ent->v->mins, ent->v->absmin);
-               VectorAdd (ent->v->origin, ent->v->maxs, ent->v->absmax);
+               VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
+               VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
        }
 
 //
@@ -355,30 +498,16 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
        if (ent->v->solid == SOLID_NOT)
                return;
 
-// find the first node that the ent's box crosses
-       node = sv_areanodes;
-       while (1)
-       {
-               if (node->axis == -1)
-                       break;
-               if (ent->v->absmin[node->axis] > node->dist)
-                       node = node->children[0];
-               else if (ent->v->absmax[node->axis] < node->dist)
-                       node = node->children[1];
-               else
-                       break;          // crosses the node
-       }
-
-// link it in
-
-       if (ent->v->solid == SOLID_TRIGGER)
-               InsertLinkBefore (&ent->area, &node->trigger_edicts);
-       else
-               InsertLinkBefore (&ent->area, &node->solid_edicts);
+       // try to link into areagrid, if that fails fall back on areanode
+       if (!SV_LinkEdict_AreaGrid(ent))
+               SV_LinkEdict_AreaNode(ent);
 
 // if touch_triggers, touch all entities at this node and descend for more
        if (touch_triggers)
-               SV_TouchLinks ( ent, sv_areanodes );
+       {
+               SV_TouchAreaNodes(ent, sv_areanodes);
+               SV_TouchAreaGrid(ent, sv_areanodes);
+       }
 }
 
 
@@ -458,16 +587,16 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
 
 /*
 ====================
-SV_ClipToLinks
+SV_ClipToAreaNodes
 
 Mins and maxs enclose the entire area swept by the move
 ====================
 */
-void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
+void SV_ClipToAreaNodes ( areanode_t *node, moveclip_t *clip )
 {
-       link_t          *l, *next;
-       edict_t         *touch;
-       trace_t         trace;
+       link_t *l, *next;
+       edict_t *touch;
+       trace_t trace;
 
 loc0:
        if (clip->trace.allsolid)
@@ -550,7 +679,7 @@ loc0:
        if (clip->boxmaxs[node->axis] > node->dist)
        {
                if (clip->boxmins[node->axis] < node->dist)
-                       SV_ClipToLinks(node->children[1], clip);
+                       SV_ClipToAreaNodes(node->children[1], clip);
                node = node->children[0];
                goto loc0;
        }
@@ -561,6 +690,117 @@ loc0:
        }
 }
 
+/*
+====================
+SV_ClipToAreaGrid
+
+Mins and maxs enclose the entire area swept by the move
+====================
+*/
+void SV_ClipToAreaGrid(moveclip_t *clip)
+{
+       link_t *l, *next;
+       edict_t *touch;
+       areagrid_t *grid;
+       int igrid[3], igridmins[3], igridmaxs[3];
+       trace_t trace;
+
+       if (clip->trace.allsolid)
+               return;
+
+       igridmins[0] = (int) ((clip->boxmins[0] + sv_areagridbias[0]) * sv_areagridscale[0]);
+       igridmins[1] = (int) ((clip->boxmins[1] + sv_areagridbias[1]) * sv_areagridscale[1]);
+       //igridmins[2] = (int) ((clip->boxmins[2] + sv_areagridbias[2]) * sv_areagridscale[2]);
+       igridmaxs[0] = (int) ((clip->boxmaxs[0] + sv_areagridbias[0]) * sv_areagridscale[0]) + 1;
+       igridmaxs[1] = (int) ((clip->boxmaxs[1] + sv_areagridbias[1]) * sv_areagridscale[1]) + 1;
+       //igridmaxs[2] = (int) ((clip->boxmaxs[2] + sv_areagridbias[2]) * sv_areagridscale[2]) + 1;
+       igridmins[0] = max(0, igridmins[0]);
+       igridmins[1] = max(0, igridmins[1]);
+       //igridmins[2] = max(0, igridmins[2]);
+       igridmaxs[0] = min(AREA_GRID, igridmaxs[0]);
+       igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
+       //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
+
+       for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
+       {
+               grid = sv_areagrid + igrid[1] * AREA_GRID + igridmins[0];
+               for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
+               {
+                       for (l = grid->solid_edicts.next;l != &grid->solid_edicts;l = next)
+                       {
+                               next = l->next;
+                               touch = EDICT_FROM_AREA(l);
+                               if (touch->v->solid == SOLID_NOT)
+                                       continue;
+                               if (touch == clip->passedict)
+                                       continue;
+                               if (touch->v->solid == SOLID_TRIGGER)
+                               {
+                                       ED_Print(touch);
+                                       Host_Error ("Trigger in clipping list");
+                               }
+
+                               if (clip->type == MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
+                                       continue;
+
+                               if (clip->boxmins[0] > touch->v->absmax[0]
+                                || clip->boxmaxs[0] < touch->v->absmin[0]
+                                || clip->boxmins[1] > touch->v->absmax[1]
+                                || clip->boxmaxs[1] < touch->v->absmin[1]
+                                || clip->boxmins[2] > touch->v->absmax[2]
+                                || clip->boxmaxs[2] < touch->v->absmin[2])
+                                       continue;
+
+                               if (clip->passedict)
+                               {
+                                       if (clip->passedict->v->size[0] && !touch->v->size[0])
+                                               continue;       // points never interact
+                                       if (PROG_TO_EDICT(touch->v->owner) == clip->passedict)
+                                               continue;       // don't clip against own missiles
+                                       if (PROG_TO_EDICT(clip->passedict->v->owner) == touch)
+                                               continue;       // don't clip against owner
+                                       // LordHavoc: corpse code
+                                       if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
+                                               continue;
+                                       if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
+                                               continue;
+                               }
+
+                               // might interact, so do an exact clip
+                               if (touch->v->solid == SOLID_BSP)
+                                       trace = SV_ClipMoveToEntity (touch, clip->start, clip->hullmins, clip->hullmaxs, clip->end);
+                               else if ((int)touch->v->flags & FL_MONSTER)
+                                       trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
+                               else
+                                       trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
+                               // LordHavoc: take the 'best' answers from the new trace and combine with existing data
+                               if (trace.allsolid)
+                                       clip->trace.allsolid = true;
+                               if (trace.startsolid)
+                               {
+                                       clip->trace.startsolid = true;
+                                       if (!clip->trace.ent)
+                                               clip->trace.ent = trace.ent;
+                               }
+                               if (trace.inopen)
+                                       clip->trace.inopen = true;
+                               if (trace.inwater)
+                                       clip->trace.inwater = true;
+                               if (trace.fraction < clip->trace.fraction)
+                               {
+                                       clip->trace.fraction = trace.fraction;
+                                       VectorCopy(trace.endpos, clip->trace.endpos);
+                                       clip->trace.plane = trace.plane;
+                                       clip->trace.endcontents = trace.endcontents;
+                                       clip->trace.ent = trace.ent;
+                               }
+                               if (clip->trace.allsolid)
+                                       return;
+                       }
+               }
+       }
+}
+
 
 /*
 ==================
@@ -646,7 +886,8 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
        // create the bounding box of the entire move
        SV_MoveBounds ( start, bigmins, bigmaxs, end, clip.boxmins, clip.boxmaxs );
 
-       SV_ClipToLinks ( sv_areanodes, &clip );
+       SV_ClipToAreaNodes(sv_areanodes, &clip);
+       SV_ClipToAreaGrid(&clip);
 
        return clip.trace;
 }