int movetype = MOVETYPE_NONE;
int numtriangles;
int numvertices;
- int solid = SOLID_NOT;
+ int solid = SOLID_NOT, geomtype = 0;
int triangleindex;
int vertexindex;
mempool_t *mempool;
#endif
VectorClear(entmins);
VectorClear(entmaxs);
+
solid = (int)PRVM_gameedictfloat(ed, solid);
+ geomtype = (int)PRVM_gameedictfloat(ed, geomtype);
movetype = (int)PRVM_gameedictfloat(ed, movetype);
scale = PRVM_gameedictfloat(ed, scale);if (!scale) scale = 1.0f;
modelindex = 0;
mempool = prog->progs_mempool;
model = NULL;
- switch(solid)
+ if (!geomtype)
+ {
+ // VorteX: keep support for deprecated solid fields to not break mods
+ if (solid == SOLID_PHYSICS_TRIMESH || solid == SOLID_BSP)
+ geomtype = GEOMTYPE_TRIMESH;
+ else if (solid == SOLID_PHYSICS_SPHERE)
+ geomtype = GEOMTYPE_SPHERE;
+ else if (solid == SOLID_PHYSICS_CAPSULE)
+ geomtype = GEOMTYPE_CAPSULE;
+ else if (solid == SOLID_PHYSICS_CYLINDER)
+ geomtype = GEOMTYPE_CYLINDER;
+ else if (solid == SOLID_PHYSICS_BOX)
+ geomtype = GEOMTYPE_BOX;
+ else
+ geomtype = GEOMTYPE_BOX;
+ }
+ if (geomtype == GEOMTYPE_TRIMESH)
{
- case SOLID_BSP:
- case SOLID_PHYSICS_TRIMESH:
modelindex = (int)PRVM_gameedictfloat(ed, modelindex);
if (world == &sv.world)
model = SV_GetModelByIndex(modelindex);
modelindex = 0;
massval = 1.0f;
}
- break;
- case SOLID_BBOX:
- //case SOLID_SLIDEBOX:
- case SOLID_CORPSE:
- case SOLID_PHYSICS_BOX:
- case SOLID_PHYSICS_SPHERE:
- case SOLID_PHYSICS_CAPSULE:
+ }
+ else if (geomtype)
+ {
VectorCopy(PRVM_gameedictvector(ed, mins), entmins);
VectorCopy(PRVM_gameedictvector(ed, maxs), entmaxs);
massval = PRVM_gameedictfloat(ed, mass);
- break;
- default:
+ }
+ else
+ {
+ // geometry type not set, falling back
if (ed->priv.server->ode_physics)
World_Physics_RemoveFromEntity(world, ed);
return;
VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
}
- switch(solid)
+ switch(geomtype)
{
- case SOLID_BSP:
- case SOLID_PHYSICS_TRIMESH:
+ case GEOMTYPE_TRIMESH:
ed->priv.server->ode_offsetmatrix = identitymatrix;
if (!model)
{
ed->priv.server->ode_geom = (void *)dCreateTriMesh((dSpaceID)world->physics.ode_space, (dTriMeshDataID)dataID, NULL, NULL, NULL);
dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
break;
- case SOLID_BBOX:
- case SOLID_SLIDEBOX:
- case SOLID_CORPSE:
- case SOLID_PHYSICS_BOX:
+ case GEOMTYPE_BOX:
treatasbox:
Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
ed->priv.server->ode_geom = (void *)dCreateBox((dSpaceID)world->physics.ode_space, geomsize[0], geomsize[1], geomsize[2]);
dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
break;
- case SOLID_PHYSICS_SPHERE:
+ case GEOMTYPE_SPHERE:
Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
ed->priv.server->ode_geom = (void *)dCreateSphere((dSpaceID)world->physics.ode_space, geomsize[0] * 0.5f);
dMassSetSphereTotal(&mass, massval, geomsize[0] * 0.5f);
break;
- case SOLID_PHYSICS_CAPSULE:
- case SOLID_PHYSICS_CYLINDER:
+ case GEOMTYPE_CAPSULE:
+ case GEOMTYPE_CYLINDER:
axisindex = 0;
if (geomsize[axisindex] < geomsize[1])
axisindex = 1;
// because we want to support more than one axisindex, we have to
// create a transform, and turn on its cleanup setting (which will
// cause the child to be destroyed when it is destroyed)
- if (solid == SOLID_PHYSICS_CAPSULE)
+ if (geomtype == GEOMTYPE_CYLINDER)
{
ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
dMassSetCapsuleTotal(&mass, massval, axisindex+1, radius, length);
}
break;
default:
- Sys_Error("World_Physics_BodyFromEntity: unrecognized solid value %i was accepted by filter\n", solid);
+ Sys_Error("World_Physics_BodyFromEntity: unrecognized geomtype value %i was accepted by filter\n", solid);
// this goto only exists to prevent warnings from the compiler
// about uninitialized variables (mass), while allowing it to
// catch legitimate uninitialized variable warnings
r[0][2] = up[0];
r[1][2] = up[1];
r[2][2] = up[2];
- if(body)
+ if (body)
{
- if(movetype == MOVETYPE_PHYSICS)
+ if (movetype == MOVETYPE_PHYSICS)
{
dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
dBodySetPosition(body, origin[0], origin[1], origin[2]);
}
}
- if(body)
+ if (body)
{
// limit movement speed to prevent missed collisions at high speed
// at least one object has to be using MOVETYPE_PHYSICS or we just don't care
if (!b1 && !b2)
return;
-
+
// exit without doing anything if the two bodies are connected by a joint
if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
return;