]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
added back r_speeds2, with masses of information (6 lines high), and made it print...
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index a337aa30f3e83db2cd7de94e2833e75639731e17..ec9942e4d5f23d0b15877a4ee89f6abca378178e 100644 (file)
--- a/world.c
+++ b/world.c
@@ -124,6 +124,7 @@ Offset is filled in to contain the adjustment that must be added to the
 testing object's origin to get a point to use with the returned hull.
 ================
 */
+extern qboolean hlbsp;
 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
 {
        model_t         *model;
@@ -149,12 +150,29 @@ hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
 
                VectorSubtract (maxs, mins, size);
                // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-               if (size[0] < 3)
-                       hull = &model->hulls[0];
-               else if (size[0] <= 32)
-                       hull = &model->hulls[1];
+               if (hlbsp)
+               {
+                       if (size[0] < 3)
+                               hull = &model->hulls[0]; // 0x0x0
+                       else if (size[0] <= 32)
+                       {
+                               if (size[2] < 54) // pick the nearest of 36 or 72
+                                       hull = &model->hulls[3]; // 32x32x36
+                               else
+                                       hull = &model->hulls[1]; // 32x32x72
+                       }
+                       else
+                               hull = &model->hulls[2]; // 64x64x64
+               }
                else
-                       hull = &model->hulls[2];
+               {
+                       if (size[0] < 3)
+                               hull = &model->hulls[0]; // 0x0x0
+                       else if (size[0] <= 32)
+                               hull = &model->hulls[1]; // 32x32x56
+                       else
+                               hull = &model->hulls[2]; // 64x64x88
+               }
 
 // calculate an offset value to center the origin
                VectorSubtract (hull->clip_mins, mins, offset);
@@ -360,7 +378,10 @@ loc0:
        if ( node->contents < 0)
        {
                if (ent->num_leafs == MAX_ENT_LEAFS)
+               {
+                       Con_DPrintf("FindTouchedLeafs overflow\n");
                        return;
+               }
 
                leaf = (mleaf_t *)node;
                leafnum = leaf - sv.worldmodel->leafs - 1;
@@ -417,21 +438,28 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
 // set the abs box
 
 // LordHavoc: enabling rotating bmodels
-       if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
+       if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
        {       // expand for rotation
                float           max, v;
                int                     i;
 
+               max = DotProduct(ent->v.mins, ent->v.mins);
+               v = DotProduct(ent->v.maxs, ent->v.maxs);
+               if (max < v)
+                       max = v;
+               max = sqrt(max);
+               /*
                max = 0;
                for (i=0 ; i<3 ; i++)
                {
-                       v =fabs( ent->v.mins[i]);
-                       if (v > max)
+                       v = fabs(ent->v.mins[i]);
+                       if (max < v)
                                max = v;
-                       v =fabs( ent->v.maxs[i]);
-                       if (v > max)
+                       v = fabs(ent->v.maxs[i]);
+                       if (max < v)
                                max = v;
                }
+               */
                for (i=0 ; i<3 ; i++)
                {
                        ent->v.absmin[i] = ent->v.origin[i] - max;
@@ -465,7 +493,7 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
                ent->v.absmax[1] += 1;
                ent->v.absmax[2] += 1;
        }
-       
+
 // link to PVS leafs
        ent->num_leafs = 0;
        if (ent->v.modelindex)
@@ -487,7 +515,7 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
                else
                        break;          // crosses the node
        }
-       
+
 // link it in  
 
        if (ent->v.solid == SOLID_TRIGGER)
@@ -510,39 +538,7 @@ POINT TESTING IN HULLS
 ===============================================================================
 */
 
-#if    !id386
-
-/*
-==================
-SV_HullPointContents
-
-==================
-*/
-int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
-{
-       dclipnode_t     *node;
-       mplane_t        *plane;
-
-       while (num >= 0)
-       {
-               if (num < hull->firstclipnode || num > hull->lastclipnode)
-                       Sys_Error ("SV_HullPointContents: bad node number");
-       
-               node = hull->clipnodes + num;
-               plane = hull->planes + node->planenum;
-               
-// LordHavoc: optimized this slightly (probably no actual impact due to compiler optimization)
-               if (plane->type < 3)
-                       num = node->children[p[plane->type] < plane->dist];
-               else
-                       num = node->children[DotProduct (plane->normal, p) < plane->dist];
-       }
-       
-       return num;
-}
-
-#endif // !id386
-
+// SV_HullPointContents moved to cpu_noasm.c
 
 /*
 ============
@@ -581,6 +577,7 @@ SV_RecursiveHullCheck
 
 ==================
 */
+/*
 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
 {
        dclipnode_t     *node;
@@ -618,16 +615,8 @@ loc0:
        node = hull->clipnodes + num;
        plane = hull->planes + node->planenum;
 
-       if (plane->type < 3)
-       {
-               t1 = p1[plane->type] - plane->dist;
-               t2 = p2[plane->type] - plane->dist;
-       }
-       else
-       {
-               t1 = DotProduct (plane->normal, p1) - plane->dist;
-               t2 = DotProduct (plane->normal, p2) - plane->dist;
-       }
+       t1 = PlaneDiff(p1, plane);
+       t2 = PlaneDiff(p2, plane);
        
 #if 1
        if (t1 >= 0 && t2 >= 0)
@@ -652,17 +641,14 @@ loc0:
 
 // put the crosspoint DIST_EPSILON pixels on the near side
        if (t1 < 0)
-               frac = (t1 + DIST_EPSILON)/(t1-t2);
+               frac = bound(0, (t1 + DIST_EPSILON)/(t1-t2), 1);
        else
-               frac = (t1 - DIST_EPSILON)/(t1-t2);
-       if (frac < 0)
-               frac = 0;
-       if (frac > 1)
-               frac = 1;
+               frac = bound(0, (t1 - DIST_EPSILON)/(t1-t2), 1);
                
        midf = p1f + (p2f - p1f)*frac;
-       for (i=0 ; i<3 ; i++)
-               mid[i] = p1[i] + frac*(p2[i] - p1[i]);
+       mid[0] = p1[0] + frac*(p2[0] - p1[0]);
+       mid[1] = p1[1] + frac*(p2[1] - p1[1]);
+       mid[2] = p1[2] + frac*(p2[2] - p1[2]);
 
        side = (t1 < 0);
 
@@ -677,11 +663,12 @@ loc0:
                return false;
        }
 #endif
-       
+
        if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID)
 // go past the node
                return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
        // mid would need to be duplicated during recursion...
+*/
        /*
        {
                p1f = midf;
@@ -690,6 +677,7 @@ loc0:
                goto loc0;
        }
        */
+/*
 
        if (trace->allsolid)
                return false;           // never got out of the solid area
@@ -704,11 +692,135 @@ loc0:
        }
        else
        {
-               // LordHavoc: unrolled vector operation because the compiler can't be sure vec3_origin is 0
-//             VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
-               trace->plane.normal[0] = -plane->normal[0];
-               trace->plane.normal[1] = -plane->normal[1];
-               trace->plane.normal[2] = -plane->normal[2];
+               VectorNegate (plane->normal, trace->plane.normal);
+               trace->plane.dist = -plane->dist;
+       }
+
+       while (SV_HullPointContents (hull, hull->firstclipnode, mid) == CONTENTS_SOLID)
+       { // shouldn't really happen, but does occasionally
+               frac -= 0.1;
+               if (frac < 0)
+               {
+                       trace->fraction = midf;
+                       VectorCopy (mid, trace->endpos);
+                       Con_DPrintf ("backup past 0\n");
+                       return false;
+               }
+               midf = p1f + (p2f - p1f)*frac;
+               for (i=0 ; i<3 ; i++)
+                       mid[i] = p1[i] + frac*(p2[i] - p1[i]);
+       }
+
+       trace->fraction = midf;
+       VectorCopy (mid, trace->endpos);
+
+       return false;
+}
+*/
+
+// LordHavoc: backported from my optimizations to PM_RecursiveHullCheck in QuakeForge newtree (QW)
+qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
+{
+       dclipnode_t     *node;
+       mplane_t        *plane;
+       float           t1, t2;
+       float           frac;
+       int                     i;
+       vec3_t          mid;
+       int                     side;
+       float           midf;
+
+       // LordHavoc: a goto!  everyone flee in terror... :)
+loc0:
+// check for empty
+       if (num < 0)
+       {
+               if (num != CONTENTS_SOLID)
+               {
+                       trace->allsolid = false;
+                       if (num == CONTENTS_EMPTY)
+                               trace->inopen = true;
+                       else
+                               trace->inwater = true;
+               }
+               else
+                       trace->startsolid = true;
+               return true;            // empty
+       }
+
+       // LordHavoc: this can be eliminated by validating in the loader...  but Mercury told me not to bother
+       if (num < hull->firstclipnode || num > hull->lastclipnode)
+               Sys_Error ("SV_RecursiveHullCheck: bad node number");
+
+// find the point distances
+       node = hull->clipnodes + num;
+       plane = hull->planes + node->planenum;
+
+       if (plane->type < 3)
+       {
+               t1 = p1[plane->type] - plane->dist;
+               t2 = p2[plane->type] - plane->dist;
+       }
+       else
+       {
+               t1 = DotProduct (plane->normal, p1) - plane->dist;
+               t2 = DotProduct (plane->normal, p2) - plane->dist;
+       }
+
+       // LordHavoc: recursion optimization
+       if (t1 >= 0 && t2 >= 0)
+       {
+               num = node->children[0];
+               goto loc0;
+       }
+       if (t1 < 0 && t2 < 0)
+       {
+               num = node->children[1];
+               goto loc0;
+       }
+
+// put the crosspoint DIST_EPSILON pixels on the near side
+       side = (t1 < 0);
+       if (side)
+               frac = bound(0, (t1 + DIST_EPSILON) / (t1 - t2), 1);
+       else
+               frac = bound(0, (t1 - DIST_EPSILON) / (t1 - t2), 1);
+               
+       midf = p1f + (p2f - p1f)*frac;
+       for (i=0 ; i<3 ; i++)
+               mid[i] = p1[i] + frac*(p2[i] - p1[i]);
+
+// move up to the node
+       if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
+               return false;
+
+#ifdef PARANOID
+       if (SV_HullPointContents (pm_hullmodel, mid, node->children[side]) == CONTENTS_SOLID)
+       {
+               Con_Printf ("mid PointInHullSolid\n");
+               return false;
+       }
+#endif
+
+       // LordHavoc: warning to the clumsy, this recursion can not be optimized because mid would need to be duplicated on a stack
+       if (SV_HullPointContents (hull, node->children[side^1], mid) != CONTENTS_SOLID)
+// go past the node
+               return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
+       
+       if (trace->allsolid)
+               return false;           // never got out of the solid area
+               
+//==================
+// the other side of the node is solid, this is the impact point
+//==================
+       if (!side)
+       {
+               VectorCopy (plane->normal, trace->plane.normal);
+               trace->plane.dist = plane->dist;
+       }
+       else
+       {
+               VectorNegate (plane->normal, trace->plane.normal);
                trace->plane.dist = -plane->dist;
        }
 
@@ -733,6 +845,66 @@ loc0:
        return false;
 }
 
+qboolean SV_TestLine (hull_t *hull, int num, vec3_t p1, vec3_t p2)
+{
+       dclipnode_t     *node;
+       mplane_t        *plane;
+       float           t1, t2, frac;
+       vec3_t          mid;
+       int                     side;
+
+loc0:
+// check for empty
+       if (num < 0)
+               return num != CONTENTS_SOLID;
+
+       if (num < hull->firstclipnode || num > hull->lastclipnode)
+               Sys_Error ("SV_RecursiveHullCheck: bad node number");
+
+//
+// find the point distances
+//
+       node = hull->clipnodes + num;
+       plane = hull->planes + node->planenum;
+
+       t1 = PlaneDiff(p1, plane);
+       t2 = PlaneDiff(p2, plane);
+       
+       if (t1 >= 0 && t2 >= 0)
+       {
+               num = node->children[0];
+               goto loc0;
+       }
+       if (t1 < 0 && t2 < 0)
+       {
+               num = node->children[1];
+               goto loc0;
+       }
+
+// put the crosspoint DIST_EPSILON pixels on the near side
+       side = (t1 < 0);
+
+       if (side)
+               frac = bound(0, (t1 + DIST_EPSILON)/(t1-t2), 1);
+       else
+               frac = bound(0, (t1 - DIST_EPSILON)/(t1-t2), 1);
+               
+       mid[0] = p1[0] + frac*(p2[0] - p1[0]);
+       mid[1] = p1[1] + frac*(p2[1] - p1[1]);
+       mid[2] = p1[2] + frac*(p2[2] - p1[2]);
+
+       if (node->children[side] < 0)
+       {
+               if (node->children[side] == CONTENTS_SOLID)
+                       return false;
+               return SV_TestLine(hull, node->children[!side], mid, p2);
+       }
+       else if (SV_TestLine(hull, node->children[side], p1, mid))
+               return SV_TestLine(hull, node->children[!side], mid, p2);
+       else
+               return false;
+}
+
 
 /*
 ==================
@@ -763,8 +935,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
 
 // LordHavoc: enabling rotating bmodels
        // rotate start and end into the models frame of reference
-       if (ent->v.solid == SOLID_BSP && 
-       (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
+       if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
        {
                vec3_t  forward, right, up;
                vec3_t  temp;
@@ -787,8 +958,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
 
 // LordHavoc: enabling rotating bmodels
        // rotate endpos back to world frame of reference
-       if (ent->v.solid == SOLID_BSP && 
-       (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
+       if (ent->v.solid == SOLID_BSP && (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]))
        {
                vec3_t  a;
                vec3_t  forward, right, up;
@@ -796,7 +966,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
 
                if (trace.fraction != 1)
                {
-                       VectorSubtract (vec3_origin, ent->v.angles, a);
+                       VectorNegate (ent->v.angles, a);
                        AngleVectors (a, forward, right, up);
 
                        VectorCopy (trace.endpos, temp);