]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index 07a614d66c05d39c308ab0a7bbfe01ec06a5b235..c62a83fa7eeeec1b9eadf9c10ec6cf660e19b790 100644 (file)
--- a/world.c
+++ b/world.c
@@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // world.c -- world query functions
 
 #include "quakedef.h"
+#include "clvm_cmds.h"
+#include "cl_collision.h"
 
 /*
 
@@ -29,17 +31,34 @@ line of sight checks trace->inopen and trace->inwater, but bullets don't
 
 */
 
-cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
-
+static void World_Physics_Init(void);
 void World_Init(void)
 {
-       Cvar_RegisterVariable(&sv_areagrid_mingridsize);
        Collision_Init();
+       World_Physics_Init();
+}
+
+static void World_Physics_Shutdown(void);
+void World_Shutdown(void)
+{
+       World_Physics_Shutdown();
+}
+
+static void World_Physics_Start(world_t *world);
+void World_Start(world_t *world)
+{
+       World_Physics_Start(world);
+}
+
+static void World_Physics_End(world_t *world);
+void World_End(world_t *world)
+{
+       World_Physics_End(world);
 }
 
 //============================================================================
 
-// World_ClearLink is used for new headnodes
+/// World_ClearLink is used for new headnodes
 void World_ClearLink (link_t *l)
 {
        l->entitynumber = 0;
@@ -79,27 +98,33 @@ void World_PrintAreaStats(world_t *world, const char *worldname)
 
 /*
 ===============
-World_Clear
+World_SetSize
 
 ===============
 */
-void World_Clear(world_t *world)
+void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs, prvm_prog_t *prog)
 {
        int i;
+
+       strlcpy(world->filename, filename, sizeof(world->filename));
+       VectorCopy(mins, world->mins);
+       VectorCopy(maxs, world->maxs);
+       world->prog = prog;
+
        // the areagrid_marknumber is not allowed to be 0
        if (world->areagrid_marknumber < 1)
                world->areagrid_marknumber = 1;
        // choose either the world box size, or a larger box to ensure the grid isn't too fine
-       world->areagrid_size[0] = max(world->areagrid_maxs[0] - world->areagrid_mins[0], AREA_GRID * sv_areagrid_mingridsize.value);
-       world->areagrid_size[1] = max(world->areagrid_maxs[1] - world->areagrid_mins[1], AREA_GRID * sv_areagrid_mingridsize.value);
-       world->areagrid_size[2] = max(world->areagrid_maxs[2] - world->areagrid_mins[2], AREA_GRID * sv_areagrid_mingridsize.value);
+       world->areagrid_size[0] = max(world->maxs[0] - world->mins[0], AREA_GRID * sv_areagrid_mingridsize.value);
+       world->areagrid_size[1] = max(world->maxs[1] - world->mins[1], AREA_GRID * sv_areagrid_mingridsize.value);
+       world->areagrid_size[2] = max(world->maxs[2] - world->mins[2], AREA_GRID * sv_areagrid_mingridsize.value);
        // figure out the corners of such a box, centered at the center of the world box
-       world->areagrid_mins[0] = (world->areagrid_mins[0] + world->areagrid_maxs[0] - world->areagrid_size[0]) * 0.5f;
-       world->areagrid_mins[1] = (world->areagrid_mins[1] + world->areagrid_maxs[1] - world->areagrid_size[1]) * 0.5f;
-       world->areagrid_mins[2] = (world->areagrid_mins[2] + world->areagrid_maxs[2] - world->areagrid_size[2]) * 0.5f;
-       world->areagrid_maxs[0] = (world->areagrid_mins[0] + world->areagrid_maxs[0] + world->areagrid_size[0]) * 0.5f;
-       world->areagrid_maxs[1] = (world->areagrid_mins[1] + world->areagrid_maxs[1] + world->areagrid_size[1]) * 0.5f;
-       world->areagrid_maxs[2] = (world->areagrid_mins[2] + world->areagrid_maxs[2] + world->areagrid_size[2]) * 0.5f;
+       world->areagrid_mins[0] = (world->mins[0] + world->maxs[0] - world->areagrid_size[0]) * 0.5f;
+       world->areagrid_mins[1] = (world->mins[1] + world->maxs[1] - world->areagrid_size[1]) * 0.5f;
+       world->areagrid_mins[2] = (world->mins[2] + world->maxs[2] - world->areagrid_size[2]) * 0.5f;
+       world->areagrid_maxs[0] = (world->mins[0] + world->maxs[0] + world->areagrid_size[0]) * 0.5f;
+       world->areagrid_maxs[1] = (world->mins[1] + world->maxs[1] + world->areagrid_size[1]) * 0.5f;
+       world->areagrid_maxs[2] = (world->mins[2] + world->maxs[2] + world->areagrid_size[2]) * 0.5f;
        // now calculate the actual useful info from that
        VectorNegate(world->areagrid_mins, world->areagrid_bias);
        world->areagrid_scale[0] = AREA_GRID / world->areagrid_size[0];
@@ -108,9 +133,29 @@ void World_Clear(world_t *world)
        World_ClearLink(&world->areagrid_outside);
        for (i = 0;i < AREA_GRIDNODES;i++)
                World_ClearLink(&world->areagrid[i]);
-       Con_DPrintf("areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, world->areagrid_mins[0], world->areagrid_mins[1], world->areagrid_mins[2], world->areagrid_maxs[0], world->areagrid_maxs[1], world->areagrid_maxs[2], world->areagrid_size[0], world->areagrid_size[1], world->areagrid_size[2], 1.0f / world->areagrid_scale[0], 1.0f / world->areagrid_scale[1], 1.0f / world->areagrid_scale[2], sv_areagrid_mingridsize.value);
+       if (developer_extra.integer)
+               Con_DPrintf("areagrid settings: divisions %ix%ix1 : box %f %f %f : %f %f %f size %f %f %f grid %f %f %f (mingrid %f)\n", AREA_GRID, AREA_GRID, world->areagrid_mins[0], world->areagrid_mins[1], world->areagrid_mins[2], world->areagrid_maxs[0], world->areagrid_maxs[1], world->areagrid_maxs[2], world->areagrid_size[0], world->areagrid_size[1], world->areagrid_size[2], 1.0f / world->areagrid_scale[0], 1.0f / world->areagrid_scale[1], 1.0f / world->areagrid_scale[2], sv_areagrid_mingridsize.value);
 }
 
+/*
+===============
+World_UnlinkAll
+
+===============
+*/
+void World_UnlinkAll(world_t *world)
+{
+       prvm_prog_t *prog = world->prog;
+       int i;
+       link_t *grid;
+       // unlink all entities one by one
+       grid = &world->areagrid_outside;
+       while (grid->next != grid)
+               World_UnlinkEdict(PRVM_EDICT_NUM(grid->next->entitynumber));
+       for (i = 0, grid = world->areagrid;i < AREA_GRIDNODES;i++, grid++)
+               while (grid->next != grid)
+                       World_UnlinkEdict(PRVM_EDICT_NUM(grid->next->entitynumber));
+}
 
 /*
 ===============
@@ -130,24 +175,36 @@ void World_UnlinkEdict(prvm_edict_t *ent)
        }
 }
 
-int World_EntitiesInBox(world_t *world, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
+int World_EntitiesInBox(world_t *world, const vec3_t requestmins, const vec3_t requestmaxs, int maxlist, prvm_edict_t **list)
 {
+       prvm_prog_t *prog = world->prog;
        int numlist;
        link_t *grid;
        link_t *l;
        prvm_edict_t *ent;
+       vec3_t paddedmins, paddedmaxs;
        int igrid[3], igridmins[3], igridmaxs[3];
 
+       // avoid crash in showtex code on level change
+       if (prog == NULL || prog->num_edicts < 1)
+               return 0;
+
+       // LordHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
+       //VectorSet(paddedmins, requestmins[0] - 1.0f, requestmins[1] - 1.0f, requestmins[2] - 1.0f);
+       //VectorSet(paddedmaxs, requestmaxs[0] + 1.0f, requestmaxs[1] + 1.0f, requestmaxs[2] + 1.0f);
+       VectorCopy(requestmins, paddedmins);
+       VectorCopy(requestmaxs, paddedmaxs);
+
        // FIXME: if areagrid_marknumber wraps, all entities need their
        // ent->priv.server->areagridmarknumber reset
        world->areagrid_stats_calls++;
        world->areagrid_marknumber++;
-       igridmins[0] = (int) floor((mins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
-       igridmins[1] = (int) floor((mins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
-       //igridmins[2] = (int) ((mins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
-       igridmaxs[0] = (int) floor((maxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
-       igridmaxs[1] = (int) floor((maxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
-       //igridmaxs[2] = (int) ((maxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
+       igridmins[0] = (int) floor((paddedmins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
+       igridmins[1] = (int) floor((paddedmins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
+       //igridmins[2] = (int) ((paddedmins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
+       igridmaxs[0] = (int) floor((paddedmaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
+       igridmaxs[1] = (int) floor((paddedmaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
+       //igridmaxs[2] = (int) ((paddedmaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
        igridmins[0] = max(0, igridmins[0]);
        igridmins[1] = max(0, igridmins[1]);
        //igridmins[2] = max(0, igridmins[2]);
@@ -155,10 +212,13 @@ int World_EntitiesInBox(world_t *world, vec3_t mins, vec3_t maxs, int maxlist, p
        igridmaxs[1] = min(AREA_GRID, igridmaxs[1]);
        //igridmaxs[2] = min(AREA_GRID, igridmaxs[2]);
 
+       // paranoid debugging
+       //VectorSet(igridmins, 0, 0, 0);VectorSet(igridmaxs, AREA_GRID, AREA_GRID, AREA_GRID);
+
        numlist = 0;
        // add entities not linked into areagrid because they are too big or
        // outside the grid bounds
-       if (world->areagrid_outside.next != &world->areagrid_outside)
+       if (world->areagrid_outside.next)
        {
                grid = &world->areagrid_outside;
                for (l = grid->next;l != grid;l = l->next)
@@ -167,7 +227,7 @@ int World_EntitiesInBox(world_t *world, vec3_t mins, vec3_t maxs, int maxlist, p
                        if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
                        {
                                ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
-                               if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
+                               if (!ent->priv.server->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
                                {
                                        if (numlist < maxlist)
                                                list[numlist] = ent;
@@ -183,7 +243,7 @@ int World_EntitiesInBox(world_t *world, vec3_t mins, vec3_t maxs, int maxlist, p
                grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
                for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++)
                {
-                       if (grid->next != grid)
+                       if (grid->next)
                        {
                                for (l = grid->next;l != grid;l = l->next)
                                {
@@ -191,7 +251,7 @@ int World_EntitiesInBox(world_t *world, vec3_t mins, vec3_t maxs, int maxlist, p
                                        if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
                                        {
                                                ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
-                                               if (!ent->priv.server->free && BoxesOverlap(mins, maxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
+                                               if (!ent->priv.server->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
                                                {
                                                        if (numlist < maxlist)
                                                                list[numlist] = ent;
@@ -207,34 +267,35 @@ int World_EntitiesInBox(world_t *world, vec3_t mins, vec3_t maxs, int maxlist, p
        return numlist;
 }
 
-void World_LinkEdict_AreaGrid(world_t *world, prvm_edict_t *ent)
+static void World_LinkEdict_AreaGrid(world_t *world, prvm_edict_t *ent)
 {
+       prvm_prog_t *prog = world->prog;
        link_t *grid;
        int igrid[3], igridmins[3], igridmaxs[3], gridnum, entitynumber = PRVM_NUM_FOR_EDICT(ent);
 
        if (entitynumber <= 0 || entitynumber >= prog->max_edicts || PRVM_EDICT_NUM(entitynumber) != ent)
        {
-               Con_Printf ("SV_LinkEdict_AreaGrid: invalid edict %p (edicts is %p, edict compared to prog->edicts is %i)\n", ent, prog->edicts, entitynumber);
+               Con_Printf ("World_LinkEdict_AreaGrid: invalid edict %p (edicts is %p, edict compared to prog->edicts is %i)\n", (void *)ent, (void *)prog->edicts, entitynumber);
                return;
        }
 
-       igridmins[0] = (int) floor((ent->priv.server->areamins[0] + sv.world.areagrid_bias[0]) * sv.world.areagrid_scale[0]);
-       igridmins[1] = (int) floor((ent->priv.server->areamins[1] + sv.world.areagrid_bias[1]) * sv.world.areagrid_scale[1]);
-       //igridmins[2] = (int) floor((ent->priv.server->areamins[2] + sv.world.areagrid_bias[2]) * sv.world.areagrid_scale[2]);
-       igridmaxs[0] = (int) floor((ent->priv.server->areamaxs[0] + sv.world.areagrid_bias[0]) * sv.world.areagrid_scale[0]) + 1;
-       igridmaxs[1] = (int) floor((ent->priv.server->areamaxs[1] + sv.world.areagrid_bias[1]) * sv.world.areagrid_scale[1]) + 1;
-       //igridmaxs[2] = (int) floor((ent->priv.server->areamaxs[2] + sv.world.areagrid_bias[2]) * sv.world.areagrid_scale[2]) + 1;
+       igridmins[0] = (int) floor((ent->priv.server->areamins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
+       igridmins[1] = (int) floor((ent->priv.server->areamins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
+       //igridmins[2] = (int) floor((ent->priv.server->areamins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
+       igridmaxs[0] = (int) floor((ent->priv.server->areamaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
+       igridmaxs[1] = (int) floor((ent->priv.server->areamaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
+       //igridmaxs[2] = (int) floor((ent->priv.server->areamaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
        if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS)
        {
                // wow, something outside the grid, store it as such
-               World_InsertLinkBefore (&ent->priv.server->areagrid[0], &sv.world.areagrid_outside, entitynumber);
+               World_InsertLinkBefore (&ent->priv.server->areagrid[0], &world->areagrid_outside, entitynumber);
                return;
        }
 
        gridnum = 0;
        for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
        {
-               grid = sv.world.areagrid + igrid[1] * AREA_GRID + igridmins[0];
+               grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
                for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++)
                        World_InsertLinkBefore (&ent->priv.server->areagrid[gridnum], grid, entitynumber);
        }
@@ -248,6 +309,7 @@ World_LinkEdict
 */
 void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const vec3_t maxs)
 {
+       prvm_prog_t *prog = world->prog;
        // unlink from old position first
        if (ent->priv.server->areagrid[0].prev)
                World_UnlinkEdict(ent);
@@ -264,3 +326,2802 @@ void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const
        VectorCopy(maxs, ent->priv.server->areamaxs);
        World_LinkEdict_AreaGrid(world, ent);
 }
+
+
+
+
+//============================================================================
+// physics engine support
+//============================================================================
+
+#ifdef USEODE
+cvar_t physics_ode_quadtree_depth = {0, "physics_ode_quadtree_depth","5", "desired subdivision level of quadtree culling space"};
+cvar_t physics_ode_allowconvex = {0, "physics_ode_allowconvex", "0", "allow usage of Convex Hull primitive type on trimeshes that have custom 'collisionconvex' mesh. If disabled, trimesh primitive type are used."};
+cvar_t physics_ode_contactsurfacelayer = {0, "physics_ode_contactsurfacelayer","1", "allows objects to overlap this many units to reduce jitter"};
+cvar_t physics_ode_worldstep_iterations = {0, "physics_ode_worldstep_iterations", "20", "parameter to dWorldQuickStep"};
+cvar_t physics_ode_contact_mu = {0, "physics_ode_contact_mu", "1", "contact solver mu parameter - friction pyramid approximation 1 (see ODE User Guide)"};
+cvar_t physics_ode_contact_erp = {0, "physics_ode_contact_erp", "0.96", "contact solver erp parameter - Error Restitution Percent (see ODE User Guide)"};
+cvar_t physics_ode_contact_cfm = {0, "physics_ode_contact_cfm", "0", "contact solver cfm parameter - Constraint Force Mixing (see ODE User Guide)"};
+cvar_t physics_ode_contact_maxpoints = {0, "physics_ode_contact_maxpoints", "16", "maximal number of contact points between 2 objects, higher = stable (and slower), can be up to 32"};
+cvar_t physics_ode_world_erp = {0, "physics_ode_world_erp", "-1", "world solver erp parameter - Error Restitution Percent (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_cfm = {0, "physics_ode_world_cfm", "-1", "world solver cfm parameter - Constraint Force Mixing (see ODE User Guide); not touched when -1"};
+cvar_t physics_ode_world_damping = {0, "physics_ode_world_damping", "1", "enabled damping scale (see ODE User Guide), this scales all damping values, be aware that behavior depends of step type"};
+cvar_t physics_ode_world_damping_linear = {0, "physics_ode_world_damping_linear", "0.01", "world linear damping scale (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_damping_linear_threshold = {0, "physics_ode_world_damping_linear_threshold", "0.1", "world linear damping threshold (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_damping_angular = {0, "physics_ode_world_damping_angular", "0.05", "world angular damping scale (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_damping_angular_threshold = {0, "physics_ode_world_damping_angular_threshold", "0.1", "world angular damping threshold (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_gravitymod = {0, "physics_ode_world_gravitymod", "1", "multiplies gravity got from sv_gravity, this may be needed to tweak if strong damping is used"};
+cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "1", "divisor for time step, runs multiple physics steps per frame"};
+cvar_t physics_ode_constantstep = {0, "physics_ode_constantstep", "0", "use constant step instead of variable step which tends to increase stability, if set to 1 uses sys_ticrate, instead uses it's own value"};
+cvar_t physics_ode_autodisable = {0, "physics_ode_autodisable", "1", "automatic disabling of objects which dont move for long period of time, makes object stacking a lot faster"};
+cvar_t physics_ode_autodisable_steps = {0, "physics_ode_autodisable_steps", "10", "how many steps object should be dormant to be autodisabled"};
+cvar_t physics_ode_autodisable_time = {0, "physics_ode_autodisable_time", "0", "how many seconds object should be dormant to be autodisabled"};
+cvar_t physics_ode_autodisable_threshold_linear = {0, "physics_ode_autodisable_threshold_linear", "0.6", "body will be disabled if it's linear move below this value"};
+cvar_t physics_ode_autodisable_threshold_angular = {0, "physics_ode_autodisable_threshold_angular", "6", "body will be disabled if it's angular move below this value"};
+cvar_t physics_ode_autodisable_threshold_samples = {0, "physics_ode_autodisable_threshold_samples", "5", "average threshold with this number of samples"};
+cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls, be aware that behavior depends of step type"};
+cvar_t physics_ode_spinlimit = {0, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large"};
+cvar_t physics_ode_trick_fixnan = {0, "physics_ode_trick_fixnan", "1", "engine trick that checks and fixes NaN velocity/origin/angles on objects, a value of 2 makes console prints on each fix"};
+cvar_t physics_ode_printstats = {0, "physics_ode_printstats", "0", "print ODE stats each frame"};
+
+cvar_t physics_ode = {0, "physics_ode", "0", "run ODE physics (VERY experimental and potentially buggy)"};
+
+// LordHavoc: this large chunk of definitions comes from the ODE library
+// include files.
+
+#ifdef LINK_TO_LIBODE
+#include "ode/ode.h"
+#else
+#ifdef WINAPI
+// ODE does not use WINAPI
+#define ODE_API
+#else
+#define ODE_API
+#endif
+
+// note: dynamic builds of ODE tend to be double precision, this is not used
+// for static builds
+typedef double dReal;
+
+typedef dReal dVector3[4];
+typedef dReal dVector4[4];
+typedef dReal dMatrix3[4*3];
+typedef dReal dMatrix4[4*4];
+typedef dReal dMatrix6[8*6];
+typedef dReal dQuaternion[4];
+
+struct dxWorld;                /* dynamics world */
+struct dxSpace;                /* collision space */
+struct dxBody;         /* rigid body (dynamics object) */
+struct dxGeom;         /* geometry (collision object) */
+struct dxJoint;
+struct dxJointNode;
+struct dxJointGroup;
+struct dxTriMeshData;
+
+#define dInfinity 3.402823466e+38f
+
+typedef struct dxWorld *dWorldID;
+typedef struct dxSpace *dSpaceID;
+typedef struct dxBody *dBodyID;
+typedef struct dxGeom *dGeomID;
+typedef struct dxJoint *dJointID;
+typedef struct dxJointGroup *dJointGroupID;
+typedef struct dxTriMeshData *dTriMeshDataID;
+
+typedef struct dJointFeedback
+{
+       dVector3 f1;            /* force applied to body 1 */
+       dVector3 t1;            /* torque applied to body 1 */
+       dVector3 f2;            /* force applied to body 2 */
+       dVector3 t2;            /* torque applied to body 2 */
+}
+dJointFeedback;
+
+typedef enum dJointType
+{
+       dJointTypeNone = 0,
+       dJointTypeBall,
+       dJointTypeHinge,
+       dJointTypeSlider,
+       dJointTypeContact,
+       dJointTypeUniversal,
+       dJointTypeHinge2,
+       dJointTypeFixed,
+       dJointTypeNull,
+       dJointTypeAMotor,
+       dJointTypeLMotor,
+       dJointTypePlane2D,
+       dJointTypePR,
+       dJointTypePU,
+       dJointTypePiston
+}
+dJointType;
+
+#define D_ALL_PARAM_NAMES(start) \
+  /* parameters for limits and motors */ \
+  dParamLoStop = start, \
+  dParamHiStop, \
+  dParamVel, \
+  dParamFMax, \
+  dParamFudgeFactor, \
+  dParamBounce, \
+  dParamCFM, \
+  dParamStopERP, \
+  dParamStopCFM, \
+  /* parameters for suspension */ \
+  dParamSuspensionERP, \
+  dParamSuspensionCFM, \
+  dParamERP, \
+
+#define D_ALL_PARAM_NAMES_X(start,x) \
+  /* parameters for limits and motors */ \
+  dParamLoStop ## x = start, \
+  dParamHiStop ## x, \
+  dParamVel ## x, \
+  dParamFMax ## x, \
+  dParamFudgeFactor ## x, \
+  dParamBounce ## x, \
+  dParamCFM ## x, \
+  dParamStopERP ## x, \
+  dParamStopCFM ## x, \
+  /* parameters for suspension */ \
+  dParamSuspensionERP ## x, \
+  dParamSuspensionCFM ## x, \
+  dParamERP ## x,
+
+enum {
+  D_ALL_PARAM_NAMES(0)
+  D_ALL_PARAM_NAMES_X(0x100,2)
+  D_ALL_PARAM_NAMES_X(0x200,3)
+
+  /* add a multiple of this constant to the basic parameter numbers to get
+   * the parameters for the second, third etc axes.
+   */
+  dParamGroup=0x100
+};
+
+typedef struct dMass
+{
+       dReal mass;
+       dVector3 c;
+       dMatrix3 I;
+}
+dMass;
+
+enum
+{
+       dContactMu2                     = 0x001,
+       dContactFDir1           = 0x002,
+       dContactBounce          = 0x004,
+       dContactSoftERP         = 0x008,
+       dContactSoftCFM         = 0x010,
+       dContactMotion1         = 0x020,
+       dContactMotion2         = 0x040,
+       dContactMotionN         = 0x080,
+       dContactSlip1           = 0x100,
+       dContactSlip2           = 0x200,
+       
+       dContactApprox0         = 0x0000,
+       dContactApprox1_1       = 0x1000,
+       dContactApprox1_2       = 0x2000,
+       dContactApprox1         = 0x3000
+};
+
+typedef struct dSurfaceParameters
+{
+       /* must always be defined */
+       int mode;
+       dReal mu;
+
+       /* only defined if the corresponding flag is set in mode */
+       dReal mu2;
+       dReal bounce;
+       dReal bounce_vel;
+       dReal soft_erp;
+       dReal soft_cfm;
+       dReal motion1,motion2,motionN;
+       dReal slip1,slip2;
+} dSurfaceParameters;
+
+typedef struct dContactGeom
+{
+       dVector3 pos;          ///< contact position
+       dVector3 normal;       ///< normal vector
+       dReal depth;           ///< penetration depth
+       dGeomID g1,g2;         ///< the colliding geoms
+       int side1,side2;       ///< (to be documented)
+}
+dContactGeom;
+
+typedef struct dContact
+{
+       dSurfaceParameters surface;
+       dContactGeom geom;
+       dVector3 fdir1;
+}
+dContact;
+
+typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2);
+
+// SAP
+// Order XZY or ZXY usually works best, if your Y is up.
+#define dSAP_AXES_XYZ  ((0)|(1<<2)|(2<<4))
+#define dSAP_AXES_XZY  ((0)|(2<<2)|(1<<4))
+#define dSAP_AXES_YXZ  ((1)|(0<<2)|(2<<4))
+#define dSAP_AXES_YZX  ((1)|(2<<2)|(0<<4))
+#define dSAP_AXES_ZXY  ((2)|(0<<2)|(1<<4))
+#define dSAP_AXES_ZYX  ((2)|(1<<2)|(0<<4))
+
+const char*     (ODE_API *dGetConfiguration)(void);
+int             (ODE_API *dCheckConfiguration)( const char* token );
+int             (ODE_API *dInitODE)(void);
+//int             (ODE_API *dInitODE2)(unsigned int uiInitFlags);
+//int             (ODE_API *dAllocateODEDataForThread)(unsigned int uiAllocateFlags);
+//void            (ODE_API *dCleanupODEAllDataForThread)(void);
+void            (ODE_API *dCloseODE)(void);
+
+//int             (ODE_API *dMassCheck)(const dMass *m);
+//void            (ODE_API *dMassSetZero)(dMass *);
+//void            (ODE_API *dMassSetParameters)(dMass *, dReal themass, dReal cgx, dReal cgy, dReal cgz, dReal I11, dReal I22, dReal I33, dReal I12, dReal I13, dReal I23);
+//void            (ODE_API *dMassSetSphere)(dMass *, dReal density, dReal radius);
+void            (ODE_API *dMassSetSphereTotal)(dMass *, dReal total_mass, dReal radius);
+//void            (ODE_API *dMassSetCapsule)(dMass *, dReal density, int direction, dReal radius, dReal length);
+void            (ODE_API *dMassSetCapsuleTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
+//void            (ODE_API *dMassSetCylinder)(dMass *, dReal density, int direction, dReal radius, dReal length);
+void            (ODE_API *dMassSetCylinderTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
+//void            (ODE_API *dMassSetBox)(dMass *, dReal density, dReal lx, dReal ly, dReal lz);
+void            (ODE_API *dMassSetBoxTotal)(dMass *, dReal total_mass, dReal lx, dReal ly, dReal lz);
+//void            (ODE_API *dMassSetTrimesh)(dMass *, dReal density, dGeomID g);
+//void            (ODE_API *dMassSetTrimeshTotal)(dMass *m, dReal total_mass, dGeomID g);
+//void            (ODE_API *dMassAdjust)(dMass *, dReal newmass);
+//void            (ODE_API *dMassTranslate)(dMass *, dReal x, dReal y, dReal z);
+//void            (ODE_API *dMassRotate)(dMass *, const dMatrix3 R);
+//void            (ODE_API *dMassAdd)(dMass *a, const dMass *b);
+//
+dWorldID        (ODE_API *dWorldCreate)(void);
+void            (ODE_API *dWorldDestroy)(dWorldID world);
+void            (ODE_API *dWorldSetGravity)(dWorldID, dReal x, dReal y, dReal z);
+void            (ODE_API *dWorldGetGravity)(dWorldID, dVector3 gravity);
+void            (ODE_API *dWorldSetERP)(dWorldID, dReal erp);
+//dReal           (ODE_API *dWorldGetERP)(dWorldID);
+void            (ODE_API *dWorldSetCFM)(dWorldID, dReal cfm);
+//dReal           (ODE_API *dWorldGetCFM)(dWorldID);
+//void            (ODE_API *dWorldStep)(dWorldID, dReal stepsize);
+//void            (ODE_API *dWorldImpulseToForce)(dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force);
+void            (ODE_API *dWorldQuickStep)(dWorldID w, dReal stepsize);
+void            (ODE_API *dWorldSetQuickStepNumIterations)(dWorldID, int num);
+//int             (ODE_API *dWorldGetQuickStepNumIterations)(dWorldID);
+//void            (ODE_API *dWorldSetQuickStepW)(dWorldID, dReal over_relaxation);
+//dReal           (ODE_API *dWorldGetQuickStepW)(dWorldID);
+//void            (ODE_API *dWorldSetContactMaxCorrectingVel)(dWorldID, dReal vel);
+//dReal           (ODE_API *dWorldGetContactMaxCorrectingVel)(dWorldID);
+void            (ODE_API *dWorldSetContactSurfaceLayer)(dWorldID, dReal depth);
+//dReal           (ODE_API *dWorldGetContactSurfaceLayer)(dWorldID);
+//void            (ODE_API *dWorldStepFast1)(dWorldID, dReal stepsize, int maxiterations);
+//void            (ODE_API *dWorldSetAutoEnableDepthSF1)(dWorldID, int autoEnableDepth);
+//int             (ODE_API *dWorldGetAutoEnableDepthSF1)(dWorldID);
+//dReal           (ODE_API *dWorldGetAutoDisableLinearThreshold)(dWorldID);
+void            (ODE_API *dWorldSetAutoDisableLinearThreshold)(dWorldID, dReal linear_threshold);
+//dReal           (ODE_API *dWorldGetAutoDisableAngularThreshold)(dWorldID);
+void            (ODE_API *dWorldSetAutoDisableAngularThreshold)(dWorldID, dReal angular_threshold);
+//dReal           (ODE_API *dWorldGetAutoDisableLinearAverageThreshold)(dWorldID);
+//void            (ODE_API *dWorldSetAutoDisableLinearAverageThreshold)(dWorldID, dReal linear_average_threshold);
+//dReal           (ODE_API *dWorldGetAutoDisableAngularAverageThreshold)(dWorldID);
+//void            (ODE_API *dWorldSetAutoDisableAngularAverageThreshold)(dWorldID, dReal angular_average_threshold);
+//int             (ODE_API *dWorldGetAutoDisableAverageSamplesCount)(dWorldID);
+void            (ODE_API *dWorldSetAutoDisableAverageSamplesCount)(dWorldID, unsigned int average_samples_count );
+//int             (ODE_API *dWorldGetAutoDisableSteps)(dWorldID);
+void            (ODE_API *dWorldSetAutoDisableSteps)(dWorldID, int steps);
+//dReal           (ODE_API *dWorldGetAutoDisableTime)(dWorldID);
+void            (ODE_API *dWorldSetAutoDisableTime)(dWorldID, dReal time);
+//int             (ODE_API *dWorldGetAutoDisableFlag)(dWorldID);
+void            (ODE_API *dWorldSetAutoDisableFlag)(dWorldID, int do_auto_disable);
+//dReal           (ODE_API *dWorldGetLinearDampingThreshold)(dWorldID w);
+void            (ODE_API *dWorldSetLinearDampingThreshold)(dWorldID w, dReal threshold);
+//dReal           (ODE_API *dWorldGetAngularDampingThreshold)(dWorldID w);
+void            (ODE_API *dWorldSetAngularDampingThreshold)(dWorldID w, dReal threshold);
+//dReal           (ODE_API *dWorldGetLinearDamping)(dWorldID w);
+void            (ODE_API *dWorldSetLinearDamping)(dWorldID w, dReal scale);
+//dReal           (ODE_API *dWorldGetAngularDamping)(dWorldID w);
+void            (ODE_API *dWorldSetAngularDamping)(dWorldID w, dReal scale);
+//void            (ODE_API *dWorldSetDamping)(dWorldID w, dReal linear_scale, dReal angular_scale);
+//dReal           (ODE_API *dWorldGetMaxAngularSpeed)(dWorldID w);
+//void            (ODE_API *dWorldSetMaxAngularSpeed)(dWorldID w, dReal max_speed);
+//dReal           (ODE_API *dBodyGetAutoDisableLinearThreshold)(dBodyID);
+//void            (ODE_API *dBodySetAutoDisableLinearThreshold)(dBodyID, dReal linear_average_threshold);
+//dReal           (ODE_API *dBodyGetAutoDisableAngularThreshold)(dBodyID);
+//void            (ODE_API *dBodySetAutoDisableAngularThreshold)(dBodyID, dReal angular_average_threshold);
+//int             (ODE_API *dBodyGetAutoDisableAverageSamplesCount)(dBodyID);
+//void            (ODE_API *dBodySetAutoDisableAverageSamplesCount)(dBodyID, unsigned int average_samples_count);
+//int             (ODE_API *dBodyGetAutoDisableSteps)(dBodyID);
+//void            (ODE_API *dBodySetAutoDisableSteps)(dBodyID, int steps);
+//dReal           (ODE_API *dBodyGetAutoDisableTime)(dBodyID);
+//void            (ODE_API *dBodySetAutoDisableTime)(dBodyID, dReal time);
+//int             (ODE_API *dBodyGetAutoDisableFlag)(dBodyID);
+//void            (ODE_API *dBodySetAutoDisableFlag)(dBodyID, int do_auto_disable);
+//void            (ODE_API *dBodySetAutoDisableDefaults)(dBodyID);
+//dWorldID        (ODE_API *dBodyGetWorld)(dBodyID);
+dBodyID         (ODE_API *dBodyCreate)(dWorldID);
+void            (ODE_API *dBodyDestroy)(dBodyID);
+void            (ODE_API *dBodySetData)(dBodyID, void *data);
+void *          (ODE_API *dBodyGetData)(dBodyID);
+void            (ODE_API *dBodySetPosition)(dBodyID, dReal x, dReal y, dReal z);
+void            (ODE_API *dBodySetRotation)(dBodyID, const dMatrix3 R);
+//void            (ODE_API *dBodySetQuaternion)(dBodyID, const dQuaternion q);
+void            (ODE_API *dBodySetLinearVel)(dBodyID, dReal x, dReal y, dReal z);
+void            (ODE_API *dBodySetAngularVel)(dBodyID, dReal x, dReal y, dReal z);
+const dReal *   (ODE_API *dBodyGetPosition)(dBodyID);
+//void            (ODE_API *dBodyCopyPosition)(dBodyID body, dVector3 pos);
+const dReal *   (ODE_API *dBodyGetRotation)(dBodyID);
+//void            (ODE_API *dBodyCopyRotation)(dBodyID, dMatrix3 R);
+//const dReal *   (ODE_API *dBodyGetQuaternion)(dBodyID);
+//void            (ODE_API *dBodyCopyQuaternion)(dBodyID body, dQuaternion quat);
+const dReal *   (ODE_API *dBodyGetLinearVel)(dBodyID);
+const dReal *   (ODE_API *dBodyGetAngularVel)(dBodyID);
+void            (ODE_API *dBodySetMass)(dBodyID, const dMass *mass);
+//void            (ODE_API *dBodyGetMass)(dBodyID, dMass *mass);
+void            (ODE_API *dBodyAddForce)(dBodyID, dReal fx, dReal fy, dReal fz);
+void            (ODE_API *dBodyAddTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
+//void            (ODE_API *dBodyAddRelForce)(dBodyID, dReal fx, dReal fy, dReal fz);
+//void            (ODE_API *dBodyAddRelTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
+void            (ODE_API *dBodyAddForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
+//void            (ODE_API *dBodyAddForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
+//void            (ODE_API *dBodyAddRelForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
+//void            (ODE_API *dBodyAddRelForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
+//const dReal *   (ODE_API *dBodyGetForce)(dBodyID);
+//const dReal *   (ODE_API *dBodyGetTorque)(dBodyID);
+//void            (ODE_API *dBodySetForce)(dBodyID b, dReal x, dReal y, dReal z);
+//void            (ODE_API *dBodySetTorque)(dBodyID b, dReal x, dReal y, dReal z);
+//void            (ODE_API *dBodyGetRelPointPos)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
+//void            (ODE_API *dBodyGetRelPointVel)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
+//void            (ODE_API *dBodyGetPointVel)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
+//void            (ODE_API *dBodyGetPosRelPoint)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
+//void            (ODE_API *dBodyVectorToWorld)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
+//void            (ODE_API *dBodyVectorFromWorld)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
+//void            (ODE_API *dBodySetFiniteRotationMode)(dBodyID, int mode);
+//void            (ODE_API *dBodySetFiniteRotationAxis)(dBodyID, dReal x, dReal y, dReal z);
+//int             (ODE_API *dBodyGetFiniteRotationMode)(dBodyID);
+//void            (ODE_API *dBodyGetFiniteRotationAxis)(dBodyID, dVector3 result);
+int             (ODE_API *dBodyGetNumJoints)(dBodyID b);
+dJointID        (ODE_API *dBodyGetJoint)(dBodyID, int index);
+//void            (ODE_API *dBodySetDynamic)(dBodyID);
+//void            (ODE_API *dBodySetKinematic)(dBodyID);
+//int             (ODE_API *dBodyIsKinematic)(dBodyID);
+void            (ODE_API *dBodyEnable)(dBodyID);
+void            (ODE_API *dBodyDisable)(dBodyID);
+int             (ODE_API *dBodyIsEnabled)(dBodyID);
+void            (ODE_API *dBodySetGravityMode)(dBodyID b, int mode);
+int             (ODE_API *dBodyGetGravityMode)(dBodyID b);
+//void            (*dBodySetMovedCallback)(dBodyID b, void(ODE_API *callback)(dBodyID));
+//dGeomID         (ODE_API *dBodyGetFirstGeom)(dBodyID b);
+//dGeomID         (ODE_API *dBodyGetNextGeom)(dGeomID g);
+//void            (ODE_API *dBodySetDampingDefaults)(dBodyID b);
+//dReal           (ODE_API *dBodyGetLinearDamping)(dBodyID b);
+//void            (ODE_API *dBodySetLinearDamping)(dBodyID b, dReal scale);
+//dReal           (ODE_API *dBodyGetAngularDamping)(dBodyID b);
+//void            (ODE_API *dBodySetAngularDamping)(dBodyID b, dReal scale);
+//void            (ODE_API *dBodySetDamping)(dBodyID b, dReal linear_scale, dReal angular_scale);
+//dReal           (ODE_API *dBodyGetLinearDampingThreshold)(dBodyID b);
+//void            (ODE_API *dBodySetLinearDampingThreshold)(dBodyID b, dReal threshold);
+//dReal           (ODE_API *dBodyGetAngularDampingThreshold)(dBodyID b);
+//void            (ODE_API *dBodySetAngularDampingThreshold)(dBodyID b, dReal threshold);
+//dReal           (ODE_API *dBodyGetMaxAngularSpeed)(dBodyID b);
+//void            (ODE_API *dBodySetMaxAngularSpeed)(dBodyID b, dReal max_speed);
+//int             (ODE_API *dBodyGetGyroscopicMode)(dBodyID b);
+//void            (ODE_API *dBodySetGyroscopicMode)(dBodyID b, int enabled);
+dJointID        (ODE_API *dJointCreateBall)(dWorldID, dJointGroupID);
+dJointID        (ODE_API *dJointCreateHinge)(dWorldID, dJointGroupID);
+dJointID        (ODE_API *dJointCreateSlider)(dWorldID, dJointGroupID);
+dJointID        (ODE_API *dJointCreateContact)(dWorldID, dJointGroupID, const dContact *);
+dJointID        (ODE_API *dJointCreateHinge2)(dWorldID, dJointGroupID);
+dJointID        (ODE_API *dJointCreateUniversal)(dWorldID, dJointGroupID);
+//dJointID        (ODE_API *dJointCreatePR)(dWorldID, dJointGroupID);
+//dJointID        (ODE_API *dJointCreatePU)(dWorldID, dJointGroupID);
+//dJointID        (ODE_API *dJointCreatePiston)(dWorldID, dJointGroupID);
+dJointID        (ODE_API *dJointCreateFixed)(dWorldID, dJointGroupID);
+//dJointID        (ODE_API *dJointCreateNull)(dWorldID, dJointGroupID);
+//dJointID        (ODE_API *dJointCreateAMotor)(dWorldID, dJointGroupID);
+//dJointID        (ODE_API *dJointCreateLMotor)(dWorldID, dJointGroupID);
+//dJointID        (ODE_API *dJointCreatePlane2D)(dWorldID, dJointGroupID);
+void            (ODE_API *dJointDestroy)(dJointID);
+dJointGroupID   (ODE_API *dJointGroupCreate)(int max_size);
+void            (ODE_API *dJointGroupDestroy)(dJointGroupID);
+void            (ODE_API *dJointGroupEmpty)(dJointGroupID);
+//int             (ODE_API *dJointGetNumBodies)(dJointID);
+void            (ODE_API *dJointAttach)(dJointID, dBodyID body1, dBodyID body2);
+//void            (ODE_API *dJointEnable)(dJointID);
+//void            (ODE_API *dJointDisable)(dJointID);
+//int             (ODE_API *dJointIsEnabled)(dJointID);
+void            (ODE_API *dJointSetData)(dJointID, void *data);
+void *          (ODE_API *dJointGetData)(dJointID);
+//dJointType      (ODE_API *dJointGetType)(dJointID);
+dBodyID         (ODE_API *dJointGetBody)(dJointID, int index);
+//void            (ODE_API *dJointSetFeedback)(dJointID, dJointFeedback *);
+//dJointFeedback *(ODE_API *dJointGetFeedback)(dJointID);
+void            (ODE_API *dJointSetBallAnchor)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetBallAnchor2)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetBallParam)(dJointID, int parameter, dReal value);
+void            (ODE_API *dJointSetHingeAnchor)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetHingeAnchorDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
+void            (ODE_API *dJointSetHingeAxis)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetHingeAxisOffset)(dJointID j, dReal x, dReal y, dReal z, dReal angle);
+void            (ODE_API *dJointSetHingeParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointAddHingeTorque)(dJointID joint, dReal torque);
+void            (ODE_API *dJointSetSliderAxis)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetSliderAxisDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
+void            (ODE_API *dJointSetSliderParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointAddSliderForce)(dJointID joint, dReal force);
+void            (ODE_API *dJointSetHinge2Anchor)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetHinge2Axis1)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetHinge2Axis2)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetHinge2Param)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointAddHinge2Torques)(dJointID joint, dReal torque1, dReal torque2);
+void            (ODE_API *dJointSetUniversalAnchor)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetUniversalAxis1)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetUniversalAxis1Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
+void            (ODE_API *dJointSetUniversalAxis2)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetUniversalAxis2Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
+void            (ODE_API *dJointSetUniversalParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointAddUniversalTorques)(dJointID joint, dReal torque1, dReal torque2);
+//void            (ODE_API *dJointSetPRAnchor)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetPRAxis1)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetPRAxis2)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetPRParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointAddPRTorque)(dJointID j, dReal torque);
+//void            (ODE_API *dJointSetPUAnchor)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetPUAnchorOffset)(dJointID, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz);
+//void            (ODE_API *dJointSetPUAxis1)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetPUAxis2)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetPUAxis3)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetPUAxisP)(dJointID id, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetPUParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointAddPUTorque)(dJointID j, dReal torque);
+//void            (ODE_API *dJointSetPistonAnchor)(dJointID, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetPistonAnchorOffset)(dJointID j, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz);
+//void            (ODE_API *dJointSetPistonParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointAddPistonForce)(dJointID joint, dReal force);
+//void            (ODE_API *dJointSetFixed)(dJointID);
+//void            (ODE_API *dJointSetFixedParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointSetAMotorNumAxes)(dJointID, int num);
+//void            (ODE_API *dJointSetAMotorAxis)(dJointID, int anum, int rel, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetAMotorAngle)(dJointID, int anum, dReal angle);
+//void            (ODE_API *dJointSetAMotorParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointSetAMotorMode)(dJointID, int mode);
+//void            (ODE_API *dJointAddAMotorTorques)(dJointID, dReal torque1, dReal torque2, dReal torque3);
+//void            (ODE_API *dJointSetLMotorNumAxes)(dJointID, int num);
+//void            (ODE_API *dJointSetLMotorAxis)(dJointID, int anum, int rel, dReal x, dReal y, dReal z);
+//void            (ODE_API *dJointSetLMotorParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointSetPlane2DXParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointSetPlane2DYParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointSetPlane2DAngleParam)(dJointID, int parameter, dReal value);
+//void            (ODE_API *dJointGetBallAnchor)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetBallAnchor2)(dJointID, dVector3 result);
+//dReal           (ODE_API *dJointGetBallParam)(dJointID, int parameter);
+//void            (ODE_API *dJointGetHingeAnchor)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetHingeAnchor2)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetHingeAxis)(dJointID, dVector3 result);
+//dReal           (ODE_API *dJointGetHingeParam)(dJointID, int parameter);
+//dReal           (ODE_API *dJointGetHingeAngle)(dJointID);
+//dReal           (ODE_API *dJointGetHingeAngleRate)(dJointID);
+//dReal           (ODE_API *dJointGetSliderPosition)(dJointID);
+//dReal           (ODE_API *dJointGetSliderPositionRate)(dJointID);
+//void            (ODE_API *dJointGetSliderAxis)(dJointID, dVector3 result);
+//dReal           (ODE_API *dJointGetSliderParam)(dJointID, int parameter);
+//void            (ODE_API *dJointGetHinge2Anchor)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetHinge2Anchor2)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetHinge2Axis1)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetHinge2Axis2)(dJointID, dVector3 result);
+//dReal           (ODE_API *dJointGetHinge2Param)(dJointID, int parameter);
+//dReal           (ODE_API *dJointGetHinge2Angle1)(dJointID);
+//dReal           (ODE_API *dJointGetHinge2Angle1Rate)(dJointID);
+//dReal           (ODE_API *dJointGetHinge2Angle2Rate)(dJointID);
+//void            (ODE_API *dJointGetUniversalAnchor)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetUniversalAnchor2)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetUniversalAxis1)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetUniversalAxis2)(dJointID, dVector3 result);
+//dReal           (ODE_API *dJointGetUniversalParam)(dJointID, int parameter);
+//void            (ODE_API *dJointGetUniversalAngles)(dJointID, dReal *angle1, dReal *angle2);
+//dReal           (ODE_API *dJointGetUniversalAngle1)(dJointID);
+//dReal           (ODE_API *dJointGetUniversalAngle2)(dJointID);
+//dReal           (ODE_API *dJointGetUniversalAngle1Rate)(dJointID);
+//dReal           (ODE_API *dJointGetUniversalAngle2Rate)(dJointID);
+//void            (ODE_API *dJointGetPRAnchor)(dJointID, dVector3 result);
+//dReal           (ODE_API *dJointGetPRPosition)(dJointID);
+//dReal           (ODE_API *dJointGetPRPositionRate)(dJointID);
+//dReal           (ODE_API *dJointGetPRAngle)(dJointID);
+//dReal           (ODE_API *dJointGetPRAngleRate)(dJointID);
+//void            (ODE_API *dJointGetPRAxis1)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetPRAxis2)(dJointID, dVector3 result);
+//dReal           (ODE_API *dJointGetPRParam)(dJointID, int parameter);
+//void            (ODE_API *dJointGetPUAnchor)(dJointID, dVector3 result);
+//dReal           (ODE_API *dJointGetPUPosition)(dJointID);
+//dReal           (ODE_API *dJointGetPUPositionRate)(dJointID);
+//void            (ODE_API *dJointGetPUAxis1)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetPUAxis2)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetPUAxis3)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetPUAxisP)(dJointID id, dVector3 result);
+//void            (ODE_API *dJointGetPUAngles)(dJointID, dReal *angle1, dReal *angle2);
+//dReal           (ODE_API *dJointGetPUAngle1)(dJointID);
+//dReal           (ODE_API *dJointGetPUAngle1Rate)(dJointID);
+//dReal           (ODE_API *dJointGetPUAngle2)(dJointID);
+//dReal           (ODE_API *dJointGetPUAngle2Rate)(dJointID);
+//dReal           (ODE_API *dJointGetPUParam)(dJointID, int parameter);
+//dReal           (ODE_API *dJointGetPistonPosition)(dJointID);
+//dReal           (ODE_API *dJointGetPistonPositionRate)(dJointID);
+//dReal           (ODE_API *dJointGetPistonAngle)(dJointID);
+//dReal           (ODE_API *dJointGetPistonAngleRate)(dJointID);
+//void            (ODE_API *dJointGetPistonAnchor)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetPistonAnchor2)(dJointID, dVector3 result);
+//void            (ODE_API *dJointGetPistonAxis)(dJointID, dVector3 result);
+//dReal           (ODE_API *dJointGetPistonParam)(dJointID, int parameter);
+//int             (ODE_API *dJointGetAMotorNumAxes)(dJointID);
+//void            (ODE_API *dJointGetAMotorAxis)(dJointID, int anum, dVector3 result);
+//int             (ODE_API *dJointGetAMotorAxisRel)(dJointID, int anum);
+//dReal           (ODE_API *dJointGetAMotorAngle)(dJointID, int anum);
+//dReal           (ODE_API *dJointGetAMotorAngleRate)(dJointID, int anum);
+//dReal           (ODE_API *dJointGetAMotorParam)(dJointID, int parameter);
+//int             (ODE_API *dJointGetAMotorMode)(dJointID);
+//int             (ODE_API *dJointGetLMotorNumAxes)(dJointID);
+//void            (ODE_API *dJointGetLMotorAxis)(dJointID, int anum, dVector3 result);
+//dReal           (ODE_API *dJointGetLMotorParam)(dJointID, int parameter);
+//dReal           (ODE_API *dJointGetFixedParam)(dJointID, int parameter);
+//dJointID        (ODE_API *dConnectingJoint)(dBodyID, dBodyID);
+//int             (ODE_API *dConnectingJointList)(dBodyID, dBodyID, dJointID*);
+int             (ODE_API *dAreConnected)(dBodyID, dBodyID);
+int             (ODE_API *dAreConnectedExcluding)(dBodyID body1, dBodyID body2, int joint_type);
+//
+dSpaceID        (ODE_API *dSimpleSpaceCreate)(dSpaceID space);
+dSpaceID        (ODE_API *dHashSpaceCreate)(dSpaceID space);
+dSpaceID        (ODE_API *dQuadTreeSpaceCreate)(dSpaceID space, const dVector3 Center, const dVector3 Extents, int Depth);
+//dSpaceID        (ODE_API *dSweepAndPruneSpaceCreate)( dSpaceID space, int axisorder );
+void            (ODE_API *dSpaceDestroy)(dSpaceID);
+//void            (ODE_API *dHashSpaceSetLevels)(dSpaceID space, int minlevel, int maxlevel);
+//void            (ODE_API *dHashSpaceGetLevels)(dSpaceID space, int *minlevel, int *maxlevel);
+//void            (ODE_API *dSpaceSetCleanup)(dSpaceID space, int mode);
+//int             (ODE_API *dSpaceGetCleanup)(dSpaceID space);
+//void            (ODE_API *dSpaceSetSublevel)(dSpaceID space, int sublevel);
+//int             (ODE_API *dSpaceGetSublevel)(dSpaceID space);
+//void            (ODE_API *dSpaceSetManualCleanup)(dSpaceID space, int mode);
+//int             (ODE_API *dSpaceGetManualCleanup)(dSpaceID space);
+//void            (ODE_API *dSpaceAdd)(dSpaceID, dGeomID);
+//void            (ODE_API *dSpaceRemove)(dSpaceID, dGeomID);
+//int             (ODE_API *dSpaceQuery)(dSpaceID, dGeomID);
+//void            (ODE_API *dSpaceClean)(dSpaceID);
+//int             (ODE_API *dSpaceGetNumGeoms)(dSpaceID);
+//dGeomID         (ODE_API *dSpaceGetGeom)(dSpaceID, int i);
+//int             (ODE_API *dSpaceGetClass)(dSpaceID space);
+//
+void            (ODE_API *dGeomDestroy)(dGeomID geom);
+void            (ODE_API *dGeomSetData)(dGeomID geom, void* data);
+void *          (ODE_API *dGeomGetData)(dGeomID geom);
+void            (ODE_API *dGeomSetBody)(dGeomID geom, dBodyID body);
+dBodyID         (ODE_API *dGeomGetBody)(dGeomID geom);
+void            (ODE_API *dGeomSetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
+void            (ODE_API *dGeomSetRotation)(dGeomID geom, const dMatrix3 R);
+//void            (ODE_API *dGeomSetQuaternion)(dGeomID geom, const dQuaternion Q);
+//const dReal *   (ODE_API *dGeomGetPosition)(dGeomID geom);
+//void            (ODE_API *dGeomCopyPosition)(dGeomID geom, dVector3 pos);
+//const dReal *   (ODE_API *dGeomGetRotation)(dGeomID geom);
+//void            (ODE_API *dGeomCopyRotation)(dGeomID geom, dMatrix3 R);
+//void            (ODE_API *dGeomGetQuaternion)(dGeomID geom, dQuaternion result);
+//void            (ODE_API *dGeomGetAABB)(dGeomID geom, dReal aabb[6]);
+int             (ODE_API *dGeomIsSpace)(dGeomID geom);
+//dSpaceID        (ODE_API *dGeomGetSpace)(dGeomID);
+//int             (ODE_API *dGeomGetClass)(dGeomID geom);
+//void            (ODE_API *dGeomSetCategoryBits)(dGeomID geom, unsigned long bits);
+//void            (ODE_API *dGeomSetCollideBits)(dGeomID geom, unsigned long bits);
+//unsigned long   (ODE_API *dGeomGetCategoryBits)(dGeomID);
+//unsigned long   (ODE_API *dGeomGetCollideBits)(dGeomID);
+//void            (ODE_API *dGeomEnable)(dGeomID geom);
+//void            (ODE_API *dGeomDisable)(dGeomID geom);
+//int             (ODE_API *dGeomIsEnabled)(dGeomID geom);
+//void            (ODE_API *dGeomSetOffsetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
+//void            (ODE_API *dGeomSetOffsetRotation)(dGeomID geom, const dMatrix3 R);
+//void            (ODE_API *dGeomSetOffsetQuaternion)(dGeomID geom, const dQuaternion Q);
+//void            (ODE_API *dGeomSetOffsetWorldPosition)(dGeomID geom, dReal x, dReal y, dReal z);
+//void            (ODE_API *dGeomSetOffsetWorldRotation)(dGeomID geom, const dMatrix3 R);
+//void            (ODE_API *dGeomSetOffsetWorldQuaternion)(dGeomID geom, const dQuaternion);
+//void            (ODE_API *dGeomClearOffset)(dGeomID geom);
+//int             (ODE_API *dGeomIsOffset)(dGeomID geom);
+//const dReal *   (ODE_API *dGeomGetOffsetPosition)(dGeomID geom);
+//void            (ODE_API *dGeomCopyOffsetPosition)(dGeomID geom, dVector3 pos);
+//const dReal *   (ODE_API *dGeomGetOffsetRotation)(dGeomID geom);
+//void            (ODE_API *dGeomCopyOffsetRotation)(dGeomID geom, dMatrix3 R);
+//void            (ODE_API *dGeomGetOffsetQuaternion)(dGeomID geom, dQuaternion result);
+int             (ODE_API *dCollide)(dGeomID o1, dGeomID o2, int flags, dContactGeom *contact, int skip);
+//
+void            (ODE_API *dSpaceCollide)(dSpaceID space, void *data, dNearCallback *callback);
+void            (ODE_API *dSpaceCollide2)(dGeomID space1, dGeomID space2, void *data, dNearCallback *callback);
+//
+dGeomID         (ODE_API *dCreateSphere)(dSpaceID space, dReal radius);
+//void            (ODE_API *dGeomSphereSetRadius)(dGeomID sphere, dReal radius);
+//dReal           (ODE_API *dGeomSphereGetRadius)(dGeomID sphere);
+//dReal           (ODE_API *dGeomSpherePointDepth)(dGeomID sphere, dReal x, dReal y, dReal z);
+//
+dGeomID         (ODE_API *dCreateConvex)(dSpaceID space, dReal *_planes, unsigned int _planecount, dReal *_points, unsigned int _pointcount,unsigned int *_polygons);
+//void            (ODE_API *dGeomSetConvex)(dGeomID g, dReal *_planes, unsigned int _count, dReal *_points, unsigned int _pointcount,unsigned int *_polygons);
+//
+dGeomID         (ODE_API *dCreateBox)(dSpaceID space, dReal lx, dReal ly, dReal lz);
+//void            (ODE_API *dGeomBoxSetLengths)(dGeomID box, dReal lx, dReal ly, dReal lz);
+//void            (ODE_API *dGeomBoxGetLengths)(dGeomID box, dVector3 result);
+//dReal           (ODE_API *dGeomBoxPointDepth)(dGeomID box, dReal x, dReal y, dReal z);
+//dReal           (ODE_API *dGeomBoxPointDepth)(dGeomID box, dReal x, dReal y, dReal z);
+//
+//dGeomID         (ODE_API *dCreatePlane)(dSpaceID space, dReal a, dReal b, dReal c, dReal d);
+//void            (ODE_API *dGeomPlaneSetParams)(dGeomID plane, dReal a, dReal b, dReal c, dReal d);
+//void            (ODE_API *dGeomPlaneGetParams)(dGeomID plane, dVector4 result);
+//dReal           (ODE_API *dGeomPlanePointDepth)(dGeomID plane, dReal x, dReal y, dReal z);
+//
+dGeomID         (ODE_API *dCreateCapsule)(dSpaceID space, dReal radius, dReal length);
+//void            (ODE_API *dGeomCapsuleSetParams)(dGeomID ccylinder, dReal radius, dReal length);
+//void            (ODE_API *dGeomCapsuleGetParams)(dGeomID ccylinder, dReal *radius, dReal *length);
+//dReal           (ODE_API *dGeomCapsulePointDepth)(dGeomID ccylinder, dReal x, dReal y, dReal z);
+//
+dGeomID         (ODE_API *dCreateCylinder)(dSpaceID space, dReal radius, dReal length);
+//void            (ODE_API *dGeomCylinderSetParams)(dGeomID cylinder, dReal radius, dReal length);
+//void            (ODE_API *dGeomCylinderGetParams)(dGeomID cylinder, dReal *radius, dReal *length);
+//
+//dGeomID         (ODE_API *dCreateRay)(dSpaceID space, dReal length);
+//void            (ODE_API *dGeomRaySetLength)(dGeomID ray, dReal length);
+//dReal           (ODE_API *dGeomRayGetLength)(dGeomID ray);
+//void            (ODE_API *dGeomRaySet)(dGeomID ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
+//void            (ODE_API *dGeomRayGet)(dGeomID ray, dVector3 start, dVector3 dir);
+//
+dGeomID         (ODE_API *dCreateGeomTransform)(dSpaceID space);
+void            (ODE_API *dGeomTransformSetGeom)(dGeomID g, dGeomID obj);
+//dGeomID         (ODE_API *dGeomTransformGetGeom)(dGeomID g);
+void            (ODE_API *dGeomTransformSetCleanup)(dGeomID g, int mode);
+//int             (ODE_API *dGeomTransformGetCleanup)(dGeomID g);
+//void            (ODE_API *dGeomTransformSetInfo)(dGeomID g, int mode);
+//int             (ODE_API *dGeomTransformGetInfo)(dGeomID g);
+
+enum { TRIMESH_FACE_NORMALS };
+typedef int dTriCallback(dGeomID TriMesh, dGeomID RefObject, int TriangleIndex);
+typedef void dTriArrayCallback(dGeomID TriMesh, dGeomID RefObject, const int* TriIndices, int TriCount);
+typedef int dTriRayCallback(dGeomID TriMesh, dGeomID Ray, int TriangleIndex, dReal u, dReal v);
+typedef int dTriTriMergeCallback(dGeomID TriMesh, int FirstTriangleIndex, int SecondTriangleIndex);
+
+dTriMeshDataID  (ODE_API *dGeomTriMeshDataCreate)(void);
+void            (ODE_API *dGeomTriMeshDataDestroy)(dTriMeshDataID g);
+//void            (ODE_API *dGeomTriMeshDataSet)(dTriMeshDataID g, int data_id, void* in_data);
+//void*           (ODE_API *dGeomTriMeshDataGet)(dTriMeshDataID g, int data_id);
+//void            (*dGeomTriMeshSetLastTransform)( (ODE_API *dGeomID g, dMatrix4 last_trans );
+//dReal*          (*dGeomTriMeshGetLastTransform)( (ODE_API *dGeomID g );
+void            (ODE_API *dGeomTriMeshDataBuildSingle)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount,  const void* Indices, int IndexCount, int TriStride);
+//void            (ODE_API *dGeomTriMeshDataBuildSingle1)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount,  const void* Indices, int IndexCount, int TriStride, const void* Normals);
+//void            (ODE_API *dGeomTriMeshDataBuildDouble)(dTriMeshDataID g,  const void* Vertices,  int VertexStride, int VertexCount,  const void* Indices, int IndexCount, int TriStride);
+//void            (ODE_API *dGeomTriMeshDataBuildDouble1)(dTriMeshDataID g,  const void* Vertices,  int VertexStride, int VertexCount,  const void* Indices, int IndexCount, int TriStride, const void* Normals);
+//void            (ODE_API *dGeomTriMeshDataBuildSimple)(dTriMeshDataID g, const dReal* Vertices, int VertexCount, const dTriIndex* Indices, int IndexCount);
+//void            (ODE_API *dGeomTriMeshDataBuildSimple1)(dTriMeshDataID g, const dReal* Vertices, int VertexCount, const dTriIndex* Indices, int IndexCount, const int* Normals);
+//void            (ODE_API *dGeomTriMeshDataPreprocess)(dTriMeshDataID g);
+//void            (ODE_API *dGeomTriMeshDataGetBuffer)(dTriMeshDataID g, unsigned char** buf, int* bufLen);
+//void            (ODE_API *dGeomTriMeshDataSetBuffer)(dTriMeshDataID g, unsigned char* buf);
+//void            (ODE_API *dGeomTriMeshSetCallback)(dGeomID g, dTriCallback* Callback);
+//dTriCallback*   (ODE_API *dGeomTriMeshGetCallback)(dGeomID g);
+//void            (ODE_API *dGeomTriMeshSetArrayCallback)(dGeomID g, dTriArrayCallback* ArrayCallback);
+//dTriArrayCallback* (ODE_API *dGeomTriMeshGetArrayCallback)(dGeomID g);
+//void            (ODE_API *dGeomTriMeshSetRayCallback)(dGeomID g, dTriRayCallback* Callback);
+//dTriRayCallback* (ODE_API *dGeomTriMeshGetRayCallback)(dGeomID g);
+//void            (ODE_API *dGeomTriMeshSetTriMergeCallback)(dGeomID g, dTriTriMergeCallback* Callback);
+//dTriTriMergeCallback* (ODE_API *dGeomTriMeshGetTriMergeCallback)(dGeomID g);
+dGeomID         (ODE_API *dCreateTriMesh)(dSpaceID space, dTriMeshDataID Data, dTriCallback* Callback, dTriArrayCallback* ArrayCallback, dTriRayCallback* RayCallback);
+//void            (ODE_API *dGeomTriMeshSetData)(dGeomID g, dTriMeshDataID Data);
+//dTriMeshDataID  (ODE_API *dGeomTriMeshGetData)(dGeomID g);
+//void            (ODE_API *dGeomTriMeshEnableTC)(dGeomID g, int geomClass, int enable);
+//int             (ODE_API *dGeomTriMeshIsTCEnabled)(dGeomID g, int geomClass);
+//void            (ODE_API *dGeomTriMeshClearTCCache)(dGeomID g);
+//dTriMeshDataID  (ODE_API *dGeomTriMeshGetTriMeshDataID)(dGeomID g);
+//void            (ODE_API *dGeomTriMeshGetTriangle)(dGeomID g, int Index, dVector3* v0, dVector3* v1, dVector3* v2);
+//void            (ODE_API *dGeomTriMeshGetPoint)(dGeomID g, int Index, dReal u, dReal v, dVector3 Out);
+//int             (ODE_API *dGeomTriMeshGetTriangleCount )(dGeomID g);
+//void            (ODE_API *dGeomTriMeshDataUpdate)(dTriMeshDataID g);
+
+static dllfunction_t odefuncs[] =
+{
+       {"dGetConfiguration",                                                   (void **) &dGetConfiguration},
+       {"dCheckConfiguration",                                                 (void **) &dCheckConfiguration},
+       {"dInitODE",                                                                    (void **) &dInitODE},
+//     {"dInitODE2",                                                                   (void **) &dInitODE2},
+//     {"dAllocateODEDataForThread",                                   (void **) &dAllocateODEDataForThread},
+//     {"dCleanupODEAllDataForThread",                                 (void **) &dCleanupODEAllDataForThread},
+       {"dCloseODE",                                                                   (void **) &dCloseODE},
+//     {"dMassCheck",                                                                  (void **) &dMassCheck},
+//     {"dMassSetZero",                                                                (void **) &dMassSetZero},
+//     {"dMassSetParameters",                                                  (void **) &dMassSetParameters},
+//     {"dMassSetSphere",                                                              (void **) &dMassSetSphere},
+       {"dMassSetSphereTotal",                                                 (void **) &dMassSetSphereTotal},
+//     {"dMassSetCapsule",                                                             (void **) &dMassSetCapsule},
+       {"dMassSetCapsuleTotal",                                                (void **) &dMassSetCapsuleTotal},
+//     {"dMassSetCylinder",                                                    (void **) &dMassSetCylinder},
+       {"dMassSetCylinderTotal",                                               (void **) &dMassSetCylinderTotal},
+//     {"dMassSetBox",                                                                 (void **) &dMassSetBox},
+       {"dMassSetBoxTotal",                                                    (void **) &dMassSetBoxTotal},
+//     {"dMassSetTrimesh",                                                             (void **) &dMassSetTrimesh},
+//     {"dMassSetTrimeshTotal",                                                (void **) &dMassSetTrimeshTotal},
+//     {"dMassAdjust",                                                                 (void **) &dMassAdjust},
+//     {"dMassTranslate",                                                              (void **) &dMassTranslate},
+//     {"dMassRotate",                                                                 (void **) &dMassRotate},
+//     {"dMassAdd",                                                                    (void **) &dMassAdd},
+
+       {"dWorldCreate",                                                                (void **) &dWorldCreate},
+       {"dWorldDestroy",                                                               (void **) &dWorldDestroy},
+       {"dWorldSetGravity",                                                    (void **) &dWorldSetGravity},
+       {"dWorldGetGravity",                                                    (void **) &dWorldGetGravity},
+       {"dWorldSetERP",                                                                (void **) &dWorldSetERP},
+//     {"dWorldGetERP",                                                                (void **) &dWorldGetERP},
+       {"dWorldSetCFM",                                                                (void **) &dWorldSetCFM},
+//     {"dWorldGetCFM",                                                                (void **) &dWorldGetCFM},
+//     {"dWorldStep",                                                                  (void **) &dWorldStep},
+//     {"dWorldImpulseToForce",                                                (void **) &dWorldImpulseToForce},
+       {"dWorldQuickStep",                                                             (void **) &dWorldQuickStep},
+       {"dWorldSetQuickStepNumIterations",                             (void **) &dWorldSetQuickStepNumIterations},
+//     {"dWorldGetQuickStepNumIterations",                             (void **) &dWorldGetQuickStepNumIterations},
+//     {"dWorldSetQuickStepW",                                                 (void **) &dWorldSetQuickStepW},
+//     {"dWorldGetQuickStepW",                                                 (void **) &dWorldGetQuickStepW},
+//     {"dWorldSetContactMaxCorrectingVel",                    (void **) &dWorldSetContactMaxCorrectingVel},
+//     {"dWorldGetContactMaxCorrectingVel",                    (void **) &dWorldGetContactMaxCorrectingVel},
+       {"dWorldSetContactSurfaceLayer",                                (void **) &dWorldSetContactSurfaceLayer},
+//     {"dWorldGetContactSurfaceLayer",                                (void **) &dWorldGetContactSurfaceLayer},
+//     {"dWorldStepFast1",                                                             (void **) &dWorldStepFast1},
+//     {"dWorldSetAutoEnableDepthSF1",                                 (void **) &dWorldSetAutoEnableDepthSF1},
+//     {"dWorldGetAutoEnableDepthSF1",                                 (void **) &dWorldGetAutoEnableDepthSF1},
+//     {"dWorldGetAutoDisableLinearThreshold",                 (void **) &dWorldGetAutoDisableLinearThreshold},
+       {"dWorldSetAutoDisableLinearThreshold",                 (void **) &dWorldSetAutoDisableLinearThreshold},
+//     {"dWorldGetAutoDisableAngularThreshold",                (void **) &dWorldGetAutoDisableAngularThreshold},
+       {"dWorldSetAutoDisableAngularThreshold",                (void **) &dWorldSetAutoDisableAngularThreshold},
+//     {"dWorldGetAutoDisableLinearAverageThreshold",  (void **) &dWorldGetAutoDisableLinearAverageThreshold},
+//     {"dWorldSetAutoDisableLinearAverageThreshold",  (void **) &dWorldSetAutoDisableLinearAverageThreshold},
+//     {"dWorldGetAutoDisableAngularAverageThreshold", (void **) &dWorldGetAutoDisableAngularAverageThreshold},
+//     {"dWorldSetAutoDisableAngularAverageThreshold", (void **) &dWorldSetAutoDisableAngularAverageThreshold},
+//     {"dWorldGetAutoDisableAverageSamplesCount",             (void **) &dWorldGetAutoDisableAverageSamplesCount},
+       {"dWorldSetAutoDisableAverageSamplesCount",             (void **) &dWorldSetAutoDisableAverageSamplesCount},
+//     {"dWorldGetAutoDisableSteps",                                   (void **) &dWorldGetAutoDisableSteps},
+       {"dWorldSetAutoDisableSteps",                                   (void **) &dWorldSetAutoDisableSteps},
+//     {"dWorldGetAutoDisableTime",                                    (void **) &dWorldGetAutoDisableTime},
+       {"dWorldSetAutoDisableTime",                                    (void **) &dWorldSetAutoDisableTime},
+//     {"dWorldGetAutoDisableFlag",                                    (void **) &dWorldGetAutoDisableFlag},
+       {"dWorldSetAutoDisableFlag",                                    (void **) &dWorldSetAutoDisableFlag},
+//     {"dWorldGetLinearDampingThreshold",                             (void **) &dWorldGetLinearDampingThreshold},
+       {"dWorldSetLinearDampingThreshold",                             (void **) &dWorldSetLinearDampingThreshold},
+//     {"dWorldGetAngularDampingThreshold",                    (void **) &dWorldGetAngularDampingThreshold},
+       {"dWorldSetAngularDampingThreshold",                    (void **) &dWorldSetAngularDampingThreshold},
+//     {"dWorldGetLinearDamping",                                              (void **) &dWorldGetLinearDamping},
+       {"dWorldSetLinearDamping",                                              (void **) &dWorldSetLinearDamping},
+//     {"dWorldGetAngularDamping",                                             (void **) &dWorldGetAngularDamping},
+       {"dWorldSetAngularDamping",                                             (void **) &dWorldSetAngularDamping},
+//     {"dWorldSetDamping",                                                    (void **) &dWorldSetDamping},
+//     {"dWorldGetMaxAngularSpeed",                                    (void **) &dWorldGetMaxAngularSpeed},
+//     {"dWorldSetMaxAngularSpeed",                                    (void **) &dWorldSetMaxAngularSpeed},
+//     {"dBodyGetAutoDisableLinearThreshold",                  (void **) &dBodyGetAutoDisableLinearThreshold},
+//     {"dBodySetAutoDisableLinearThreshold",                  (void **) &dBodySetAutoDisableLinearThreshold},
+//     {"dBodyGetAutoDisableAngularThreshold",                 (void **) &dBodyGetAutoDisableAngularThreshold},
+//     {"dBodySetAutoDisableAngularThreshold",                 (void **) &dBodySetAutoDisableAngularThreshold},
+//     {"dBodyGetAutoDisableAverageSamplesCount",              (void **) &dBodyGetAutoDisableAverageSamplesCount},
+//     {"dBodySetAutoDisableAverageSamplesCount",              (void **) &dBodySetAutoDisableAverageSamplesCount},
+//     {"dBodyGetAutoDisableSteps",                                    (void **) &dBodyGetAutoDisableSteps},
+//     {"dBodySetAutoDisableSteps",                                    (void **) &dBodySetAutoDisableSteps},
+//     {"dBodyGetAutoDisableTime",                                             (void **) &dBodyGetAutoDisableTime},
+//     {"dBodySetAutoDisableTime",                                             (void **) &dBodySetAutoDisableTime},
+//     {"dBodyGetAutoDisableFlag",                                             (void **) &dBodyGetAutoDisableFlag},
+//     {"dBodySetAutoDisableFlag",                                             (void **) &dBodySetAutoDisableFlag},
+//     {"dBodySetAutoDisableDefaults",                                 (void **) &dBodySetAutoDisableDefaults},
+//     {"dBodyGetWorld",                                                               (void **) &dBodyGetWorld},
+       {"dBodyCreate",                                                                 (void **) &dBodyCreate},
+       {"dBodyDestroy",                                                                (void **) &dBodyDestroy},
+       {"dBodySetData",                                                                (void **) &dBodySetData},
+       {"dBodyGetData",                                                                (void **) &dBodyGetData},
+       {"dBodySetPosition",                                                    (void **) &dBodySetPosition},
+       {"dBodySetRotation",                                                    (void **) &dBodySetRotation},
+//     {"dBodySetQuaternion",                                                  (void **) &dBodySetQuaternion},
+       {"dBodySetLinearVel",                                                   (void **) &dBodySetLinearVel},
+       {"dBodySetAngularVel",                                                  (void **) &dBodySetAngularVel},
+       {"dBodyGetPosition",                                                    (void **) &dBodyGetPosition},
+//     {"dBodyCopyPosition",                                                   (void **) &dBodyCopyPosition},
+       {"dBodyGetRotation",                                                    (void **) &dBodyGetRotation},
+//     {"dBodyCopyRotation",                                                   (void **) &dBodyCopyRotation},
+//     {"dBodyGetQuaternion",                                                  (void **) &dBodyGetQuaternion},
+//     {"dBodyCopyQuaternion",                                                 (void **) &dBodyCopyQuaternion},
+       {"dBodyGetLinearVel",                                                   (void **) &dBodyGetLinearVel},
+       {"dBodyGetAngularVel",                                                  (void **) &dBodyGetAngularVel},
+       {"dBodySetMass",                                                                (void **) &dBodySetMass},
+//     {"dBodyGetMass",                                                                (void **) &dBodyGetMass},
+       {"dBodyAddForce",                                                               (void **) &dBodyAddForce},
+       {"dBodyAddTorque",                                                              (void **) &dBodyAddTorque},
+//     {"dBodyAddRelForce",                                                    (void **) &dBodyAddRelForce},
+//     {"dBodyAddRelTorque",                                                   (void **) &dBodyAddRelTorque},
+       {"dBodyAddForceAtPos",                                                  (void **) &dBodyAddForceAtPos},
+//     {"dBodyAddForceAtRelPos",                                               (void **) &dBodyAddForceAtRelPos},
+//     {"dBodyAddRelForceAtPos",                                               (void **) &dBodyAddRelForceAtPos},
+//     {"dBodyAddRelForceAtRelPos",                                    (void **) &dBodyAddRelForceAtRelPos},
+//     {"dBodyGetForce",                                                               (void **) &dBodyGetForce},
+//     {"dBodyGetTorque",                                                              (void **) &dBodyGetTorque},
+//     {"dBodySetForce",                                                               (void **) &dBodySetForce},
+//     {"dBodySetTorque",                                                              (void **) &dBodySetTorque},
+//     {"dBodyGetRelPointPos",                                                 (void **) &dBodyGetRelPointPos},
+//     {"dBodyGetRelPointVel",                                                 (void **) &dBodyGetRelPointVel},
+//     {"dBodyGetPointVel",                                                    (void **) &dBodyGetPointVel},
+//     {"dBodyGetPosRelPoint",                                                 (void **) &dBodyGetPosRelPoint},
+//     {"dBodyVectorToWorld",                                                  (void **) &dBodyVectorToWorld},
+//     {"dBodyVectorFromWorld",                                                (void **) &dBodyVectorFromWorld},
+//     {"dBodySetFiniteRotationMode",                                  (void **) &dBodySetFiniteRotationMode},
+//     {"dBodySetFiniteRotationAxis",                                  (void **) &dBodySetFiniteRotationAxis},
+//     {"dBodyGetFiniteRotationMode",                                  (void **) &dBodyGetFiniteRotationMode},
+//     {"dBodyGetFiniteRotationAxis",                                  (void **) &dBodyGetFiniteRotationAxis},
+       {"dBodyGetNumJoints",                                                   (void **) &dBodyGetNumJoints},
+       {"dBodyGetJoint",                                                               (void **) &dBodyGetJoint},
+//     {"dBodySetDynamic",                                                             (void **) &dBodySetDynamic},
+//     {"dBodySetKinematic",                                                   (void **) &dBodySetKinematic},
+//     {"dBodyIsKinematic",                                                    (void **) &dBodyIsKinematic},
+       {"dBodyEnable",                                                                 (void **) &dBodyEnable},
+       {"dBodyDisable",                                                                (void **) &dBodyDisable},
+       {"dBodyIsEnabled",                                                              (void **) &dBodyIsEnabled},
+       {"dBodySetGravityMode",                                                 (void **) &dBodySetGravityMode},
+       {"dBodyGetGravityMode",                                                 (void **) &dBodyGetGravityMode},
+//     {"dBodySetMovedCallback",                                               (void **) &dBodySetMovedCallback},
+//     {"dBodyGetFirstGeom",                                                   (void **) &dBodyGetFirstGeom},
+//     {"dBodyGetNextGeom",                                                    (void **) &dBodyGetNextGeom},
+//     {"dBodySetDampingDefaults",                                             (void **) &dBodySetDampingDefaults},
+//     {"dBodyGetLinearDamping",                                               (void **) &dBodyGetLinearDamping},
+//     {"dBodySetLinearDamping",                                               (void **) &dBodySetLinearDamping},
+//     {"dBodyGetAngularDamping",                                              (void **) &dBodyGetAngularDamping},
+//     {"dBodySetAngularDamping",                                              (void **) &dBodySetAngularDamping},
+//     {"dBodySetDamping",                                                             (void **) &dBodySetDamping},
+//     {"dBodyGetLinearDampingThreshold",                              (void **) &dBodyGetLinearDampingThreshold},
+//     {"dBodySetLinearDampingThreshold",                              (void **) &dBodySetLinearDampingThreshold},
+//     {"dBodyGetAngularDampingThreshold",                             (void **) &dBodyGetAngularDampingThreshold},
+//     {"dBodySetAngularDampingThreshold",                             (void **) &dBodySetAngularDampingThreshold},
+//     {"dBodyGetMaxAngularSpeed",                                             (void **) &dBodyGetMaxAngularSpeed},
+//     {"dBodySetMaxAngularSpeed",                                             (void **) &dBodySetMaxAngularSpeed},
+//     {"dBodyGetGyroscopicMode",                                              (void **) &dBodyGetGyroscopicMode},
+//     {"dBodySetGyroscopicMode",                                              (void **) &dBodySetGyroscopicMode},
+       {"dJointCreateBall",                                                    (void **) &dJointCreateBall},
+       {"dJointCreateHinge",                                                   (void **) &dJointCreateHinge},
+       {"dJointCreateSlider",                                                  (void **) &dJointCreateSlider},
+       {"dJointCreateContact",                                                 (void **) &dJointCreateContact},
+       {"dJointCreateHinge2",                                                  (void **) &dJointCreateHinge2},
+       {"dJointCreateUniversal",                                               (void **) &dJointCreateUniversal},
+//     {"dJointCreatePR",                                                              (void **) &dJointCreatePR},
+//     {"dJointCreatePU",                                                              (void **) &dJointCreatePU},
+//     {"dJointCreatePiston",                                                  (void **) &dJointCreatePiston},
+       {"dJointCreateFixed",                                                   (void **) &dJointCreateFixed},
+//     {"dJointCreateNull",                                                    (void **) &dJointCreateNull},
+//     {"dJointCreateAMotor",                                                  (void **) &dJointCreateAMotor},
+//     {"dJointCreateLMotor",                                                  (void **) &dJointCreateLMotor},
+//     {"dJointCreatePlane2D",                                                 (void **) &dJointCreatePlane2D},
+       {"dJointDestroy",                                                               (void **) &dJointDestroy},
+       {"dJointGroupCreate",                                                   (void **) &dJointGroupCreate},
+       {"dJointGroupDestroy",                                                  (void **) &dJointGroupDestroy},
+       {"dJointGroupEmpty",                                                    (void **) &dJointGroupEmpty},
+//     {"dJointGetNumBodies",                                                  (void **) &dJointGetNumBodies},
+       {"dJointAttach",                                                                (void **) &dJointAttach},
+//     {"dJointEnable",                                                                (void **) &dJointEnable},
+//     {"dJointDisable",                                                               (void **) &dJointDisable},
+//     {"dJointIsEnabled",                                                             (void **) &dJointIsEnabled},
+       {"dJointSetData",                                                               (void **) &dJointSetData},
+       {"dJointGetData",                                                               (void **) &dJointGetData},
+//     {"dJointGetType",                                                               (void **) &dJointGetType},
+       {"dJointGetBody",                                                               (void **) &dJointGetBody},
+//     {"dJointSetFeedback",                                                   (void **) &dJointSetFeedback},
+//     {"dJointGetFeedback",                                                   (void **) &dJointGetFeedback},
+       {"dJointSetBallAnchor",                                                 (void **) &dJointSetBallAnchor},
+//     {"dJointSetBallAnchor2",                                                (void **) &dJointSetBallAnchor2},
+       {"dJointSetBallParam",                                                  (void **) &dJointSetBallParam},
+       {"dJointSetHingeAnchor",                                                (void **) &dJointSetHingeAnchor},
+//     {"dJointSetHingeAnchorDelta",                                   (void **) &dJointSetHingeAnchorDelta},
+       {"dJointSetHingeAxis",                                                  (void **) &dJointSetHingeAxis},
+//     {"dJointSetHingeAxisOffset",                                    (void **) &dJointSetHingeAxisOffset},
+       {"dJointSetHingeParam",                                                 (void **) &dJointSetHingeParam},
+//     {"dJointAddHingeTorque",                                                (void **) &dJointAddHingeTorque},
+       {"dJointSetSliderAxis",                                                 (void **) &dJointSetSliderAxis},
+//     {"dJointSetSliderAxisDelta",                                    (void **) &dJointSetSliderAxisDelta},
+       {"dJointSetSliderParam",                                                (void **) &dJointSetSliderParam},
+//     {"dJointAddSliderForce",                                                (void **) &dJointAddSliderForce},
+       {"dJointSetHinge2Anchor",                                               (void **) &dJointSetHinge2Anchor},
+       {"dJointSetHinge2Axis1",                                                (void **) &dJointSetHinge2Axis1},
+       {"dJointSetHinge2Axis2",                                                (void **) &dJointSetHinge2Axis2},
+       {"dJointSetHinge2Param",                                                (void **) &dJointSetHinge2Param},
+//     {"dJointAddHinge2Torques",                                              (void **) &dJointAddHinge2Torques},
+       {"dJointSetUniversalAnchor",                                    (void **) &dJointSetUniversalAnchor},
+       {"dJointSetUniversalAxis1",                                             (void **) &dJointSetUniversalAxis1},
+//     {"dJointSetUniversalAxis1Offset",                               (void **) &dJointSetUniversalAxis1Offset},
+       {"dJointSetUniversalAxis2",                                             (void **) &dJointSetUniversalAxis2},
+//     {"dJointSetUniversalAxis2Offset",                               (void **) &dJointSetUniversalAxis2Offset},
+       {"dJointSetUniversalParam",                                             (void **) &dJointSetUniversalParam},
+//     {"dJointAddUniversalTorques",                                   (void **) &dJointAddUniversalTorques},
+//     {"dJointSetPRAnchor",                                                   (void **) &dJointSetPRAnchor},
+//     {"dJointSetPRAxis1",                                                    (void **) &dJointSetPRAxis1},
+//     {"dJointSetPRAxis2",                                                    (void **) &dJointSetPRAxis2},
+//     {"dJointSetPRParam",                                                    (void **) &dJointSetPRParam},
+//     {"dJointAddPRTorque",                                                   (void **) &dJointAddPRTorque},
+//     {"dJointSetPUAnchor",                                                   (void **) &dJointSetPUAnchor},
+//     {"dJointSetPUAnchorOffset",                                             (void **) &dJointSetPUAnchorOffset},
+//     {"dJointSetPUAxis1",                                                    (void **) &dJointSetPUAxis1},
+//     {"dJointSetPUAxis2",                                                    (void **) &dJointSetPUAxis2},
+//     {"dJointSetPUAxis3",                                                    (void **) &dJointSetPUAxis3},
+//     {"dJointSetPUAxisP",                                                    (void **) &dJointSetPUAxisP},
+//     {"dJointSetPUParam",                                                    (void **) &dJointSetPUParam},
+//     {"dJointAddPUTorque",                                                   (void **) &dJointAddPUTorque},
+//     {"dJointSetPistonAnchor",                                               (void **) &dJointSetPistonAnchor},
+//     {"dJointSetPistonAnchorOffset",                                 (void **) &dJointSetPistonAnchorOffset},
+//     {"dJointSetPistonParam",                                                (void **) &dJointSetPistonParam},
+//     {"dJointAddPistonForce",                                                (void **) &dJointAddPistonForce},
+//     {"dJointSetFixed",                                                              (void **) &dJointSetFixed},
+//     {"dJointSetFixedParam",                                                 (void **) &dJointSetFixedParam},
+//     {"dJointSetAMotorNumAxes",                                              (void **) &dJointSetAMotorNumAxes},
+//     {"dJointSetAMotorAxis",                                                 (void **) &dJointSetAMotorAxis},
+//     {"dJointSetAMotorAngle",                                                (void **) &dJointSetAMotorAngle},
+//     {"dJointSetAMotorParam",                                                (void **) &dJointSetAMotorParam},
+//     {"dJointSetAMotorMode",                                                 (void **) &dJointSetAMotorMode},
+//     {"dJointAddAMotorTorques",                                              (void **) &dJointAddAMotorTorques},
+//     {"dJointSetLMotorNumAxes",                                              (void **) &dJointSetLMotorNumAxes},
+//     {"dJointSetLMotorAxis",                                                 (void **) &dJointSetLMotorAxis},
+//     {"dJointSetLMotorParam",                                                (void **) &dJointSetLMotorParam},
+//     {"dJointSetPlane2DXParam",                                              (void **) &dJointSetPlane2DXParam},
+//     {"dJointSetPlane2DYParam",                                              (void **) &dJointSetPlane2DYParam},
+//     {"dJointSetPlane2DAngleParam",                                  (void **) &dJointSetPlane2DAngleParam},
+//     {"dJointGetBallAnchor",                                                 (void **) &dJointGetBallAnchor},
+//     {"dJointGetBallAnchor2",                                                (void **) &dJointGetBallAnchor2},
+//     {"dJointGetBallParam",                                                  (void **) &dJointGetBallParam},
+//     {"dJointGetHingeAnchor",                                                (void **) &dJointGetHingeAnchor},
+//     {"dJointGetHingeAnchor2",                                               (void **) &dJointGetHingeAnchor2},
+//     {"dJointGetHingeAxis",                                                  (void **) &dJointGetHingeAxis},
+//     {"dJointGetHingeParam",                                                 (void **) &dJointGetHingeParam},
+//     {"dJointGetHingeAngle",                                                 (void **) &dJointGetHingeAngle},
+//     {"dJointGetHingeAngleRate",                                             (void **) &dJointGetHingeAngleRate},
+//     {"dJointGetSliderPosition",                                             (void **) &dJointGetSliderPosition},
+//     {"dJointGetSliderPositionRate",                                 (void **) &dJointGetSliderPositionRate},
+//     {"dJointGetSliderAxis",                                                 (void **) &dJointGetSliderAxis},
+//     {"dJointGetSliderParam",                                                (void **) &dJointGetSliderParam},
+//     {"dJointGetHinge2Anchor",                                               (void **) &dJointGetHinge2Anchor},
+//     {"dJointGetHinge2Anchor2",                                              (void **) &dJointGetHinge2Anchor2},
+//     {"dJointGetHinge2Axis1",                                                (void **) &dJointGetHinge2Axis1},
+//     {"dJointGetHinge2Axis2",                                                (void **) &dJointGetHinge2Axis2},
+//     {"dJointGetHinge2Param",                                                (void **) &dJointGetHinge2Param},
+//     {"dJointGetHinge2Angle1",                                               (void **) &dJointGetHinge2Angle1},
+//     {"dJointGetHinge2Angle1Rate",                                   (void **) &dJointGetHinge2Angle1Rate},
+//     {"dJointGetHinge2Angle2Rate",                                   (void **) &dJointGetHinge2Angle2Rate},
+//     {"dJointGetUniversalAnchor",                                    (void **) &dJointGetUniversalAnchor},
+//     {"dJointGetUniversalAnchor2",                                   (void **) &dJointGetUniversalAnchor2},
+//     {"dJointGetUniversalAxis1",                                             (void **) &dJointGetUniversalAxis1},
+//     {"dJointGetUniversalAxis2",                                             (void **) &dJointGetUniversalAxis2},
+//     {"dJointGetUniversalParam",                                             (void **) &dJointGetUniversalParam},
+//     {"dJointGetUniversalAngles",                                    (void **) &dJointGetUniversalAngles},
+//     {"dJointGetUniversalAngle1",                                    (void **) &dJointGetUniversalAngle1},
+//     {"dJointGetUniversalAngle2",                                    (void **) &dJointGetUniversalAngle2},
+//     {"dJointGetUniversalAngle1Rate",                                (void **) &dJointGetUniversalAngle1Rate},
+//     {"dJointGetUniversalAngle2Rate",                                (void **) &dJointGetUniversalAngle2Rate},
+//     {"dJointGetPRAnchor",                                                   (void **) &dJointGetPRAnchor},
+//     {"dJointGetPRPosition",                                                 (void **) &dJointGetPRPosition},
+//     {"dJointGetPRPositionRate",                                             (void **) &dJointGetPRPositionRate},
+//     {"dJointGetPRAngle",                                                    (void **) &dJointGetPRAngle},
+//     {"dJointGetPRAngleRate",                                                (void **) &dJointGetPRAngleRate},
+//     {"dJointGetPRAxis1",                                                    (void **) &dJointGetPRAxis1},
+//     {"dJointGetPRAxis2",                                                    (void **) &dJointGetPRAxis2},
+//     {"dJointGetPRParam",                                                    (void **) &dJointGetPRParam},
+//     {"dJointGetPUAnchor",                                                   (void **) &dJointGetPUAnchor},
+//     {"dJointGetPUPosition",                                                 (void **) &dJointGetPUPosition},
+//     {"dJointGetPUPositionRate",                                             (void **) &dJointGetPUPositionRate},
+//     {"dJointGetPUAxis1",                                                    (void **) &dJointGetPUAxis1},
+//     {"dJointGetPUAxis2",                                                    (void **) &dJointGetPUAxis2},
+//     {"dJointGetPUAxis3",                                                    (void **) &dJointGetPUAxis3},
+//     {"dJointGetPUAxisP",                                                    (void **) &dJointGetPUAxisP},
+//     {"dJointGetPUAngles",                                                   (void **) &dJointGetPUAngles},
+//     {"dJointGetPUAngle1",                                                   (void **) &dJointGetPUAngle1},
+//     {"dJointGetPUAngle1Rate",                                               (void **) &dJointGetPUAngle1Rate},
+//     {"dJointGetPUAngle2",                                                   (void **) &dJointGetPUAngle2},
+//     {"dJointGetPUAngle2Rate",                                               (void **) &dJointGetPUAngle2Rate},
+//     {"dJointGetPUParam",                                                    (void **) &dJointGetPUParam},
+//     {"dJointGetPistonPosition",                                             (void **) &dJointGetPistonPosition},
+//     {"dJointGetPistonPositionRate",                                 (void **) &dJointGetPistonPositionRate},
+//     {"dJointGetPistonAngle",                                                (void **) &dJointGetPistonAngle},
+//     {"dJointGetPistonAngleRate",                                    (void **) &dJointGetPistonAngleRate},
+//     {"dJointGetPistonAnchor",                                               (void **) &dJointGetPistonAnchor},
+//     {"dJointGetPistonAnchor2",                                              (void **) &dJointGetPistonAnchor2},
+//     {"dJointGetPistonAxis",                                                 (void **) &dJointGetPistonAxis},
+//     {"dJointGetPistonParam",                                                (void **) &dJointGetPistonParam},
+//     {"dJointGetAMotorNumAxes",                                              (void **) &dJointGetAMotorNumAxes},
+//     {"dJointGetAMotorAxis",                                                 (void **) &dJointGetAMotorAxis},
+//     {"dJointGetAMotorAxisRel",                                              (void **) &dJointGetAMotorAxisRel},
+//     {"dJointGetAMotorAngle",                                                (void **) &dJointGetAMotorAngle},
+//     {"dJointGetAMotorAngleRate",                                    (void **) &dJointGetAMotorAngleRate},
+//     {"dJointGetAMotorParam",                                                (void **) &dJointGetAMotorParam},
+//     {"dJointGetAMotorMode",                                                 (void **) &dJointGetAMotorMode},
+//     {"dJointGetLMotorNumAxes",                                              (void **) &dJointGetLMotorNumAxes},
+//     {"dJointGetLMotorAxis",                                                 (void **) &dJointGetLMotorAxis},
+//     {"dJointGetLMotorParam",                                                (void **) &dJointGetLMotorParam},
+//     {"dJointGetFixedParam",                                                 (void **) &dJointGetFixedParam},
+//     {"dConnectingJoint",                                                    (void **) &dConnectingJoint},
+//     {"dConnectingJointList",                                                (void **) &dConnectingJointList},
+       {"dAreConnected",                                                               (void **) &dAreConnected},
+       {"dAreConnectedExcluding",                                              (void **) &dAreConnectedExcluding},
+       {"dSimpleSpaceCreate",                                                  (void **) &dSimpleSpaceCreate},
+       {"dHashSpaceCreate",                                                    (void **) &dHashSpaceCreate},
+       {"dQuadTreeSpaceCreate",                                                (void **) &dQuadTreeSpaceCreate},
+//     {"dSweepAndPruneSpaceCreate",                                   (void **) &dSweepAndPruneSpaceCreate},
+       {"dSpaceDestroy",                                                               (void **) &dSpaceDestroy},
+//     {"dHashSpaceSetLevels",                                                 (void **) &dHashSpaceSetLevels},
+//     {"dHashSpaceGetLevels",                                                 (void **) &dHashSpaceGetLevels},
+//     {"dSpaceSetCleanup",                                                    (void **) &dSpaceSetCleanup},
+//     {"dSpaceGetCleanup",                                                    (void **) &dSpaceGetCleanup},
+//     {"dSpaceSetSublevel",                                                   (void **) &dSpaceSetSublevel},
+//     {"dSpaceGetSublevel",                                                   (void **) &dSpaceGetSublevel},
+//     {"dSpaceSetManualCleanup",                                              (void **) &dSpaceSetManualCleanup},
+//     {"dSpaceGetManualCleanup",                                              (void **) &dSpaceGetManualCleanup},
+//     {"dSpaceAdd",                                                                   (void **) &dSpaceAdd},
+//     {"dSpaceRemove",                                                                (void **) &dSpaceRemove},
+//     {"dSpaceQuery",                                                                 (void **) &dSpaceQuery},
+//     {"dSpaceClean",                                                                 (void **) &dSpaceClean},
+//     {"dSpaceGetNumGeoms",                                                   (void **) &dSpaceGetNumGeoms},
+//     {"dSpaceGetGeom",                                                               (void **) &dSpaceGetGeom},
+//     {"dSpaceGetClass",                                                              (void **) &dSpaceGetClass},
+       {"dGeomDestroy",                                                                (void **) &dGeomDestroy},
+       {"dGeomSetData",                                                                (void **) &dGeomSetData},
+       {"dGeomGetData",                                                                (void **) &dGeomGetData},
+       {"dGeomSetBody",                                                                (void **) &dGeomSetBody},
+       {"dGeomGetBody",                                                                (void **) &dGeomGetBody},
+       {"dGeomSetPosition",                                                    (void **) &dGeomSetPosition},
+       {"dGeomSetRotation",                                                    (void **) &dGeomSetRotation},
+//     {"dGeomSetQuaternion",                                                  (void **) &dGeomSetQuaternion},
+//     {"dGeomGetPosition",                                                    (void **) &dGeomGetPosition},
+//     {"dGeomCopyPosition",                                                   (void **) &dGeomCopyPosition},
+//     {"dGeomGetRotation",                                                    (void **) &dGeomGetRotation},
+//     {"dGeomCopyRotation",                                                   (void **) &dGeomCopyRotation},
+//     {"dGeomGetQuaternion",                                                  (void **) &dGeomGetQuaternion},
+//     {"dGeomGetAABB",                                                                (void **) &dGeomGetAABB},
+       {"dGeomIsSpace",                                                                (void **) &dGeomIsSpace},
+//     {"dGeomGetSpace",                                                               (void **) &dGeomGetSpace},
+//     {"dGeomGetClass",                                                               (void **) &dGeomGetClass},
+//     {"dGeomSetCategoryBits",                                                (void **) &dGeomSetCategoryBits},
+//     {"dGeomSetCollideBits",                                                 (void **) &dGeomSetCollideBits},
+//     {"dGeomGetCategoryBits",                                                (void **) &dGeomGetCategoryBits},
+//     {"dGeomGetCollideBits",                                                 (void **) &dGeomGetCollideBits},
+//     {"dGeomEnable",                                                                 (void **) &dGeomEnable},
+//     {"dGeomDisable",                                                                (void **) &dGeomDisable},
+//     {"dGeomIsEnabled",                                                              (void **) &dGeomIsEnabled},
+//     {"dGeomSetOffsetPosition",                                              (void **) &dGeomSetOffsetPosition},
+//     {"dGeomSetOffsetRotation",                                              (void **) &dGeomSetOffsetRotation},
+//     {"dGeomSetOffsetQuaternion",                                    (void **) &dGeomSetOffsetQuaternion},
+//     {"dGeomSetOffsetWorldPosition",                                 (void **) &dGeomSetOffsetWorldPosition},
+//     {"dGeomSetOffsetWorldRotation",                                 (void **) &dGeomSetOffsetWorldRotation},
+//     {"dGeomSetOffsetWorldQuaternion",                               (void **) &dGeomSetOffsetWorldQuaternion},
+//     {"dGeomClearOffset",                                                    (void **) &dGeomClearOffset},
+//     {"dGeomIsOffset",                                                               (void **) &dGeomIsOffset},
+//     {"dGeomGetOffsetPosition",                                              (void **) &dGeomGetOffsetPosition},
+//     {"dGeomCopyOffsetPosition",                                             (void **) &dGeomCopyOffsetPosition},
+//     {"dGeomGetOffsetRotation",                                              (void **) &dGeomGetOffsetRotation},
+//     {"dGeomCopyOffsetRotation",                                             (void **) &dGeomCopyOffsetRotation},
+//     {"dGeomGetOffsetQuaternion",                                    (void **) &dGeomGetOffsetQuaternion},
+       {"dCollide",                                                                    (void **) &dCollide},
+       {"dSpaceCollide",                                                               (void **) &dSpaceCollide},
+       {"dSpaceCollide2",                                                              (void **) &dSpaceCollide2},
+       {"dCreateSphere",                                                               (void **) &dCreateSphere},
+//     {"dGeomSphereSetRadius",                                                (void **) &dGeomSphereSetRadius},
+//     {"dGeomSphereGetRadius",                                                (void **) &dGeomSphereGetRadius},
+//     {"dGeomSpherePointDepth",                                               (void **) &dGeomSpherePointDepth},
+       {"dCreateConvex",                                                               (void **) &dCreateConvex},
+//     {"dGeomSetConvex",                                                              (void **) &dGeomSetConvex},
+       {"dCreateBox",                                                                  (void **) &dCreateBox},
+//     {"dGeomBoxSetLengths",                                                  (void **) &dGeomBoxSetLengths},
+//     {"dGeomBoxGetLengths",                                                  (void **) &dGeomBoxGetLengths},
+//     {"dGeomBoxPointDepth",                                                  (void **) &dGeomBoxPointDepth},
+//     {"dGeomBoxPointDepth",                                                  (void **) &dGeomBoxPointDepth},
+//     {"dCreatePlane",                                                                (void **) &dCreatePlane},
+//     {"dGeomPlaneSetParams",                                                 (void **) &dGeomPlaneSetParams},
+//     {"dGeomPlaneGetParams",                                                 (void **) &dGeomPlaneGetParams},
+//     {"dGeomPlanePointDepth",                                                (void **) &dGeomPlanePointDepth},
+       {"dCreateCapsule",                                                              (void **) &dCreateCapsule},
+//     {"dGeomCapsuleSetParams",                                               (void **) &dGeomCapsuleSetParams},
+//     {"dGeomCapsuleGetParams",                                               (void **) &dGeomCapsuleGetParams},
+//     {"dGeomCapsulePointDepth",                                              (void **) &dGeomCapsulePointDepth},
+       {"dCreateCylinder",                                                             (void **) &dCreateCylinder},
+//     {"dGeomCylinderSetParams",                                              (void **) &dGeomCylinderSetParams},
+//     {"dGeomCylinderGetParams",                                              (void **) &dGeomCylinderGetParams},
+//     {"dCreateRay",                                                                  (void **) &dCreateRay},
+//     {"dGeomRaySetLength",                                                   (void **) &dGeomRaySetLength},
+//     {"dGeomRayGetLength",                                                   (void **) &dGeomRayGetLength},
+//     {"dGeomRaySet",                                                                 (void **) &dGeomRaySet},
+//     {"dGeomRayGet",                                                                 (void **) &dGeomRayGet},
+       {"dCreateGeomTransform",                                                (void **) &dCreateGeomTransform},
+       {"dGeomTransformSetGeom",                                               (void **) &dGeomTransformSetGeom},
+//     {"dGeomTransformGetGeom",                                               (void **) &dGeomTransformGetGeom},
+       {"dGeomTransformSetCleanup",                                    (void **) &dGeomTransformSetCleanup},
+//     {"dGeomTransformGetCleanup",                                    (void **) &dGeomTransformGetCleanup},
+//     {"dGeomTransformSetInfo",                                               (void **) &dGeomTransformSetInfo},
+//     {"dGeomTransformGetInfo",                                               (void **) &dGeomTransformGetInfo},
+       {"dGeomTriMeshDataCreate",                      (void **) &dGeomTriMeshDataCreate},
+       {"dGeomTriMeshDataDestroy",                     (void **) &dGeomTriMeshDataDestroy},
+//     {"dGeomTriMeshDataSet",                         (void **) &dGeomTriMeshDataSet},
+//     {"dGeomTriMeshDataGet",                         (void **) &dGeomTriMeshDataGet},
+//     {"dGeomTriMeshSetLastTransform",                (void **) &dGeomTriMeshSetLastTransform},
+//     {"dGeomTriMeshGetLastTransform",                (void **) &dGeomTriMeshGetLastTransform},
+       {"dGeomTriMeshDataBuildSingle",                 (void **) &dGeomTriMeshDataBuildSingle},
+//     {"dGeomTriMeshDataBuildSingle1",                (void **) &dGeomTriMeshDataBuildSingle1},
+//     {"dGeomTriMeshDataBuildDouble",                 (void **) &dGeomTriMeshDataBuildDouble},
+//     {"dGeomTriMeshDataBuildDouble1",                (void **) &dGeomTriMeshDataBuildDouble1},
+//     {"dGeomTriMeshDataBuildSimple",                 (void **) &dGeomTriMeshDataBuildSimple},
+//     {"dGeomTriMeshDataBuildSimple1",                (void **) &dGeomTriMeshDataBuildSimple1},
+//     {"dGeomTriMeshDataPreprocess",                  (void **) &dGeomTriMeshDataPreprocess},
+//     {"dGeomTriMeshDataGetBuffer",                   (void **) &dGeomTriMeshDataGetBuffer},
+//     {"dGeomTriMeshDataSetBuffer",                   (void **) &dGeomTriMeshDataSetBuffer},
+//     {"dGeomTriMeshSetCallback",                     (void **) &dGeomTriMeshSetCallback},
+//     {"dGeomTriMeshGetCallback",                     (void **) &dGeomTriMeshGetCallback},
+//     {"dGeomTriMeshSetArrayCallback",                (void **) &dGeomTriMeshSetArrayCallback},
+//     {"dGeomTriMeshGetArrayCallback",                (void **) &dGeomTriMeshGetArrayCallback},
+//     {"dGeomTriMeshSetRayCallback",                  (void **) &dGeomTriMeshSetRayCallback},
+//     {"dGeomTriMeshGetRayCallback",                  (void **) &dGeomTriMeshGetRayCallback},
+//     {"dGeomTriMeshSetTriMergeCallback",             (void **) &dGeomTriMeshSetTriMergeCallback},
+//     {"dGeomTriMeshGetTriMergeCallback",             (void **) &dGeomTriMeshGetTriMergeCallback},
+       {"dCreateTriMesh",                              (void **) &dCreateTriMesh},
+//     {"dGeomTriMeshSetData",                         (void **) &dGeomTriMeshSetData},
+//     {"dGeomTriMeshGetData",                         (void **) &dGeomTriMeshGetData},
+//     {"dGeomTriMeshEnableTC",                        (void **) &dGeomTriMeshEnableTC},
+//     {"dGeomTriMeshIsTCEnabled",                     (void **) &dGeomTriMeshIsTCEnabled},
+//     {"dGeomTriMeshClearTCCache",                    (void **) &dGeomTriMeshClearTCCache},
+//     {"dGeomTriMeshGetTriMeshDataID",                (void **) &dGeomTriMeshGetTriMeshDataID},
+//     {"dGeomTriMeshGetTriangle",                     (void **) &dGeomTriMeshGetTriangle},
+//     {"dGeomTriMeshGetPoint",                        (void **) &dGeomTriMeshGetPoint},
+//     {"dGeomTriMeshGetTriangleCount",                (void **) &dGeomTriMeshGetTriangleCount},
+//     {"dGeomTriMeshDataUpdate",                      (void **) &dGeomTriMeshDataUpdate},
+       {NULL, NULL}
+};
+
+// Handle for ODE DLL
+dllhandle_t ode_dll = NULL;
+#endif
+#endif
+
+static void World_Physics_Init(void)
+{
+#ifdef USEODE
+#ifndef LINK_TO_LIBODE
+       const char* dllnames [] =
+       {
+# if defined(WIN32)
+               "libode3.dll",
+               "libode2.dll",
+               "libode1.dll",
+# elif defined(MACOSX)
+               "libode.3.dylib",
+               "libode.2.dylib",
+               "libode.1.dylib",
+# else
+               "libode.so.3",
+               "libode.so.2",
+               "libode.so.1",
+# endif
+               NULL
+       };
+#endif
+
+       Cvar_RegisterVariable(&physics_ode_quadtree_depth);
+       Cvar_RegisterVariable(&physics_ode_contactsurfacelayer);
+       Cvar_RegisterVariable(&physics_ode_worldstep_iterations);
+       Cvar_RegisterVariable(&physics_ode_contact_mu);
+       Cvar_RegisterVariable(&physics_ode_contact_erp);
+       Cvar_RegisterVariable(&physics_ode_contact_cfm);
+       Cvar_RegisterVariable(&physics_ode_contact_maxpoints);
+       Cvar_RegisterVariable(&physics_ode_world_erp);
+       Cvar_RegisterVariable(&physics_ode_world_cfm);
+       Cvar_RegisterVariable(&physics_ode_world_damping);
+       Cvar_RegisterVariable(&physics_ode_world_damping_linear);
+       Cvar_RegisterVariable(&physics_ode_world_damping_linear_threshold);
+       Cvar_RegisterVariable(&physics_ode_world_damping_angular);
+       Cvar_RegisterVariable(&physics_ode_world_damping_angular_threshold);
+       Cvar_RegisterVariable(&physics_ode_world_gravitymod);
+       Cvar_RegisterVariable(&physics_ode_iterationsperframe);
+       Cvar_RegisterVariable(&physics_ode_constantstep);
+       Cvar_RegisterVariable(&physics_ode_movelimit);
+       Cvar_RegisterVariable(&physics_ode_spinlimit);
+       Cvar_RegisterVariable(&physics_ode_trick_fixnan);
+       Cvar_RegisterVariable(&physics_ode_autodisable);
+       Cvar_RegisterVariable(&physics_ode_autodisable_steps);
+       Cvar_RegisterVariable(&physics_ode_autodisable_time);
+       Cvar_RegisterVariable(&physics_ode_autodisable_threshold_linear);
+       Cvar_RegisterVariable(&physics_ode_autodisable_threshold_angular);
+       Cvar_RegisterVariable(&physics_ode_autodisable_threshold_samples);
+       Cvar_RegisterVariable(&physics_ode_printstats);
+       Cvar_RegisterVariable(&physics_ode_allowconvex);
+       Cvar_RegisterVariable(&physics_ode);
+
+#ifndef LINK_TO_LIBODE
+       // Load the DLL
+       if (Sys_LoadLibrary (dllnames, &ode_dll, odefuncs))
+#endif
+       {
+               dInitODE();
+//             dInitODE2(0);
+#ifndef LINK_TO_LIBODE
+# ifdef dSINGLE
+               if (!dCheckConfiguration("ODE_single_precision"))
+# else
+               if (!dCheckConfiguration("ODE_double_precision"))
+# endif
+               {
+# ifdef dSINGLE
+                       Con_Printf("ODE library not compiled for single precision - incompatible!  Not using ODE physics.\n");
+# else
+                       Con_Printf("ODE library not compiled for double precision - incompatible!  Not using ODE physics.\n");
+# endif
+                       Sys_UnloadLibrary(&ode_dll);
+                       ode_dll = NULL;
+               }
+               else
+               {
+# ifdef dSINGLE
+                       Con_Printf("ODE library loaded with single precision.\n");
+# else
+                       Con_Printf("ODE library loaded with double precision.\n");
+# endif
+                       Con_Printf("ODE configuration list: %s\n", dGetConfiguration());
+               }
+#endif
+       }
+#endif
+}
+
+static void World_Physics_Shutdown(void)
+{
+#ifdef USEODE
+#ifndef LINK_TO_LIBODE
+       if (ode_dll)
+#endif
+       {
+               dCloseODE();
+#ifndef LINK_TO_LIBODE
+               Sys_UnloadLibrary(&ode_dll);
+               ode_dll = NULL;
+#endif
+       }
+#endif
+}
+
+#ifdef USEODE
+static void World_Physics_UpdateODE(world_t *world)
+{
+       dWorldID odeworld;
+
+       odeworld = (dWorldID)world->physics.ode_world;
+
+       // ERP and CFM
+       if (physics_ode_world_erp.value >= 0)
+               dWorldSetERP(odeworld, physics_ode_world_erp.value);
+       if (physics_ode_world_cfm.value >= 0)
+               dWorldSetCFM(odeworld, physics_ode_world_cfm.value);
+       // Damping
+       if (physics_ode_world_damping.integer)
+       {
+               dWorldSetLinearDamping(odeworld, (physics_ode_world_damping_linear.value >= 0) ? (physics_ode_world_damping_linear.value * physics_ode_world_damping.value) : 0);
+               dWorldSetLinearDampingThreshold(odeworld, (physics_ode_world_damping_linear_threshold.value >= 0) ? (physics_ode_world_damping_linear_threshold.value * physics_ode_world_damping.value) : 0);
+               dWorldSetAngularDamping(odeworld, (physics_ode_world_damping_angular.value >= 0) ? (physics_ode_world_damping_angular.value * physics_ode_world_damping.value) : 0);
+               dWorldSetAngularDampingThreshold(odeworld, (physics_ode_world_damping_angular_threshold.value >= 0) ? (physics_ode_world_damping_angular_threshold.value * physics_ode_world_damping.value) : 0);
+       }
+       else
+       {
+               dWorldSetLinearDamping(odeworld, 0);
+               dWorldSetLinearDampingThreshold(odeworld, 0);
+               dWorldSetAngularDamping(odeworld, 0);
+               dWorldSetAngularDampingThreshold(odeworld, 0);
+       }
+       // Autodisable
+       dWorldSetAutoDisableFlag(odeworld, (physics_ode_autodisable.integer) ? 1 : 0);
+       if (physics_ode_autodisable.integer)
+       {
+               dWorldSetAutoDisableSteps(odeworld, bound(1, physics_ode_autodisable_steps.integer, 100)); 
+               dWorldSetAutoDisableTime(odeworld, physics_ode_autodisable_time.value);
+               dWorldSetAutoDisableAverageSamplesCount(odeworld, bound(1, physics_ode_autodisable_threshold_samples.integer, 100));
+               dWorldSetAutoDisableLinearThreshold(odeworld, physics_ode_autodisable_threshold_linear.value); 
+               dWorldSetAutoDisableAngularThreshold(odeworld, physics_ode_autodisable_threshold_angular.value); 
+       }
+}
+
+static void World_Physics_EnableODE(world_t *world)
+{
+       dVector3 center, extents;
+       if (world->physics.ode)
+               return;
+#ifndef LINK_TO_LIBODE
+       if (!ode_dll)
+               return;
+#endif
+       world->physics.ode = true;
+       VectorMAM(0.5f, world->mins, 0.5f, world->maxs, center);
+       VectorSubtract(world->maxs, center, extents);
+       world->physics.ode_world = dWorldCreate();
+       world->physics.ode_space = dQuadTreeSpaceCreate(NULL, center, extents, bound(1, physics_ode_quadtree_depth.integer, 10));
+       world->physics.ode_contactgroup = dJointGroupCreate(0);
+
+       World_Physics_UpdateODE(world);
+}
+#endif
+
+static void World_Physics_Start(world_t *world)
+{
+#ifdef USEODE
+       if (world->physics.ode)
+               return;
+       World_Physics_EnableODE(world);
+#endif
+}
+
+static void World_Physics_End(world_t *world)
+{
+#ifdef USEODE
+       if (world->physics.ode)
+       {
+               dWorldDestroy((dWorldID)world->physics.ode_world);
+               dSpaceDestroy((dSpaceID)world->physics.ode_space);
+               dJointGroupDestroy((dJointGroupID)world->physics.ode_contactgroup);
+               world->physics.ode = false;
+       }
+#endif
+}
+
+void World_Physics_RemoveJointFromEntity(world_t *world, prvm_edict_t *ed)
+{
+       ed->priv.server->ode_joint_type = 0;
+#ifdef USEODE
+       if(ed->priv.server->ode_joint)
+               dJointDestroy((dJointID)ed->priv.server->ode_joint);
+       ed->priv.server->ode_joint = NULL;
+#endif
+}
+
+void World_Physics_RemoveFromEntity(world_t *world, prvm_edict_t *ed)
+{
+       edict_odefunc_t *f, *nf;
+
+       // entity is not physics controlled, free any physics data
+       ed->priv.server->ode_physics = false;
+#ifdef USEODE
+       if (ed->priv.server->ode_geom)
+               dGeomDestroy((dGeomID)ed->priv.server->ode_geom);
+       ed->priv.server->ode_geom = NULL;
+       if (ed->priv.server->ode_body)
+       {
+               dJointID j;
+               dBodyID b1, b2;
+               prvm_edict_t *ed2;
+               while(dBodyGetNumJoints((dBodyID)ed->priv.server->ode_body))
+               {
+                       j = dBodyGetJoint((dBodyID)ed->priv.server->ode_body, 0);
+                       ed2 = (prvm_edict_t *) dJointGetData(j);
+                       b1 = dJointGetBody(j, 0);
+                       b2 = dJointGetBody(j, 1);
+                       if(b1 == (dBodyID)ed->priv.server->ode_body)
+                       {
+                               b1 = 0;
+                               ed2->priv.server->ode_joint_enemy = 0;
+                       }
+                       if(b2 == (dBodyID)ed->priv.server->ode_body)
+                       {
+                               b2 = 0;
+                               ed2->priv.server->ode_joint_aiment = 0;
+                       }
+                       dJointAttach(j, b1, b2);
+               }
+               dBodyDestroy((dBodyID)ed->priv.server->ode_body);
+       }
+       ed->priv.server->ode_body = NULL;
+#endif
+       if (ed->priv.server->ode_vertex3f)
+               Mem_Free(ed->priv.server->ode_vertex3f);
+       ed->priv.server->ode_vertex3f = NULL;
+       ed->priv.server->ode_numvertices = 0;
+       if (ed->priv.server->ode_element3i)
+               Mem_Free(ed->priv.server->ode_element3i);
+       ed->priv.server->ode_element3i = NULL;
+       ed->priv.server->ode_numtriangles = 0;
+       if(ed->priv.server->ode_massbuf)
+               Mem_Free(ed->priv.server->ode_massbuf);
+       ed->priv.server->ode_massbuf = NULL;
+       // clear functions stack
+       for(f = ed->priv.server->ode_func; f; f = nf)
+       {
+               nf = f->next;
+               Mem_Free(f);
+       }
+       ed->priv.server->ode_func = NULL;
+}
+
+void World_Physics_ApplyCmd(prvm_edict_t *ed, edict_odefunc_t *f)
+{
+#ifdef USEODE
+       dBodyID body = (dBodyID)ed->priv.server->ode_body;
+
+       switch(f->type)
+       {
+       case ODEFUNC_ENABLE:
+               dBodyEnable(body);
+               break;
+       case ODEFUNC_DISABLE:
+               dBodyDisable(body);
+               break;
+       case ODEFUNC_FORCE:
+               dBodyEnable(body);
+               dBodyAddForceAtPos(body, f->v1[0], f->v1[1], f->v1[2], f->v2[0], f->v2[1], f->v2[2]);
+               break;
+       case ODEFUNC_TORQUE:
+               dBodyEnable(body);
+               dBodyAddTorque(body, f->v1[0], f->v1[1], f->v1[2]);
+               break;
+       default:
+               break;
+       }
+#endif
+}
+
+#ifdef USEODE
+static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
+{
+       prvm_prog_t *prog = world->prog;
+       const dReal *avel;
+       const dReal *o;
+       const dReal *r; // for some reason dBodyGetRotation returns a [3][4] matrix
+       const dReal *vel;
+       dBodyID body = (dBodyID)ed->priv.server->ode_body;
+       int movetype;
+       matrix4x4_t bodymatrix;
+       matrix4x4_t entitymatrix;
+       vec3_t angles;
+       vec3_t avelocity;
+       vec3_t forward, left, up;
+       vec3_t origin;
+       vec3_t spinvelocity;
+       vec3_t velocity;
+       int jointtype;
+       if (!body)
+               return;
+       movetype = (int)PRVM_gameedictfloat(ed, movetype);
+       if (movetype != MOVETYPE_PHYSICS)
+       {
+               jointtype = (int)PRVM_gameedictfloat(ed, jointtype);
+               switch(jointtype)
+               {
+                       // TODO feed back data from physics
+                       case JOINTTYPE_POINT:
+                               break;
+                       case JOINTTYPE_HINGE:
+                               break;
+                       case JOINTTYPE_SLIDER:
+                               break;
+                       case JOINTTYPE_UNIVERSAL:
+                               break;
+                       case JOINTTYPE_HINGE2:
+                               break;
+                       case JOINTTYPE_FIXED:
+                               break;
+               }
+               return;
+       }
+       // store the physics engine data into the entity
+       o = dBodyGetPosition(body);
+       r = dBodyGetRotation(body);
+       vel = dBodyGetLinearVel(body);
+       avel = dBodyGetAngularVel(body);
+       VectorCopy(o, origin);
+       forward[0] = r[0];
+       forward[1] = r[4];
+       forward[2] = r[8];
+       left[0] = r[1];
+       left[1] = r[5];
+       left[2] = r[9];
+       up[0] = r[2];
+       up[1] = r[6];
+       up[2] = r[10];
+       VectorCopy(vel, velocity);
+       VectorCopy(avel, spinvelocity);
+       Matrix4x4_FromVectors(&bodymatrix, forward, left, up, origin);
+       Matrix4x4_Concat(&entitymatrix, &bodymatrix, &ed->priv.server->ode_offsetimatrix);
+       Matrix4x4_ToVectors(&entitymatrix, forward, left, up, origin);
+
+       AnglesFromVectors(angles, forward, up, false);
+       VectorSet(avelocity, RAD2DEG(spinvelocity[PITCH]), RAD2DEG(spinvelocity[ROLL]), RAD2DEG(spinvelocity[YAW]));
+
+       {
+               float pitchsign = 1;
+               if(prog == SVVM_prog) // FIXME some better way?
+               {
+                       pitchsign = SV_GetPitchSign(prog, ed);
+               }
+               else if(prog == CLVM_prog)
+               {
+                       pitchsign = CL_GetPitchSign(prog, ed);
+               }
+               angles[PITCH] *= pitchsign;
+               avelocity[PITCH] *= pitchsign;
+       }
+
+       VectorCopy(origin, PRVM_gameedictvector(ed, origin));
+       VectorCopy(velocity, PRVM_gameedictvector(ed, velocity));
+       //VectorCopy(forward, PRVM_gameedictvector(ed, axis_forward));
+       //VectorCopy(left, PRVM_gameedictvector(ed, axis_left));
+       //VectorCopy(up, PRVM_gameedictvector(ed, axis_up));
+       //VectorCopy(spinvelocity, PRVM_gameedictvector(ed, spinvelocity));
+       VectorCopy(angles, PRVM_gameedictvector(ed, angles));
+       VectorCopy(avelocity, PRVM_gameedictvector(ed, avelocity));
+
+       // values for BodyFromEntity to check if the qc modified anything later
+       VectorCopy(origin, ed->priv.server->ode_origin);
+       VectorCopy(velocity, ed->priv.server->ode_velocity);
+       VectorCopy(angles, ed->priv.server->ode_angles);
+       VectorCopy(avelocity, ed->priv.server->ode_avelocity);
+       ed->priv.server->ode_gravity = dBodyGetGravityMode(body) != 0;
+
+       if(prog == SVVM_prog) // FIXME some better way?
+       {
+               SV_LinkEdict(ed);
+               SV_LinkEdict_TouchAreaGrid(ed);
+       }
+}
+
+static void World_Physics_Frame_ForceFromEntity(world_t *world, prvm_edict_t *ed)
+{
+       prvm_prog_t *prog = world->prog;
+       int forcetype = 0, movetype = 0, enemy = 0;
+       vec3_t movedir, origin;
+
+       movetype = (int)PRVM_gameedictfloat(ed, movetype);
+       forcetype = (int)PRVM_gameedictfloat(ed, forcetype);
+       if (movetype == MOVETYPE_PHYSICS)
+               forcetype = FORCETYPE_NONE; // can't have both
+       if (!forcetype)
+               return;
+       enemy = PRVM_gameedictedict(ed, enemy);
+       if (enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
+               return;
+       VectorCopy(PRVM_gameedictvector(ed, movedir), movedir);
+       VectorCopy(PRVM_gameedictvector(ed, origin), origin);
+       dBodyEnable((dBodyID)prog->edicts[enemy].priv.server->ode_body);
+       switch(forcetype)
+       {
+               case FORCETYPE_FORCE:
+                       if (movedir[0] || movedir[1] || movedir[2])
+                               dBodyAddForce((dBodyID)prog->edicts[enemy].priv.server->ode_body, movedir[0], movedir[1], movedir[2]);
+                       break;
+               case FORCETYPE_FORCEATPOS:
+                       if (movedir[0] || movedir[1] || movedir[2])
+                               dBodyAddForceAtPos((dBodyID)prog->edicts[enemy].priv.server->ode_body, movedir[0], movedir[1], movedir[2], origin[0], origin[1], origin[2]);
+                       break;
+               case FORCETYPE_TORQUE:
+                       if (movedir[0] || movedir[1] || movedir[2])
+                               dBodyAddTorque((dBodyID)prog->edicts[enemy].priv.server->ode_body, movedir[0], movedir[1], movedir[2]);
+                       break;
+               case FORCETYPE_NONE:
+               default:
+                       // bad force
+                       break;
+       }
+}
+
+static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed)
+{
+       prvm_prog_t *prog = world->prog;
+       dJointID j = 0;
+       dBodyID b1 = 0;
+       dBodyID b2 = 0;
+       int movetype = 0;
+       int jointtype = 0;
+       int enemy = 0, aiment = 0;
+       vec3_t origin, velocity, angles, forward, left, up, movedir;
+       vec_t CFM, ERP, FMax, Stop, Vel;
+
+       movetype = (int)PRVM_gameedictfloat(ed, movetype);
+       jointtype = (int)PRVM_gameedictfloat(ed, jointtype);
+       VectorClear(origin);
+       VectorClear(velocity);
+       VectorClear(angles);
+       VectorClear(movedir);
+       enemy = PRVM_gameedictedict(ed, enemy);
+       aiment = PRVM_gameedictedict(ed, aiment);
+       VectorCopy(PRVM_gameedictvector(ed, origin), origin);
+       VectorCopy(PRVM_gameedictvector(ed, velocity), velocity);
+       VectorCopy(PRVM_gameedictvector(ed, angles), angles);
+       VectorCopy(PRVM_gameedictvector(ed, movedir), movedir);
+       if(movetype == MOVETYPE_PHYSICS)
+               jointtype = JOINTTYPE_NONE; // can't have both
+       if(enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
+               enemy = 0;
+       if(aiment <= 0 || aiment >= prog->num_edicts || prog->edicts[aiment].priv.required->free || prog->edicts[aiment].priv.server->ode_body == 0)
+               aiment = 0;
+       // see http://www.ode.org/old_list_archives/2006-January/017614.html
+       // we want to set ERP? make it fps independent and work like a spring constant
+       // note: if movedir[2] is 0, it becomes ERP = 1, CFM = 1.0 / (H * K)
+       if(movedir[0] > 0 && movedir[1] > 0)
+       {
+               float K = movedir[0];
+               float D = movedir[1];
+               float R = 2.0 * D * sqrt(K); // we assume D is premultiplied by sqrt(sprungMass)
+               CFM = 1.0 / (world->physics.ode_step * K + R); // always > 0
+               ERP = world->physics.ode_step * K * CFM;
+               Vel = 0;
+               FMax = 0;
+               Stop = movedir[2];
+       }
+       else if(movedir[1] < 0)
+       {
+               CFM = 0;
+               ERP = 0;
+               Vel = movedir[0];
+               FMax = -movedir[1]; // TODO do we need to multiply with world.physics.ode_step?
+               Stop = movedir[2] > 0 ? movedir[2] : dInfinity;
+       }
+       else // movedir[0] > 0, movedir[1] == 0 or movedir[0] < 0, movedir[1] >= 0
+       {
+               CFM = 0;
+               ERP = 0;
+               Vel = 0;
+               FMax = 0;
+               Stop = dInfinity;
+       }
+       if(jointtype == ed->priv.server->ode_joint_type && VectorCompare(origin, ed->priv.server->ode_joint_origin) && VectorCompare(velocity, ed->priv.server->ode_joint_velocity) && VectorCompare(angles, ed->priv.server->ode_joint_angles) && enemy == ed->priv.server->ode_joint_enemy && aiment == ed->priv.server->ode_joint_aiment && VectorCompare(movedir, ed->priv.server->ode_joint_movedir))
+               return; // nothing to do
+       AngleVectorsFLU(angles, forward, left, up);
+       switch(jointtype)
+       {
+               case JOINTTYPE_POINT:
+                       j = dJointCreateBall((dWorldID)world->physics.ode_world, 0);
+                       break;
+               case JOINTTYPE_HINGE:
+                       j = dJointCreateHinge((dWorldID)world->physics.ode_world, 0);
+                       break;
+               case JOINTTYPE_SLIDER:
+                       j = dJointCreateSlider((dWorldID)world->physics.ode_world, 0);
+                       break;
+               case JOINTTYPE_UNIVERSAL:
+                       j = dJointCreateUniversal((dWorldID)world->physics.ode_world, 0);
+                       break;
+               case JOINTTYPE_HINGE2:
+                       j = dJointCreateHinge2((dWorldID)world->physics.ode_world, 0);
+                       break;
+               case JOINTTYPE_FIXED:
+                       j = dJointCreateFixed((dWorldID)world->physics.ode_world, 0);
+                       break;
+               case JOINTTYPE_NONE:
+               default:
+                       // no joint
+                       j = 0;
+                       break;
+       }
+       if(ed->priv.server->ode_joint)
+       {
+               //Con_Printf("deleted old joint %i\n", (int) (ed - prog->edicts));
+               dJointAttach((dJointID)ed->priv.server->ode_joint, 0, 0);
+               dJointDestroy((dJointID)ed->priv.server->ode_joint);
+       }
+       ed->priv.server->ode_joint = (void *) j;
+       ed->priv.server->ode_joint_type = jointtype;
+       ed->priv.server->ode_joint_enemy = enemy;
+       ed->priv.server->ode_joint_aiment = aiment;
+       VectorCopy(origin, ed->priv.server->ode_joint_origin);
+       VectorCopy(velocity, ed->priv.server->ode_joint_velocity);
+       VectorCopy(angles, ed->priv.server->ode_joint_angles);
+       VectorCopy(movedir, ed->priv.server->ode_joint_movedir);
+       if(j)
+       {
+               //Con_Printf("made new joint %i\n", (int) (ed - prog->edicts));
+               dJointSetData(j, (void *) ed);
+               if(enemy)
+                       b1 = (dBodyID)prog->edicts[enemy].priv.server->ode_body;
+               if(aiment)
+                       b2 = (dBodyID)prog->edicts[aiment].priv.server->ode_body;
+               dJointAttach(j, b1, b2);
+
+               switch(jointtype)
+               {
+                       case JOINTTYPE_POINT:
+                               dJointSetBallAnchor(j, origin[0], origin[1], origin[2]);
+                               break;
+                       case JOINTTYPE_HINGE:
+                               dJointSetHingeAnchor(j, origin[0], origin[1], origin[2]);
+                               dJointSetHingeAxis(j, forward[0], forward[1], forward[2]);
+                               dJointSetHingeParam(j, dParamFMax, FMax);
+                               dJointSetHingeParam(j, dParamHiStop, Stop);
+                               dJointSetHingeParam(j, dParamLoStop, -Stop);
+                               dJointSetHingeParam(j, dParamStopCFM, CFM);
+                               dJointSetHingeParam(j, dParamStopERP, ERP);
+                               dJointSetHingeParam(j, dParamVel, Vel);
+                               break;
+                       case JOINTTYPE_SLIDER:
+                               dJointSetSliderAxis(j, forward[0], forward[1], forward[2]);
+                               dJointSetSliderParam(j, dParamFMax, FMax);
+                               dJointSetSliderParam(j, dParamHiStop, Stop);
+                               dJointSetSliderParam(j, dParamLoStop, -Stop);
+                               dJointSetSliderParam(j, dParamStopCFM, CFM);
+                               dJointSetSliderParam(j, dParamStopERP, ERP);
+                               dJointSetSliderParam(j, dParamVel, Vel);
+                               break;
+                       case JOINTTYPE_UNIVERSAL:
+                               dJointSetUniversalAnchor(j, origin[0], origin[1], origin[2]);
+                               dJointSetUniversalAxis1(j, forward[0], forward[1], forward[2]);
+                               dJointSetUniversalAxis2(j, up[0], up[1], up[2]);
+                               dJointSetUniversalParam(j, dParamFMax, FMax);
+                               dJointSetUniversalParam(j, dParamHiStop, Stop);
+                               dJointSetUniversalParam(j, dParamLoStop, -Stop);
+                               dJointSetUniversalParam(j, dParamStopCFM, CFM);
+                               dJointSetUniversalParam(j, dParamStopERP, ERP);
+                               dJointSetUniversalParam(j, dParamVel, Vel);
+                               dJointSetUniversalParam(j, dParamFMax2, FMax);
+                               dJointSetUniversalParam(j, dParamHiStop2, Stop);
+                               dJointSetUniversalParam(j, dParamLoStop2, -Stop);
+                               dJointSetUniversalParam(j, dParamStopCFM2, CFM);
+                               dJointSetUniversalParam(j, dParamStopERP2, ERP);
+                               dJointSetUniversalParam(j, dParamVel2, Vel);
+                               break;
+                       case JOINTTYPE_HINGE2:
+                               dJointSetHinge2Anchor(j, origin[0], origin[1], origin[2]);
+                               dJointSetHinge2Axis1(j, forward[0], forward[1], forward[2]);
+                               dJointSetHinge2Axis2(j, velocity[0], velocity[1], velocity[2]);
+                               dJointSetHinge2Param(j, dParamFMax, FMax);
+                               dJointSetHinge2Param(j, dParamHiStop, Stop);
+                               dJointSetHinge2Param(j, dParamLoStop, -Stop);
+                               dJointSetHinge2Param(j, dParamStopCFM, CFM);
+                               dJointSetHinge2Param(j, dParamStopERP, ERP);
+                               dJointSetHinge2Param(j, dParamVel, Vel);
+                               dJointSetHinge2Param(j, dParamFMax2, FMax);
+                               dJointSetHinge2Param(j, dParamHiStop2, Stop);
+                               dJointSetHinge2Param(j, dParamLoStop2, -Stop);
+                               dJointSetHinge2Param(j, dParamStopCFM2, CFM);
+                               dJointSetHinge2Param(j, dParamStopERP2, ERP);
+                               dJointSetHinge2Param(j, dParamVel2, Vel);
+                               break;
+                       case JOINTTYPE_FIXED:
+                               break;
+                       case 0:
+                       default:
+                               Sys_Error("what? but above the joint was valid...\n");
+                               break;
+               }
+#undef SETPARAMS
+
+       }
+}
+
+// test convex geometry data
+// planes for a cube, these should coincide with the 
+dReal test_convex_planes[] = 
+{
+    1.0f ,0.0f ,0.0f ,2.25f,
+    0.0f ,1.0f ,0.0f ,2.25f,
+    0.0f ,0.0f ,1.0f ,2.25f,
+    -1.0f,0.0f ,0.0f ,2.25f,
+    0.0f ,-1.0f,0.0f ,2.25f,
+    0.0f ,0.0f ,-1.0f,2.25f
+};
+const unsigned int test_convex_planecount = 6;
+// points for a cube
+dReal test_convex_points[] = 
+{
+       2.25f,2.25f,2.25f,    // point 0
+       -2.25f,2.25f,2.25f,   // point 1
+    2.25f,-2.25f,2.25f,   // point 2
+    -2.25f,-2.25f,2.25f,  // point 3
+    2.25f,2.25f,-2.25f,   // point 4
+    -2.25f,2.25f,-2.25f,  // point 5
+    2.25f,-2.25f,-2.25f,  // point 6
+    -2.25f,-2.25f,-2.25f, // point 7
+};
+const unsigned int test_convex_pointcount = 8;
+// polygons for a cube (6 squares), index 
+unsigned int test_convex_polygons[] = 
+{
+       4,0,2,6,4, // positive X
+    4,1,0,4,5, // positive Y
+    4,0,1,3,2, // positive Z
+    4,3,1,5,7, // negative X
+    4,2,3,7,6, // negative Y
+    4,5,4,6,7, // negative Z
+};
+
+static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
+{
+       prvm_prog_t *prog = world->prog;
+       const float *iv;
+       const int *ie;
+       dBodyID body;
+       dMass mass;
+       const dReal *ovelocity, *ospinvelocity;
+       void *dataID;
+       dp_model_t *model;
+       float *ov;
+       int *oe;
+       int axisindex;
+       int modelindex = 0;
+       int movetype = MOVETYPE_NONE;
+       int numtriangles;
+       int numvertices;
+       int solid = SOLID_NOT, geomtype = 0;
+       int triangleindex;
+       int vertexindex;
+       mempool_t *mempool;
+       qboolean modified = false;
+       vec3_t angles;
+       vec3_t avelocity;
+       vec3_t entmaxs;
+       vec3_t entmins;
+       vec3_t forward;
+       vec3_t geomcenter;
+       vec3_t geomsize;
+       vec3_t left;
+       vec3_t origin;
+       vec3_t spinvelocity;
+       vec3_t up;
+       vec3_t velocity;
+       vec_t f;
+       vec_t length;
+       vec_t massval = 1.0f;
+       vec_t movelimit;
+       vec_t radius;
+       vec3_t scale;
+       vec_t spinlimit;
+       vec_t test;
+       qboolean gravity;
+       qboolean geom_modified = false;
+       edict_odefunc_t *func, *nextf;
+
+       dReal *planes, *planesData, *pointsData;
+       unsigned int *polygons, *polygonsData, polyvert;
+       qboolean *mapped, *used, convex_compatible;
+       int numplanes = 0, numpoints = 0, i;
+
+#ifndef LINK_TO_LIBODE
+       if (!ode_dll)
+               return;
+#endif
+       VectorClear(entmins);
+       VectorClear(entmaxs);
+
+       solid = (int)PRVM_gameedictfloat(ed, solid);
+       geomtype = (int)PRVM_gameedictfloat(ed, geomtype);
+       movetype = (int)PRVM_gameedictfloat(ed, movetype);
+       // support scale and q3map/radiant's modelscale_vec
+       if (PRVM_gameedictvector(ed, modelscale_vec)[0] != 0.0 || PRVM_gameedictvector(ed, modelscale_vec)[1] != 0.0 || PRVM_gameedictvector(ed, modelscale_vec)[2] != 0.0)
+               VectorCopy(PRVM_gameedictvector(ed, modelscale_vec), scale);
+       else if (PRVM_gameedictfloat(ed, scale))
+               VectorSet(scale, PRVM_gameedictfloat(ed, scale), PRVM_gameedictfloat(ed, scale), PRVM_gameedictfloat(ed, scale));
+       else
+               VectorSet(scale, 1.0f, 1.0f, 1.0f);
+       modelindex = 0;
+       if (PRVM_gameedictfloat(ed, mass))
+               massval = PRVM_gameedictfloat(ed, mass);
+       if (movetype != MOVETYPE_PHYSICS)
+               massval = 1.0f;
+       mempool = prog->progs_mempool;
+       model = NULL;
+       if (!geomtype)
+       {
+               // VorteX: keep support for deprecated solid fields to not break mods
+               if (solid == SOLID_PHYSICS_TRIMESH || solid == SOLID_BSP)
+                       geomtype = GEOMTYPE_TRIMESH;
+               else if (solid == SOLID_NOT || solid == SOLID_TRIGGER)
+                       geomtype = GEOMTYPE_NONE;
+               else if (solid == SOLID_PHYSICS_SPHERE)
+                       geomtype = GEOMTYPE_SPHERE;
+               else if (solid == SOLID_PHYSICS_CAPSULE)
+                       geomtype = GEOMTYPE_CAPSULE;
+               else if (solid == SOLID_PHYSICS_CYLINDER)
+                       geomtype = GEOMTYPE_CYLINDER;
+               else if (solid == SOLID_PHYSICS_BOX)
+                       geomtype = GEOMTYPE_BOX;
+               else
+                       geomtype = GEOMTYPE_BOX;
+       }
+       if (geomtype == GEOMTYPE_TRIMESH)
+       {
+               modelindex = (int)PRVM_gameedictfloat(ed, modelindex);
+               if (world == &sv.world)
+                       model = SV_GetModelByIndex(modelindex);
+               else if (world == &cl.world)
+                       model = CL_GetModelByIndex(modelindex);
+               else
+                       model = NULL;
+               if (model)
+               {
+                       entmins[0] = model->normalmins[0] * scale[0];
+                       entmins[1] = model->normalmins[1] * scale[1];
+                       entmins[2] = model->normalmins[2] * scale[2];
+                       entmaxs[0] = model->normalmaxs[0] * scale[0];
+                       entmaxs[1] = model->normalmaxs[1] * scale[1];
+                       entmaxs[2] = model->normalmaxs[2] * scale[2];
+                       geom_modified = !VectorCompare(ed->priv.server->ode_scale, scale) || ed->priv.server->ode_modelindex != modelindex;
+               }
+               else
+               {
+                       Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
+                       geomtype = GEOMTYPE_BOX;
+                       VectorCopy(PRVM_gameedictvector(ed, mins), entmins);
+                       VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs);
+                       modelindex = 0;
+                       geom_modified = !VectorCompare(ed->priv.server->ode_mins, entmins) || !VectorCompare(ed->priv.server->ode_maxs, entmaxs);
+               }
+       }
+       else if (geomtype && geomtype != GEOMTYPE_NONE)
+       {
+               VectorCopy(PRVM_gameedictvector(ed, mins), entmins);
+               VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs);
+               geom_modified = !VectorCompare(ed->priv.server->ode_mins, entmins) || !VectorCompare(ed->priv.server->ode_maxs, entmaxs);
+       }
+       else
+       {
+               // geometry type not set, falling back
+               if (ed->priv.server->ode_physics)
+                       World_Physics_RemoveFromEntity(world, ed);
+               return;
+       }
+
+       VectorSubtract(entmaxs, entmins, geomsize);
+       if (VectorLength2(geomsize) == 0)
+       {
+               // we don't allow point-size physics objects...
+               if (ed->priv.server->ode_physics)
+                       World_Physics_RemoveFromEntity(world, ed);
+               return;
+       }
+
+       // get friction
+       ed->priv.server->ode_friction = PRVM_gameedictfloat(ed, friction) ? PRVM_gameedictfloat(ed, friction) : 1.0f;
+
+       // check if we need to create or replace the geom
+       if (!ed->priv.server->ode_physics || ed->priv.server->ode_mass != massval || geom_modified)
+       {
+               modified = true;
+               World_Physics_RemoveFromEntity(world, ed);
+               ed->priv.server->ode_physics = true;
+               VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter);
+               if (PRVM_gameedictvector(ed, massofs))
+                       VectorCopy(geomcenter, PRVM_gameedictvector(ed, massofs));
+
+               // check geomsize
+               if (geomsize[0] * geomsize[1] * geomsize[2] == 0)
+               {
+                       if (movetype == MOVETYPE_PHYSICS)
+                               Con_Printf("entity %i (classname %s) .mass * .size_x * .size_y * .size_z == 0\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
+                       VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
+               }
+
+               // greate geom
+               switch(geomtype)
+               {
+               case GEOMTYPE_TRIMESH:
+                       // add an optimized mesh to the model containing only the SUPERCONTENTS_SOLID surfaces
+                       if (!model->brush.collisionmesh)
+                               Mod_CreateCollisionMesh(model);
+                       if (!model->brush.collisionmesh)
+                       {
+                               Con_Printf("entity %i (classname %s) has no geometry\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)));
+                               goto treatasbox;
+                       }
+
+                       // check if trimesh can be defined with convex
+                       convex_compatible = false;
+                       for (i = 0;i < model->nummodelsurfaces;i++)
+                       {
+                               if (!strcmp(((msurface_t *)(model->data_surfaces + model->firstmodelsurface + i))->texture->name, "collisionconvex"))
+                               {
+                                       convex_compatible = true;
+                                       break;
+                               }
+                       }
+
+                       // ODE requires persistent mesh storage, so we need to copy out
+                       // the data from the model because renderer restarts could free it
+                       // during the game, additionally we need to flip the triangles...
+                       // note: ODE does preprocessing of the mesh for culling, removing
+                       // concave edges, etc., so this is not a lightweight operation
+                       ed->priv.server->ode_numvertices = numvertices = model->brush.collisionmesh->numverts;
+                       ed->priv.server->ode_vertex3f = (float *)Mem_Alloc(mempool, numvertices * sizeof(float[3]));
+
+                       // VorteX: rebuild geomsize based on entity's collision mesh, honor scale
+                       VectorSet(entmins, 0, 0, 0);
+                       VectorSet(entmaxs, 0, 0, 0);
+                       for (vertexindex = 0, ov = ed->priv.server->ode_vertex3f, iv = model->brush.collisionmesh->vertex3f;vertexindex < numvertices;vertexindex++, ov += 3, iv += 3)
+                       {
+                               ov[0] = iv[0] * scale[0];
+                               ov[1] = iv[1] * scale[1];
+                               ov[2] = iv[2] * scale[2];
+                               entmins[0] = min(entmins[0], ov[0]);
+                               entmins[1] = min(entmins[1], ov[1]);
+                               entmins[2] = min(entmins[2], ov[2]);
+                               entmaxs[0] = max(entmaxs[0], ov[0]);
+                               entmaxs[1] = max(entmaxs[1], ov[1]);
+                               entmaxs[2] = max(entmaxs[2], ov[2]);
+                       }
+                       if (!PRVM_gameedictvector(ed, massofs))
+                               VectorMAM(0.5f, entmins, 0.5f, entmaxs, geomcenter);
+                       for (vertexindex = 0, ov = ed->priv.server->ode_vertex3f, iv = model->brush.collisionmesh->vertex3f;vertexindex < numvertices;vertexindex++, ov += 3, iv += 3)
+                       {
+                               ov[0] = ov[0] - geomcenter[0];
+                               ov[1] = ov[1] - geomcenter[1];
+                               ov[2] = ov[2] - geomcenter[2];
+                       }
+                       VectorSubtract(entmaxs, entmins, geomsize);
+                       if (VectorLength2(geomsize) == 0)
+                       {
+                               if (movetype == MOVETYPE_PHYSICS)
+                                       Con_Printf("entity %i collision mesh has null geomsize\n", PRVM_NUM_FOR_EDICT(ed));
+                               VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
+                       }
+                       ed->priv.server->ode_numtriangles = numtriangles = model->brush.collisionmesh->numtriangles;
+                       ed->priv.server->ode_element3i = (int *)Mem_Alloc(mempool, numtriangles * sizeof(int[3]));
+                       //memcpy(ed->priv.server->ode_element3i, model->brush.collisionmesh->element3i, ed->priv.server->ode_numtriangles * sizeof(int[3]));
+                       for (triangleindex = 0, oe = ed->priv.server->ode_element3i, ie = model->brush.collisionmesh->element3i;triangleindex < numtriangles;triangleindex++, oe += 3, ie += 3)
+                       {
+                               oe[0] = ie[2];
+                               oe[1] = ie[1];
+                               oe[2] = ie[0];
+                       }
+                       // create geom
+                       Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
+                       if (!convex_compatible || !physics_ode_allowconvex.integer)
+                       {
+                               // trimesh
+                               dataID = dGeomTriMeshDataCreate();
+                               dGeomTriMeshDataBuildSingle((dTriMeshDataID)dataID, (void*)ed->priv.server->ode_vertex3f, sizeof(float[3]), ed->priv.server->ode_numvertices, ed->priv.server->ode_element3i, ed->priv.server->ode_numtriangles*3, sizeof(int[3]));
+                               ed->priv.server->ode_geom = (void *)dCreateTriMesh((dSpaceID)world->physics.ode_space, (dTriMeshDataID)dataID, NULL, NULL, NULL);
+                               dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
+                       }
+                       else
+                       {
+                               // VorteX: this code is unfinished in two ways
+                               // - no duplicate vertex merging are done
+                               // - triangles that shares same edge and havee sam plane are not merget into poly
+                               // so, currently it only works for geosphere meshes with no UV
+
+                               Con_Printf("Build convex hull for model %s...\n", model->name);
+                               // build convex geometry from trimesh data
+                               // this ensures that trimesh's triangles can form correct convex geometry
+                               // not many of error checking is performed
+                               // ODE's conve hull data consist of:
+                               //    planes  : an array of planes in the form: normal X, normal Y, normal Z, distance
+                               //    points  : an array of points X,Y,Z
+                               //    polygons: an array of indices to the points of each  polygon,it should be the number of vertices
+                               //              followed by that amount of indices to "points" in counter clockwise order
+                               polygonsData = polygons = (unsigned int *)Mem_Alloc(mempool, numtriangles*sizeof(int)*4);
+                               planesData = planes = (dReal *)Mem_Alloc(mempool, numtriangles*sizeof(dReal)*4);
+                               mapped = (qboolean *)Mem_Alloc(mempool, numvertices*sizeof(qboolean));
+                               used = (qboolean *)Mem_Alloc(mempool, numtriangles*sizeof(qboolean));
+                               memset(mapped, 0, numvertices*sizeof(qboolean));
+                               memset(used, 0, numtriangles*sizeof(qboolean));
+                               numplanes = numpoints = polyvert = 0;
+                               // build convex hull
+                               // todo: merge duplicated verts here
+                               Con_Printf("Building...\n");
+                               iv = ed->priv.server->ode_vertex3f;
+                               for (triangleindex = 0; triangleindex < numtriangles; triangleindex++)
+                               {
+                                       // already formed a polygon?
+                                       if (used[triangleindex])
+                                               continue; 
+                                       // init polygon
+                                       // switch clockwise->counterclockwise
+                                       ie = &model->brush.collisionmesh->element3i[triangleindex*3];
+                                       used[triangleindex] = true;
+                                       TriangleNormal(&iv[ie[0]*3], &iv[ie[1]*3], &iv[ie[2]*3], planes);
+                                       VectorNormalize(planes);
+                                       polygons[0] = 3;
+                                       polygons[3] = (unsigned int)ie[0]; mapped[polygons[3]] = true;
+                                       polygons[2] = (unsigned int)ie[1]; mapped[polygons[2]] = true;
+                                       polygons[1] = (unsigned int)ie[2]; mapped[polygons[1]] = true;
+
+                                       // now find and include concave triangles
+                                       for (i = triangleindex; i < numtriangles; i++)
+                                       {
+                                               if (used[i])
+                                                       continue;
+                                               // should share at least 2 vertexes
+                                               for (polyvert = 1; polyvert <= polygons[0]; polyvert++)
+                                               {
+                                                       // todo: merge in triangles that shares an edge and have same plane here
+                                               }
+                                       }
+
+                                       // add polygon to overall stats
+                                       planes[3] = DotProduct(&iv[polygons[1]*3], planes);
+                                       polygons += (polygons[0]+1);
+                                       planes += 4;
+                                       numplanes++;
+                               }
+                               Mem_Free(used);
+                               // save points
+                               for (vertexindex = 0, numpoints = 0; vertexindex < numvertices; vertexindex++)
+                                       if (mapped[vertexindex])
+                                               numpoints++;
+                               pointsData = (dReal *)Mem_Alloc(mempool, numpoints*sizeof(dReal)*3 + numplanes*sizeof(dReal)*4); // planes is appended
+                               for (vertexindex = 0, numpoints = 0; vertexindex < numvertices; vertexindex++)
+                               {
+                                       if (mapped[vertexindex])
+                                       {
+                                               VectorCopy(&iv[vertexindex*3], &pointsData[numpoints*3]);
+                                               numpoints++;
+                                       }
+                               }
+                               Mem_Free(mapped);
+                               Con_Printf("Points: \n");
+                               for (i = 0; i < (int)numpoints; i++)
+                                       Con_Printf("%3i: %3.1f %3.1f %3.1f\n", i, pointsData[i*3], pointsData[i*3+1], pointsData[i*3+2]);
+                               // save planes
+                               planes = planesData;
+                               planesData = pointsData + numpoints*3;
+                               memcpy(planesData, planes, numplanes*sizeof(dReal)*4);
+                               Mem_Free(planes);
+                               Con_Printf("planes...\n");
+                               for (i = 0; i < numplanes; i++)
+                                       Con_Printf("%3i: %1.1f %1.1f %1.1f %1.1f\n", i, planesData[i*4], planesData[i*4 + 1], planesData[i*4 + 2], planesData[i*4 + 3]);
+                               // save polygons
+                               polyvert = polygons - polygonsData;
+                               polygons = polygonsData;
+                               polygonsData = (unsigned int *)Mem_Alloc(mempool, polyvert*sizeof(int));
+                               memcpy(polygonsData, polygons, polyvert*sizeof(int));
+                               Mem_Free(polygons);
+                               Con_Printf("Polygons: \n");
+                               polygons = polygonsData;
+                               for (i = 0; i < numplanes; i++)
+                               {
+                                       Con_Printf("%3i : %i ", i, polygons[0]);
+                                       for (triangleindex = 1; triangleindex <= (int)polygons[0]; triangleindex++)
+                                               Con_Printf("%3i ", polygons[triangleindex]);
+                                       polygons += (polygons[0]+1);
+                                       Con_Printf("\n");
+                               }
+                               Mem_Free(ed->priv.server->ode_element3i);
+                               ed->priv.server->ode_element3i = (int *)polygonsData;
+                               Mem_Free(ed->priv.server->ode_vertex3f);
+                               ed->priv.server->ode_vertex3f = (float *)pointsData;
+                               // check for properly build polygons by calculating the determinant of the 3x3 matrix composed of the first 3 points in the polygon
+                               // this code is picked from ODE Source
+                               Con_Printf("Check...\n");
+                               polygons = polygonsData;
+                               for (i = 0; i < numplanes; i++)
+                               {
+                                       if((pointsData[(polygons[1]*3)+0]*pointsData[(polygons[2]*3)+1]*pointsData[(polygons[3]*3)+2] +
+                                               pointsData[(polygons[1]*3)+1]*pointsData[(polygons[2]*3)+2]*pointsData[(polygons[3]*3)+0] +
+                                               pointsData[(polygons[1]*3)+2]*pointsData[(polygons[2]*3)+0]*pointsData[(polygons[3]*3)+1] -
+                                               pointsData[(polygons[1]*3)+2]*pointsData[(polygons[2]*3)+1]*pointsData[(polygons[3]*3)+0] -
+                                               pointsData[(polygons[1]*3)+1]*pointsData[(polygons[2]*3)+0]*pointsData[(polygons[3]*3)+2] -
+                                               pointsData[(polygons[1]*3)+0]*pointsData[(polygons[2]*3)+2]*pointsData[(polygons[3]*3)+1]) < 0)
+                                               Con_Printf("WARNING: Polygon %d is not defined counterclockwise\n", i);
+                                       if (planesData[(i*4)+3] < 0)
+                                               Con_Printf("WARNING: Plane %d does not contain the origin\n", i);
+                                       polygons += (*polygons + 1);
+                               }
+                               // create geom
+                               Con_Printf("Create geom...\n");
+                               ed->priv.server->ode_geom = (void *)dCreateConvex((dSpaceID)world->physics.ode_space, planesData, numplanes, pointsData, numpoints, polygonsData);
+                               dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
+                               Con_Printf("Done!\n");
+                       }
+                       break;
+               case GEOMTYPE_BOX:
+treatasbox:
+                       Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
+                       ed->priv.server->ode_geom = (void *)dCreateBox((dSpaceID)world->physics.ode_space, geomsize[0], geomsize[1], geomsize[2]);
+                       dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
+                       break;
+               case GEOMTYPE_SPHERE:
+                       Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
+                       ed->priv.server->ode_geom = (void *)dCreateSphere((dSpaceID)world->physics.ode_space, geomsize[0] * 0.5f);
+                       dMassSetSphereTotal(&mass, massval, geomsize[0] * 0.5f);
+                       break;
+               case GEOMTYPE_CAPSULE:
+                       axisindex = 0;
+                       if (geomsize[axisindex] < geomsize[1])
+                               axisindex = 1;
+                       if (geomsize[axisindex] < geomsize[2])
+                               axisindex = 2;
+                       // the qc gives us 3 axis radius, the longest axis is the capsule
+                       // axis, since ODE doesn't like this idea we have to create a
+                       // capsule which uses the standard orientation, and apply a
+                       // transform to it
+                       if (axisindex == 0)
+                       {
+                               Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
+                               radius = min(geomsize[1], geomsize[2]) * 0.5f;
+                       }
+                       else if (axisindex == 1)
+                       {
+                               Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
+                               radius = min(geomsize[0], geomsize[2]) * 0.5f;
+                       }
+                       else
+                       {
+                               Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
+                               radius = min(geomsize[0], geomsize[1]) * 0.5f;
+                       }
+                       length = geomsize[axisindex] - radius*2;
+                       // because we want to support more than one axisindex, we have to
+                       // create a transform, and turn on its cleanup setting (which will
+                       // cause the child to be destroyed when it is destroyed)
+                       ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
+                       dMassSetCapsuleTotal(&mass, massval, axisindex+1, radius, length);
+                       break;
+               case GEOMTYPE_CAPSULE_X:
+                       Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
+                       radius = min(geomsize[1], geomsize[2]) * 0.5f;
+                       length = geomsize[0] - radius*2;
+                       // check if length is not enough, reduce radius then
+                       if (length <= 0)
+                       {
+                               radius -= (1 - length)*0.5;
+                               length = 1;
+                       }
+                       ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
+                       dMassSetCapsuleTotal(&mass, massval, 1, radius, length);
+                       break;
+               case GEOMTYPE_CAPSULE_Y:
+                       Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
+                       radius = min(geomsize[0], geomsize[2]) * 0.5f;
+                       length = geomsize[1] - radius*2;
+                       // check if length is not enough, reduce radius then
+                       if (length <= 0)
+                       {
+                               radius -= (1 - length)*0.5;
+                               length = 1;
+                       }
+                       ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
+                       dMassSetCapsuleTotal(&mass, massval, 2, radius, length);
+                       break;
+               case GEOMTYPE_CAPSULE_Z:
+                       Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
+                       radius = min(geomsize[1], geomsize[0]) * 0.5f;
+                       length = geomsize[2] - radius*2;
+                       // check if length is not enough, reduce radius then
+                       if (length <= 0)
+                       {
+                               radius -= (1 - length)*0.5;
+                               length = 1;
+                       }
+                       ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
+                       dMassSetCapsuleTotal(&mass, massval, 3, radius, length);
+                       break;
+               case GEOMTYPE_CYLINDER:
+                       axisindex = 0;
+                       if (geomsize[axisindex] < geomsize[1])
+                               axisindex = 1;
+                       if (geomsize[axisindex] < geomsize[2])
+                               axisindex = 2;
+                       // the qc gives us 3 axis radius, the longest axis is the capsule
+                       // axis, since ODE doesn't like this idea we have to create a
+                       // capsule which uses the standard orientation, and apply a
+                       // transform to it
+                       if (axisindex == 0)
+                       {
+                               Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
+                               radius = min(geomsize[1], geomsize[2]) * 0.5f;
+                       }
+                       else if (axisindex == 1)
+                       {
+                               Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
+                               radius = min(geomsize[0], geomsize[2]) * 0.5f;
+                       }
+                       else
+                       {
+                               Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
+                               radius = min(geomsize[0], geomsize[1]) * 0.5f;
+                       }
+                       length = geomsize[axisindex];
+                       // check if length is not enough, reduce radius then
+                       if (length <= 0)
+                       {
+                               radius -= (1 - length)*0.5;
+                               length = 1;
+                       }
+                       ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
+                       dMassSetCylinderTotal(&mass, massval, axisindex+1, radius, length);
+                       break;
+               case GEOMTYPE_CYLINDER_X:
+                       Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
+                       radius = min(geomsize[1], geomsize[2]) * 0.5f;
+                       length = geomsize[0];
+                       ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
+                       dMassSetCylinderTotal(&mass, massval, 1, radius, length);
+                       break;
+               case GEOMTYPE_CYLINDER_Y:
+                       Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
+                       radius = min(geomsize[0], geomsize[2]) * 0.5f;
+                       length = geomsize[1];
+                       ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
+                       dMassSetCylinderTotal(&mass, massval, 2, radius, length);
+                       break;
+               case GEOMTYPE_CYLINDER_Z:
+                       Matrix4x4_CreateFromQuakeEntity(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
+                       radius = min(geomsize[0], geomsize[1]) * 0.5f;
+                       length = geomsize[2];
+                       ed->priv.server->ode_geom = (void *)dCreateCylinder((dSpaceID)world->physics.ode_space, radius, length);
+                       dMassSetCylinderTotal(&mass, massval, 3, radius, length);
+                       break;
+               default:
+                       Sys_Error("World_Physics_BodyFromEntity: unrecognized geomtype value %i was accepted by filter\n", solid);
+                       // this goto only exists to prevent warnings from the compiler
+                       // about uninitialized variables (mass), while allowing it to
+                       // catch legitimate uninitialized variable warnings
+                       goto treatasbox;
+               }
+               ed->priv.server->ode_mass = massval;
+               ed->priv.server->ode_modelindex = modelindex;
+               VectorCopy(entmins, ed->priv.server->ode_mins);
+               VectorCopy(entmaxs, ed->priv.server->ode_maxs);
+               VectorCopy(scale, ed->priv.server->ode_scale);
+               ed->priv.server->ode_movelimit = min(geomsize[0], min(geomsize[1], geomsize[2]));
+               Matrix4x4_Invert_Simple(&ed->priv.server->ode_offsetimatrix, &ed->priv.server->ode_offsetmatrix);
+               ed->priv.server->ode_massbuf = Mem_Alloc(mempool, sizeof(mass));
+               memcpy(ed->priv.server->ode_massbuf, &mass, sizeof(dMass));
+       }
+
+       if (ed->priv.server->ode_geom)
+               dGeomSetData((dGeomID)ed->priv.server->ode_geom, (void*)ed);
+       if (movetype == MOVETYPE_PHYSICS && ed->priv.server->ode_geom)
+       {
+               // entity is dynamic
+               if (ed->priv.server->ode_body == NULL)
+               {
+                       ed->priv.server->ode_body = (void *)(body = dBodyCreate((dWorldID)world->physics.ode_world));
+                       dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
+                       dBodySetData(body, (void*)ed);
+                       dBodySetMass(body, (dMass *) ed->priv.server->ode_massbuf);
+                       modified = true;
+               }
+       }
+       else
+       {
+               // entity is deactivated
+               if (ed->priv.server->ode_body != NULL)
+               {
+                       if(ed->priv.server->ode_geom)
+                               dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0);
+                       dBodyDestroy((dBodyID) ed->priv.server->ode_body);
+                       ed->priv.server->ode_body = NULL;
+                       modified = true;
+               }
+       }
+
+       // get current data from entity
+       VectorClear(origin);
+       VectorClear(velocity);
+       //VectorClear(forward);
+       //VectorClear(left);
+       //VectorClear(up);
+       //VectorClear(spinvelocity);
+       VectorClear(angles);
+       VectorClear(avelocity);
+       gravity = true;
+       VectorCopy(PRVM_gameedictvector(ed, origin), origin);
+       VectorCopy(PRVM_gameedictvector(ed, velocity), velocity);
+       //VectorCopy(PRVM_gameedictvector(ed, axis_forward), forward);
+       //VectorCopy(PRVM_gameedictvector(ed, axis_left), left);
+       //VectorCopy(PRVM_gameedictvector(ed, axis_up), up);
+       //VectorCopy(PRVM_gameedictvector(ed, spinvelocity), spinvelocity);
+       VectorCopy(PRVM_gameedictvector(ed, angles), angles);
+       VectorCopy(PRVM_gameedictvector(ed, avelocity), avelocity);
+       if (PRVM_gameedictfloat(ed, gravity) != 0.0f && PRVM_gameedictfloat(ed, gravity) < 0.5f) gravity = false;
+       if (ed == prog->edicts)
+               gravity = false;
+
+       // compatibility for legacy entities
+       //if (!VectorLength2(forward) || solid == SOLID_BSP)
+       {
+               float pitchsign = 1;
+               vec3_t qangles, qavelocity;
+               VectorCopy(angles, qangles);
+               VectorCopy(avelocity, qavelocity);
+
+               if(prog == SVVM_prog) // FIXME some better way?
+               {
+                       pitchsign = SV_GetPitchSign(prog, ed);
+               }
+               else if(prog == CLVM_prog)
+               {
+                       pitchsign = CL_GetPitchSign(prog, ed);
+               }
+               qangles[PITCH] *= pitchsign;
+               qavelocity[PITCH] *= pitchsign;
+
+               AngleVectorsFLU(qangles, forward, left, up);
+               // convert single-axis rotations in avelocity to spinvelocity
+               // FIXME: untested math - check signs
+               VectorSet(spinvelocity, DEG2RAD(qavelocity[PITCH]), DEG2RAD(qavelocity[ROLL]), DEG2RAD(qavelocity[YAW]));
+       }
+
+       // compatibility for legacy entities
+       switch (solid)
+       {
+       case SOLID_BBOX:
+       case SOLID_SLIDEBOX:
+       case SOLID_CORPSE:
+               VectorSet(forward, 1, 0, 0);
+               VectorSet(left, 0, 1, 0);
+               VectorSet(up, 0, 0, 1);
+               VectorSet(spinvelocity, 0, 0, 0);
+               break;
+       }
+
+
+       // we must prevent NANs...
+       if (physics_ode_trick_fixnan.integer)
+       {
+               test = VectorLength2(origin) + VectorLength2(forward) + VectorLength2(left) + VectorLength2(up) + VectorLength2(velocity) + VectorLength2(spinvelocity);
+               if (VEC_IS_NAN(test))
+               {
+                       modified = true;
+                       //Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
+                       if (physics_ode_trick_fixnan.integer >= 2)
+                               Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
+                       test = VectorLength2(origin);
+                       if (VEC_IS_NAN(test))
+                               VectorClear(origin);
+                       test = VectorLength2(forward) * VectorLength2(left) * VectorLength2(up);
+                       if (VEC_IS_NAN(test))
+                       {
+                               VectorSet(angles, 0, 0, 0);
+                               VectorSet(forward, 1, 0, 0);
+                               VectorSet(left, 0, 1, 0);
+                               VectorSet(up, 0, 0, 1);
+                       }
+                       test = VectorLength2(velocity);
+                       if (VEC_IS_NAN(test))
+                               VectorClear(velocity);
+                       test = VectorLength2(spinvelocity);
+                       if (VEC_IS_NAN(test))
+                       {
+                               VectorClear(avelocity);
+                               VectorClear(spinvelocity);
+                       }
+               }
+       }
+
+       // check if the qc edited any position data
+       if (!VectorCompare(origin, ed->priv.server->ode_origin)
+        || !VectorCompare(velocity, ed->priv.server->ode_velocity)
+        || !VectorCompare(angles, ed->priv.server->ode_angles)
+        || !VectorCompare(avelocity, ed->priv.server->ode_avelocity)
+        || gravity != ed->priv.server->ode_gravity)
+               modified = true;
+
+       // store the qc values into the physics engine
+       body = (dBodyID)ed->priv.server->ode_body;
+       if (modified && ed->priv.server->ode_geom)
+       {
+               dVector3 r[3];
+               matrix4x4_t entitymatrix;
+               matrix4x4_t bodymatrix;
+
+#if 0
+               Con_Printf("entity %i got changed by QC\n", (int) (ed - prog->edicts));
+               if(!VectorCompare(origin, ed->priv.server->ode_origin))
+                       Con_Printf("  origin: %f %f %f -> %f %f %f\n", ed->priv.server->ode_origin[0], ed->priv.server->ode_origin[1], ed->priv.server->ode_origin[2], origin[0], origin[1], origin[2]);
+               if(!VectorCompare(velocity, ed->priv.server->ode_velocity))
+                       Con_Printf("  velocity: %f %f %f -> %f %f %f\n", ed->priv.server->ode_velocity[0], ed->priv.server->ode_velocity[1], ed->priv.server->ode_velocity[2], velocity[0], velocity[1], velocity[2]);
+               if(!VectorCompare(angles, ed->priv.server->ode_angles))
+                       Con_Printf("  angles: %f %f %f -> %f %f %f\n", ed->priv.server->ode_angles[0], ed->priv.server->ode_angles[1], ed->priv.server->ode_angles[2], angles[0], angles[1], angles[2]);
+               if(!VectorCompare(avelocity, ed->priv.server->ode_avelocity))
+                       Con_Printf("  avelocity: %f %f %f -> %f %f %f\n", ed->priv.server->ode_avelocity[0], ed->priv.server->ode_avelocity[1], ed->priv.server->ode_avelocity[2], avelocity[0], avelocity[1], avelocity[2]);
+               if(gravity != ed->priv.server->ode_gravity)
+                       Con_Printf("  gravity: %i -> %i\n", ed->priv.server->ode_gravity, gravity);
+#endif
+               // values for BodyFromEntity to check if the qc modified anything later
+               VectorCopy(origin, ed->priv.server->ode_origin);
+               VectorCopy(velocity, ed->priv.server->ode_velocity);
+               VectorCopy(angles, ed->priv.server->ode_angles);
+               VectorCopy(avelocity, ed->priv.server->ode_avelocity);
+               ed->priv.server->ode_gravity = gravity;
+
+               Matrix4x4_FromVectors(&entitymatrix, forward, left, up, origin);
+               Matrix4x4_Concat(&bodymatrix, &entitymatrix, &ed->priv.server->ode_offsetmatrix);
+               Matrix4x4_ToVectors(&bodymatrix, forward, left, up, origin);
+               r[0][0] = forward[0];
+               r[1][0] = forward[1];
+               r[2][0] = forward[2];
+               r[0][1] = left[0];
+               r[1][1] = left[1];
+               r[2][1] = left[2];
+               r[0][2] = up[0];
+               r[1][2] = up[1];
+               r[2][2] = up[2];
+               if (body)
+               {
+                       if (movetype == MOVETYPE_PHYSICS)
+                       {
+                               dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
+                               dBodySetPosition(body, origin[0], origin[1], origin[2]);
+                               dBodySetRotation(body, r[0]);
+                               dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
+                               dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
+                               dBodySetGravityMode(body, gravity);
+                       }
+                       else
+                       {
+                               dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
+                               dBodySetPosition(body, origin[0], origin[1], origin[2]);
+                               dBodySetRotation(body, r[0]);
+                               dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
+                               dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
+                               dBodySetGravityMode(body, gravity);
+                               dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0);
+                       }
+               }
+               else
+               {
+                       // no body... then let's adjust the parameters of the geom directly
+                       dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0); // just in case we previously HAD a body (which should never happen)
+                       dGeomSetPosition((dGeomID)ed->priv.server->ode_geom, origin[0], origin[1], origin[2]);
+                       dGeomSetRotation((dGeomID)ed->priv.server->ode_geom, r[0]);
+               }
+       }
+
+       if (body)
+       {
+
+               // limit movement speed to prevent missed collisions at high speed
+               ovelocity = dBodyGetLinearVel(body);
+               ospinvelocity = dBodyGetAngularVel(body);
+               movelimit = ed->priv.server->ode_movelimit * world->physics.ode_movelimit;
+               test = VectorLength2(ovelocity);
+               if (test > movelimit*movelimit)
+               {
+                       // scale down linear velocity to the movelimit
+                       // scale down angular velocity the same amount for consistency
+                       f = movelimit / sqrt(test);
+                       VectorScale(ovelocity, f, velocity);
+                       VectorScale(ospinvelocity, f, spinvelocity);
+                       dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
+                       dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
+               }
+
+               // make sure the angular velocity is not exploding
+               spinlimit = physics_ode_spinlimit.value;
+               test = VectorLength2(ospinvelocity);
+               if (test > spinlimit)
+               {
+                       dBodySetAngularVel(body, 0, 0, 0);
+               }
+
+               // apply functions and clear stack
+               for(func = ed->priv.server->ode_func; func; func = nextf)
+               {
+                       nextf = func->next;
+                       World_Physics_ApplyCmd(ed, func);
+                       Mem_Free(func);
+               }
+               ed->priv.server->ode_func = NULL;
+       }
+}
+
+#define MAX_CONTACTS 32
+static void nearCallback (void *data, dGeomID o1, dGeomID o2)
+{
+       world_t *world = (world_t *)data;
+       prvm_prog_t *prog = world->prog;
+       dContact contact[MAX_CONTACTS]; // max contacts per collision pair
+       int b1enabled = 0, b2enabled = 0;
+       dBodyID b1, b2;
+       dJointID c;
+       int i;
+       int numcontacts;
+       float bouncefactor1 = 0.0f;
+       float bouncestop1 = 60.0f / 800.0f;
+       float bouncefactor2 = 0.0f;
+       float bouncestop2 = 60.0f / 800.0f;
+       float erp;
+       dVector3 grav;
+       prvm_edict_t *ed1, *ed2;
+
+       if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
+       {
+               // colliding a space with something
+               dSpaceCollide2(o1, o2, data, &nearCallback);
+               // Note we do not want to test intersections within a space,
+               // only between spaces.
+               //if (dGeomIsSpace(o1)) dSpaceCollide(o1, data, &nearCallback);
+               //if (dGeomIsSpace(o2)) dSpaceCollide(o2, data, &nearCallback);
+               return;
+       }
+
+       b1 = dGeomGetBody(o1);
+       if (b1)
+               b1enabled = dBodyIsEnabled(b1);
+       b2 = dGeomGetBody(o2);
+       if (b2)
+               b2enabled = dBodyIsEnabled(b2);
+
+       // at least one object has to be using MOVETYPE_PHYSICS and should be enabled or we just don't care
+       if (!b1enabled && !b2enabled)
+               return;
+       
+       // exit without doing anything if the two bodies are connected by a joint
+       if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
+               return;
+
+       ed1 = (prvm_edict_t *) dGeomGetData(o1);
+       if(ed1 && ed1->priv.server->free)
+               ed1 = NULL;
+       if(ed1)
+       {
+               bouncefactor1 = PRVM_gameedictfloat(ed1, bouncefactor);
+               bouncestop1 = PRVM_gameedictfloat(ed1, bouncestop);
+               if (!bouncestop1)
+                       bouncestop1 = 60.0f / 800.0f;
+       }
+
+       ed2 = (prvm_edict_t *) dGeomGetData(o2);
+       if(ed2 && ed2->priv.server->free)
+               ed2 = NULL;
+       if(ed2)
+       {
+               bouncefactor2 = PRVM_gameedictfloat(ed2, bouncefactor);
+               bouncestop2 = PRVM_gameedictfloat(ed2, bouncestop);
+               if (!bouncestop2)
+                       bouncestop2 = 60.0f / 800.0f;
+       }
+
+       if(prog == SVVM_prog)
+       {
+               if(ed1 && PRVM_serveredictfunction(ed1, touch))
+               {
+                       SV_LinkEdict_TouchAreaGrid_Call(ed1, ed2 ? ed2 : prog->edicts);
+               }
+               if(ed2 && PRVM_serveredictfunction(ed2, touch))
+               {
+                       SV_LinkEdict_TouchAreaGrid_Call(ed2, ed1 ? ed1 : prog->edicts);
+               }
+       }
+
+       // merge bounce factors and bounce stop
+       if(bouncefactor2 > 0)
+       {
+               if(bouncefactor1 > 0)
+               {
+                       // TODO possibly better logic to merge bounce factor data?
+                       if(bouncestop2 < bouncestop1)
+                               bouncestop1 = bouncestop2;
+                       if(bouncefactor2 > bouncefactor1)
+                               bouncefactor1 = bouncefactor2;
+               }
+               else
+               {
+                       bouncestop1 = bouncestop2;
+                       bouncefactor1 = bouncefactor2;
+               }
+       }
+       dWorldGetGravity((dWorldID)world->physics.ode_world, grav);
+       bouncestop1 *= fabs(grav[2]);
+
+       // get erp
+       // select object that moves faster ang get it's erp
+       erp = (VectorLength2(PRVM_gameedictvector(ed1, velocity)) > VectorLength2(PRVM_gameedictvector(ed2, velocity))) ? PRVM_gameedictfloat(ed1, erp) : PRVM_gameedictfloat(ed2, erp);
+
+       // get max contact points for this collision
+       numcontacts = (int)PRVM_gameedictfloat(ed1, maxcontacts);
+       if (!numcontacts)
+               numcontacts = physics_ode_contact_maxpoints.integer;
+       if (PRVM_gameedictfloat(ed2, maxcontacts))
+               numcontacts = max(numcontacts, (int)PRVM_gameedictfloat(ed2, maxcontacts));
+       else
+               numcontacts = max(numcontacts, physics_ode_contact_maxpoints.integer);
+
+       // generate contact points between the two non-space geoms
+       numcontacts = dCollide(o1, o2, min(MAX_CONTACTS, numcontacts), &(contact[0].geom), sizeof(contact[0]));
+       // add these contact points to the simulation
+       for (i = 0;i < numcontacts;i++)
+       {
+               contact[i].surface.mode = (physics_ode_contact_mu.value != -1 ? dContactApprox1 : 0) | (physics_ode_contact_erp.value != -1 ? dContactSoftERP : 0) | (physics_ode_contact_cfm.value != -1 ? dContactSoftCFM : 0) | (bouncefactor1 > 0 ? dContactBounce : 0);
+               contact[i].surface.mu = physics_ode_contact_mu.value * ed1->priv.server->ode_friction * ed2->priv.server->ode_friction;
+               contact[i].surface.soft_erp = physics_ode_contact_erp.value + erp;
+               contact[i].surface.soft_cfm = physics_ode_contact_cfm.value;
+               contact[i].surface.bounce = bouncefactor1;
+               contact[i].surface.bounce_vel = bouncestop1;
+               c = dJointCreateContact((dWorldID)world->physics.ode_world, (dJointGroupID)world->physics.ode_contactgroup, contact + i);
+               dJointAttach(c, b1, b2);
+       }
+}
+#endif
+
+void World_Physics_Frame(world_t *world, double frametime, double gravity)
+{
+#ifdef USEODE
+       prvm_prog_t *prog = world->prog;
+       double tdelta, tdelta2, tdelta3, simulationtime, collisiontime;
+
+       tdelta = Sys_DirtyTime();
+       if (world->physics.ode && physics_ode.integer)
+       {
+               int i;
+               prvm_edict_t *ed;
+
+               if (!physics_ode_constantstep.value)
+               {
+                       world->physics.ode_iterations = bound(1, physics_ode_iterationsperframe.integer, 1000);
+                       world->physics.ode_step = frametime / world->physics.ode_iterations;
+               }
+               else
+               {
+                       world->physics.ode_time += frametime;
+                       // step size
+                       if (physics_ode_constantstep.value > 0 && physics_ode_constantstep.value < 1)
+                               world->physics.ode_step = physics_ode_constantstep.value;
+                       else
+                               world->physics.ode_step = sys_ticrate.value;
+                       if (world->physics.ode_time > 0.2f)
+                               world->physics.ode_time = world->physics.ode_step;
+                       // set number of iterations to process
+                       world->physics.ode_iterations = 0;
+                       while(world->physics.ode_time >= world->physics.ode_step)
+                       {
+                               world->physics.ode_iterations++;
+                               world->physics.ode_time -= world->physics.ode_step;
+                       }
+               }       
+               world->physics.ode_movelimit = physics_ode_movelimit.value / world->physics.ode_step;
+               World_Physics_UpdateODE(world);
+
+               // copy physics properties from entities to physics engine
+               if (prog)
+               {
+                       for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
+                               if (!prog->edicts[i].priv.required->free)
+                                       World_Physics_Frame_BodyFromEntity(world, ed);
+                       // oh, and it must be called after all bodies were created
+                       for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
+                               if (!prog->edicts[i].priv.required->free)
+                                       World_Physics_Frame_JointFromEntity(world, ed);
+               }
+
+               tdelta2 = Sys_DirtyTime();
+               collisiontime = 0;
+               for (i = 0;i < world->physics.ode_iterations;i++)
+               {
+                       // set the gravity
+                       dWorldSetGravity((dWorldID)world->physics.ode_world, 0, 0, -gravity * physics_ode_world_gravitymod.value);
+                       // set the tolerance for closeness of objects
+                       dWorldSetContactSurfaceLayer((dWorldID)world->physics.ode_world, max(0, physics_ode_contactsurfacelayer.value));
+                       // run collisions for the current world state, creating JointGroup
+                       tdelta3 = Sys_DirtyTime();
+                       dSpaceCollide((dSpaceID)world->physics.ode_space, (void *)world, nearCallback);
+                       collisiontime += (Sys_DirtyTime() - tdelta3)*10000;
+                       // apply forces
+                       if (prog)
+                       {
+                               int j;
+                               for (j = 0, ed = prog->edicts + j;j < prog->num_edicts;j++, ed++)
+                                       if (!prog->edicts[j].priv.required->free)
+                                               World_Physics_Frame_ForceFromEntity(world, ed);
+                       }
+                       // run physics (move objects, calculate new velocities)
+                       // be sure not to pass 0 as step time because that causes an ODE error
+                       dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldstep_iterations.integer, 200));
+                       if (world->physics.ode_step > 0)
+                               dWorldQuickStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
+                       // clear the JointGroup now that we're done with it
+                       dJointGroupEmpty((dJointGroupID)world->physics.ode_contactgroup);
+               }
+               simulationtime = (Sys_DirtyTime() - tdelta2)*10000;
+
+               // copy physics properties from physics engine to entities and do some stats
+               if (prog)
+               {
+                       for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
+                               if (!prog->edicts[i].priv.required->free)
+                                       World_Physics_Frame_BodyToEntity(world, ed);
+
+                       // print stats
+                       if (physics_ode_printstats.integer)
+                       {
+                               dBodyID body;
+
+                               world->physics.ode_numobjects = 0;
+                               world->physics.ode_activeovjects = 0;
+                               for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
+                               {
+                                       if (prog->edicts[i].priv.required->free)
+                                               continue;
+                                       body = (dBodyID)prog->edicts[i].priv.server->ode_body;
+                                       if (!body)
+                                               continue;
+                                       world->physics.ode_numobjects++;
+                                       if (dBodyIsEnabled(body))
+                                               world->physics.ode_activeovjects++;
+                               }
+                               Con_Printf("ODE Stats(%s): %i iterations, %3.01f (%3.01f collision) %3.01f total : %i objects %i active %i disabled\n", prog->name, world->physics.ode_iterations, simulationtime, collisiontime, (Sys_DirtyTime() - tdelta)*10000, world->physics.ode_numobjects, world->physics.ode_activeovjects, (world->physics.ode_numobjects - world->physics.ode_activeovjects));
+                       }
+               }
+       }
+#endif
+}