if ( node->contents < 0)
{
if (ent->num_leafs == MAX_ENT_LEAFS)
+ {
+ Con_DPrintf("FindTouchedLeafs overflow\n");
return;
+ }
leaf = (mleaf_t *)node;
leafnum = leaf - sv.worldmodel->leafs - 1;
// set the abs box
// LordHavoc: enabling rotating bmodels
- if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
+ if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
{ // expand for rotation
float max, v;
int i;
+ max = DotProduct(ent->v.mins, ent->v.mins);
+ v = DotProduct(ent->v.maxs, ent->v.maxs);
+ if (max < v)
+ max = v;
+ max = sqrt(max);
+ /*
max = 0;
for (i=0 ; i<3 ; i++)
{
- v =fabs( ent->v.mins[i]);
- if (v > max)
+ v = fabs(ent->v.mins[i]);
+ if (max < v)
max = v;
- v =fabs( ent->v.maxs[i]);
- if (v > max)
+ v = fabs(ent->v.maxs[i]);
+ if (max < v)
max = v;
}
+ */
for (i=0 ; i<3 ; i++)
{
ent->v.absmin[i] = ent->v.origin[i] - max;
ent->v.absmax[1] += 1;
ent->v.absmax[2] += 1;
}
-
+
// link to PVS leafs
ent->num_leafs = 0;
if (ent->v.modelindex)
else
break; // crosses the node
}
-
+
// link it in
if (ent->v.solid == SOLID_TRIGGER)
// LordHavoc: enabling rotating bmodels
// rotate start and end into the models frame of reference
- if (ent->v.solid == SOLID_BSP &&
- (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
+ if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
{
vec3_t forward, right, up;
vec3_t temp;
// LordHavoc: enabling rotating bmodels
// rotate endpos back to world frame of reference
- if (ent->v.solid == SOLID_BSP &&
- (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
+ if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
{
vec3_t a;
vec3_t forward, right, up;