]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
reenabled loading plaques (and cleaned up that code a lot)
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index cf3acfcb4748019766e25a09808541ea3b420904..764023a279812ffac6875f7a21d44aab39bc2602 100644 (file)
--- a/world.c
+++ b/world.c
@@ -45,9 +45,9 @@ void InsertLinkAfter (link_t *l, link_t *after);
 // (type *)STRUCT_FROM_LINK(link_t *link, type, member)
 // ent = STRUCT_FROM_LINK(link,entity_t,order)
 // FIXME: remove this mess!
-//#define      STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m)))
+//#define      STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (int)&(((t *)0)->m)))
 
-#define        EDICT_FROM_AREA(l) ((edict_t *)((byte *)l - (int)&(((edict_t *)0)->area)))
+#define        EDICT_FROM_AREA(l) ((edict_t *)((qbyte *)l - (int)&(((edict_t *)0)->area)))
 
 //============================================================================
 
@@ -137,7 +137,7 @@ void SV_InitBoxHull (void)
                box_planes[i].type = i>>1;
                box_planes[i].normal[i>>1] = 1;
        }
-       
+
 }
 
 
@@ -554,7 +554,7 @@ edict_t     *SV_TestEntityPosition (edict_t *ent)
 
        if (trace.startsolid)
                return sv.edicts;
-               
+
        return NULL;
 }
 
@@ -568,8 +568,7 @@ LINE TESTING IN HULLS
 */
 
 // 1/32 epsilon to keep floating point happy
-//#define      DIST_EPSILON    (0.03125)
-#define DIST_EPSILON (0.125)
+#define DIST_EPSILON (0.03125)
 
 #define HULLCHECKSTATE_EMPTY 0
 #define HULLCHECKSTATE_SOLID 1
@@ -614,7 +613,7 @@ void SV_RecursiveHullCheck_Impact (mplane_t *plane, int side)
        }
 
        frac = t1 / (t1 - t2);
-       frac = bound(0.0f, frac, 1.0f);
+       frac = bound(0.0f, frac, 1.0);
 
        RHC.trace->fraction = frac;
        RHC.trace->endpos[0] = RHC.start[0] + frac * RHC.dist[0];
@@ -622,17 +621,16 @@ void SV_RecursiveHullCheck_Impact (mplane_t *plane, int side)
        RHC.trace->endpos[2] = RHC.start[2] + frac * RHC.dist[2];
 }
 
-int SV_RecursiveHullCheck (int num, float p1f, float p2f, vec3_t p1, vec3_t p2)
+int SV_RecursiveHullCheck (int num, double p1f, double p2f, double p1[3], double p2[3])
 {
        dclipnode_t     *node;
-       vec3_t          mid;
        int                     side;
-       float           midf;
+       double          midf, mid[3];
        // LordHavoc: FIXME: this is not thread safe...  if threading matters here,
        // remove the static prefixes
        static int ret;
        static mplane_t *plane;
-       static float t1, t2, frac;
+       static double t1, t2, frac;
 
        // LordHavoc: a goto!  everyone flee in terror... :)
 loc0:
@@ -712,7 +710,7 @@ loc0:
        }
 
        frac = t1 / (t1 - t2);
-       frac = bound(0.0f, frac, 1.0f);
+       frac = bound(0.0f, frac, 1.0);
 
        midf = p1f + ((p2f - p1f) * frac);
        mid[0] = RHC.start[0] + midf * RHC.dist[0];
@@ -733,271 +731,6 @@ loc0:
        return HULLCHECKSTATE_DONE;
 }
 
-/*
-qboolean SV_RecursiveHullCheckContentBoundary (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
-{
-       dclipnode_t     *node;
-       mplane_t        *plane;
-       float           t1, t2;
-       float           frac;
-       int                     i;
-       vec3_t          mid;
-       int                     side;
-       float           midf;
-
-       // LordHavoc: a goto!  everyone flee in terror... :)
-loc0:
-// check for empty
-       if (num < 0)
-       {
-               if (num != trace->startcontents)
-                       trace->startsolid = true;
-               else
-                       trace->allsolid = false;
-               return true;            // empty
-       }
-
-// find the point distances
-       node = hull->clipnodes + num;
-       plane = hull->planes + node->planenum;
-
-       if (plane->type < 3)
-       {
-               t1 = p1[plane->type] - plane->dist;
-               t2 = p2[plane->type] - plane->dist;
-       }
-       else
-       {
-               t1 = DotProduct (plane->normal, p1) - plane->dist;
-               t2 = DotProduct (plane->normal, p2) - plane->dist;
-       }
-
-       // LordHavoc: rearranged the side/frac code
-       // LordHavoc: recursion optimization
-       if (t1 >= 0)
-       {
-               if (t2 >= 0)
-               {
-                       num = node->children[0];
-                       goto loc0;
-               }
-               // put the crosspoint DIST_EPSILON pixels on the near side
-               side = 0;
-       }
-       else
-       {
-               if (t2 < 0)
-               {
-                       num = node->children[1];
-                       goto loc0;
-               }
-               // put the crosspoint DIST_EPSILON pixels on the near side
-               side = 1;
-       }
-
-       frac = t1 / (t1 - t2);
-       frac = bound(0.0f, frac, 1.0f);
-
-       midf = p1f + ((p2f - p1f) * frac);
-       mid[0] = p1[0] + ((p2[0] - p1[0]) * frac);
-       mid[1] = p1[1] + ((p2[1] - p1[1]) * frac);
-       mid[2] = p1[2] + ((p2[2] - p1[2]) * frac);
-
-// move up to the node
-       if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
-               return false;
-
-*/
-       /*
-#ifdef PARANOID
-       if (SV_HullPointContents (pm_hullmodel, mid, node->children[side]) != trace->startcontents)
-       {
-               Con_Printf ("mid PointInHullSolid\n");
-               return false;
-       }
-#endif
-       */
-/*
-
-       // LordHavoc: warning to the clumsy, this recursion can not be optimized because mid would need to be duplicated on a stack
-       if (SV_HullPointContents (hull, node->children[side^1], mid) == trace->startcontents)
-// go past the node
-               return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
-
-       if (trace->allsolid)
-               return false;           // never got out of the solid area
-
-//==================
-// the other side of the node is solid, this is the impact point
-//==================
-       if (!side)
-       {
-               VectorCopy (plane->normal, trace->plane.normal);
-               trace->plane.dist = plane->dist;
-       }
-       else
-       {
-               VectorNegate (plane->normal, trace->plane.normal);
-               trace->plane.dist = -plane->dist;
-       }
-
-*/
-       /*
-       while (SV_HullPointContents (hull, hull->firstclipnode, mid) != trace->startcontents)
-       {
-               // shouldn't really happen, but does occasionally
-               frac -= 0.1;
-               if (frac < 0)
-               {
-                       trace->fraction = midf;
-                       VectorCopy (mid, trace->endpos);
-                       Con_DPrintf ("backup past 0\n");
-                       return false;
-               }
-               midf = p1f + (p2f - p1f)*frac;
-               mid[0] = p1[0] + frac*(p2[0] - p1[0]);
-               mid[1] = p1[1] + frac*(p2[1] - p1[1]);
-               mid[2] = p1[2] + frac*(p2[2] - p1[2]);
-       }
-       */
-/*
-
-       frac = t1;
-       if (side)
-               frac += DIST_EPSILON;
-       else
-               frac -= DIST_EPSILON;
-
-       frac /= (t1 - t2);
-       frac = bound(0.0f, frac, 1.0f);
-
-       trace->fraction = p1f + (p2f - p1f)*frac;
-       trace->endpos[0] = p1[0] + frac*(p2[0] - p1[0]);
-       trace->endpos[1] = p1[1] + frac*(p2[1] - p1[1]);
-       trace->endpos[2] = p1[2] + frac*(p2[2] - p1[2]);
-
-       return false;
-}
-*/
-
-/*
-// FIXME: this is broken and I'm not interested in figuring out what is broken about it right now
-qboolean SV_TestLine (hull_t *hull, int num, vec3_t p1, vec3_t p2)
-{
-       dclipnode_t     *node;
-       mplane_t        *plane;
-       float           t1, t2, frac;
-       vec3_t          mid;
-       int                     side;
-
-loc0:
-// check for empty
-       if (num < 0)
-               return num != CONTENTS_SOLID;
-
-       if (num < hull->firstclipnode || num > hull->lastclipnode)
-               Sys_Error ("SV_RecursiveHullCheck: bad node number");
-
-//
-// find the point distances
-//
-       node = hull->clipnodes + num;
-       if (node->children[0] < 0)
-       {
-               if (node->children[0] == CONTENTS_SOLID)
-                       return false;
-               if (node->children[1] < 0)
-                       return node->children[1] != CONTENTS_SOLID;
-       }
-       else if (node->children[1] == CONTENTS_SOLID)
-               return false;
-
-       plane = hull->planes + node->planenum;
-
-       if (plane->type < 3)
-       {
-               t1 = p1[plane->type] - plane->dist;
-               t2 = p2[plane->type] - plane->dist;
-       }
-       else
-       {
-               t1 = DotProduct (plane->normal, p1) - plane->dist;
-               t2 = DotProduct (plane->normal, p2) - plane->dist;
-       }
-
-       if (t1 >= 0)
-       {
-               if (t2 >= 0)
-               {
-                       num = node->children[0];
-                       goto loc0;
-               }
-               side = 0;
-       }
-       else
-       {
-               if (t2 < 0)
-               {
-                       num = node->children[1];
-                       goto loc0;
-               }
-               side = 1;
-       }
-
-       if (node->children[side] < 0)
-       {
-               if (node->children[side] == CONTENTS_SOLID)
-                       return false;
-
-               if (node->children[!side] < 0)
-                       return node->children[!side] != CONTENTS_SOLID;
-               else
-               {
-                       frac = t1 / (t1 - t2);
-                       frac = bound(0, frac, 1);
-
-                       mid[0] = p1[0] + frac*(p2[0] - p1[0]);
-                       mid[1] = p1[1] + frac*(p2[1] - p1[1]);
-                       mid[2] = p1[2] + frac*(p2[2] - p1[2]);
-
-                       return SV_TestLine(hull, node->children[!side], mid, p2);
-               }
-       }
-       else
-       {
-               if (node->children[!side] < 0)
-               {
-                       if (node->children[!side] == CONTENTS_SOLID)
-                               return false;
-
-                       frac = t1 / (t1 - t2);
-                       frac = bound(0, frac, 1);
-
-                       mid[0] = p1[0] + frac*(p2[0] - p1[0]);
-                       mid[1] = p1[1] + frac*(p2[1] - p1[1]);
-                       mid[2] = p1[2] + frac*(p2[2] - p1[2]);
-
-                       return SV_TestLine(hull, node->children[side], p1, mid);
-               }
-               else
-               {
-                       frac = t1 / (t1 - t2);
-                       frac = bound(0, frac, 1);
-
-                       mid[0] = p1[0] + frac*(p2[0] - p1[0]);
-                       mid[1] = p1[1] + frac*(p2[1] - p1[1]);
-                       mid[2] = p1[2] + frac*(p2[2] - p1[2]);
-
-                       if (SV_TestLine(hull, node->children[side], p1, mid))
-                               return SV_TestLine(hull, node->children[!side], mid, p2);
-                       else
-                               return false;
-               }
-       }
-}
-*/
-
-
 /*
 ==================
 SV_ClipMoveToEntity
@@ -1008,81 +741,69 @@ eventually rotation) of the end points
 */
 trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
 {
-       trace_t         trace;
-       vec3_t          offset;
-       vec3_t          start_l, end_l;
-       hull_t          *hull;
+       trace_t trace;
+       vec3_t offset, forward, left, up;
+       double startd[3], endd[3], tempd[3];
+       hull_t *hull;
 
 // fill in a default trace
        memset (&trace, 0, sizeof(trace_t));
        trace.fraction = 1;
        trace.allsolid = true;
-       VectorCopy (end, trace.endpos);
 
 // get the clipping hull
        hull = SV_HullForEntity (ent, mins, maxs, offset);
 
-       VectorSubtract (start, offset, start_l);
-       VectorSubtract (end, offset, end_l);
+       VectorSubtract(start, offset, startd);
+       VectorSubtract(end, offset, endd);
 
-// LordHavoc: enabling rotating bmodels
        // rotate start and end into the models frame of reference
        if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
        {
-               vec3_t  forward, right, up;
-               vec3_t  temp;
-
-               AngleVectors (ent->v.angles, forward, right, up);
-
-               VectorCopy (start_l, temp);
-               start_l[0] = DotProduct (temp, forward);
-               start_l[1] = -DotProduct (temp, right);
-               start_l[2] = DotProduct (temp, up);
-
-               VectorCopy (end_l, temp);
-               end_l[0] = DotProduct (temp, forward);
-               end_l[1] = -DotProduct (temp, right);
-               end_l[2] = DotProduct (temp, up);
+               AngleVectorsFLU (ent->v.angles, forward, left, up);
+               VectorCopy(startd, tempd);
+               startd[0] = DotProduct (tempd, forward);
+               startd[1] = DotProduct (tempd, left);
+               startd[2] = DotProduct (tempd, up);
+               VectorCopy(endd, tempd);
+               endd[0] = DotProduct (tempd, forward);
+               endd[1] = DotProduct (tempd, left);
+               endd[2] = DotProduct (tempd, up);
        }
 
-// trace a line through the apropriate clipping hull
-       VectorCopy(start_l, RecursiveHullCheckInfo.start);
-       VectorSubtract(end_l, start_l, RecursiveHullCheckInfo.dist);
+       VectorCopy(end, trace.endpos);
+
+// trace a line through the appropriate clipping hull
+       VectorCopy(startd, RecursiveHullCheckInfo.start);
+       VectorSubtract(endd, startd, RecursiveHullCheckInfo.dist);
        RecursiveHullCheckInfo.hull = hull;
        RecursiveHullCheckInfo.trace = &trace;
-       SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, start_l, end_l);
+       SV_RecursiveHullCheck (hull->firstclipnode, 0, 1, startd, endd);
 
-// LordHavoc: enabling rotating bmodels
-       // rotate endpos back to world frame of reference
-       if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
+       // if we hit, unrotate endpos and normal, and store the entity we hit
+       if (trace.fraction != 1)
        {
-               vec3_t  a;
-               vec3_t  forward, right, up;
-               vec3_t  temp;
-
-               if (trace.fraction != 1)
+               // rotate endpos back to world frame of reference
+               if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
                {
-                       VectorNegate (ent->v.angles, a);
-                       AngleVectors (a, forward, right, up);
-
-                       VectorCopy (trace.endpos, temp);
-                       trace.endpos[0] = DotProduct (temp, forward);
-                       trace.endpos[1] = -DotProduct (temp, right);
-                       trace.endpos[2] = DotProduct (temp, up);
-
-                       VectorCopy (trace.plane.normal, temp);
-                       trace.plane.normal[0] = DotProduct (temp, forward);
-                       trace.plane.normal[1] = -DotProduct (temp, right);
-                       trace.plane.normal[2] = DotProduct (temp, up);
+                       VectorNegate (ent->v.angles, offset);
+                       AngleVectorsFLU (offset, forward, left, up);
+
+                       VectorCopy (trace.endpos, tempd);
+                       trace.endpos[0] = DotProduct (tempd, forward);
+                       trace.endpos[1] = DotProduct (tempd, left);
+                       trace.endpos[2] = DotProduct (tempd, up);
+
+                       VectorCopy (trace.plane.normal, tempd);
+                       trace.plane.normal[0] = DotProduct (tempd, forward);
+                       trace.plane.normal[1] = DotProduct (tempd, left);
+                       trace.plane.normal[2] = DotProduct (tempd, up);
                }
-       }
-
-// fix trace up by the offset
-       if (trace.fraction != 1)
+               // fix offset
                VectorAdd (trace.endpos, offset, trace.endpos);
-
-// did we clip the move?
-       if (trace.fraction < 1 || trace.startsolid  )
+               trace.ent = ent;
+       }
+       else if (trace.allsolid || trace.startsolid)
                trace.ent = ent;
 
        return trace;
@@ -1104,6 +825,8 @@ void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
        trace_t         trace;
 
 loc0:
+       if (clip->trace.allsolid)
+               return;
 // touch linked edicts
        for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
        {
@@ -1114,27 +837,23 @@ loc0:
                if (touch == clip->passedict)
                        continue;
                if (touch->v.solid == SOLID_TRIGGER)
-                       Sys_Error ("Trigger in clipping list");
+                       Host_Error ("Trigger in clipping list");
 
                if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
                        continue;
 
                if (clip->boxmins[0] > touch->v.absmax[0]
-                || clip->boxmins[1] > touch->v.absmax[1]
-                || clip->boxmins[2] > touch->v.absmax[2]
                 || clip->boxmaxs[0] < touch->v.absmin[0]
+                || clip->boxmins[1] > touch->v.absmax[1]
                 || clip->boxmaxs[1] < touch->v.absmin[1]
+                || clip->boxmins[2] > touch->v.absmax[2]
                 || clip->boxmaxs[2] < touch->v.absmin[2])
                        continue;
 
-               if (clip->passedict != NULL && clip->passedict->v.size[0] && !touch->v.size[0])
-                       continue;       // points never interact
-
-       // might intersect, so do an exact clip
-               if (clip->trace.allsolid)
-                       return;
                if (clip->passedict)
                {
+                       if (clip->passedict->v.size[0] && !touch->v.size[0])
+                               continue;       // points never interact
                        if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
                                continue;       // don't clip against own missiles
                        if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
@@ -1146,14 +865,19 @@ loc0:
                                continue;
                }
 
+               // might interact, so do an exact clip
                if ((int)touch->v.flags & FL_MONSTER)
                        trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
                else
                        trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
-               if (trace.allsolid || trace.startsolid || trace.fraction < clip->trace.fraction)
+               if (trace.allsolid)
+               {
+                       clip->trace = trace;
+                       return;
+               }
+               if (trace.startsolid || trace.fraction < clip->trace.fraction)
                {
-                       trace.ent = touch;
-                       if (clip->trace.startsolid)
+                       if (clip->trace.startsolid)
                        {
                                clip->trace = trace;
                                clip->trace.startsolid = true;
@@ -1161,8 +885,6 @@ loc0:
                        else
                                clip->trace = trace;
                }
-               else if (trace.startsolid)
-                       clip->trace.startsolid = true;
        }
 
 // recurse down both sides
@@ -1200,7 +922,7 @@ boxmins[0] = boxmins[1] = boxmins[2] = -9999;
 boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
 #else
        int             i;
-       
+
        for (i=0 ; i<3 ; i++)
        {
                if (end[i] > start[i])
@@ -1229,9 +951,6 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
 
        memset ( &clip, 0, sizeof ( moveclip_t ) );
 
-// clip to world
-       clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end );
-
        clip.start = start;
        clip.end = end;
        clip.mins = mins;
@@ -1249,15 +968,21 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
        }
        else
        {
-               VectorCopy (mins, clip.mins2);
-               VectorCopy (maxs, clip.maxs2);
+               VectorCopy (clip.mins, clip.mins2);
+               VectorCopy (clip.maxs, clip.maxs2);
        }
 
-// create the bounding box of the entire move
-       SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
+       // clip to world
+       clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
 
-// clip to entities
-       SV_ClipToLinks ( sv_areanodes, &clip );
+       // clip to entities
+       if (!clip.trace.allsolid)
+       {
+               // create the bounding box of the entire move
+               SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
+
+               SV_ClipToLinks ( sv_areanodes, &clip );
+       }
 
        return clip.trace;
 }